Results 1 to 20 of 20

Iron Halo or Company Banner for Commander?

  1. #1
    chr0899933
    Guest

    Iron Halo or Company Banner for Commander?

    I just got my SM Commander. I've put on all the weapons and stuff but I don't know whether I should choose the Iron Halo or the Company Banner?? I don't quite get the "+4 Invulnerable save". Please advise, thanks!!

  2. #2
    Member
    Join Date
    Aug 2006
    Location
    Sunny Brisbane
    Read the main rulebook.

  3. #3
    chr0899933
    Guest
    Well I can't find it can you tell me which page it's on?

  4. #4
    mods, permission to just tell the guy? invulnerable saves are commonly mentioned enough that anyone trying to fish for rules would find them in a day or so anyways. besides, i certainly was confused about how armour saves/armour piercing/invulnerables worked when i started 40k!

  5. #5
    kommissarprower
    Guest
    Get the Iron Halo. +4 Invu means that you can use that save for any instant wounding hits.

  6. #6
    chr0899933
    Guest
    i just found out what the rule means i'm all good now.
    BTW I've decided my commander's gears now:
    Purity Seal
    Master-Crafted Lightning Claw
    Bolt Pistol
    Iron Halo
    is it good or a little overpriced?



    edit: Individual points costs are a no-no. - Ap0k
    Last edited by chr0899933; 11th Jan 08 at 10:18 PM.

  7. Tabletop Senior Member Company of Heroes Senior Member  #7
    Don't make me angry. Ap0k's Avatar
    Join Date
    Nov 2004
    Ok, first of all, kindly don't post individual points costs in threads. It's right there in the rules sticky why we can't allow people to do this

    Next, please take care to put your threads in the correct section. If it wasn't for the fact you were new to the forums, this ordinarily would be locked, but the sections themselves are fairly self explanatory. Strategy and Army lists for things like what to put on units/how to use them/what to use them with, etc, Painting and Modelling for the obvious, Backstory and Fluff for the obvious, Rules Discussions for the obvious.

    It's all fairly straightforward really

    In any case, I'll move this to strategy. Kindly review the forum and section rules at some point, since it'll not only make your life here easier, but ours as well

    Possibly not quite the welcome you were hoping for, but welcome anyway

  8. #8
    First off how many points is your army? It's a tendency for new players to overload their commanders. Not only that, but what kind of army do you have? Commander should really be one of the last units you make. Commanders should be made to fit an army, not the other way around.

    Now, onto your commander:
    • Purity seals are useless, get rid of them and save yourself points.
    • Either take two lightning claws or don't any. It's useless to have just one. And don't master craft it, since you already get the re-roll for having two lightning claws
    • Either get a power sword to complement the bolt pistol or do the above
    • The Iron Halo is a good choice, keep it.

  9. #9
    chr0899933
    Guest
    thanks for your advise.
    that's right, I just started my army (only have a 10 man tactical squad(flamer+missile) and a scouts squad(4 snipers+1 missile)
    So I just make it: bolt pistol+power sword+iron halo?
    I want to have kind of a balanced army. ex. strong guys at the front with some long range supporting from the back.
    I'm understanding more and more of Space Marines now

  10. #10
    Member
    Join Date
    Apr 2007
    Location
    Back from a galaxy far, far away
    And don't master craft it, since you already get the re-roll for having two lightning claws
    Correction, you get to re-roll rolls to wound (as opposed to a roll to hit which master crafting grants) with a single LC just as well, the benefit of 2x LC is +1 A.

    10 man tactical squad(flamer+missile)
    Not a prudent way to kit out a squad. ML = long range anti tank, flamer = short range anti infantry. Both mixed together in 1 sqd may seem to give it flexibility, but in the end one of the two weapons will always do nothing.
    Cowards die in Shame!

