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Mission 7

  1. #1
    Worst.Religion.Ever. Dyntheos's Avatar
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    Oct 1999
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    Australia

    Mission 7

    M07 - Derelicts

  2. #2
    Tangent
    Guest
    Okay. First, this is rather important. For maximum resourcing you need to destroy EVERY bit of debris, not just the radioactive ones. If you do, the rubble from each larger debri piece gives you RUs. However, if you fail to do this, then you get nothing. As the NEXT mission is scarce on RUs, it's best to get everything you can here (I had over 50K in the next mission).

    Next. I seriously recommend building Fire Control towers NOW rather than later. Two of these together boost your ships firepower by 30%. I actually build one on every single Carrier and on the Mothership... I will probably also build them on the Battlecruisers. You can only build one per ship... but they overlap. Thus having a pair of Carriers working together will give you a nice mobile (if slow) Fire Control system.

    Immediately send a large Resourcing group to the 1 o'clock position with a Resource Controller. Also send a squadron of Interceptors to assist them, a probe will appear in that area, and the sooner you eliminate it, the better. Send a second Resourcing group to the 7 o'clock position. This will remain unmolested unless things go completely FUBAR for you and your forces. But if you got through Mission 4... then you won't have TOO many problems here.

    You will be given the ability to build Movers. After you build a Mover construction facility, build as many Movers as you can (it's a maximum of 10). When six have been built, send them to the 3 o'clock position Debri field. You will find 3 Movers there. Concentrate fire on one Mover at a time to destroy them, and then destroy the debris there. Meanwhile, you will have had the opportunity to research (and build) Destroyers. Do so. You want as many as possible... and build between 6-8 gun platforms (and if you're feeling ornery, 4 Ion platforms).

    The Vaygr will arrive. They will be at three locations. One is around 9-10 o'clock, the second near the 1 o'clock RU field (which I *hope* you have mostly sucked dry at this point) and the third will arrive a little bit later at 3 o'clock, consisting of a Shipyard, 2 Destroyers, 2 Frigates, and a bunch of corvettes. I had around 14 Resourcers at this point so I had sucked dry the 1 o'clock RU field and was working on the 3 o'clock RU field (which wasn't accessable due to radiation).

    It took me a while to take out the Shipyard. The Destroyers went fairly quickly to the bombers... but the Shipyard and Carrier kept sending out more and more corvettes (even though I knocked out platforms at that).

    BTW, while this is all happening, slowly send your Mover squadron counter-clockwise eliminating debris. Also send one Mover to the 4 o'clock and 5 o'clock debri fields as there are no Movers there. However, be sure to leave one of the pinging radioactive debris bits for last.

    You will have frigates going from the 9 o'clock point, but they will not be too aggressive. They want to draw you into the radiation field. They will build Infiltration Frigates to cause you some grief, but a good mixture of Bombers and Ion Platforms near your Mothership will keep them from being too troublesome.

    Eventually your Movers will reach the Carrier around 9 o'clock and you'll find they are rather nasty against Frigates. At least I didn't have troubles. Once you eliminate all of the Vaygr, you destroy the rest of the Debri. BTW, there is one massive piece you cannot destroy - it seems to be a waypoint rather than actual debri. Don't worry about it. It's unimportant.

    In all I believe there are 9-12 enemy Movers in the area. They are found in groups of 3. Always focus all firepower on one Mover at a time. You will lose a couple Movers (I lost 3 in all) but they're easy to replace - only problem being that only the Mothership can build Movers.

    And that's that. By denying the enemy the 1 o'clock RU field early on you increase your own RU capabilities. The only other field that you cannot reach is around 8 o'clock and a ways off. Ignore it. Enemy Resourcers will go that way and it's fun pegging them off. And remember. If the enemy is building Resourcers, they're not building fighters or corvettes.

    Good luck.

  3. #3
    Chriss
    Guest
    I used only two things to win this Mission:

    1) Strikecraft. 14 Pulsar Corvettes, 8 Bombers and 4 Interceptors. Maybe more Bombers. Maybe some Gunships. With that force, you'll be able to kill EVERYTHING which the Vaygr are throwing at you with almost no losses.

    2) Movers. Build them ASAP and get them out to kill the debris fields. ALL of them! the ones at three o clock and on 9 are important - that's were the vaygr have their shipjard and most stressfull carrier. I played this twice, and the second time I was so fast in destroying the debris that I could destroy the Vaygr with my Strikecraft nearly as soon as they arrived.

  4. #4
    PSi64
    Guest
    I've mastered this mission after the 4th try (yes I could have done it faster ), primary based on mine-layer. Build at least 4 and protect your bigger ships with mine fields. All bigger ships will be eaten alive by the mines, you have just to bother for the strike craft for your MS.
    I than followed the suggestions of Chriss.
    Build movers really ASAP. and clean the debris field on you right hand! Otherway you can't attack the shipyard very efficiently.

    BTW: you can draw attention off the protection fleet of the shipyard by making a fake attack directly on the yard, prior placing the other half of your fleet (unnoticed) *above* the shipyard. As soon as the protection fleet attack your ships, attack with your 2nd fleet, they collpase quite soon.

  5. #5
    antialias
    Guest
    Small note: While your group of ten movesr goes clockwise through the debris field they will encounter the carrier at 9 o'clock. 10 movers can take it out quite quickly - no need to send any extra forces there

  6. #6
    mko
    Guest
    how i can destroy vagyy carriers and shipyard near the derilict we can't destroy. Due to radiation i can only send movers and movers can't passthrought their "superior" defences.

  7. #7
    antialias
    Guest
    you can use the movers to also destroy derelict parts wich are not marked. this will dissipate the radiation in the relevant area. ignore enemy craft while you do this and withdraw the movers once it is done. then send in your destroyers/bombers/pulsars to finish off the -now unshieldes- forces.

  8. #8
    Artimus
    Guest
    Originally posted by mko
    how i can destroy vagyy carriers and shipyard near the derilict we can't destroy. Due to radiation i can only send movers and movers can't passthrought their "superior" defences.
    I like to send a strike group of corvettes and bombers near the carrier I want to destroy. Usualy, this group will grab the attention of the defenders, and draw them away from the carrier while my movers quickly trash the carrier.

    Also, Destroyers and Torp frigs can fire on most, if not all of the carriers and shipyards from outside the radiation.

  9. #9
    macguy46
    Guest
    I posted this in the strategies section also:

    I cant get mover construction under corvettes to appear. I have played from mission 1 to 7 twice, and have all research complete, and a major force, but no movers can be built by my MS. So I'm stuck on 7 and can't move ahead. Any ideas?

  10. #10
    antialias
    Guest
    Originally posted by Tangent
    The only other field that you cannot reach is around 8 o'clock and a ways off. Ignore it. Enemy Resourcers will go that way and it's fun pegging them off.
    if you send your movers first to the carrier at 9 o'clock and kill it (and subsequently eliminate the frigates left there by whichever way you feel like) then you can get to the 8 o'clock resource field. just send a mobile refinery or a carrier and a couple of collectors up and over the radiation belt (yes, its a 3D game - although the single player campaign lets you forget that at times). for safety reasons destroy all debris in the area, as unsupervised collectors sometimes move from one resource patch to another when finished sucking the first one dry. also send one torpedo frigate with the resourcing operation. that should take care of all resourcers heading that way

  11. #11
    Jameson84
    Guest
    I had enemy movers help me a little on this level: send out four or five movers towards one piece of debris, but have one apart from the others. Let this one mover get close to the debris to lure the hiding movers out, then set course for the closest Vaygr capital ship. The movers will follow and happily start destroying Vaygr forces :smash: , while your own remaining movers may start destroying debris unhindered :yas: . Try to approach the red movers from the direction you want them to follow you to and turn around as soon as you see them coming towards you.

  12. #12
    harleyman
    Guest
    Does placing mines within the fire control tower range, increase the effectiveness?

  13. #13
    antialias
    Guest
    no
    FCTs only affect direct fire, I think. They don't even help missiles from missile corvettes or frigates.

  14. #14
    nNemethon
    Guest
    I had a huge larf on this mission. HW2 would not run on my older comp - at least 1 frame a sec... it hated the gfx card (radeon 9600 pro) and not a ting ati said to do worked. So, I was left without this game for many months :*(. But, I just got me new comp and loaded it up and copied all me saves across from the last comp.

    The fun bit: I played the level for a short while first time as this was as far I was able to get to with old comp. I got canned rather fast and scuttled for the hell of it. Next day I tried again and took out the 3 o'clock carrier with me missile frigs in a few secs. Then built the movers and systematically started destroying only the marked debris fields. Shortyly, I found the shipyard and thought "now or never!". I sent my entire fleet over for a looksee and got pasted IMMEDIATELY! I lost all me frigs in the radiation before they could fire and my strike and defense ships wiped out by Vaygyr ships and the radiation. DAMN! I was stuffed seriously.

    Next thing I knew, I was out of resources and had only 1 collector, a carrier and collector platform left. "Hmmm" I thought. Lets try this. I had one mover just made and that was my defense! Then a new fleet came out and started hammering my carrier. I attacked with the mover and slowly I got more built. I retired the last carrier and set to making torpers and movers. I used 2 torps and 2 ions to protect and ran the movers around the debris from 12 o'clock on. I took out the last remaining debris targets and also the last of the carrier fleets and so only had to worry about the shipyard.

    It was pumping out frigs so I ripped out it's frig capacity. While doing so, I was pinging the collectors off. It ceased making collectors and the movers picked off the remaining frigs. Then taking ages finally killed off the shipyard, moved to next level and had 63000 resources

    The funniest part was that since built my first mover after going broke, I never lost another ship. I recalled the movers once for repairs and that was all. but now, I am severly under-stocked with ships so might have to play again to get ready for the dreadnaught level.... mite be fun

  15. #15
    Mike_TDH_WI
    Guest
    In the Mothership Build Manager...there is a yellow bar....it says "Show All".....click on that and scroll down...you'll see the mover item to click on to build. I know...it took me a while to figure that out too.

  16. #16
    Illbay
    Guest
    I know I'm the WORST PC game-player in history. I just don't do it that much--believe it or not they most often BORE me, and then when I get hold of one I do like--like the Homeworld series--they make me waste so much time, THAT'S a turn-off.

    But enough about me...

    You make it sound so easy. However, I ALWAYS have massive losses in these games--even though I eventually win through them. I have tried four or five times now on Mission 7, and always end up getting all my strike craft shot out from under me. The notion of starting at the 3 O'Clock debris field is, to me, suicide, because I lose all my Movers from the shipyard and its escort. Even starting at the 2 O'Clock position only postpones the inevitable. Yes, I do manage to grab all the 1 O'Clock position resources, and scoot back to 7 O'Clock, but by the time I have drained those dry, I'm down to ZERO, and have nothing left to fight with.

    The biggest problem I have with these games is, I can't keep up with all the battle going on. I usually just put whatever is nearby into the fray, and then pray they'll win. About half the time they do, the rest of the time they don't.

    The wasting of my strike-craft is my biggest problem. Sort of like Saddam Hussein's Iraq: I'm too afraid I'll lose everything, so they hang back until it's too late--then I lose them anyway.

    There's not a question here--there's a whole BOAT-LOAD of questions. The meta-question is: How do you make it sound so easy, so matter-of-fact? I get blown to smithereens!

    Why are my pilots so much worse than yours?

  17. #17
    Member
    Join Date
    Sep 2003
    Location
    New Hampshire USA
    Been a while but as I remember it it does take some getting used to, you have to switch modes and the timing can be critical.

    You are outnumbered most of the time once the enmy shows up. By the time the enemy arrives be in position.

    Would this be fair in real life? Not really. In order to win this safely you need to know where the enemy will pop up, AND be deployed to met it.

    Make sure when you leave M6 your resourcers will all launch right away in M7, timing is big.

    When you first arrive send all resourcers forward to grab the resources at 1 O'Clock, send them while they are launching, send a bomber wing or two to take out the enemy probe when it arrives, this buys a little more time.

    During this have your movers clear a path to the resource area on your far left. Then move them to clear the area where the first enemy carrier arrives. They will being doing that area when the enemy arrives, and you will lose them. During this time move a carrier group with 1/2 your forces to this area. Pulsar vets help here.

    Move the MS though the gap created to the far left pocket, your resourcers can clean out the pockets behind it while it slowly moves out of harms way. Leave a carrier and 1/2 your cap ships behind as a rear guard fror the MS.

    When the enemy carrier and company arrive attack it with your carrier group, send some resourcers over to finish out that resource pocket, when done have them swing around the back side of the debris to met the MS.

    From this point on you are in a mostly defensive mode while new enemy waves arrive, you can even capture a few enemy destroyers if you like. The key here is to not over extend, let them come to you.

    During all this waves will move acoss the map from the right, the trick is to finish the enemry carrier group qiuckly then send the ships back to form a wall behind the fleeing MS.

    As the flow of enemy slows move back across the map and take out the shipyard and carrier. As you see the layout you can get more aggressive in attacking, but get the basic moves down first.

    Good luck,

    Capella

  18. #18
    Cobbie
    Guest
    Illbay, I feel your pain.
    I'm pretty much in the same boat, but thankfully, while HW2 is a very difficult game to master, there is hope: The pause button.

    Never hesitate to pause. While paused, you can look around, issue orders, start building ships or do research. When you un-pause, the game will continue with whatever orders you have issued.

    I found this helps a lot in difficult situations, giving me time to think and find the best counters to what the Vaygr send my way.
    I find great satisfaction in seeing a plan come together, all the while, having the time needed to get it into place.

    *EDIT* Note that I'm stuck on this mission. I get assaulted on all sides by a wide variety of ships, included no less than 4 destroyers from the shipyard! I think my lack of capital ships is really hurting me. Next time I'll churn out a carrier or 2 (I only have one) to help replenish my forces.
    Last edited by Cobbie; 11th Mar 06 at 8:28 PM.

  19. #19
    tammo_korsai
    Guest
    This mission sure is tricky, limited resources all that damn radiation. limiting my offensive element to ten movers. I'll have to give these recomended tactics a try.

  20. #20
    drunkenbozo
    Guest
    i need help in this. ive tryed this several times and it wont work. ive done all the objectives like destroy the probe, and ive built the mover facility, but it wont let me build any movers. its like theres a cap on them. could someone please help me with this cos i really wanna finish this mission.

    :cranky:

  21. #21
    Your Friendly Dictator Deionarra's Avatar
    Join Date
    Aug 2005
    Location
    London
    You should be able to build movers from the mothership once you've build the mover facility. If I remember correctly they appear under the same tab as corvettes.
    You shouldn't have any problems with unitcaps as they use their own unique cap limit, unless you've edited any unitcaps files of course.
    Cake can change the nature of a man!

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