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Historical Skin Mod (v1.0) - 2.62 Compliant

  1. #451
    Monty76
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    Thanks, I'll be sure to check that out.

  2. #452
    Member keelan85's Avatar
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    Btw luciferum are you going to do some markings for the Pz IV? I would definately use it if you put a few symbols here and there.

  3. #453
    Monty76
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    Agreed, you can only see the German cross on that tank when it has armour over its wheels. I don't mind bending the history rules a bit if it means that you can actually see the symbols easily. One on the front and one on the turret should do fine.

  4. #454
    Actually, I'm checking some documentations to put markings on this Pz IV.
    The cross on the side-skirts will be probably removed and put on upper skirts. I will put numbers too I guess.
    For the Pz without skirt, on cross on the hull and one on the back of the turret.

    Front makings were really limited because when facing the ennemy you needed better to be concealed

    This topic is open of course... and I could change.

  5. #455
    Monty76
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    Ok, sod the one on the front then, just stick a couple on side/back/turret and it'll be fine.

  6. #456
    Member bottenbreker's Avatar
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    this skinpack works with everything on low right? no glitches?
    Gamers don't die, they go to the next level

  7. #457

    New skin for Sdkfz 251

    Here is a preview shot of the new skin for the Sdkfz 251 replacing both PE and Wehrmacht one.

    A 3 colour pattern has been applied with a common pattern during spring-summer-fall 1944. The tarpaulin (?) gets a splinter A pattern.



    @bottenbreker:
    Not sure.. never tryed in low res but ... I guess it's ok because I had a glance of my mod on a low res game from a friend and every thing seemed to work fine.

  8. #458
    Member Jarhead's Avatar
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    Nice improvement on the current 251 wondered where you had gone with your skins

  9. #459
    Don't worry.. I'm still here... but busy so I do lack of time... I do my best

  10. #460
    Awesome halftrack!
    "Not a day goes by, that I don't think of the men I served with, who never got to enjoy the world without war." Major Richard Dick Winters.

  11. #461
    Member Gastredner's Avatar
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    The tarpaulin (?) gets a splinter A pattern.
    Finally!
    I was waiting for someone finally doing this - Halftrack's idea with the foliage as cover was nice, but the use of an actual camo pattern is much better.

  12. #462
    Member keelan85's Avatar
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    Man, the paint job looks ace, but the cover really doesn't match it.

  13. #463
    Member Jarhead's Avatar
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    I think its because the cover is too shiny.. possibly just the angle of the picture

  14. #464
    I think its because the cover is too shiny.. possibly just the angle of the picture
    No, it's the WB.

  15. #465
    Thanks for help Jarhead: As some may know, this shot has neen taken with "worldbuilder" which tend to display very bright colours.
    This one played in game should be better.
    I will release it as stand alone tonight. Will someone agree to make some screenshots in game... I really do lack of time those days...
    It would be like becoming beta tester for my mod

    Actually, the first versions were much more brighter and I had to reduce this with the .gls file.

  16. #466
    I agree with Keelan, the cover for the vehicles was single "color" (grey or brown in "mate"). That Splinter was used for the zeltbahns and another clothes but only few rare times in vehicles. The paint rocks! Nice job!

  17. #467
    I'd like to take a few screenie's for you. (playing on ultra)

  18. #468
    Member keelan85's Avatar
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    I'm not really talking about the reflections being a problem, Its the actual camo patterns you have got 2 totally different patterns just clashing there and they really don't match. A single cover colour would be better.

  19. #469
    The displayed version is downloadable on my web site. Screenshots are welcome !
    Thank you Monkey to propose me...

    Well, about the camo cover, let see the result in game !
    I have to find out pics of real cover, even BW photos to see what could have been used. But right, splinter pattern was used for tent... but may be on other surfaces, may be at least for experimentation ....

  20. #470
    That is a really sweet haltrack! Good job mate
    R.I.P MrScruff-A very talented and valued friend who is sorely missed

  21. #471
    Member Gastredner's Avatar
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    You could always explain the existence of this cover with splinter a pattern by stating that this cover was a field-made improvisation.

