Page 15 of 33 FirstFirst ... 5678910111213141516171819202122232425 ... LastLast
Results 701 to 750 of 1623

Death Guard WIP: Pandemic (updated Jan 21 - fully painted Obliterator unit)

  1. #701
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    posting from work

    "like he saw an approaching enemy and sort of (dunno how to put it) crouched, as he can do it and aimed at the poor bastard that charged him"

    That's pretty much exactly the effect I was after
    Ever-growing Death Guard army: PANDEMIC

    Death Guard fiction: 'Incursion'

    Nurgle 101 Tutorial

  2. #702
    I like the power claw, i did something very similar for my BT dread.

    what bothers me about the pose is the fact that the heavy bolter is facing in one direction and his face is facing another. wouldn't it make more sense for him to be looking at what he was shooting?

  3. #703
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    posting from work

    Hmm...I see what people mean about the angle that the head is facing. Thing is, it's going to be a bugger to reposition it especially given the green-stuffing work I've already done on and around it; I'll have a good look at it tonight when I get back from work and see what I can do by way of head movement.

  4. #704
    Wow Svart, great work once again! I do have one qualm with the dreadnaught though...nothing in the position mind you, but the "hips" seem a bit...lacking. A hulking, rotting mess would break those hips. You can see how they're already starting to give way by the bow of them. It looks almost as if you raised the torso a bit, which could be the cause for the sense of distortion.

    BTW, where'd that heavy bolter arm come from? Standard chaos dred? Some resin kit?
    Manatees, speed bumps of the sea

  5. #705
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    posting from work

    "the "hips" seem a bit...lacking"

    Yep, they'll get beefed up as work progresses. I did put a 5-6mm spacer in at the hip joint purely to make the overall model loom a bit more, and will duly be adding more mass to the lower half as I go on.

    "where'd that heavy bolter arm come from?"

    It's the Forge World loyalist one, you can find it at the bottom of this page. I thought it looked a bit more interesting with the different heights of the HBs than the Chaos one with the side-by-side arangement; plus the Chaos one has these stylised snarling mouths on them that, while very nicely done, don't (IMO) fit in visually with the no-frills approach of the Death Guard.

  6. #706
    VoidDragon
    Guest
    As A Dark Angel i should probably be burning you, but... I dunno, they may be my battle brothers! The armour is similarly coloured...Besides, shame to waste...such...SPECTACULAR,WONDERFUL CONVERSIONS!

  7. #707
    Member Fish Of Doom's Avatar
    Join Date
    Nov 2006
    Location
    i'm the parasitic quintuplets that live in your spleen. your spleen is in Buenos Aires.
    about the head facing issue, why not just give it a conveniently positioned third eye, or an eyestalk or sometihng like that?
    I'm short and misanthropic. I'll bite your nipples off.

  8. #708
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    Well...I'd green-struffed the head in so much already that it ended up being simpler to just chop it all off and start anew with another head - pretty sure I've nailed the pose and body language this time, though. I also treated myself to a Dremel of my own today, hence the inlaid Nurgle-icon spheres to the right of the head.

    Feedback is always welcome though...

    I've also done a bit more work on Wolfie, by way of getting back fully into the swing of green-stuffing - his claws are now blended in fully and the flesh and musculature on his back and front are pretty much finished.


    It just needs a few bits of raised sinew added around the shoulders and jaw, then I'll start on the trailing poisonous tentacles and bits...for something that's largely a scratch-build I'm pleased with how he's starting to look now.

    More, as they say, when I have it.

  9. #709
    Spawn wrangler SilverTabby's Avatar
    Join Date
    Jan 2006
    Location
    Nottingham, UK
    I think you've made the right call on the head-chopping. Another pic from his left side would help see if that's solved the problem though.

    It's also easier to see details if there's a solid background to the shots
    My homepage

    There are 2 rules to being a success in life:
    1. Never give out all the information.

  10. #710
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    "Another pic from his left side would help see if that's solved the problem though.

    It's also easier to see details if there's a solid background to the shots"


    *cheesy Cylon vocoder effect*
    by your command
    */cheesy Cylon vocoder effect*



    Hopefully that's the angle you wanted. I've also started green-stuffing in the new head, and added some cabling to tie it in better with the existing cabling detail on the model; I think he's already looking considerably better than Version 1.
    Last edited by Svartmetall; 10th Aug 08 at 11:21 AM.

  11. #711
    Member Fish Of Doom's Avatar
    Join Date
    Nov 2006
    Location
    i'm the parasitic quintuplets that live in your spleen. your spleen is in Buenos Aires.
    hmmmm.... the medial side of the heavy bolter is looking a bit plain, to be honest, so i hope you will decorate it accordingly with nasty thingies. and you absolutely MUST do something to the legs; if anyone can nurglify a dreadnought's LEGS, it's you.

