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Assault map (released) - debarq - playable 2 coop. vs 1 AI

  1. #51
    Once I get chance probably tomorrow as not finishing till 9pm tonight I will try the new version. I like the map as it is as fairly plain maps use less resources which I can donate to the unit spam I need to attack properly.

    It has given me some great ideas though for a couple of the maps I play which will make them about a 4 - 5 hr slug fest.

  2. #52
    Hi every one,

    I get the feeling this map is now mature and I think I will make an installer torelease a final version.

    As far as I have tested it, the map appears to be stable on Lan or online. If any of you have tested it, could you please confirm it works or tell me what occured?

    Cheers.

    PS. I will continue to add functions & debug the scar code as I have started working on another map.

  3. #53
    This is done. I have added an installer and released the map.

    Hope you'll enjoy.

  4. #54
    blueboy93
    Guest
    Awesome map, I completed it on Hard.

    SM vs IG

    Deep Striking Terminators FTW. I played 1v1 as the friendly AI was preventing me from moving onto the further tiers, couldn't build machine cult etc.

    Got in around the back and setup a base there

    Screenshots of win + some battle shots, oh i'm using the 'Deathwatch' skin for the SM, and the mod i'm using is DoWXP 4.5 if anyone is wondering.

    http://tinypic.com/view.php?pic=20ae3b8&s=3
    http://tinypic.com/view.php?pic=8xvakm&s=3
    http://tinypic.com/view.php?pic=14c8e8g&s=3

    Thanks for making this map, really enjoyed playing it!

  5. #55
    i stumbled across your map on dowfiles, and i have to say it's GREAT!!
    it's like a campaign map, but you can accomplish it with a pal. just what i was looking for!

    i particulary like the aggressive rebuilding tactics of the techpriests, they even repair damaged buildings.
    the setup of the beachhead is the most rewarding task to accomplish, and the ongoing counterattacks really call for an adequate strategy!
    also i find the asymetrical design of the map very interesting!

    i first tried it 1v1 three times, but no luck. maybe i'm just too bad
    today i tried it with a friend, and it was quite challenging on standard level, but we eventually did it! the second time we played it we had a better organized strategy and it was easier. (much like your strategy above)

    my suggestions:
    * do not place pre-setup buildings on the starting position. just place the gens/LP's and the HQ, leave the rest to the player.
    if you don't play as SM, you have to delete the buildings anyway (except if you want to use the FC with another race, which looks quite awkward - just attach him to a guardian squad and activate FoF
    even if you play as sm, you have to reorganize your buildings and relocate the HQ to capitalize the available buildspace, and get a machinecult/artifact/orbital relay to start off the attack.
    to attack only with infantry is too hard anyway *g*
    if you definitly want to deny the ability to build on the landing zone to the player, i once played such a map:
    http://dawnofwar.filefront.com/file/The_Green;72258
    but i think this was a bug of the map, not a feature

    * i also thought of a orky defense force. you know, no ranged defenders or turrets, but lotza lotza melee's and a big Waaagh! crushing on you if you dare to step a foot on orky bay.
    but on second thought that probably won't work as good as your IG setup. mass infantry in DoW always has the problem of jamming itself in chokepoints. especially when a squiggoth jostles through.

    ah yes, thanks for the tutorial!

    'Now if you'll excuse me, I have some Death to defy.'
    [P. Griffin]

  6. #56
    Hi all,

    Thanks for all the comments and feedback .
    I agree with you, Gunfood, for the pre-setup. This and the ugly sky are some of the main defaults.

    For the moment, I am working on a full scar rework to provide much more defence flexibility (handling of melee units is part of it) while maintaining backward compatibility.
    If anybody is working on an assault map, please tell me (post or PM). Backward compatibility is not that easy and there would be no point to do it if nobody will ever make use of it.

    I am also eager to know if the map is still working with SS, did anybody make a try?

    Greetings.

  7. #57
    No idea, but when one of my friends gets off work we can try it

  8. #58
    Hm i tried it with Soulstorm... no luck tho. Maybe its just a problem on my computer although i doubt it. The map loads but the AI does nothing at all. I really want to play this map in SS couse i tried it in DC and i was amazed (i got my ass kicked really bad tho)
    The Zombie Survival Guide teaches us to use rifles instead of machineguns. Preserve AMMO! Be a SURVIVOR!

  9. #59
    I still have not tested, but I have been told that the map worked with SS when playing the sisters (one check).

    Can you show up the console and post a screen copy? This will be very valuable to find what goes wrong.

  10. #60
    Hello all,

    I used to have this map when it first came out. loved it and promoted it as much as i could. great map.

    ive recently got a new comp and as i hadnt played the map in a few years i decided to get it.

    trouble is, when i try to play it i get "FATAL SCAR ERROR" like 2-3 seconds into starting the game.

    do you know what may cause this? i followed the instructions and it auto installed.

    i know its been a few years since any1 has been on this thread but would really appreciate some help.

    thanks

  11. #61
    You will need to show the error either through screenshot of the console or through a warnings file post, also which races were you playing as/with?

  12. #62
    Thanks for the feed back.
    I hope you already solved the problem since there was no more message.
    As fuggles wrote, I would need at least a screenshot of the console or the log file in order to help you.
    Assault Maps (single/cooperative) :Debarq 1.0 (forum), Fortress 2.0 (forum), Battlefield 2.0 (forum)
    Modding Tools : AdvancedMissionEditor, FileFormatEditor


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