Yes maybe Schwimwagen dont need camo. I searched too but i dont find a camo Schwimwagen pic anywhere.
What about the ostwind and knight cross holders models, are they finished? Can you show us screenshots with them when/if they are ready?
Yes maybe Schwimwagen dont need camo. I searched too but i dont find a camo Schwimwagen pic anywhere.
What about the ostwind and knight cross holders models, are they finished? Can you show us screenshots with them when/if they are ready?
Can you remove the flag in the front and the beer mug on the backseats? I don't think that they drove around with stuff like this.
Ok Slayer... you're probably right... such flags are for formal moves, not for tactical ops.
Here is a beta preview of the KCH:
![]()
and thanks to SLAYERKNECHT Tips I could work to add some variety to squads, crews and vehicles (Sdkfz 250) will be back..
Here is a preview for the 'Volks' squad leader with his team. he's a Frundsberg division rottenfuhrer (corporal) seen on arm and collar.
![]()
OOPS I forgot, those variety mixes are playable online, ranked games, etc... with a special install.
looks promising. nice to see that squadleaders are possible now.![]()
I found a small glitch with your cromwell skin where there is a small box that is missing and you can see through the tank, dunno if you already know but here it is just incase!
Thanks for the information, I will fix it in the next update of the mod.
Will that be because of the space being removed where the gun goes or is it just a glitchy thing?
The squad leaders looks great.
You stated something about Knight cross holders and Ostwind skins. Are you going to change them? And what about Flak 88 skin, i think he is not bad at all, but it can be much more realistic than that...
@destroyer221:
Ostwind is a bit delayed for now. I want to release it with a propoer crewman now I can add variety to the mod for online games.
BTW I've updated the 4 sdfz 250 skins (colour washed and scratched paint) and added wrecks texture for each. Those 4 skins updated will be released soon.
![]()
![]()
Great work mate. Im looking forward when the next version will be released!
#1012
Very nice indeed! I love the Light Anti-Tank Halftrack the most.
#1013
Yes, very nice reworking of the 250's Luciferum! I can't choose a favourite, i quite like all of them.
Here is the panzer crew for PE that will replace Panzer IV crew and Sdkfz crew :
![]()
This is a reskinned model based on a model initially provided by Georider that I already used for SS panzer crew.
--- Edited
And here is a better view of the RottenFurer used as squad leader of the 'Volksgrenadier' team
![]()
Last edited by luciferum; 19th Apr 09 at 5:19 AM.
#1016
Love the Rottenführer so much! (Is it easy to replace the SS insignia to a Wehrmacht one?)
I would like to dl your work seperatly. I love your takcrew and your 250er but it is hard to handle for someone who is not as familar, as you are, with the filestructure.
Best regards![]()
@UffzRohlledder: sounds like you don't want Waffen SS in your game ?
@Celestial: you would like a wehrmacht corporal ???
Great work. The rottenfuhrer skin is cool, new tank crew for PE too.
Most of all i like the Waffen SS units, with them the game looks realy different and much more various..
#1020
Hi Luciferum,Originally Posted by luciferum
no i do not have any problems with Waffen SS. I would like to dl. only the pieces i like and not a big collection, because it is hard for me to seperate the things i like out of it.![]()
Best regards
The battles that the relic's came take place the only participate German units was from Waffen SS by 80% .
@Luciferum explain to me months ago why he includes the 10SS div and the reasons are fair understandable, the 1oth was the only one who fights both Normandy and Arnhem. Personal I preferred the 12 SS or the 1SS and I have post a very large collection from such units. Another tempting issue is that the Waffen SS uniforms was mostly with camouflaged patterns and this is very challenging for those who want tho make difficult skins. The last reason also is the No1 rule on plastic modeling for those who make troops. The more dificult is the pattern the most challenged.
@UffzRohlledder respect his working hours on skinning probably it is much easyer to release the big file instead of minor updates!![]()
Wonderfull RottenFurer but I prefer a underofficer for squad leader.
