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2.201 unofficial changelog UPDATED (Hidden Changes includes)

  1. #51
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    as happy as i am that the patch is finally out,

    1. no commando change on the changelog.
    2. they took 2 weeks to figure out that it was 2.103 and basically did no improvements? BS. let's hope they at least fixed the bugs ppl found in 2.2.

  2. #52
    Member Shaitan's Avatar
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    They had to have fixed the bugs they introduced. It would look really bad if they didn't.
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.

  3. Dawn of War II Senior Member  #53
    My Knob has 0HP! Vintage's Avatar
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    Well it finished installing. Here is the change log that opened after I finished.

    =====================================================================
    Company of Heroes Release Notes
    =====================================================================


    v2.201 12/11/2007

    General
    - Performance improvements, especially on single-core systems.
    - Fixed a bug with account secret question collisions.
    - Removed the ability to add chat messages with no content.
    - Streamlined the in game downloader and added checksum verification.
    - Increased the default volume mix output, should now be equivalent to original CoH.
    - Fixed a bug where speech and music would stop mid-game.
    - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games.
    - Fixed a bug that resulted in the UI losing functionality after watching an NIS.
    - The screen no longer remains black if you save the game during a black screen transition.
    - Fixed a number of incorrect speech triggers.

    Campaign
    - Fixed the ending of OMG M07 so that the final mission speech does not play twice.
    - Fixed a potential crash that would occur in Caen M08.
    - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive.
    - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01.
    - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans.
    - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house.
    - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08.
    - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point.
    - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed.
    - Map changes to Normandy M09.

    Gameplay
    - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions.
    - American 105mm artillery barrage recharge increased by 25s.
    - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel.
    - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles.
    - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III.
    - American Offmap artillery arrival delay reduced by 1s.
    - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1.
    - American Rangers have their reinforce costs increased by approximately 10mp per soldier.
    - American Riflemen receive longer range sticky bombs ability at Vet level 2.
    - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions.
    - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement.
    - British 25 Pounder scatter tuned to reduce overshooting.
    - British Armour Command Truck and Field Support Truck have their sight radii tuned.
    - British Deploy Marksman ability range reduced from 35 to 30.
    - British officers and Recon squads have their camouflage detection increased marginally.
    - British Sappers have their health individually increased by 5.
    - British trucks have a small camo detection radius.
    - Commando Artillery cost increased from 80munitions to 100munitions.
    - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations.
    - Goliath has reduced chance of taking an engine critical from small arms fire.
    - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes.
    - M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
    - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)).
    - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s.
    - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
    - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types
    - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions.
    - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability.
    - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions.
    - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32.
    - Panzer Elite Booby Trap ability recharge time increased.
    - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel
    - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7.
    - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover.
    - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel.
    - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%.
    - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3.
    - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel.
    - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover.
    - Panzer Elite Infantry Halftrack health reduced from 300 to 285.
    - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2
    - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel.
    - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1.
    - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down.
    - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel
    - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5.
    - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions.
    - Panzer Elite Sector Artillery costs 3 command points instead of 4.
    - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
    - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks.
    - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry.
    - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry.
    - Probability of blowing up a flamethrower armed soldier is reduced.
    - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories.
    - Wehrmacht Flak 88 health increased from 200 to 325.
    - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions.
    - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry.
    - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65.

    Data Bug Fixes
    - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5.
    - Axis 88 crews will no longer lose their medical kit during the Battle Phase.
    - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use.
    - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types.
    - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map.
    - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected.
    - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot.
    - Panzer Elite Sprint Ability is visible with requirements
    - Activate Panther Battlegroup upgrade on HQ now has a shortcut key.
    - Units can no longer repair slit trenches.
    - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces.
    - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops.
    - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used.
    - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack.
    - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity.

    Map Changes
    - Linden & Bedum added to the playlist.
    - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall.
    - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base.
    - Bedum - Some shot blocking set around a house in the bottom center of the map.
    - Linden - some points and victory points moved slightly to create better balance between the north and south teams.
    - Best - some points moved to create better balance between the two players.
    - Langres - Map base areas increased in size.
    The true mind can weather all the lies and illusions without being lost. The true heart can touch the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.

  4. #54
    Member Shaitan's Avatar
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    Looks exactly the same as far as I can tell.

  5. #55
    yllekm
    Guest
    I have it and, so far, my showstopper crash problem seems to have been solved. Nice - haven't been able to play for several weeks now.

  6. #56
    plonkman
    Guest
    No working STEAM yet?

    PURE CRAP.

    If I'd known this before I bought the STEAM one, I wouldn't have bought it.

    And it not enough to say "well.. it's STEAMs problem.. talk to Valve" because, in my opinion, it's RELICs, THQs and STEAMs problem.

    AND IT SUCKS ASS!

  7. #57
    Undocumented changes (found them in various threads here and on gr.org):

    Commando arty up from 80 to 125 munitions (changelog says 100)
    Marder does 125% damage to US tanks instead of 150%

  8. #58
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    thanks croat.

  9. #59
    bean_22
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    The lack of a nerf to the commandos is unbelievable, especially with the nerfs to the other blobbed units. All it would take is a reinforcement cost increase. They CAN'T be cheaper than tommies, and over the game they will be. This unit backed up by some tanks and their (still cheap) and spammable arty was arguably the most powerful combination before the patch. Now it will be next to unbeatable. If I get that far with the brits I haven't lost once, and I am by no means a 'pro.'


    Otherwise good work especially on the suppressive fire increase on soldier armour. PE doctrines seem to be more balanced.

    Nice work by relic 125 munitions is much better and marder nerf yay! Just read that by previous poster.

  10. #60
    The lack of a nerf to the commandos is unbelievable, especially with the nerfs to the other blobbed units.
    A StuH, a StuG, heavy cover infantry, grenades, artillery, mortars, light vehicles, etc. every single one of those devastates Commandos. Watch ToH, have some common sense, stop whining.

  11. #61
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    can we get some more download links pls...the german patch is broken/server busy/whatever on that download link

    thanks
    comprehensive guide how to install the Zoom-Out-Mod

    this mod works online and in ranked games [2.602]

  12. #62
    matthewdanese
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    DatonKallandor

    Right on que with the "Middle finger you should know better you average gamer, shut the fuck up noob, go memorize some hit box stats or random in game code before you complain on my forum.... smiley face"

    reply!

  13. Dawn of War II Senior Member  #63
    My Knob has 0HP! Vintage's Avatar
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    rofl the troll is out of his cage! I just logged backed into RO and it is beautiful, no red X's and a ton of games available.

  14. General Discussions Senior Member  #64
    Senior Member roflmao's Avatar
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    Does this fix "could not connect to player" then?

  15. #65
    elfidel
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    what are you guys thinking?!

    i installed the patch via coh game. then i had to restart coh to apply the patch. but nothing happend. i had to look at your forum posts to solve my problem.

    guys i know its a hard job, but come on. soon i loose all my hope relic.

  16. #66
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    what are you guys thinking?!

    i installed the patch via coh game. then i had to restart coh to apply the patch. but nothing happend. i had to look at your forum posts to solve my problem.

    guys i know its a hard job, but come on. soon i loose all my hope relic.
    Did you check the news section of RO by any chance?

    I am patched up and playing without a problem. Nice job Relic!

  17. #67
    elfidel
    Guest
    normally i dont need to read something to apply a patch. i run the game and it will patch. is this to much to ask for?!

  18. #68
    bean_22
    Guest
    Of course a tank beats commandos. But that panzer 4 doesn't look so hot when the firefly snipes it from AT gun range, and even if you decide to run that thing chases you down as its fast. Storms or grens with panzershreks, no problem your commandos deal with them.

    We can play this x counters y til the cows come home. I just find it to be an obvious lapse when they other similar OP units were nerfed but nobody touches these guys. Another option would be to switch the HQ glider with the commandos glider. This would allow great support for you tommies (at the start of the game when mortars and mgs can have a pivotal role) and commandos could come later but still be your super infantry that you so like.

  19. #69
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    Quote Originally Posted by elfidel
    normally i dont need to read something to apply a patch. i run the game and it will patch. is this to much to ask for?!
    sad but true

    as for myself...the german patch is broken so i have to wait till 2morow it looks alike

    gj relic

  20. #70
    Member scoiatollo's Avatar
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    I am from Austria as you, have the German version of the game and the patch works fine...
    "Ammon, your wrath is indeed fearful, but Scoia... he devours your soul." - Meatkin

    23:01 - Officer MORE SEXY: well you can never see enough mangina I suppose :P
    23:01 - Officer Sexy: That's true, it's something you need to experience more than once to fully appreciate

  21. #71
    Decker
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    British Sappers have their health individually increased by 5
    How much are 5 health?

  22. #72
    if any infantry deserved end tree status, the amount of stuff commandos can do definately gives them that status.

    I would take a squad of commandos over a tiger tank.

  23. #73
    bean_22
    Guest
    Yeah me too Tata especially with their low reinforce cost as long as you don't lose the squad you always cause more damage with them then you lose.

  24. #74
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    We can prepare for PE P4 nerf threads. This tank is a killer right now
    Bring back 1.0 StuG glory!

  25. #75
    Poedonk
    Guest
    The panzer IV was ridiculous before. I had ranger spammers complaining all the time.

    Odd they think an anti infantry tank should lose against anti vehiclular infantry.

    Either way, the wonderful luftwaffe right side got buffed. Expect that to be one of the new things.

  26. #76
    Member daroach1414's Avatar
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    tatatank....i definitely wouldn't take a commando squad over a tiger. No way. Commandos die pretty easily unless they are massed. Im not saying commandos dont need a nerf, but cmon.
    "The story's still the same, I've just personalized the name"

  27. #77
    ever see how long a tiger lasts against a firefly. 900 mp down the drain in nothing flat.

  28. #78
    Member scoiatollo's Avatar
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    Ever saw how long commandos last against a tank?

    Besides that a Firefly is 450/120 iirc so not something you consider to be cheap

  29. #79
    Member daroach1414's Avatar
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    ever seen how long a commando squad last against a stuh or stug or tiger or puma or inf halftrack. Wait, we were talking about units fighting against one of their counters right?

  30. Tabletop Senior Member Company of Heroes Senior Member  #80
    Don't make me angry. Ap0k's Avatar
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    Ever seen how long a thread lasts when it devolves into hypothetical bullshittery? Want to find out?

    Keep it on topic guys. It's a bit early to be screaming about how quickly the sky is falling. Lets leave the OMG U GUYS FUKD UP BALANCE AGAIN NOW I HAVE TO WAIT LIGHTYARS FOR U NOOBS TO FIX BROKED PATCH at the door please.

  31. #81
    Man i think registered artillery has been nerfed a little, sure the costs are lowered from 150 mu to 125 but it seems less effective, was just testing it now while sappers try to cap a point they never moved and still survived the barrage with zero losses!.

    This was never the case before, anything in the perimeter was destroyed.

  32. #82
    any protection against drop hackers?!

  33. #83
    Sgt So and So
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    The Airborne buffs just may make me play American again.

    Just maybe.

  34. #84
    Member scoiatollo's Avatar
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    Nope, my first game counted as a drop cause suddenly when I had armor on the field and their pgs died a painfull death they dropped...

  35. Dawn of War II Senior Member  #85
    My Knob has 0HP! Vintage's Avatar
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    The new howitzer ability is completely OP. Play a game and use it and see for yourself it is completely unfair. Like the allies don't have enough artillery as it is already. One second delay before it comes down it is undodgeable.

  36. #86
    Vintage:

    Quoth Ap0k
    Keep it on topic guys. It's a bit early to be screaming about how quickly the sky is falling. Lets leave the OMG U GUYS FUKD UP BALANCE AGAIN NOW I HAVE TO WAIT LIGHTYARS FOR U NOOBS TO FIX BROKED PATCH at the door please.
    Nya.



    I'm still trying to get the thing installed. Annoying how much space all these new patches take up on my already strained hard drive. I had around six gigabytes free when I started patching, and now I have half of ONE gigabyte and it's just about done... I hope I don't have to start over yet again...


    There, finished. It required a total of 6.7 free gigabytes just to patch up the game. Blargh... what BS :P
    Last edited by Melissia; 11th Dec 07 at 4:58 PM.

  37. #87
    Banned Unicous's Avatar
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    well. melissia do you want to have a 6.7 gig patch or do you want a 40 to 120 mb patch that takes "temporarily" 6.7 gig of space that you are free to use at the end?

  38. #88
    mbamber
    Guest
    Where is the note about requiring 6.7 GB free space to install the patch??? Why is this not included? I was going crazy as the patch wasnt working and kept saying not enough room (112 MB patch) (i had 4gb free) so I was like wtf nooooooooo

    Luckily some people are whining about it on Relic Forums...otherwise i would of never figured it out...

    Thanks COH whiners!

    Looking forward to playing the new patch

  39. #89
    No, I just find it annoying. It could be done better so that it only takes up as much space as the largest file it's replacing, but maybe that's just me being an annoying pessimist who thinks they just did things the easy way :P

  40. Dawn of War II Senior Member  #90
    My Knob has 0HP! Vintage's Avatar
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    It's just you being a pessimist . If we aren't allowed to talk about balance what else do we talk about in this thread? Anything talking about the changes will bring up balance.

  41. Tabletop Senior Member Company of Heroes Senior Member  #91
    Don't make me angry. Ap0k's Avatar
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    I phrased my statement somewhat clumsily.

    Discussion of the changes is the purpose of the thread. However, it's pretty much impossible to speculate on how exactly the metagame will shift at this moment in time, so there's no point doomsaying. Likewise, there's no point in running into tangential arguments like the one I stopped above. 'If I do this and he does this and then I do that and he does this thing and then my brain explodes and then he drophacks me the bastard and then relic doesn't record the win but it's ok because i'm died' is not only going to drag the discussion into completely random hypothetical situations, but also wind up with one thread serving almost the sole purpose of the balance forum.

    Feel free to use this thread to bring up unlisted changes or query on whatever unit B upgrade 6 article 11 does, or whatever, but getting sidetrecked into 'yeah but if i bring a squad of grens along then your firefly won't own my tiger before it dies and if you bring riflenaders to counter my grens i'll just use my nebel to kill your dudes (etc etc)' is a guaranteed way to wind up with the whole thread in a mess of random, unrelated commentary.

  42. #92
    Banned deus ex machina's Avatar
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    "- Probability of blowing up a flamethrower armed soldier is reduced."

    OH HELLS YEAH! This is a game-changer...

  43. #93
    i would like to theorize that if we have a patch server for people to try out tests, we would catch things like the 105 howie having practically instant drop.

    If that is the case, then firestorm should be immediate also. And all the other artillery.

  44. #94
    yingxiong
    Guest
    Panzerschrecks got a range and penetration nerf (if anyone has the exact numbers that would be great), this was definitely sneaked into 2.201. I found this out when my opponents schreck grenadiers didn't fire at my croc until i charged at them, toasting three squads while out of control and deflecting several shots beforehand.

  45. #95
    Ucross
    Guest
    AT matches! YAY!

  46. #96
    Member scoiatollo's Avatar
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    I am not sure about that one, but mortar HT seem to be more accurate (or I am just unlucky lately^^) can anyone confirm that?

  47. #97
    Panzerschrecks got a range and penetration nerf (if anyone has the exact numbers that would be great), this was definitely sneaked into 2.201. I found this out when my opponents schreck grenadiers didn't fire at my croc until i charged at them, toasting three squads while out of control and deflecting several shots beforehand.
    I noticed this as well, panzershrecks for WM are weaker i had a storm squad full shrecks it took so long to destroy a motor bunker....

    Also a trench last hella long time against my pioneer flamethrowers..

  48. #98
    vfdarkcipher
    Guest
    a bit early to say but i only see changes that nerf the brits and americans but increase the axis and pe.

    the in ability to repair trenchs is a big change yet there doesnt seem to be a change somewhere else to counter balance for the loss. whereas the PE are marginaly given better improvements. like the decrease in manpower for the pansrshreck men. people say pe are overpowered and this patch seems to strengthn them alittle bit and weaken the allies a little.

  49. #99
    Member scoiatollo's Avatar
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    Nah, PE got nerfed. Have you even read the changes? Probably 50% of the balance changes applied to PE...

  50. #100
    Regarding this Panzerschreck nerf - I was so curious to see that I downloaded the mod tools and dug into the schreck to check. Just had to learn how first

    I'm almost 100% sure I'm reading it right.

    There's no difference in anything basic (range, reload, accuracy, penetration against different vehicles etc).

    But comparing to the info on coh-stats http://www.coh-stats.com/factions/we...erschreck.html It says that the damage multiplier vs CW_Emplacements, HQ Trucks deployed and undeployed, is 1 in 2.201, compared to 0.75 on coh-stats. Now, I don't know if coh-stats had it wrong to begin with.

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