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Changelog ... Patch 2.102 coming soon

  1. #1
    Relic Entertainment Relic's Avatar
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    Relic Changelog ... Patch 2.102 coming soon

    Hi everyone! Here are the release notes for Patch 2.102. We expect this to be out in less than a week.

    =============================
    Company of Heroes Release Notes
    =============================
    v2.102

    Online
    - Players now get distributed to teams evenly as they join.
    - Fixed some P2P Sync issues.
    - Fixed an error in the way stats were counting.
    - Stats are now displaying correctly.

    General
    - Fixed CD-key validation errors.
    - Environmental Reverb is now disabled by default for hyper threaded machines.

    Gameplay
    - Fixed Overwatch.
    - Combat system updates: System reverted to COH infantry combat.
    - Vet 3 Ostwind receives a 40% boost to accuracy.
    - Wehrmacht Panzer Command Building reduced 15 fuel.
    - Wehrmacht Panzer Command build time increased by 15s
    - Knights' Cross Holders receive Panzerfaust ability at Vet 3
    - Panther cost reduced from 140 fuel to 125 fuel
    - Panzerfausts cost reduced to 35
    - Stugs and StuHs receive a 15% health modifier at vet 2
    - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75
    - Wehrmacht Halftracks deliver 20% more damage Vet 2
    - Vet 2 StuH has a received penetration modifier of .85
    - Churchill Crocodile Flamethrower range increased from 20 to 35
    - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage).
    - Sniper rifles accuracy vs trench cover increased from .25 to .45
    - Reduced cost of Allied MG nest by 5 fuel.
    - Ranger Veterancy experience requirements increased to 14/28/50
    - British Howitzer Popcap reduced to 10 from 12.
    - BAR damage increased to .4 versus Panzer Elite soldiers.
    - Puma\234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2
    - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

  2. #2
    Member daroach1414's Avatar
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    yay! These look like changes that were made in beta? Is that true?

  3. #3
    Omega-333
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    Panther cost reduced from 140 fuel to 125 fuel
    Umm... I'm at a loss for words. Especially when Shermans cost 90 fuel (and another 100 for upgrade to the 76mm), not sure this is the best idea.

  4. #4
    Relic Entertainment Relic's Avatar
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    Yes!

  5. #5
    Sprinkles
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    Cool, i guess we wont have it for the weekend though.

  6. #6
    Relic Entertainment Relic's Avatar
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    No, definitely after the weekend.

  7. #7
    Member Cobra5's Avatar
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    Yayyy!

    I'm giddy as a school girl. Even if a patch doesn't change anything relevant to me, I get so excited.

    Besides... I've heard worse reasons to party.

    [edit]And seeing as Wehrmacht is my favorite team, it looks like I have very many reasons to party America next please

  8. #8
    PressureDrop
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    That should fix a lot of people whining about the retail being a build behind the final beta build.

    Now can we get an ETA on fixing the 25pounder?

  9. #9
    Banned Unicous's Avatar
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    Nooooooo. Please don't. I just got it working. Now i have to do the copy paste procedure all over again. but hopefully the people that are so eager on patches are satisfied.

    Panther only 125? i don't know for what is that worth. I ask myself what brits can do against that?


    Anyway, thanks for the info, Buggo. Have a nice evening, gonna try sleeping sure it will be a nightmare with kch's killing my fireflies one shot one kill.

  10. #10
    Jimmy_Smack
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    What exactly does the 2to2 sync mean. Fixing "cannot connect to player" issues? Hopefully something to do with that and the horrible connection I have to Relic Online. Can't stay online for 30 sec.

  11. #11
    Quote Originally Posted by Omega-333
    Umm... I'm at a loss for words. Especially when Shermans cost 90 fuel (and another 100 for upgrade to the 76mm), not sure this is the best idea.
    Yes sherman upgun costs 100 fuel to upgrade all shermans and all future shermans with the upgun. Panthers though are bout individually unlike shermans which you can spam. Panthers rarely get spammed unless your PE or unless you are in a 3v3+ team game with a ton of fuel points.

    Not to mention panthers take a long time to build.

    Oh and Buggo, thank you. We needed this patch.
    Last edited by TankHunter678; 4th Oct 07 at 4:50 PM.
    All sides are only as Overpowered as you let them.

  12. #12
    Member BlackLabel's Avatar
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    Ah finaly. The "old" combat system was alot more fun.

    btw...i hope they fix the german medic bunker too.

  13. #13
    What happened to the M8 reduction in reload time by 2 seconds!?... Or was that introduced in 0 day patch...?