9th SS Div Hohenstauffen fought both in Normandy and holland too. Actually, 9th et 10th were sister divisions as 1st and 12th were too
@Georider:
Well, COH squads are really small. RottenFürher is fair enough to command such team
lol
BTW here is a gefreiter for handling flak. Probably the final one will be helmed.
![]()
#1025
Nice one indeed! But if I see it correctly the jacket is still the weird volks purple/grey color?
yes it probably needs a colour adjustment to more blue gray
#1027
When will be the new version of this mod available? I thought it was stated for yesterday (20th april). I download the mod again from the site and reinstalled it, but there are no changes. There are no rottenfuhrers and no new PE tank crew..
Oh.. i didnt saw that its just preview
sorry guys, I've been delayed with the ToV release, new patches, worldbuilder bug... and find out new opporunities to add variety.
I'll try to release the new version next week-end
---
Actually I'm working on a brit paratrooper, with helmet and all new genuine camo skin for the denison jacket.
Probably one of the more difficult model to skin but guess the result will be amazing !!!![]()
here is a preview of the Brit's Commando (UK paratrooper)
First the genuine one:
![]()
And the Historical Sin mod version (not finished yet)
![]()
Hope the "A Bridge too far " fans will appreciate !!!
Good job!![]()
#1033
All these look nice, especially the Commando. I do agree with you though, the Luftwaffe volks needs to be more blue-ish in colour.
Looks nice. so I guess the top commando will be a squadleader?
(Oh, just noticed that the top one is the Relic commando... Shame on me.)
Looks really good. Unfortunately squadleaders for comamndos ain't possible as there isn't an own ebps for the leader and creating a new one would lead to online incompatibilty.
There are great skins, but where SS the volksgrenadier and the wehrmacht-grenadier, and where wehrmacht the PE (SS)
panzergrenadier?![]()
![]()
Wehrmacht - Splinter
![]()
SS - Oakleaf
How change the two skin?
@Thiky83: I'm not sure to understand... you want to reverse COH PE to SS and COH Wehrmacht to Wehrmacht ?
Well, that's not the purpose of my mod, but if you want to do so, you have to learn to use Corsix Mod Builder and place reverse some skins.
But I'm affraid I won't have time to help you to do such way. Some other threads explain it quite well. see 'HOW TO' threads
Wow!! nice new version skin!!
You're skinpack is different than other skin/.
They make whermacht unit for whermacht
and make SS unit for Panzer Elite.
But Your skin is opposite of them!![]()
wow these skins are awesome if only you could make seperate skins and people could switch between them
because i would like seperate skins for the Wehrmact Sdkfz 251
its the Panzer Lehrs SdKfz 251
and also have u begun the skinning of the ToV units
Last edited by LloydyBoy; 24th Apr 09 at 9:43 AM.
Cant wait to see the new ToV stuff, even though I havnt got the game yet.
Well it is very historically acurate that way - COH Panzer Elite should remain wehrmacht unit, because it represents panzer Lehr division(kampfgruppe Lehr), which is elite wehrmacht unit, not SS unit.
Kampfgruppe Lehr is simply an invented name to create a continuous story, like the Able company in the US, and Boudica's Boys/3rd Battalion in the Brit campaign, as in history these operations were fought by different units. If you choose what the faction should represent by the campaign PE would be 9th or 10th SS Panzerdivison, as they were the main parts fighting OMG. If you don't care about this you can choose every division you like.
Yes you are right, but i was talking about the regular and ranked games mod which are most played, which maps are based mostly on the normandy invasion and falaise pocket, where panzer lehr division (COH PE) and 1 SS Corps(COH Wehrmacht) were one of the main units to intercept the allied invasion. I Made conection between COH PE and panzer lehr division because always when you make kill with COH PE then it sounds "kampfgruppe lehr prooves its superiority onece again..", so my point is that kampfgruppe lehr can represent group of battalions which are part from panzer lehr division.
Otherwise if the purpose of the mod is to be based on the campagins then PE should be SS unit too, because as you said the main german units in OMG are 9th and 10th SS divisions, but then there will be only SS units on the german side and the variety will be lost.
So thats why i think it should be better for COH PE to remain as wehrmacht unit without SS shoulder pieces and marks.
About the COH Wehrmacht it will be best if it remain SS marked unit, because it can represent 1th SS panzer corps(which contain 1th,12th SS divisions and 501 SS heavy panzer battalion) , no matter if you are conecting it with falaise pocket campagin or regular battles..this corps takes part in every one major battle in the west for 1944-1945 period.
I hope you understand my point![]()
Last edited by destroyer221; 24th Apr 09 at 4:34 PM.
@Slayerknecht and @destroyer221 I have to admit that I vote for my neighbor's option (Hello to Bulgaria from Greece)My work is also focused as @luciferum's to historical facts during that periot. I agree that the best is a mix of units for exl the Ant infantry unit PE could be panzergrenadier from Lehr division using the pazer grey coat as the used to had , and the rest 2 soldier units fro PE as 9th or 10 SS div grenadiers. Also the Luftwaffe and paras must stay as they were and the all axis faction must be SS units from 1,2 12th SS Pz div. maybe with a small exception to volksgrenadier to be volksgrenadier from heer units like 116 or 2nd PZ or 9th PZ etc. The above are logical with the current mix models mixes but as far as I have discovered the mix models are responsible for many strange bugs on moding the TOV as I have already describe these in my threat.
I think @luciferum aproach is very good as he is making all the SS units from 9th and 10th because these 2 SS div face action both in Normandy and Holland, althought I have my doubts about this and I preferred 1Ss and 12 SS which had been involved in many crucial and key point fights back then (Falaise,Bocaze , Caen etc)
The paratroopers are excellent as his previous units , I must admit that how much and i try I will never make such good Allied graphics like yours , probably I must stay only in SS/heer units( and not LW
) .
Thanks mate for the previous instuction look also my post for some new discoveries that will help all in moding
Talking about making skins for a vanilla game... it's enough for me that those skins represent units that fought in france (or netherlands).
You can pretend that PE represents heer and WM SS or the other way around, but it's not accurate either. I treat PE and WM like two different german game 'factions', nothing more. So I think that both can contain a mix of a different heer and SS (or even luftwaffe) skins.
I tried and the flag can be removed easily, but the beer mugs don't look good when alphed-out imo, so I think it's better to keep them.Can you remove the flag in the front and the beer mug on the backseats? I don't think that they drove around with stuff like this.
@luciferum:bonjour mon ami!!!I don't know if you remember me,(the pissed off mexican that couldn't download your mod jeje)well I finally could download it,it's awesome lol,but maybe I have the wrong version and I wanted to know wich is the last one,is it v.0.74?? or I'm wrong.
Merci beaucoup in advance!!!![]()
Hey @luciferum I downloaded your HSM 0.74 and just installed the Brit structures (so I can have the Vickers nest and Red Cross aid station) with skin installer -- all worked fine and it looks great. However, when I viewed a replay I have saved of a Brit match - ver 2.502 - I saw the Vickers nest revert back to the standard model with the white roundel on the canvas, as the wehr player progressively destoyed it, .
Just wanted to let you know if you hadn't seen this. OR have I not installed it correctly?
Cheers
Keep up the great work.
Last edited by MajorWAA; 25th Apr 09 at 4:58 AM.
@MajorWAA: You're right, the half destroyed MG nest isn't skinned yet.
@Gamerisin: 0.74 is the latest but a 0.8x will be released the coming days.
@destroyer221: What you wrote is nearly what I think, thanks
@GEorider: doubts about 9 and 10th SS fought in Holand ? How is it possible ?
@luciferum maybe I did not right it correct I have no doubts about those 2 div and I have said it before that your opinion about 9 SS and 10SS is right, I preferred the most knowing and most take hard action 1SS and 12 SS.(1ss bocaze M.vitman , 12 SS Kurt Maier etc.
@geo: right, 1st and 12th SS had really tough fight, but 9th and 10th too...
here is the updated brit paratrooper:
![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)