Maybe it´s a trick *joking*
Maybe it´s a trick *joking*
Just for some clarification:
The 0-day patch will consist of changes up to 2.76 only right? And another patch after will consist of 2.77 onwards?
OMG I WAS RIGHT :O! anyway nice changes in the right direction by the appearance of them however I demand the use of my weekend to fully test this under strict non-bias (as in no race favoritism) this patch so I can fully understand where Balance is heading with the changes, although they look like they help balance the game more ^^...hmmm... three days testing to find any glaring issues and patch ready for release on release day of CoH: OF. Sounds resonable but I"m still not putting my proverbial money on this since I'm having a great run of luck at the mment NOT :P... presuming the USofA finally get their long awaited and said love (no not talking bout some puny BAR changes but some real love) then there should be a patch coming out tommorow maybe. Although they could need all their resources compiling patches as they have to update CoH and the release a CoH: OF patch. SO don't trust my opinions on this one cuase they could be horribly wrong... although I want that damn patch for American love v the PE since its a joke at the moment US v PE most times if not all the time.
I wonder if the damage buff to Wehrmacht halftracks at Vet 2 also goes for the Stuka. If so, it could be really devastating.
someone should check this out to find out.
Edit: Cleaned up.
Buff Strafing run.
Increase PG/TB/AG Health by 5 health per man (to compensate with new reverted damage system)
Allow Jagdpanthers and King tigers to be rebuilt, make a cost to call them in or increase the manpower drain overtime.
Reduce undeployed effectiveness of the Marder.
Last edited by nichtganz; 21st Sep 07 at 9:42 AM.
Increase MP and reinforcement cost of Rangers instead of nerfing them. (475 MP should be ok) and/or increase ranger callin cooldown (4-5 minutes)
Consider making the powerful FG42 upgrade of Fallshirms cost 100-150 munitions (or 2x 50-75mun upgrades, would be better perhaps) and give them a cheap MP40 upgrade as additional alternative for short range ambushing etc. (MP40 still was fallschirms main weapon during the war).
NERF Marder III damage (at least against US) and rethink the HUGE sight bonus it gets when locked down + rotation speed
BUFF Hetzer ambush bonusses (more shots/damage). It should sigificantly outclass the Marder III in combat value.
US howitzer needs same cooldown as 25 pounder.
Possible AI upgrade for Paratroopers (not too strong, but sometimes they could really need it)
Consider giving PGrens MP40/Panzerfaust instead of MP44/Schrecks to make AG and TB more viable (Make AG and TB 355 MP then, to make them affordable)
Possible Jagdpanther MP effect similar to KT
Possibly exchange Tiers for Wehrmacht LMG/Schrecks -> Faust/Pak takes the place of early Schrecks which come for fighting lategame tanks + earlier LMG support for Grens. LMG is often not even built now in many games.
This would make vehicles and tanks more viable to be built for US and brits and may change the game dynamics in a positive way (+ a more realistic one too)
Change to AT-Nades: I would suggest to make it more like a magnetic shape charge by making it a VERY short ranged sticky bomb with significantly higher damage and engine/treat kill
Great way to fight hulldown brit tanks.
High risk, high gain and refreshingly different from other weapons.
Give Storms MP44 upgrade at Tier 3
Last edited by Wischmopp; 22nd Sep 07 at 8:20 PM.
Relic. Please disregard the above 2 posts. They'd break Americans more than they currently are.
Relic Void all posts by TNT, they may cause brain damage.
Serisouly TNT stop trolling everywhere...
I wish the KT/JP were able to be re-called , as it stands now even, it my ally is PE and gets the Bergetiger, 9 outta 10 times, the enemy has just shelled the crap out of the location where the KT/JP died, and the hull was destroyed...
I am against the recalling of KTs/JPs. In team games 3v3 or above, I can see the point... they don't live forever, and ressurecting them isn't always an option...
But, you can't sacrifice them! Don't send them alone, don;t speed them into enemy guns, etc etc. As it stands, one is all you need, period. Once the enemy gets their KT out, They've made some amazing comebacks against me, and I haven't been able to kill one that was microed well. Period.
And, plus, I love the idea of a tank that you get only one of. Its so different from the other teams. I know all the pros say geting only one sucks and etc, but I've had them used against me, and I've used them against my opponent, and I can't see why you'd need more then one.
If calling it in more then once is something that NEEDS to be implemented, then I vote, when it dies you lose a massive amount of income... Manpower I guess... and after a period of severely reduced income, then you can call it in again.
No i don't like this. Loosing a super tank is bad enough, but now loosing the ability to make units for a long time? I think it should be a choice- like 200 munitions initiates this crazy cool down, where for 5 mins you're getting 1/2 the MPIf calling it in more then once is something that NEEDS to be implemented, then I vote, when it dies you lose a massive amount of income... Manpower I guess... and after a period of severely reduced income, then you can call it in again.
and your KT comes in with a destroyed gun (like salvage JP). It would make it better for everyone...
Glad to see they put the old combat system back in. Wooo.
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