    Panther only 125? i don't know for what is that worth. I ask myself what brits can do against that?
    How about the FIREFLY, which costs only 10 more fuel than a sherman and has a much cheaper cost to tech to.


  14. #14
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    for you guys complaining about the panther, the manpower is still much much higher than the sherman. the panther will still be much much much more difficult to build than a sherman, as it should be.

  15. #15
    joe_dude
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    Buggo, does this fix the "won't check DVD when offline" problem?

    Also, has the higher ups at Relic decided whether we can at least play skirmish without having to sign on? I really don't see why I have to report in or disable my Internet just to watch replays...???

    Thanks muchly!

  16. #16
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    also, like ehwhatever mentioned, i see they didn't include all the american buffs...i think they must've skipped the last beta patch where these changes were included (includes cheaper sherman 76mm upgrade and 50cal upgrade).

    edit: in other words, they didnt include the following:

    Munition Halftrack cost reduced to 200mp/15fuel
    - Panzer Elite Defensive Operations cost increased to 150mp/30fuel
    - Panzer Elite Mortar Halftrack barrage tuned. 1 second added to each cooldown.
    - M8 Greyhound 37mm gun cooldown lowered to 7s from 9s.
    - American 76mm gun upgrade cost lowered by 15 fuel.
    - Sherman .50cal turret mount lowered in cost by 25 munitions.
    - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories.
    - Goliath has reduced chance of taking an engine critical from small arms fire.
    - Pak 38 vet 3 damage reduced from 1.25 to 1.15
    - On map American 105mm howitzers and Flak 88 variants all have their build times reduced.
    - British trucks have a small camo detection radius.
    - British Armour Command Truck and Field Support Truck have their sight radii tuned.
    - American Offmap artillery arrival delay reduced by 1s.
    - Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier. Damage increased to .65.
    - Fixed a bug that prevented scorched points from being repaired by troops other than Panzer Elite.

  17. #17
    PressureDrop
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    If I'm reading it correctly, it's a combination of the last two beta patches. Some things were left out.

  18. #18
    thats not good... why are they torching us and releasing small patches like this?

  19. #19
    Buggo makes me feel warm and fuzzy inside when she makes posts like these.


  20. #20
    thats not good... why are they torching us and releasing small patches like this?
    my hope is that they will start gunning them out now that they are apparently back from vacation...

    thanks for post that list tuffy, i was wondering what else was missing.

  21. #21
    BETA Noir's Avatar
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    thats not good... why are they torching us and releasing small patches like this?
    No that's a good thing, small patches take longer to do overall but you can make better choices thanks to a fresher pool of experience. Also, do you really want to wait the standard 6-8 weeks for an infantry system reversion? Are you actually on fire?

  22. #22
    We had these changes in beta noir...

  23. #23
    BETA Noir's Avatar
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    I know we did, but adding more changes makes the QA period longer, not to mention that the missing changes weren't exactly perfect themselves either(though they were good).

  24. #24
    Member Vakarian's Avatar
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    Awesomenesssauce.

    Looks like its going to be a good next week.
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    Amer is for Virgins.
    PE is for the "Premature"

  25. #25
    Sadden
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    What is this old system that's being referred to? I don't even know what the difference is between the new and the old.

    - Combat system updates: System reverted to COH infantry combat.

  26. #26
    Member lordkosc's Avatar
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    Panther cost reduced from 140 fuel to 125 fuel
    Mmmmm Panther SPAM here I come =p

    All in all good to see a patch coming! Thanks for the info BUGGO! <3

    ** and its has been covered elsewhere, but the old system of inf combat, each member of the squad had a certain amount of health, after it was gone that memeber would die...

    with the new system in OF the squad as a whole shared a pool of health , so they would look like a full squad longer but only be at maybe 5-10% health each, which sucks when playing the vCOH Germans, as they do not have any healing stations, rather they have expensive med packs (35 munitions per squad)... currently it cost a small fortune to heal a few squads, that are at their max size , but all members are near death.

  27. #27
    Member MirrorImage's Avatar
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    Is scorched earth going to be fixed? If you scorch a point enemies can't seem to repair it.

    Sadden: Basicly the difference is, the new one changes targets more often equally distributing damage to the whole target the only one you hardly change targets so you can pick up individual infantry from a squad. So basicly with the new system your left with low-hp squads that are full on members and with the old one you are left with squads that may have 2-3 men left but can reinforce back to full health because the fire was more directed at the individual men then all the squad. Atleast I think this is it.

