How would you compile parts of the data hierarchy into a .big. Instead of uncompiling the whole big file, and recompiling everything, i just need to recompile one or two ships at a time.
How would you compile parts of the data hierarchy into a .big. Instead of uncompiling the whole big file, and recompiling everything, i just need to recompile one or two ships at a time.
you don't need to recompile into a .big for files to work. add:
-overrideBigFile to the shortcut's target path.
Ask Not, Fear Not.
hmm, lemme check it if works. You mean take the data file i decompiled, and then name it whatever the release file asks? Then set the target to the data file?
Wierd, it doesnt work
Last edited by asaakwal; 30th Sep 07 at 4:37 PM.
um, no. Just put the folders/files in your hw2 data directory and then go to properties in your shortcut and there should be something like:
"blahblahblahhomeworld2.exe"
and add -overrideBigFile after the last quotation mark. remember to leave a space b/e the mark and the dash.
This tells the game to look at files outside of the big file first.
NOTE: only leave what you have modified in the data directory. This is because some files don't decompile properly, causing crashes.
Hey, there it is, thanks
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