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Nesewdjet-Nedjety [2.18.2013 Epic Reaver Update]

  1. #101
    Nice addition to the sword, definetly feels mouch more like a power weapon now.

  2. #102
    Member Svartmetall's Avatar
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    That's really nice work, one of the best power weapon paint jobs I've seen. Kudos.
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  3. #103
    Thanks y'all. Right now the biggest thing I'm trying to figure out is what to do for the shoulder pads. I'd like to do a sculpted chapter insignia and maybe wreath on one, but the other is somewhat eluding me. perhaps I'll simply coat it in GS and play around.... worst case I pull the GS off because it looks like trash.

  4. #104
    ok I got the pads GS'd and the backpack painted. gotta sand the GS when it cures and paint tomorrow.



    Last edited by Vaaish; 18th Dec 08 at 8:30 AM.

  5. #105
    Dr.Know
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    yay this thread is back! Is that GS pressed or sculpted? It looks amazing

  6. #106
    Member Svartmetall's Avatar
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    Lovely GS work on the shoulderpads

  7. #107
    The Gs is sculpted, no molds this time. It's the most complicated thing I've tried to sculpt at that size and I'm pretty happy with it.

  8. #108
    Member shaper Tain's Avatar
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    Very nice GS work especially for sculpting.

  9. #109
    Member COG's Avatar
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    very sweet gs. i do like the metallics of the commander.
    the only thing imho i think is odd is the green bolt pistol.i think that bolt weapons matching in color is odd. again thats just me
    cant wait till its done.
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  10. #110
    Well got the pads all finished up so that leaves the head and base to finish up. Might start on the head tonight but either way I'm shooting to get it completely finished by monday night.




    Last edited by Vaaish; 18th Dec 08 at 8:31 AM.

  11. #111
    Member [MaGiC]'s Avatar
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    he's looking very majestic.. keep it up
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  12. #112
    Finished up the commander tonight. just letting him dry a bit before sealing the model. Very nearly destroyed the model by dropping a can of black spraypaint on it, thankfully it missed both the model and base. I'm also debating adding in the iron halo, but I can't think of a good place for the thing.

    So here he is, Ma'a-Kherew, chapter master of the Nesewdjet-Nedjety




    Last edited by Vaaish; 18th Dec 08 at 8:31 AM.

  13. #113
    Member Svartmetall's Avatar
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    Loving it

    Kudos...

  14. #114
    Member shaper Tain's Avatar
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    Awesome - just goes to show hard work and dedication pay off, but that wont stop me from being lazy. muhahaha

  15. Child's Play Donor  #115
    Member Fire and Steel's Avatar
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    He looks spectacular. Especially all the details on his armor!

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  16. #116
    Dude thats awesome, its been a pleasure watching the WIP of your chapter master and to see the final product of your labours.

    Love the green glowing effect on the sword.

  17. #117
    The painting is great, but I'm not sure about the colours. I think that the base really needs to lift the colours of the mini, because at the moment they are too similar to those you have used on the mini, so its a bit bland to look at.

  18. #118
    I like the model and painting as well, but while looking at it, I began to think along the same lines as Susurrus, there are too many similar colors. I realize the base was done to match the rest of the army, but in this case, his armor with the grass in view, makes the grass look like it just went through a nuclear explosion and is an even brighter yellow than normal.

  19. #119
    Thanks. I see what you mean about the grass but I'm not quite sure how to go about that adjusting it, perhaps a wash of catachan on it or inking it.

  20. #120
    Member Master222's Avatar
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    He looks really cool - great job on the gs work (scribor's method on ornaments?). The painting could be better I' afraid. Don't get me wrong it looks cool, but I think the green, and the gold blends a little to much with each other. It could use some more contrast. Also I have a slight impression that the gold paint is a little to thick. Otherwise stylish


  21. #121
    I have a rule when painting, that I always use at least one bright colour on the model that contrasts with any others, just to lift it.. Doesn't have to be dominant.. You have red in the little wavy materially thing, so maybe just bring that out a bit more>

  22. #122
    perhaps I can add a bit more red to the dirt and grass, but honestly I think that the only real issue is how bright that static grass is compared to the other elements on the base. The browns and yellows in the gold contrast with the green well enough, especially in the sword and the dirt of the base is darker in value compared to the golden aspects of the armor. I don't want the bolt pistol to appear glowing and it matches the standards I've set up for the weapons in my army since it's not master crafted. My philosophy is that the base should be subdued compared to the model. It should provide a believable setting but not draw your attention away from the model.

  23. #123
    Had some time tonight and adjusted the ground on the commanders base so it shouldn't clash as much with the sword.



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    Last edited by Vaaish; 18th Dec 08 at 8:31 AM.

  24. #124
    Member SocietySoldier's Avatar
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    looks much much better now
    I love that model and this is my favorite thread that ive been following since ive been a Relic member
    Keep up the work Vaaish

  25. #125
    Oh yeah, I like how it appears a lot more now. And it shouldn't stand out as being different from the rest of your army either. Great stuff

  26. #126
    Thanks, I think that should finish him up. I put him up with the rest of the guys I've finished and he fit in pretty well. If I get time friday I'm going to start painting up the plasma guy that remains for the first squad.

  27. #127
    I'm back with the wip of my plasma gunner. This is the last guy of squad 1. But I lost the pointing arm I had picked to use and since i don't have another I'm trying to scrap together another pose. I'm having a bit of trouble with it and I thought I'd post here and see what suggestions popped up.

    He's about 90% done right now with a few tweaks to the top of the gun itself and obviously the left arm. On top of that I have the chapter icon and company info to add to the pads.



    Last edited by Vaaish; 18th Dec 08 at 8:32 AM.

  28. #128
    Member moleytov's Avatar
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    left arm:
    the wrist is rotated too much on that last one to look comfortable... maybe 45 degrees would be okay, but a fully hozizontal blade without any rotation at the elbow looks little odd IMO.
    also is that arm attached so it sits slightly too low down, or is that just me?
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  29. #129
    Member SocietySoldier's Avatar
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    the angle of the knife arm is fine, just tilt the knife/wrist up more and it should be good
    and the gun arm looks too low maybe lift it up a tad

  30. #130
    I think the knife arm is awkward, which in turn should make the gun arm look less awkward, as I believe fixing both will just make it look funny again. Though, I suppose the gun arm could be lifted just a eeny, teeny, weeny bit.

  31. #131
    Thanks y'all,
    I've made some adjustments to the pose but I haven't had a chance to take some pics. I think fixing the wrist and some tweaks to the torso and arm positions helped.... I'll see if I like it any better when I check it tomorrow.

  32. #132
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    Nice color scheme.
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  33. #133
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    That ... that's a chaos plasmagun, isn't it? Burn the Heretic!


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  34. #134
    it is a chaos one, yes, but since there are no chaos markings on it I decided that it will pass for a more ancient variant of the weapon.

  35. #135
    ok updated the pose and finished the shoulder pads. I'll probably glue him up tonight and work up the knife arm saturday.



    Last edited by Vaaish; 18th Dec 08 at 8:32 AM.

  36. #136
    Member SocietySoldier's Avatar
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    that looks a bit more natural
    i still think tho that the one handed plasma gun looks a little out of place

  37. #137
    OK plasma gunner is done, that means the entirety of squad one is finished! only 3 more ten man squads to go I'm debating moving onto the first rhino/razorback or doing the the second speeder. I may come back with blue ink on the weapon to tie it together.


    Last edited by Vaaish; 18th Dec 08 at 8:33 AM.

  38. #138
    Damn thats a nice painted mini you have there Vaaish. Keep up the good work.

  39. #139
    Member Svartmetall's Avatar
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    Damn, that's looking nice. Really liking the earthy colours.

  40. #140
    Thanks! Well on to the first rhino now. Should be kind of fun as I have to figure out a simple solution for extra armor that looks good and can be fairly easily replicated across 3 more models.

  41. #141
    ok next update: started the rhino. Almost got all the pieces cleaned up and I finished magnetizing the rear door. I was trying to make the latch system as unobtrusive as possible since i hate partially blocking the door to get it to work. This method seems to do alright.


    Last edited by Vaaish; 18th Dec 08 at 8:33 AM.

  42. #142
    I got an old style speeder today and it just begged to be put together so here is the test assembly and light conversion for my multimelta armed speeders. I'm hoping to basecoat him mostly tomorrow and get the metals finished up.


    Last edited by Vaaish; 18th Dec 08 at 8:34 AM.

  43. #143
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    as for armor on the rhinos have you thought about sandbags?

  44. #144
    Yes, and didn't think it looked all that effective or appropriate. I'm leaning toward a bulkier plate armor attached to the panels and a psuedo reactive armor on top.

  45. #145
    Member digitaljunky's Avatar
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    Have you looked at the the Forge World extra armour options? If not you could easily make some grate type armour like in the picture, not sure what it's technical name is.


  46. #146
    What is the grate supposed to do? For attaching things? I don't see it really stopping much otherwise...

  47. #147
    Yeah I've looked at forgeworld but I need to do this to 4 rhinos in all and I don't want to spend that kind of money plus I don't think it really looks that much different from the basic model when using it, besides I'm having a bit of fun sketching up ideas to layer up plasticard in a similar yet more bulky way.

    Sansa: he's talking about slat armor. it works by prematurely forcing the detonation of the warhead before it impacts the vehicles itself. Honestly while it is practical and works pretty well in a modern combat environment I just don't like how it looks.

    On a different note, I've been trying in vain to find someplace I can get just the plastic tail fins from the land speeder model. Does anyone have any extras or know someplace other than the usual bits sellers I could get two or three of them?

  48. #148
    Czar
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    the grate is so that rpgs and anti-tank stuff like that explode away from the tank there by decreasing the effectiveness of the round

  49. #149
    Member digitaljunky's Avatar
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    You could try modelling reactive armour out of plasticard, that would be pretty easy and look good.

  50. #150
    Well I finished up the front end of the landspeeder tonight and I'm hoping to start in on the back half and finish it up this guy over the weekend.


    Last edited by Vaaish; 18th Dec 08 at 8:34 AM.

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