  28. #28
    Alloroc
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    and still no Arrange Team.... i mean comps are fun but once you start pounding them easily on expert it become weak, 1v1 is fun but i play games WITH FRIENDS so i would like to be able to build rank with my friends. Plus holding custom games in the lobby people with really crappy connections tend to join, we lag, then he drops, then the other leaves, and then it was a waste of 10 minuets, at least with AT i would gain a win.

    But AT has been brought up for over a year now, hopefully the squeaky wheel WILL get some oil soon?

  29. #29
    desinc
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    THANK YOU!!!

    I look forward to many more patches to improve the gamplay in the future

  30. #30
    Quote Originally Posted by lordkosc
    ** and its has been covered elsewhere, but the old system of inf combat, each member of the squad had a certain amount of health, after it was gone that memeber would die...

    with the new system in OF the squad as a whole shared a pool of health , so they would look like a full squad longer but only be at maybe 5-10% health each, which sucks when playing the vCOH Germans, as they do not have any healing stations, rather they have expensive med packs (35 munitions per squad)... currently it cost a small fortune to heal a few squads, that are at their max size , but all members are near death.
    wrong.

    individual squad members still have health. the difference is, soldier snow re-aim to the best target (less cover, closest, etc.) quite frequently rather then staying on the same target virtually until it dies. what this means is that they often aim at new targets, thus spreading damage around.

    On topic:
    FINNALY!

  31. #31
    Why isnt the captain victor target hotkey bug fixed??????

    crazy

  32. #32
    Sprinkles
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    - Fixed a bug that prevented scorched points from being repaired by troops other than Panzer Elite.
    Is this game breaking bug in OF then? Ive been the only PE player in my games so i haven't noticed but once someone told me they couldn't fix it...

  33. #33
    Member BlackLabel's Avatar
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    That Bug is present again, yes.

  34. #34
    Sprinkles
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    Well, no wonder top PE players haven't any loses. Well looks like im gonna be very hesitant to play till second patch.

  35. #35
    Badly Browned
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    So, instead of the Old New system, its straight back to the old system? Cool.

    Sad to see some of the other beta patch stuff didn't make it in. Although I'm surprised the Scorched Earth bug is not in patch notes.

  36. #36
    Omega-333
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    Yes sherman upgun costs 100 fuel to upgrade all shermans and all future shermans with the upgun. Panthers though are bout individually unlike shermans which you can spam. Panthers rarely get spammed unless your PE or unless you are in a 3v3+ team game with a ton of fuel points.

    Not to mention panthers take a long time to build.
    Haven't played any games recently have you? Well try vs 7 Panthers and it doesn't matter how much time it takes to build.

    At best, I'll have 4-5 Shermans to take on Panthers. Without Allied War Machine, it would be GG (hope Airborne and Infantry spam AT).

    True every Sherman is up'd by 76mm, but you're also forgotting that every Panther can up'd to a vet lvl. Upgrades work both ways.

    Balancing is an act performed when one demonstrates his/her bias can be removed sufficiently to allow both sides to prosper and fail. Look into it.

  37. #37
    If they have 7 Panthers you need to get out of the 4v4's.

  38. #38
    Quote Originally Posted by Omega-333
    Haven't played any games recently have you? Well try vs 7 Panthers and it doesn't matter how much time it takes to build.

    At best, I'll have 4-5 Shermans to take on Panthers. Without Allied War Machine, it would be GG (hope Airborne and Infantry spam AT).

    True every Sherman is up'd by 76mm, but you're also forgotting that every Panther can up'd to a vet lvl. Upgrades work both ways.

    Balancing is an act performed when one demonstrates his/her bias can be removed sufficiently to allow both sides to prosper and fail. Look into it.
    In other words you only play 4v4s and 3v3s when the game is balanced more around 1v1s and 2v2s where that will not happen unless a person purposely floats fuel to do so thus reducing all of their AT capabilities to almost nothing unless it is munitions since by draining your manpower even if you got the fuel you cannot amass such numbers of tanks. Only the AI can do it due to their resource bonuses.

    Oh and yes I have fought and killed 7 Panthers at once with AT guns using AP rounds, then again that was against the AI. At most in any game 1v1 or 2v2 I see 1-3 Panthers all of which are destroyed quickly thanks to the power of the sticky charge + AP rounds. For Brits the Firefly makes the Panther look ridiculous.

    The problem with Panther spam is that you will NOT have the vet due to the sheer amount of Fuel the Panthers eat up. You have to go tank vet BEFORE you go for panthers which means when you do get panthers if your AT is being properly countered then the Panther has become your AT and out fighting some simple use of flanking and M10 usage or hell even button+PIAT usage will remove Panther threats.

    Stop playing against the AI or learn to balance from a 1v1 and 2v2 standpoint.

  39. #39
    Whiskey A Go Go
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    I was kinda hoping they would maybe do some quick patches on the audio and graphic engines to help some of the performance issues. I guess it might be addressed in the super patch coming down the pipe soon.

    Good to see a patch regardless. =D

  40. #40
    Member Shaitan's Avatar
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    So the Scorched Earth bug won't be fixed in this patch then?
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.

  41. #41
    Member AnimosPurged's Avatar
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    Good list of changes for the moment. I'm sure the default disabling of Environmental Reverb will help quell these numerous complaints of poor performance. Great to hear the stats are now working, too.
    "The Ebola virus is extremely catchy, but it is DISPLEASING, regardless of how well it sticks to you while it liquefies your organs."

    place what i gots my quote from

  42. #42
    Member Muad'Dib's Avatar
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    @Shaitan
    Unless they decide to fix it before releasing the patch. What bothers me is the fact that the next patch isn't as up to date as the last BETA patch in terms of in-game bug fixes and exploits. I was under the assumption that everything that they did would be in 2.102 plus a few more they discovered upon game release. So the the big question is, why wasn't it so?

  43. #43
    Member Shaitan's Avatar
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    Yea, I'm inclined to agree, I was expecting the next patch to be slightly later, but be a bit more comprehensive, including more than the latest beta, rather then less, I guess they decided to scrap some changes, but I'm not sure why they couldn't include more bug fixes.

  44. #44
    druez
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    Thanks for the information, that is all I wanted to hear. Fixing the stats issue is the main thing for me. I don't play unless they are ranked games.

  45. #45
    They did not include more bug fixes most likely by how many fixes they had to do to the net code in order to fix the stats update bug.

  46. #46
    BETA Noir's Avatar
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    That's a good point too, fixing the stats and some of the multiplayer code as well as disabling audio reverb was probably seen as a higher priority than some rather small tweaks.

    I'm sure they'll get to it in due time, like I said before the changes missing were good, but it's not like they were absolutely imperative like changing ICS and attempting to improve stability were.

  47. #47
    Omega-333
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    In other words you only play 4v4s and 3v3s when the game is balanced more around 1v1s and 2v2s
    In other words, no I don't. My ranked record is based on 1v1, my preferred maps are 2v2.

    Oh and yes I have fought and killed 7 Panthers at once with AT guns using AP rounds, then again that was against the AI. At most in any game 1v1 or 2v2 I see 1-3 Panthers all of which are destroyed quickly thanks to the power of the sticky charge + AP rounds. For Brits the Firefly makes the Panther look ridiculous.
    True a good Brit with Firefly does do good, but an hour into the game and after I lost 4 Tigers, he ran out of resources. If I want to play an AT game, I would invite others to spam Panthers. Offensively, the Sherman is the only thing US has.

    Did I not mention I do not own OF? Kinda makes Firefly impossible for me and many other people.

    The problem with Panther spam is that you will NOT have the vet due to the sheer amount of Fuel the Panthers eat up. You have to go tank vet BEFORE you go for panthers which means when you do get panthers if your AT is being properly countered then the Panther has become your AT and out fighting some simple use of flanking and M10 usage or hell even button+PIAT usage will remove Panther threats.
    Once again, I would like to remind you that PIAT is a British option, unavailable for those without OF.

    And I've had to go tank vet before Panthers, infact I like a Panther/Tiger Task Force standing by in case before I up them. None of that matters really, just to prove your point is bs and you can game anyway you want to.

    Stop playing against the AI or learn to balance from a 1v1 and 2v2 standpoint.
    Because my 1v1 ranked record is vs AI. How fortunate a person I am. Or because all I ever do 3v3 or 4v4 (in fact if not for the beta, I would never have taken a liking to them).

    I strongely suggest that before you attack someone: a) research the game b) recognize the game can be played different ways and c) don't assume that the person you're debating is a complete newb who only does vs AI or 3v3.

  48. #48
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    Im pretty sure this is the incomplete version of the changelog.

  49. #49
    TooDamNice
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    Thanks Relic for addressing our concerns...

  50. #50
    jaden_WE
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    So you're saying the 7 panthers are in 1v1 or even 2v2?

    If that is the case (that say both of them have 3 or 4 panthers each) wouldn't they have massive pop cap and capturing issues?

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