    EDIT: I am so free to post some in-game screens:

    The splinter pattern could be a bit bigger.
    Last edited by Gastredner; 2nd Jun 08 at 3:50 PM.

  22. #472
    Hey ! Thanks a lot for the screenshots. I'm quite surprised with the good result of my skin in game.
    The colour difference is less "shocking" here... actually I don't think it is at all.

    From this camera point of view, the cover camo pattern is quite not visible.
    For it's size, my idea was to match the size of patterns we could see on uniforms, but may be it's still too small...

    Honnestly, I didn't find any evidence of camo cover on ht but it's not impossible that some were used locally using the same cloth as for zeltbahn.

    I was thinking about applying this kind of pattern on Panther...

  23. #473
    Member Gastredner's Avatar
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    The pattern of the HT?
    Well, we already have some vehicles featuring such camo in some variants - personnaly, I would love to see something new. Maybe a Panther in plain base color, Dunkelgelb.
    Or maybe the second(the right) variant from this drawing(maybe without the brown stripes):

    Hm, I remember that I already posted that drawing some time ago...wasn't you thinking about apllying the first sheme on the Ostwind? Or to busy for it?

    THIS ONE is also interesting.
    Well, or the one from FH2.

  24. #474
    Member Jarhead's Avatar
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    Im having difficulty opening the zip file again

  25. #475
    Maybe a Panther in plain base color, Dunkelgelb.
    Why? That would look very boring. And it doesn't makes sense either, because every tankcommander wants it tank to be camouflaged as good as possible. But yellow sticks out in most places.

  26. #476
    Gastredner:
    the pics you have taken are in -dev mode, right ?
    because I've tried my skin for online game (changed ww2Art.sga) , and the old skin for the "wehrmacht" HT appears. That's quite weird because I've checked the attribarchive, and .rgm files, and all sdkfz 251 seems to point to the PE HT skin.... another mistery for the relic coding !!!!

  27. #477
    hey, what will the volks and grenadiers look like? with your mod I mean.
    AKA Sad_eyed_Irony!!

  28. #478
    Member Gastredner's Avatar
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    Quote Originally Posted by luciferum
    the pics you have taken are in -dev mode, right ?
    because I've tried my skin for online game (changed ww2Art.sga) , and the old skin for the "wehrmacht" HT appears. That's quite weird because I've checked the attribarchive, and .rgm files, and all sdkfz 251 seems to point to the PE HT skin.... another mistery for the relic coding !!!!
    No, they are taken during normal gameplay without the -dev parameter. I always use Corsix or the Skin installer to simply put the new files directly into the archives - I am not really an online RTS gamer.
    But: I changed the names of your HT skin files and replaced with these renamed files the original ones in the axis/vehicles/halftrack/halftrack/model file. I only wanted to use the new skin for the WH HT.

  29. #479

    New nebelwerfer skin preview

    Sad_eyed_Irony:
    PG will suit a peadot pattern uniform...
    For the VG, I will probably use parts of the TB model, with an oakleaf pattern for the over-jacket.

    ---

    I'm also introducing you the new skin for the nebelwerfer...

    Last edited by luciferum; 8th Jun 08 at 1:16 PM.

  30. #480
    Member Gastredner's Avatar
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    Did they really aplly camo on there Nebelwerfers?
    Hm, I can not remember having seen a single picture of a camoed Nebelwerfer. But, anyway: Nice work, luciferum.

  31. #481
    Looks cool! First nebelwerfer skin afaik.

  32. #482
    some model makers applied camo on them... guess they have sources about this point:


  33. #483
    Member Gastredner's Avatar
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    Hm, I would suggest that you stop using so much brown on your skins.
    Dunkelgelb is a really nice color, and the combination with the green color is wonderful - but all this brown in between, it just blends over all the other colors.
    I think the first of the two pictures you posted shows quite good how it should be: A bit lighter brown with a little push towards red, but mostly green and yellow.

  34. #484

    Nebelwerfer update

    Yes, I guess you're right. Especially if I want to represent summer 44 patterns. This nebelw. looks more wearing very late war patterns....

    ----

    Here is an update of the Nebelwerfer... less brownish.
    Attached Images
    Last edited by luciferum; 10th Jun 08 at 12:06 AM.

  35. Modding Senior Member Company of Heroes Senior Member  #485
    Celéstial by heart Celution's Avatar
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    Really love it, But I will download this skin mod when you are done with all units and stuff, because skin installer takes ages, and I just want to do that once.

  36. #486
    Member Jarhead's Avatar
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    Looks much better.. really like it, cant wait to get my hands on it as per usual

  37. #487
    Ok Jarhead... the nebelw. is now downloadable !!!!

  38. #488
    Member Jarhead's Avatar
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    Thanks

    BTW you spelt vehicles incorrectly in the zip extraction path, just in case people dont spot that.

    Also I posted some comments on your forum

  39. #489
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    Has anybody else these problems?




    The main tank just looks a little to green, while the shields on the sides still have the colour they are supposed to have. This only happens on special maps like Langres, for example. On a custom map I built myself I have the same problem, but because I´m abled to place vehicles on it I did the following: the left vehicle is always a neutral one while the right one belongs to me, and there's, how you can see, a colour difference. What causes this? All problems can be seen on ultra textures as well as on high textures. Is this all caused by me and my hardware or is it because of a general problem with the skin?


    Greetings

    the Slayerknecht

  40. #490
    Member Jarhead's Avatar
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    Im guessing here .. maybe there is a team colour being applied to it, chaning the colour.

  41. #491
    Member
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    I just put in the original skins and saw this:



    I think its time to reinstall CoH right now

  42. #492
    No, actually there is something in CoH that changes the colour shades of vehicles for different team members. Eg if you're WH and have a WH ally , then look at the schemes you'll see they are different in tone/shade. Its a way to make units that are of the same faction but from different players a bit more recognisable in addition to team colouring.
    This is absolutely normal. Your in game faction will have teh standard shade while your allied factions will have different shades.
    Like that Panther by the way pmsl

    Nice nebel, definately prefer the revised version, top stuff

  43. #493
    Senior Member Panzer Jager's Avatar
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    No, actually there is something in CoH that changes the colour shades of vehicles for different team members.
    True.
    I'm trying to stop that; I'll provide information if I find anything.

    It's NOT mod-related.

  44. #494

    HSM v0.35 release SOON !

    A new update of the HSM will be online very soon.
    This will include :
    - new Nebelwerfer (previously realeased as standalone);
    - new skin for bren carrier;
    - new skin for tetrach.

    Below the preview of the bren. Changes are colour turned to bronze green as were painted uk vehicles, 7th ard div. markings (dersert rats) that fought in Normandy and Holland.




    Below: colour adjustment for the tetrach with 6th airborne division markings.

  45. #495
    Member Jarhead's Avatar
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    Mmmmmm liking those.. much better than the originals. Fancy doing the Cromwell and Churchill next

  46. #496
    Member Shaverman's Avatar
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    Finally some british skins. Looks nice.

  47. #497
    Awesome! Is the Stuart also on the list? Maybe the command trucks too?

  48. #498
    I will make HQ truck, Stuart, Cromwell, churchill and Sherman... Any preference I start with ?
    But first I will update the tommy with 7th Ard div. shoulder patch.
    I also need some documentation about tactical markings for the different regiments that compose the 7th Ard Div... I mean each rgt had a specific tactical number. I used 77 for the bren carrier (this number was from a photo) but I don't know the numbers of other (especially armoured rgt).
    For the Churchill, I will use tac number 991 which was from the 7 RTR of the 31st Tank Brigade... 7th ard div had no Churchill as far as I know.

  49. #499
    Start with it in the order you named them Can't wait!

  50. #500
    SafetyCatch
    Guest
    Awesome work here luciferum, truely awesome!

    Sorry to bring this up 10 pages later, but I was just reading through this thread and spotted this.
    The ammo pouches were green.
    http://forums.relicnews.com/attachme...id=20337&stc=1

    I'm pretty sure most British webbing at the time was actually tan canvas. Here's some photos of the pouches above, it's the bren pouch.




    Don't quote me on this but I think all British webbing was mostly this colour right up until the 58 pattern webbing was introduced. However I think I do remember seeing some photos of green webbing being used in Burma, but not Europe.

    Good luck with the mod.

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