This post will lists common points of concern with various ships.
1. Movers do not stay docked with "Remain Docked" checked. This may be by design, as they are hyperspace capable yet still corvette classed.
2. Dreadnaught can dock with ships other than the shipyard. This is by design, but *should* be tweaked to avoid issues with players not knowing how to undock it.
3. With Ships transiting Hyperspace gates, if one of the gates is destroyed, the game crashes for all players. May only be for MP Games with AI involved. - Likely Fixed in 1.1
4. When docking ships for repair with a Battlecruiser, the battlecruiser can accept more ships into the docking bay than would normally be allowed to dock - This is By Design.
5. When a build ship is captured in a MP,with AI involved, or Skirmish game the game may crash. - Likely Fixed in 1.1
6. Putting two (or more) Battlecruisers (Carriers also?) in parade formation results in them circling each other. Suggest putting them in broad formation, and having others ships that were put into Military parade form off the right hand battlecruiser. - Not Fixed in 1.1 (to dangerous to fix)
7. Vaygr Gunplatforms have no Sound Effect when firing.
8. When allies launch a probe "Enemy Probe Detected" is sounded.
9. Vaygr Destroyer antifighter guns appear to be missing traverse as well. - Not Fixed in 1.1 (By Design)
10. Vaygr Assault Craft have a small hole in their meshes.
11. Texture normals on Hyperspace and anticloaking sensors still inverted - reference.
12. There is no sound for the ICF being completed - reference
13. Pulsar vettes will fly through each other on agressive tactics - reference
14. Hyperspace and Anti-cloaking sensors have their normals inverted.
15. Hiigaran Minelayer Turrets apparently are not animated properly.