  11. #11
    why wouldn't it? you can combat squad them, i think...or is combat squadding still not happening in codex: smurfs?

    if it's not, i'd agree with cassidy. swap out the flamer for a plasma gun, your tac-squad box should have come with all 3 special weapon choices.

  12. #12
    chr0899933
    Guest
    what does the power sword do?(totally can't find it in the codex/rulebook)
    My friend told me that either take two LC or don't at all, too, but he said purity seals aren't bad..
    I want my commander to be at the front of the battle and a badass slaughterer

  13. #13
    He can't be too terribly badass.
    Unless you kit him out with a shitload of wargear. Then he can be a badass point-sink .

    But anyways, Chr, you have a couple of choices and a couple of mandatories:

    1st Mandatory: Get Another Tac Squad. Missile and Plasma Why? Because scouts, while great, shouldn't really be used in the role that SM fill. Get another full tac squad.

    2nd Mandatory: Get a unit of 10 Assault Marines (so that means two boxes of them). Since you want your commander to be a 'CC Monster' make 9 ASM, and save the last jump pack for the commander. IMHO, you should get a Chappie and give the jump pack to him, but the Jump Pack'd Commander will be just as good.

    1st Choice: Get a unit of Terminators. This would work well because they can fulfill either the 'sit back and shoot' role or the 'up close and personal' role. If you're really geared for more Up close and personal, make them Assault Terminators and give the ASM and Scouts a Teleport Homer.

    2nd Choice: Get a unit of Devastators. They're Devastators, they kill things.
    Last edited by Mirehn_Bielann; 12th Jan 08 at 2:26 PM.

  14. #14
    Member
    Join Date
    Sep 2006
    Location
    NW England, near Manchester
    I'm sure most would argue that for a CC monster he should take a Chappy instead, if possible. Litanies of Hate is just too good a bonus, and the difference in cost, taking into account the Rosarius too means that unless you need the leadership, a Chaplain would be better.

    I know you said this, it's just that the FC isn't really 'just as good' as the Chappy in combat, if I'm being a really pedantic ass :P
    With Duty and Service.
    K'tan.

    I herd u liek Necrons

  15. #15
    Unless it's the Chapter Master. He has far more potential.

  16. #16
    Cadian blades
    Guest
    a librarian can be a cc beast as welljust give him might of heros,iron halo and termie armor chuck him in a cc termie squad and watch the carnage also if u atach a carackter to a squad like termies and u take the special skills does the carachter get the skill?

  17. #17
    i'm assuming you mean veteran skills. in that case, it would depend on whether or not the squad that buys the skill is a command squad for that character. if so, then yes.

    also, check your spelling before you post, please.

  18. #18
    Cadian blades
    Guest
    yah sorry about speel but mean just if you have no mercy no respite as a trait and you take a jump pack chappy and attach him to a jump squad that has furious assault does he get the bonus for furious assault also? ps. sorry for the off topic question
    anyway the chaplain or librarian is the best for a cc beast the libby's more exspensive but you get more than the chappy. ie: psycic powers, force weapon,familiar.

  19. #19
    Member
    Join Date
    Apr 2007
    Location
    Back from a galaxy far, far away
    In return, you get a fearless sqd, a free 4+ invuln sv and Litanies with the chappy. The libby doesn't get more stuff, just different.

    Where special rules such as furious assault apply to ICs attached depends on the special rule. Look it up in the BBB. Unless BBB states that the bonus applies to the IC as well, it does not.

    Oh and models with termie armour cannot purchase Iron Halo, and even if they could it would be a waste of pts since TA already grants an invuln sv.

    @ firestorm: No, no combat sqds in the current SM codex.

    @ chr: power sword is a power weapon (duh), check BBB, CC section, "Special Close Combat Attacks" (or something similar), pg 46.
    Last edited by Cassidy85; 13th Jan 08 at 6:26 PM. Reason: feculent fragmentariness cleansed

  20. #20
    Justicar Avian
    Guest
    get the iron halo and give the banner to your command squad

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •