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Orks 1500pt

  1. #1
    Member Yamacon's Avatar
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    Aug 2006
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    Derbyshire, UK

    Orks 1500pt

    Simply Throwing ideas into the pit...


    Warboss
    Mega Armour
    Cybork Body
    boss-pole - 115

    5 meganobs - 200
    Ork Trukk - 35


    20 orks
    2 big shootas
    nob with powerclaw and bosspole - 170

    20 orks
    2 big shootas
    nob with powerclaw and bosspole - 170

    20 orks
    2 big shootas
    nob with powerclaw and bosspole - 170

    20 orks
    2 big shootas
    nob with powerclaw and bosspole - 170

    3 Warbuggies
    all with rocket launchers - 105

    3 Warbuggies
    all with rocket launchers - 105

    2 killakans
    1 with big shoota 1 scorcha - 80

    2 killakans
    1 with big shoota 1 scorcha - 80

    3 Big Guns
    kannon's
    with runtherd,6 grots, 3 ammo runts - 97

    1497


    --------------------

    87 orks
    12 power claws
    11 big shootas
    3 kannons
    6 rokkit launchers

    --------------------

    simple get up really - buggies on the flank and a big pile of orks in the middle to charge straight at the enemy, with a few kans in the mix and some good anti tank fire support at the rear.

    any comments?

  2. #2
    I like it. The only thing I can say though, is to lost eh skorchaz on the Kans, maybe give them either big shootas as well, or maybe something a little heavier (though that will bump up the point cost a bit). I say that simply because you'll probably want to keep them out of CC for the most part cause they've got WS of 4 and can get tied down easily (I think anyway). Personally, I'd give them either big shootas to save on points, or Rokkit Launchas. I'd also throw in the odd kustom mega blasta there as well, but they're expensive I do believe.

    Edit: Also, maybe lose one squad of the Warbuggies and replace them with stormboyz. Can never have enough boyz for close combat.

  3. #3
    Member Yamacon's Avatar
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    The killa-kans are ment for combat, to sit behind the main tide of orks and to support them against troops who they may have problems with. I.E. Terminators, Death Company, Nasty tyranids. On there own they may get bogged down, with only having 2 or 3 attacks each, but they will be with a ton of boys to get a most the killing done.

    I have also seen a flaw in the plan that if my kans are going to be supporting combat they wouldn't be able to fire there scorcha's into it, so big shootas would probably serve them better. Either way they are the same points so it depends on the situation.

    I LOVE war buggies and HATE storm boys with a passion

    So there isn't much chance of them going, also other than the kannon's these are my main anti tank, and being able to zoom 24 inch's in the first turn and be hitting that leman russ's behind Armour in turn 2/3 is just to good to pass up, Also i have enough combat force in the form of 80+ orks, they wont miss the help.

    And final note - Goff's don't like storm boyz ^_^

  4. #4
    The kan's in your plan aren't a great idea because they easily pop and probably won't get into range, unless your having the buggies screen your main assualt wave or something.

    Goffs do like stormboyz, it's truckboyz they generally don't like. But it's your army, not trying to change your mind or anything.

  5. #5
    Orange
    Guest
    How do you get to move 24(25) inches , other than bikes i don't see where you are able to move that far

  6. #6
    Member Yamacon's Avatar
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    Full Ork - maybe :/ but if the enemy is targeting the killa-kans rather than the buggies, kannons, trukk full of mega Armour etc then it doesn't matter to me as much. Also, what would be better, a squad of 3 killa kans or dreadnoughts with 2 extra CCW?

    Orange - buggies are fast vehicles - and hence can move 24inchs if they don't shoot =] (so too can wartrukks

  7. Modding Senior Member Dawn of War Senior Member  #7
    Fixin yer bonez! Grabnutz's Avatar
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    Looks good.
    I've found kans to actually be pretty resilient, maybe i'm just lucky - however I really recommend arming them with Grotzookas, they're fantastic! Sending out 2 blasts per kan also adds to their distraction factor away from your buggies.

    Your trukk (assuming meganobz and Boss will be riding in it) is going to be the key target of your oponent, keep it screened by kans in deployment, then ride it up behind your buggies in the first turn, or use cover if its available. Make sure its alot of cover, anything firing at it will pop it pretty much, and mega armour isn't exactly quick-heeled.

    Are the Boyz mobs sluggas or shootas? I'd recomend having at least 1 or 2 as shootas to hang behind the main wall of orks providing support fire (and charging in after the slugas anyway), this would also allow you to drop the nob powerklaws and use those points to get grotzookas or upgrade the trukk a little (armour plates, grot riggers, and red paint are all good investments).

  8. #8
    Member Yamacon's Avatar
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    i was planning to have all choppa's but i guess i could exchange one for shoota's - and the extra Armour on the trukk would come in handy =]

    The plan for the trukk was to move up behind the buggies (buggies make nice cover and unload there pride at the back of the enemy army. With the huge speed they should be able to get a turn 2 charge if they are lucky. And once they are out the enemy will try there best to take them all out while the rest of the army sneaks up.

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