  12. #712
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    "the medial side of the heavy bolter is looking a bit plain"

    Well, yeah...I would have thought the fact that it's Blu-Tacked on would have been a dead giveaway that it's only there for reference pose-wise at the moment. Now the pose is right I'm starting on the proper Nurglification of the whole thing; everything will get detailed up in time .

  13. #713
    Hmm, how about making that bolter canon an OOZE canon, with some nasty stuff dripping out the barrel?
    Even Chaos Space Marines think Kittens are Cute. There are limits to how evil you can be...

  14. #714
    I'm super cerial Energizer Bunny's Avatar
    Join Date
    Dec 2005
    Location
    Canary Wharf, London
    Nice work fella

  15. #715
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    Bit more progress: I've added GS stretched tissue over and through the legs, and done lots more detail work around the head and under the left side.


    I especially like the very thin bits of tubing going in and out of various holes in the Nurgly bits; to my eyes he looks to be starting to look and feel properly Nurgly now
    Last edited by Svartmetall; 12th Aug 08 at 10:47 AM.

  16. #716
    Member warforger's Avatar
    Join Date
    Dec 2007
    Location
    In Yo Backyard Sellin CRACK
    Dude that is so Nurgle, its awsome.

  17. #717
    Nice one Svart, I must say this guy is looking fooking awesome. The sinew styled GS you have amongst the mechanical parts on the legs looks brilliant.
    Do I ever feel too old to play 40K?.......Nah.
    Growing old is inevitable.
    Growing up is optional
    Aessar - "Threads, unlike Necrons, aren't supposed to rise from their graves."

  18. #718
    Member [MaGiC]'s Avatar
    Join Date
    Sep 2007
    Location
    DK - Copenhagen - Glostrup
    coming together real nice
    "For thousands of years we've waited in the dark, but now is the time to awaken and take what is rightfully ours" Unknown Phaeron transcript intercepted by Inquisitor Gabriel Khain

  19. #719
    I like the overall look of it. Since it's going to be a large hunk o' chunk of metal I also recommend some very fine dirt glued here and there so you can have some nice metal corrosion. The angle of his head is good but might pop a bit more if you added a few bits of broken sarcophagus wall.
    Secret Weapon Miniatures - bases, accessories and scenics

    Check out my Video Tutorials

  20. #720
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    posting from work

    "...some very fine dirt glued here and there so you can have some nice metal corrosion..."

    I've actually scuffed and marked the surfaces of the armour quite a bit, but currently it's not showing up too well on the photos. I'm trying to not over-do the battle damage, though - in the same way as I think there's a tendency to over-Nurglify weapons so they don't look credibly functional at all, I think there's also a tendency to over-do battle damage; past a certain amount of damage even a Nurgle force will make repairs, since stuff has to work after all and if damage can't be fixed by Father Nurgle's own gifts then it's going to need some work by the artificers to get it functional again.

    "...a few bits of broken sarcophagus wall"

    I did think about this when I started work on him; the idea is that he's bloated over the millennia (Vvornth was a Dreadnought even before the Heresy...he is ancient) and has gradually grown out of the confines of the Dreadnought shell. I don't think a process like that would shatter the armour, as much as sort of spooge around it ...if he'd been a rapid Daemonic-possession sort of metamorphosis I could see shatterage occurring, but not so much with how he's Nurglified over the passage of time.

    blah blah thought about it too much blah blah

    I am however planning to Dremel out a bit of the hull on the top left 'shoulder' where the recessed bit is and add some more bloated flesh and.tumours poking out, to tie in with the tumours spooging out from underneath the lip of the top hull on the left side between the torso and where the CC arm will be. The idea is that he took a glancing hit from a heavy weapon there and his Nurgly 'healing' filled out the gap; I want him to look as if the hull is filled with putrid tissue and if a hole presents itself his own diseased flesh will goop* its way out.




    *I'm not sure if 'goop' is actually a verb, but work with me here

  21. #721
    damnstraight003
    Guest
    Beautiful... just beautiful...

    In a totally disgusting way.

  22. #722
    Member Ceasar409's Avatar
    Join Date
    Jun 2008
    Location
    Kangaroo Island
    looks awsome looking forward to seeing it painted and how the arms turn out.

  23. #723
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    Quick update - here's Vvornth with the hull damage, head and CCW arm finished:


    It was kind of fiddly to get the head smoothly extended into a tube and get the 'tongue' sticking out at the right angle, but I'm happy with how the end result looks; you can still make out what Spawn head is underneath it all, but hopefully it's all blended it together with the GS work that the whole thing looks homogenous. The 'tongue', by the way, is meant to be a triple tendril to match Father Nurgle's icon...


    I haven't gone hugely over the top with Nurgly bits on the CCW arm, in keeping with my 'credible fighting force' design ethos for Pandemic as a whole; hopefully what's there is just enough to make him and his weapons look diseased and seeping, but not so much that he doesn't look like it would actually work in a fight.


    More when I have it; as always, C&C welcomed

  24. #724
    He looks awesome, the only thing that is bothering me are the three tongues, they should be a lot longer, and kind of pointing toward the target, like when a snake "feels" with its tongue, either that or make them kinda saggy, hanging down from it's mouth completley unarticulated and kind of dead.
    *puppies*

  25. #725
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    I spent a lot of time working out how long I wanted them to be; much longer and I think they'd start to obscure the 'waist' and front leg detail. I see them as being in a kind of 'ready' position...visible enough to make the point that they're there, but not so much that they get in the way of anything else.
    Last edited by Svartmetall; 14th Aug 08 at 11:28 AM.

  26. #726
    Member Fish Of Doom's Avatar
    Join Date
    Nov 2006
    Location
    i'm the parasitic quintuplets that live in your spleen. your spleen is in Buenos Aires.
    you should also put tongues dead center in the "palm" of the CCW, so that whenever it strikes something, it licks it with corrosive drool.
    besides that it's fantastic.

  27. #727
    Can I have one please?

  28. #728
    7_Deadly_Sins
    Guest
    He looks amazing the only thing i'd like to say is the close combat arm is too clean maybe some ligament like flesh draping the hand

  29. #729
    I really like the additional tubes and the tongue - making it three pronged really is iconic. Bravo sir, bravo.

  30. #730
    You know, one would think Nurgle's sacred number would be three rather than seven.

    Looks great! Love the tongues.
    Got Pre-Heresy?

  31. #731
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    I really didn't fancy trying to squeeze 7 tendrils into a hole that small...

  32. #732
    I think your greenstuffing (TM) has reached a point where it can't get much better.
    I especially like the head and the claw. The twinlinked heavybolters you have on some pictures look a bit bland as is. Looking forward to see them greenstuffed =D
    *Galactic conquest is -here- *

  33. #733
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    "I think your greenstuffing (TM) has reached a point where it can't get much better."

    Thanks a lot for the compliment, but as the glacial progress I'm making with my scratchbuilds is showing me - I have a long way to go yet. Pics of the scratchbuilt stuff I'm working on will be forthcoming once they don't look like something made in wet clay by an autistic 4-year-old

    As for Vvornth, right now I'm working out how exactly I want to do the mechanical bits between the hull and the HB arm...I'm looking forward to seeing how the overall pose is once that's done and it's attached.

  34. #734
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    ...aaaand here's how I decided to do the arm mechanics. I wanted to show that there were heavy-duty hydraulics behind it, allowing it to extend in the way model's pose shows. So I thought about how I'd actually make one of these arms, and the logical way to me seemed to be to have one big armoured rotator-cuff sort of thing, with 3 hydraulic pistons adjusting the angle and extension of the arm.

    I always wondered if those brush-protector things that come with GW brushes would turn out to be useful for something, and I guess now I know The trickiest bit was cutting them all to the correct angle for the weapon arm once they were glued on. It actually is coincidental that the 3 pistons echo the Nurgle icon, but hey, I'm not complaining...

    Here he is with the HB arm blue-tacked on to check the angle:

    ...I may need to do a little filing to get the angle perfect, but I reckon it's pretty close even now.

    And with both arms attached for visual balance:


    As always, C&C welcomed...

  35. #735
    woah, now THATS a nurgle dreadnought! really cool work with the tubing in between the heavy bolters and the torso

  36. #736
    Member [MaGiC]'s Avatar
    Join Date
    Sep 2007
    Location
    DK - Copenhagen - Glostrup
    see that looks more believable Svart nice going

  37. #737
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    posting from work

    50 pages...!

    /boggle

    Like I've said before, [Magic], believability is a big thing for me. I reckon the whole Dread will seem more believable - including the crazy Nurgle bits - if you can see some down-to-earth nuts and bolts, or the equivalent thereof, on it somewhere. I reckon having realistic-looking rusting hydraulics poking out through bits of stretched Nurgly tissue will make the whole arm-joint assembly look like something that would actually work...I'm really looking forward to seeing the whole thing finished myself now

    Plus, all the work I'm putting into this Dread works as preparation and practice for what I'm intending to do with/to my Rhinos, Vindicators, Defilers and so on...

  38. #738
    Looks great. I hope there are lots of seeping liquids of indistinct nature coming from the holes in his armor once you get to painting him.

    I'd love to see some of those fleshy parts get a real different color from the metalic bits.

    Very inspiring work.

  39. #739
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    posting from work

    "I hope there are lots of seeping liquids of indistinct nature coming from the holes in his armor...

    I'd love to see some of those fleshy parts get a real different color from the metalic bits."


    It's like you've read my mind...my current plans for Vvornth paint-wise are to do him in pre-Heresy off-white with sea-green trim (since he was a Dreadnought even before his Legion joined the Heresy) and then stain, rust and corrupt the living shit out of it

  40. #740
    The only thing I notice is that the HB arm now seems to extend much further from the body. Since both arms would likely have the same hydraulics you may need to consider going back to add some spacers on the CC arm. Of course it could all just be the angle of the photos as well....

    Either way, sharp progress.

  41. #741
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    posting from work

    Yeah, I noticed that when I saw the pics in work; I suspect it's a little bit of both. I'll check it against the dimensions of the original plasticard spacer I used, it may need to be filed down a little so it's slightly closer in...

  42. #742
    Member [MaGiC]'s Avatar
    Join Date
    Sep 2007
    Location
    DK - Copenhagen - Glostrup
    on the rhino part I remember seing a really cool nurgle rhino once (might have been in the old codex and it was the old rhino) it had like a giant face stretched out on top the tank front making it looking demonic (now that I think about it, it could have been a predator)

  43. #743
    Member IronSnakesFTW's Avatar
    Join Date
    Aug 2008
    Location
    Leigh, Wigan, Lancashire, Uk

    WOW..

    It has took me all last night and all today to read all this. But it feels that it has been worth it. I mean, I've been collecting SM's for nearly a year now... And I do enjoy taking bits from other things and I consider my conversions pretty cool... But your's take it to a new level... I mean how can any other nurgle warband compare to that.. Rather than a ''Splinter'' Nurgle warband; I think it should DOMINATE ALL THE NURGLE WARBANDS. Because really, I mean they're like OH YEAH. And also I do find collecting chaos an awesome Idea, I find myself wishing to get these smurfs done so i can go make some kickass CSM's. All because of you. But when you said you were thinking of doing an IRON SNAKES dread. I got a bit of... Nerdrage.. But now i'm glad you haven't
    Each Man is a Spark in the Darkness, Would that we all burn as bright

  44. #744
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    In between work on scratchbuilding* I managed to do some filing and greenstuffing on Vvornth last night, and here's what I hope will be the final setting for the right arm:

    ...looking about right position-wise now, I reckon, plus I'm pleased with the multi-layered GS detail around the arm housing; hopefully it shows just enough of the hydraulics peeking through the Nurgliness. I think he looks pretty intent on death & Mayhem in that pose

    Now to work out what to do to the HB arm itself...



    *by the way, has anyone else seen the scratchbuild Warhound over at Heresy-Online's forums? The guy's put a .rar file up with the plans...and I'm thinking Plague Titan. Oh dear Gods, the fun I could have Nurglifying a whole Titan

  45. #745
    Member Ice_JT's Avatar
    Join Date
    Dec 2007
    Location
    Quebec, Canada (I'm not French and I dont live in a Igloo)
    Think of the poor green stuff!
    "Follow me if I advance.
    Kill me if I retreat.
    Avenge me if I die." -Warmaster Solon

  46. #746
    *humina humina humina*
    A plague Titan would be one swell ride...

  47. #747
    just another
    Guest
    wow its makes me want to throw up
    nice work

    how about this for a detail, having a nearly dead guards men (or other soldier), after being thrown onto the body of the draednought, has then been consumed and you can have him stuggling to get out. i dont know whether you have enough room maybe on something else.

    Again terryfyingly terrific stuff

  48. #748
    Member Svartmetall's Avatar
    Join Date
    Oct 2007
    Location
    cavorting among Grandfather Nurgle's entrails
    And here he is with the arm attached and green-stuffed in:

    I'm sorely tempted to use the Nurgle banner from the CSM Command sprue stuck into that hole in the upper torso at the back...


    Here you can see the 'slime mould' detail I've added with the GS on the HB arm:


  49. #749
    im loving this dread! it beats the forge world dread by a mile! (old and new one) i love seeing your work!

  50. #750
    7_Deadly_Sins
    Guest
    The modelling on him is amazing can't wait to see the paint (hoping for a lion fish dread)

    -7

Page 15 of 33 FirstFirst ... 5678910111213141516171819202122232425 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •