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2.201 unofficial changelog UPDATED (Hidden Changes includes)

  1. #101
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    If that is the case, then firestorm should be immediate also. And all the other artillery.
    no, because then arty spam will be even more prominent. but i know what you're getting at.

    Mikkow thanks for that. about the emplacement thing, does that mean its more powerful against them?

    a bit early to say but i only see changes that nerf the brits and americans but increase the axis and pe.
    learn2read

  2. #102
    I suppose it means the schrecks are 33% better against such objects. But I seriously doubt they'd sneak in a hidden major buff like that. It's more likely the coh-stats info was outdated or I was mistaken somehow

  3. #103
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    i agree. i think its cohstats mistake or outdate.

  4. #104
    Looked into the detect camo ability that was supposed to be buffed for Lt, Captain and Recon Tommies:

    As reference, Jeep/Bike has 18, Kettenkrad 20, Wehr Officer 30, Funkwagen 30.

    Tommies had range 7. Recon upgrade brought it up with +5 as far as I know (=12 range), and now with this patch it says +8, which makes a 15 detection range. At least it's more than twice that of a normal squad. But still it's terrible compared to all other armies.

    EDIT: The Lieutenant and Captain detect camo range is up from 7 to 10. Not bad.

  5. #105
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    mikkow, about your comment regarding tommy detection, i think 15 is too much. that's almost the range of a freakin bike. imagine grenadiers or riflemen having that detection range. it would invalidate the use of the detection units. i know brits dont have a dedicated detection unit, but a recon squad can countersnipe the sniper, its way too dangerous for the other player.

  6. #106
    Bikes are ultra fast, cheap and plentiful, can easily travel where needed, when needed. Recon tommies are the only detection unit, rare, expensive, very slow, etc. Take that into account. Also, brits have no bikes or any equivalent type of recon vehicle.

    Did the PE FLAK 88 always have 375 hitpoints? I don't understand why it has 50 more than the wehr one's currently.

  7. #107
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    the pe flak always had more hp than the wehr. good thing the wehr one was buffed up this patch.

    bikes are fast and cheap, but only have 1 role (unless you do bike rush), which is hunting snipers, so they better be good at that.
    recon tommies are slow, but chances are they'll be near anything the sniper would want to shoot at, so you really dont need them to be fast.

  8. #108
    The bike's only utility is to spot and kill snipers? Dear lord, don't you do any recon to find out what the enemy is up to? The bike excels at this, while the brits suck at it. Stormtroopers are a much bigger problem than snipers, and any cloaked unit being used as spotter for artillery and other abilities has the brits on the knees for being sucky.

    Now, more fun stuff about the patch - the STUH 42 buff:

    If I'm reading the numbers correctly, comparing numbers from coh-stats.com (being the old version) to the ingame files now, the only thing I can find is that the splash damage has changed (and the special effect).

    It does 100 damage per shot.

    Range from impact, then splash damage:

    long (5): Was 0.2, now 0.3 (+50%)
    medium (2.5): was 0.35, now 0.7 (+100%)
    short (1): same (1)

    I compared it with the 25 pounder, and while difficult to really compare and summarize their effectiveness, the 25 pounder seems to be roughly +75% as powerful in ability to the StuH 42 gun.

  9. #109
    Pretty good patch. Such a shame it was needed at all, and honestly, with the previous patch error the whole thing seems amatuerish. Still, good work nonetheless...

    Surprising Changes
    PE Halftrack and AT Halftrack changes
    Panzer Elite Defensive Operations cost increases and Defensive Operations required to enable healing at Panzer Elite Medical stations

    Unsurprising Changes
    Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel
    Panzer Elite Luftwaffe Commander tree has its command point costs modified

    Unnecessary Changes
    Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15

    Excellent Changes
    MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry))
    Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)
    Wehrmacht Flak 88 health increased
    Panzer Elite Scout Car Logistik Upgrade decreased in cost
    Panzer Elite Sector Artillery costs 3 command points instead of 4
    British 25 Pounder scatter tuned to reduce overshooting (that was annoying)
    Khorne shall be called with blood ; Aksho Kharneth Akhash. Slaanesh shall be called with anguish; Aksho Slaaneth K'khaa. Tzeentch shall be called with fire; Aksho Tzeeneth Phaos. Nurgle shall be called with death; Aksho Nurgleth Dh'Akh.
    The gate is unlocked. Daemons of Chaos I call thee forth; Ksy'lakash Dhaos Akhamshy'y Khaos Aksho'mi!

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  10. #110
    The Great British Empire
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    I would not mind having commandos move the the bottom slot and swaped with HQ glider, I would like the option of having some tommy support eary game. I think thats a good idea ^_^

  11. #111
    Myrdin
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    is the could not connect to all players crap fixed?

  12. #112
    The Great British Empire
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    Nope, 2.201 did nothing to improve the online play.

  13. #113
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    grr connection problems are you or the other players fault not the games.. when will people get this into their skulls?

  14. #114
    Yeah if the majority of players open the correct ports, and can't connect to most games it definately their fault. Doesn't matter if they could connect FINE in vCOH its THEIR FAULT. Take your childish attitude elsewhere.

    As for patch- Rangers still a bit op, wehr versus Brits has got worse due to 50% flamer nerf to trenches and the howitzer bug really demonstrates the fact that no playtests it.

    Otherwise I like it.

  15. #115
    Senior Member Panzer Jager's Avatar
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    I compared it with the 25 pounder, and while difficult to really compare and summarize their effectiveness, the 25 pounder seems to be roughly +75% as powerful in ability to the StuH 42 gun.
    25 pounder costs less, has londer range, and can barrage.

  16. #116
    Member Muad'Dib's Avatar
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    I would not mind having commandos move the the bottom slot and swaped with HQ glider, I would like the option of having some tommy support eary game. I think thats a good idea ^_^
    I second that! There was a discussion about this a while back. Apparently it doesn't taste well with Relic's palette since no such switch was done. Maybe in the next patch???

  17. #117
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    Quote Originally Posted by ano2
    50% flamer nerf to trenches
    where are you getting this from?

  18. #118
    I checked the numbers from before and now, and they are the same for the flamethrowers. For the Pioneer flame thrower, it does 150% the damage to units in trenches (same as before). For the flame halftrack, it's 100% only (same as units in the open).

    It's all imagined again.
    Last edited by Mikkow; 12th Dec 07 at 10:34 PM.

  19. #119
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    thanks again mikkow. i'm surprised the flametruck only does 100%.

  20. #120
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    Well it does have 2 Flamethrowers after all...

  21. #121
    I checked the numbers from before and now, and they are the same for the flamethrowers. For the Pioneer flame thrower, it does 150% the damage to units in trenches (same as before). For the flame halftrack, it's 100% only (same as units in the open).
    Is that for real? Sad it's undocumented... that's a huge change.

    I would have hoped they'd make trenches a little less ridiculous before nerfing damage from one of the two or three weapons useful against them.

  22. #122
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    what are you talking about? there's nothing to document!! there has been NO CHANGE.

  23. #123
    ? Flammenwerfers never had an attack bonus to begin with? No way/nowai.

  24. #124
    Banned Unicous's Avatar
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    natrapsmai you might want to have a look at that:

    http://www.coh-stats.com/basics/covertables/wehr1.html

    flammenwerfer has 50% bonus vs. most cover.

    and there was no change. its 1.5 as always.

  25. #125
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    errr about the funkwagon thing..when it steals 100% resources, u get all those resources, but does the enemy as well? i know "stealing" generally means taking it all and giving none in return, just wanted to clarify.

  26. #126
    The Funkwagon is bugged, it steals 50%, and the whole thing relies on the opponent's capping order, instead of natural flow of resources. They could not fix it in time.

  27. #127
    panzer08
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    Had no idea about this one. I wondered why my units were not healing!!

    Panzer Elite Defensive Operations cost increases and Defensive Operations required to enable healing at Panzer Elite Medical stations

    Cheers,

  28. #128
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    Yo, UPDATE the HIDDEN CHANGES section.

    Royal Commando Arty cost increased from 80 to 125 munitions, not 80 to 100.

  29. #129
    Quote Originally Posted by The Great British Empire
    I would not mind having commandos move the the bottom slot and swaped with HQ glider, I would like the option of having some tommy support eary game. I think thats a good idea ^_^
    That is a brilliant idea. You could then reduce the Command Points for the Commandos to 2 and have them useful as an end-game powerful unit.
    The Tetrarch is about right where it is but the HQ glider is just useless.
    Last edited by Quercus; 14th Dec 07 at 4:42 AM.
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  30. #130
    Member GerryHYH's Avatar
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    I agree, and therefore there will be no need to nerf commandos, as they are fine.

    WM players who moans about commandos being Overpowered, how about tech your units to vet 2 or 3 at least to counter them, they got no chance...

  31. #131
    AphexBoy
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    Originally Posted by The Great British Empire
    I would not mind having commandos move the the bottom slot and swaped with HQ glider, I would like the option of having some tommy support eary game. I think thats a good idea ^_^

    That is a brilliant idea. You could then reduce the Command Points for the Commandos to 2 and have them useful as an end-game powerful unit.
    The Tetrarch is about right where it is but the HQ glider is just useless.
    Totally agree, its gonna give a use of the HQ glider!! Go and propose it the suggestion box!

  32. #132
    not sure if occured in 2.201 or an earlier patch (pardon the ignorance) but Calliope's have a call in of 650 now. As far as I know, the only patch note previously had their call in cost set at 560.

  33. #133
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    Totally agree, its gonna give a use of the HQ glider!! Go and propose it the suggestion box!
    this has already been proposed many times in several threads, including some threads dedicated to this idea. i agree with it. unfortunately, there are some who disagree with it, but that goes for virtually any topic.

  34. #134
    Senior Member Panzer Jager's Avatar
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    i have a hidden change to add; the Panzer Elite G43 now does 1.0 damage vs. tp_infantry, before it did 0.75.

  35. #135
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    panzerjaeger, forgive my ignorance but is tp_infantry american or brit?

  36. #136
    Senior Member Panzer Jager's Avatar
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    tp_infantry = american, tp_infantry_soldier = brit. so now the G43 is better vs. Americans, where as before it was more useful when facing British.

  37. #137
    Wolfwood
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    It should also be listed in the hidden changes that the triage center can't be built near British HQ trucks anymore.

  38. #138
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    thx

  39. #139
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    HINT : The country im in is about the size of a dot on the world map
    How come the first post makes no mention of american offmap artillery being 1 second? It still says reduced by 1 second.

  40. #140
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    I would read the first post again, if i where you......

  41. #141
    How come the first post makes no mention of american offmap artillery being 1 second? It still says reduced by 1 second.
    It's not. It's reduced to 3 seconds. If you don't believe it, time it yourself.

  42. #142
    Ranger vet change: Along with moving the received accuracy to vet 2 it's modifier has changed from .8 to .9.
    - Not enuff nails?
    - Nah, I put da little feller in upside down.

    +++ Doc Hacksore musing why his newly constructed dreadnought wasn't working +++

  43. #143
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    Some other, minor hidden changes:

    Lt command radius now reaches across sector boundaries. The Lt does not have to be in the same sector to give the bonus.

    You can now see a building's build queue in a replay.

    German voiceover no longer refers to the British as 'Americans'.

  44. #144
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    Let me get this right, now the slit trenches cannot be repaired, right? and nor can doctrine Blitzkrieg, Assault option (Aka grenades) be thrown into the trenches?

  45. #145
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    Aren't offmap howitzer drops actually 3 seconds now from when the barrage is clicked down to when it lands?

  46. #146
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    Let me get this right, now the slit trenches cannot be repaired, right? and nor can doctrine Blitzkrieg, Assault option (Aka grenades) be thrown into the trenches?
    this is correct.

    Aren't offmap howitzer drops actually 3 seconds now from when the barrage is clicked down to when it lands?
    technically yes, but drop time delay is not typically measured from the click, but rather from the smoke. if you use the logic that the 105 drops at 3 seconds now, then it was not 4 seconds pre-patch but rather morelike 6 seconds, which means that the change of "1 second reduction" is still incorrect.

  47. #147
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    105 off map drops something like with the first flare - too powerful - it destroys everything even poor axis tanks - and you whine that allies dont have AT.
    Bring back 1.0 StuG glory!

  48. #148
    Member Saunders's Avatar
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    I do?

  49. #149
    Member fallen soldier7's Avatar
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    he wasn't talking to you specifically saunders.

  50. #150
    Member Saunders's Avatar
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    Then who was he talking to when he said "you"?

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