posting from work
"like he saw an approaching enemy and sort of (dunno how to put it) crouched, as he can do it and aimed at the poor bastard that charged him"
That's pretty much exactly the effect I was after![]()
posting from work
"like he saw an approaching enemy and sort of (dunno how to put it) crouched, as he can do it and aimed at the poor bastard that charged him"
That's pretty much exactly the effect I was after![]()
I like the power claw, i did something very similar for my BT dread.
what bothers me about the pose is the fact that the heavy bolter is facing in one direction and his face is facing another. wouldn't it make more sense for him to be looking at what he was shooting?
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posting from work
Hmm...I see what people mean about the angle that the head is facing. Thing is, it's going to be a bugger to reposition it especially given the green-stuffing work I've already done on and around it; I'll have a good look at it tonight when I get back from work and see what I can do by way of head movement.
Wow Svart, great work once again! I do have one qualm with the dreadnaught though...nothing in the position mind you, but the "hips" seem a bit...lacking. A hulking, rotting mess would break those hips. You can see how they're already starting to give way by the bow of them. It looks almost as if you raised the torso a bit, which could be the cause for the sense of distortion.
BTW, where'd that heavy bolter arm come from? Standard chaos dred? Some resin kit?
Manatees, speed bumps of the sea
posting from work
"the "hips" seem a bit...lacking"
Yep, they'll get beefed up as work progresses. I did put a 5-6mm spacer in at the hip joint purely to make the overall model loom a bit more, and will duly be adding more mass to the lower half as I go on.
"where'd that heavy bolter arm come from?"
It's the Forge World loyalist one, you can find it at the bottom of this page. I thought it looked a bit more interesting with the different heights of the HBs than the Chaos one with the side-by-side arangement; plus the Chaos one has these stylised snarling mouths on them that, while very nicely done, don't (IMO) fit in visually with the no-frills approach of the Death Guard.
As A Dark Angel i should probably be burning you, but... I dunno, they may be my battle brothers! The armour is similarly coloured...Besides, shame to waste...such...SPECTACULAR,WONDERFUL CONVERSIONS!
about the head facing issue, why not just give it a conveniently positioned third eye, or an eyestalk or sometihng like that?
I'm short and misanthropic. I'll bite your nipples off.
Well...I'd green-struffed the head in so much already that it ended up being simpler to just chop it all off and start anew with another head- pretty sure I've nailed the pose and body language this time, though. I also treated myself to a Dremel of my own today, hence the inlaid Nurgle-icon spheres to the right of the head.
Feedback is always welcome though...
I've also done a bit more work on Wolfie, by way of getting back fully into the swing of green-stuffing - his claws are now blended in fully and the flesh and musculature on his back and front are pretty much finished.
It just needs a few bits of raised sinew added around the shoulders and jaw, then I'll start on the trailing poisonous tentacles and bits...for something that's largely a scratch-build I'm pleased with how he's starting to look now.
More, as they say, when I have it.
#709
I think you've made the right call on the head-chopping. Another pic from his left side would help see if that's solved the problem though.
It's also easier to see details if there's a solid background to the shots![]()
"Another pic from his left side would help see if that's solved the problem though.
It's also easier to see details if there's a solid background to the shots"
*cheesy Cylon vocoder effect*
by your command
*/cheesy Cylon vocoder effect*
Hopefully that's the angle you wanted. I've also started green-stuffing in the new head, and added some cabling to tie it in better with the existing cabling detail on the model; I think he's already looking considerably better than Version 1.
Last edited by Svartmetall; 10th Aug 08 at 11:21 AM.
hmmmm.... the medial side of the heavy bolter is looking a bit plain, to be honest, so i hope you will decorate it accordingly with nasty thingies. and you absolutely MUST do something to the legs; if anyone can nurglify a dreadnought's LEGS, it's you.
"the medial side of the heavy bolter is looking a bit plain"
Well, yeah...I would have thought the fact that it's Blu-Tacked on would have been a dead giveaway that it's only there for reference pose-wise at the moment. Now the pose is right I'm starting on the proper Nurglification of the whole thing; everything will get detailed up in time.
#713
Hmm, how about making that bolter canon an OOZE canon, with some nasty stuff dripping out the barrel?
Even Chaos Space Marines think Kittens are Cute. There are limits to how evil you can be...
#714
Bit more progress: I've added GS stretched tissue over and through the legs, and done lots more detail work around the head and under the left side.
I especially like the very thin bits of tubing going in and out of various holes in the Nurgly bits; to my eyes he looks to be starting to look and feel properly Nurgly now
![]()
Last edited by Svartmetall; 12th Aug 08 at 10:47 AM.
Dude that is so Nurgle, its awsome.
Nice one Svart, I must say this guy is looking fooking awesome. The sinew styled GS you have amongst the mechanical parts on the legs looks brilliant.
Do I ever feel too old to play 40K?.......Nah.
Growing old is inevitable.
Growing up is optional
Aessar - "Threads, unlike Necrons, aren't supposed to rise from their graves."
coming together real nice
"For thousands of years we've waited in the dark, but now is the time to awaken and take what is rightfully ours" Unknown Phaeron transcript intercepted by Inquisitor Gabriel Khain
#719
I like the overall look of it. Since it's going to be a large hunk o' chunk of metal I also recommend some very fine dirt glued here and there so you can have some nice metal corrosion. The angle of his head is good but might pop a bit more if you added a few bits of broken sarcophagus wall.
posting from work
"...some very fine dirt glued here and there so you can have some nice metal corrosion..."
I've actually scuffed and marked the surfaces of the armour quite a bit, but currently it's not showing up too well on the photos. I'm trying to not over-do the battle damage, though - in the same way as I think there's a tendency to over-Nurglify weapons so they don't look credibly functional at all, I think there's also a tendency to over-do battle damage; past a certain amount of damage even a Nurgle force will make repairs, since stuff has to work after all and if damage can't be fixed by Father Nurgle's own gifts then it's going to need some work by the artificers to get it functional again.
"...a few bits of broken sarcophagus wall"
I did think about this when I started work on him; the idea is that he's bloated over the millennia (Vvornth was a Dreadnought even before the Heresy...he is ancient) and has gradually grown out of the confines of the Dreadnought shell. I don't think a process like that would shatter the armour, as much as sort of spooge around it...if he'd been a rapid Daemonic-possession sort of metamorphosis I could see shatterage occurring, but not so much with how he's Nurglified over the passage of time.
blah blah thought about it too much blah blah
I am however planning to Dremel out a bit of the hull on the top left 'shoulder' where the recessed bit is and add some more bloated flesh and.tumours poking out, to tie in with the tumours spooging out from underneath the lip of the top hull on the left side between the torso and where the CC arm will be. The idea is that he took a glancing hit from a heavy weapon there and his Nurgly 'healing' filled out the gap; I want him to look as if the hull is filled with putrid tissue and if a hole presents itself his own diseased flesh will goop* its way out.
*I'm not sure if 'goop' is actually a verb, but work with me here
Beautiful... just beautiful...
In a totally disgusting way.![]()
looks awsome looking forward to seeing it painted and how the arms turn out.
Quick update - here's Vvornth with the hull damage, head and CCW arm finished:
It was kind of fiddly to get the head smoothly extended into a tube and get the 'tongue' sticking out at the right angle, but I'm happy with how the end result looks; you can still make out what Spawn head is underneath it all, but hopefully it's all blended it together with the GS work that the whole thing looks homogenous. The 'tongue', by the way, is meant to be a triple tendril to match Father Nurgle's icon...
I haven't gone hugely over the top with Nurgly bits on the CCW arm, in keeping with my 'credible fighting force' design ethos for Pandemic as a whole; hopefully what's there is just enough to make him and his weapons look diseased and seeping, but not so much that he doesn't look like it would actually work in a fight.
More when I have it; as always, C&C welcomed![]()
He looks awesome, the only thing that is bothering me are the three tongues, they should be a lot longer, and kind of pointing toward the target, like when a snake "feels" with its tongue, either that or make them kinda saggy, hanging down from it's mouth completley unarticulated and kind of dead.![]()
*puppies*
I spent a lot of time working out how long I wanted them to be; much longer and I think they'd start to obscure the 'waist' and front leg detail. I see them as being in a kind of 'ready' position...visible enough to make the point that they're there, but not so much that they get in the way of anything else.
Last edited by Svartmetall; 14th Aug 08 at 11:28 AM.
you should also put tongues dead center in the "palm" of the CCW, so that whenever it strikes something, it licks it with corrosive drool.
besides that it's fantastic.
He looks amazing the only thing i'd like to say is the close combat arm is too clean maybe some ligament like flesh draping the hand
#729
I really like the additional tubes and the tongue - making it three pronged really is iconic. Bravo sir, bravo.
You know, one would think Nurgle's sacred number would be three rather than seven.
Looks great! Love the tongues.
Got Pre-Heresy?
I really didn't fancy trying to squeeze 7 tendrils into a hole that small...![]()
I think your greenstuffing (TM) has reached a point where it can't get much better.
I especially like the head and the claw. The twinlinked heavybolters you have on some pictures look a bit bland as is. Looking forward to see them greenstuffed =D
*Galactic conquest is -here- *
"I think your greenstuffing (TM) has reached a point where it can't get much better."
Thanks a lot for the compliment, but as the glacial progress I'm making with my scratchbuilds is showing me - I have a long way to go yet. Pics of the scratchbuilt stuff I'm working on will be forthcoming once they don't look like something made in wet clay by an autistic 4-year-old
As for Vvornth, right now I'm working out how exactly I want to do the mechanical bits between the hull and the HB arm...I'm looking forward to seeing how the overall pose is once that's done and it's attached.
...aaaand here's how I decided to do the arm mechanics. I wanted to show that there were heavy-duty hydraulics behind it, allowing it to extend in the way model's pose shows. So I thought about how I'd actually make one of these arms, and the logical way to me seemed to be to have one big armoured rotator-cuff sort of thing, with 3 hydraulic pistons adjusting the angle and extension of the arm.
I always wondered if those brush-protector things that come with GW brushes would turn out to be useful for something, and I guess now I knowThe trickiest bit was cutting them all to the correct angle for the weapon arm once they were glued on. It actually is coincidental that the 3 pistons echo the Nurgle icon, but hey, I'm not complaining...
Here he is with the HB arm blue-tacked on to check the angle:
...I may need to do a little filing to get the angle perfect, but I reckon it's pretty close even now.
And with both arms attached for visual balance:
As always, C&C welcomed...
woah, now THATS a nurgle dreadnought! really cool work with the tubing in between the heavy bolters and the torso
see that looks more believable Svart nice going
posting from work
50 pages...!
/boggle
Like I've said before, [Magic], believability is a big thing for me. I reckon the whole Dread will seem more believable - including the crazy Nurgle bits - if you can see some down-to-earth nuts and bolts, or the equivalent thereof, on it somewhere. I reckon having realistic-looking rusting hydraulics poking out through bits of stretched Nurgly tissue will make the whole arm-joint assembly look like something that would actually work...I'm really looking forward to seeing the whole thing finished myself now
Plus, all the work I'm putting into this Dread works as preparation and practice for what I'm intending to do with/to my Rhinos, Vindicators, Defilers and so on...
#738
Looks great. I hope there are lots of seeping liquids of indistinct nature coming from the holes in his armor once you get to painting him.
I'd love to see some of those fleshy parts get a real different color from the metalic bits.
Very inspiring work.
posting from work
"I hope there are lots of seeping liquids of indistinct nature coming from the holes in his armor...
I'd love to see some of those fleshy parts get a real different color from the metalic bits."
It's like you've read my mind...my current plans for Vvornth paint-wise are to do him in pre-Heresy off-white with sea-green trim (since he was a Dreadnought even before his Legion joined the Heresy) and then stain, rust and corrupt the living shit out of it![]()
#740
The only thing I notice is that the HB arm now seems to extend much further from the body. Since both arms would likely have the same hydraulics you may need to consider going back to add some spacers on the CC arm. Of course it could all just be the angle of the photos as well....
Either way, sharp progress.
posting from work
Yeah, I noticed that when I saw the pics in work; I suspect it's a little bit of both. I'll check it against the dimensions of the original plasticard spacer I used, it may need to be filed down a little so it's slightly closer in...
on the rhino part I remember seing a really cool nurgle rhino once (might have been in the old codex and it was the old rhino) it had like a giant face stretched out on top the tank front making it looking demonic (now that I think about it, it could have been a predator)
It has took me all last night and all today to read all this. But it feels that it has been worth it. I mean, I've been collecting SM's for nearly a year now... And I do enjoy taking bits from other things and I consider my conversions pretty cool... But your's take it to a new level... I mean how can any other nurgle warband compare to that.. Rather than a ''Splinter'' Nurgle warband; I think it should DOMINATE ALL THE NURGLE WARBANDS. Because really, I mean they're like OH YEAH. And also I do find collecting chaos an awesome Idea, I find myself wishing to get these smurfs done so i can go make some kickass CSM's. All because of you. But when you said you were thinking of doing an IRON SNAKES dread. I got a bit of... Nerdrage..But now i'm glad you haven't
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Each Man is a Spark in the Darkness, Would that we all burn as bright
In between work on scratchbuilding* I managed to do some filing and greenstuffing on Vvornth last night, and here's what I hope will be the final setting for the right arm:
...looking about right position-wise now, I reckon, plus I'm pleased with the multi-layered GS detail around the arm housing; hopefully it shows just enough of the hydraulics peeking through the Nurgliness. I think he looks pretty intent on death & Mayhem in that pose![]()
Now to work out what to do to the HB arm itself...
*by the way, has anyone else seen the scratchbuild Warhound over at Heresy-Online's forums? The guy's put a .rar file up with the plans...and I'm thinking Plague Titan. Oh dear Gods, the fun I could have Nurglifying a whole Titan![]()
Think of the poor green stuff!![]()
"Follow me if I advance.
Kill me if I retreat.
Avenge me if I die." -Warmaster Solon
#746
wow its makes me want to throw up
nice work
how about this for a detail, having a nearly dead guards men (or other soldier), after being thrown onto the body of the draednought, has then been consumed and you can have him stuggling to get out. i dont know whether you have enough room maybe on something else.
Again terryfyingly terrific stuff
And here he is with the arm attached and green-stuffed in:
I'm sorely tempted to use the Nurgle banner from the CSM Command sprue stuck into that hole in the upper torso at the back...
Here you can see the 'slime mould' detail I've added with the GS on the HB arm:
![]()
im loving this dread! it beats the forge world dread by a mile! (old and new one) i love seeing your work!
The modelling on him is amazing can't wait to see the paint (hoping for a lion fish dread)
-7
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