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Gas Powered Awesome

  1. #1

    Gas Powered Awesome

    Gas Powered Games sure is on a roll. Chris Taylor has revealed what's cooking behind the scenes. Besides talking about Space Siege, he also mentioned a second SupCom expansion(!) which focuses on experimentals, possible Dungeon Siege 3 and yet another unrevealed project.

    As a fan of GPG's games, I must say i'm pretty excited over the news, and I honestly can't remember a game development company doing so many projects at once.
    Last edited by LynX; 15th Jan 08 at 10:00 PM. Reason: Durr, dolt-ish mistake. Thanks for pointing it out.
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  2. #2
    Member Versian's Avatar
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    Apparently you have not heard about EA and their "a new game every minute" policy.

  3. #3
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    Yeah but EA sucks. BTW its the second expansion not the third.

  4. #4
    White Knight Police Black's Avatar
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    EA is a publisher, not a developer.

  5. #5
    EA should change their name from Electronic Arts to Electronic Assembly-line.

  6. #6
    Forum punned-it Retroboy's Avatar
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    Dungeon Siege 1 was ok, DS2 was better; [interlude: the DS movie apparently sucked so hard it pkzipped itself); I'll be looking at DS3 for some light action/roleplay.

    Space Siege looks interesting, but I'm looking at the story - hero surrenders his humanity bit by bit in exchange for powerups - with a bit of a cringe.

    But (unless SupCom does, and I didn't feel like getting it for some reason) GPG hasn't made anything that's truly earth-shattering yet IMO.

    -- Retro

  7. #7
    Chris taylor is scared of relic, he wont do a ww2 rts for a while. Which is fine by me cause he hasnt had a game that can touch anything from relic since TA.

  8. #8
    Banned ZellFish's Avatar
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    ..GPG Sucks. Badly. SupCom failed to deliver to it's hype.

  9. #9
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    What has ever lived up to its hype? Supcom is a very good game imo.

  10. Child's Play Donor Dawn of War Senior Member  #10
    Calculating Maktaka's Avatar
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    Space Siege looks interesting, but I'm looking at the story - hero surrenders his humanity bit by bit in exchange for powerups - with a bit of a cringe.
    I think that plot bit would have worked a lot better if the alien race were androids/cyborgs/robots. Alternatively, instead of turning your character into a cyborg, if the alien tech was parasitic in nature and you could add that to your character instead of robotic equipment would also work. The latter would probably work better, robots are hard to pull off without being cheesy.

  11. #11
    Redwing Hydralopod SquidDNA's Avatar
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    I don't know anything about this Space Siege. The idea is kind of interesting, but only if as you become more and more robotic the original human objective "rescue your family" loses its meaning in a way that translates into gameplay, so that by the end as you've swapped out every practical ounce of flesh for metal and plastic you, say, in an extreme example, lose the ability to distinguish friendly NPCs from enemies, and you become a malevolent killing machine, perhaps even killing your own family, not that you, as the player, would ever even know, because the models would all drop down into bland humanoid shapes.

    If you have a "ONOZ HUMANITY" meter that you don't want to break with upgrades because "CAN'T LOSE THAT PRECIOUS HUMANITY" that you maybe refill by rescuing kittens from trees and walking children to school, then, yes, it kind of suck as a premise.
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  12. #12
    Forum punned-it Retroboy's Avatar
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    What has ever lived up to its hype?
    Portal.

    -- Retro

  13. #13
    Member Victor Rovial's Avatar
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    Homeworld. And Fable.
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  14. #14
    Member Kane935's Avatar
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    Quote:
    What has ever lived up to its hype?

    Portal.

    -- Retro
    Sounds very good then. Wish I had the orange box.

  15. #15
    Redwing Hydralopod SquidDNA's Avatar
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    Portal didn't have hype, really, it was gushing fans, the majority of it coming from people who had finished the game. There's a difference.

    Back to GPG please.

  16. General Discussions Senior Member Homeworld Senior Member  #16
    Big Daddy No Surrender's Avatar
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    Victor, either you're mocking Homeworld, which will get you chased out of town by an angry, pitchfork-wielding mob or you're saying Fable lived up to the hype which... will still get you chased out of town by an angry mob.

    I actually liked DS1 and 2, I think I'll definitely give Space Seige a chance unless it just flat out dies in reviews.

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  17. #17
    Member Kane935's Avatar
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    Supreme Commander seemed too big to me, just too complex, and the thing looked like a resource hog even though the models dont look too detailed, buts thats to accomidate the number of units.

  18. #18
    Versian: I thought EA's policy "was an old game repackaged with newer graphics every second"?

    ZellFish: Actually, GPG didn't spend all that much on advertising or hyping up the game.

    It was mostly the TA fans who hyped it (understandably, people can get pretty excited after 10 years of waiting for a sequel or spiritual successor) so I wouldn't say they failed to deliver. SupCom just isn't everyone's cup of tea since most people are used to more tactical-level RTSes.

    Anyway I quite enjoyed the games they made so far, even though it feels they haven't done anything really revolutionary like Retro said, they make solid games. And Demigod certainly looks to be a change from the norm, hopefully they make the gameplay stand out more.

  19. #19
    Is watching TheDeadlyShoe's Avatar
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    the interview was pretty good. interesting confirmation on the Supcom expansion.

    i'm interested in the 360 supcom version.. I hope it uses a modified version of the original campaign, though.
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  20. #20
    All hail Supreme Economist. Fight to build more resource collectors than your opponent and proceed to win through mass attrition! that would have made one hell of a tagline.

    HAHAHAHAHAHA your inferior build of 3 SP collectors then a extractor will never match the 2 sp then extractor then another SP. God that game sucks. I dont care how many patches you give it.

  21. #21
    All hail Supreme Economist. Fight to build more resource collectors than your opponent and proceed to win through mass attrition! that would have made one hell of a tagline.

    HAHAHAHAHAHA your inferior build of 3 SP collectors then a extractor will never match the 2 sp then extractor then another SP. God that game sucks. I dont care how many patches you give it.
    I have to agree Supcom bored me to tears big disappointment for me. Too much focus on managing your eco and too much managing how well you can throw bodies at your enemy. But anyway Dungeon Siege was pretty fun, if way too easy. Space Siege graphics are extremely dated it looks interesting the premise seems interesting but we will see. Demigod looks interesting as well but so far none of Gas Powered's games have lived up to the hype for me.

  22. Forum Subscriber  #22
    I'm busy reading the rules for a Spiral Knights Fashion Contest Afoxi's Avatar
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    No, Retro, seriously. Have you seen who directed that DS movie? Go and see for yourself.
    E=mc^(OMG)/wtf

  23. #23
    Afoxi: Indeed lol. I already expected the movie would suck large steaming donkey balls, since the director is the Derek Smart of the movie industry. (I didn't say it 3 times so it should be OK right? )

    Fortunately, it looks like it will be the last time he gets to make crap movies on big budgets thanks to "In The Name Of The King's" performance, especially when the production took $70mil.

  24. #24
    Forum punned-it Retroboy's Avatar
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    Afoxi, I was well aware. I'd actually thought about creating a thread about LynX's post just above, but figured the forums could cheerfully avoid the "lol i agree" pain which would be the only rational response. Turns out that Germany has closed the tax loophole that allowed Uwe to deliberately make films that lost money. [Sidebar: I'm curious as to how well he worked with somewhat-big-name actors, and wonder what the hell went through Jason Stratham's thread to take on a role where his character's name is "Farmer".]

    ...but we're ambling off topic again.

    -- Retro

  25. #25
    Member Hellraiser's Avatar
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    I honestly rather have SupCom's economy rather than more [insert worker name here] gathering [resource 1] and [resource 2] and bring it back to [insert drop off point name here]. It added quite a lot of flexibility, complexity (while not being too complicated) and made more sense than most RTS game economy (alright we have wood and gold now we'll turn it into a troll axethrower which will magically appear at the barracks).

    That and unless you played typical turtling maps (isis bleh) the game could be quite intensive with lots of explosions, micro (the things some good players do with their commanders) and tactics. Honestly watch some of the high level ranked replays, just because the economy is different, more complex and allows far more different approaches and BOs does not mean the game is a one big economic manager.

    Some of the best online RTS battles I took part in were in SupCom. Hell this topic makes me want to go and get the expansion and play it online. For me it certainly lived up to it's hype. I expected a spiritual successor to TA with everything that needed improvement improved, large scale and more over the top units. I got what I wanted and it's easily my 2nd favorite RTS game of all time after COH (but before Starcraft).

    When it comes to other GPG games I didn't particularly like DS, the 2nd one was ok but after a while it started to bore me like most hack 'n slash games do (other than D2: LoD). Still it bored me after a longer period of time than other hack 'n slash games which is somewhat of a success.

    Demigod looks nice and interesting even if the singleplayer (according to the GFW preview) seems tacked and is basically a longer tutorial on just like it was in Q3 or UT. The artistic design of various demigods looks great and hopefully the gameplay should be as good. It may turn out to be a fun online title so I'm keeping my eye on it.

  26. #26
    Is watching TheDeadlyShoe's Avatar
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    FA improved the economy greatly, the economic game no longer centers around mass fab spam. Players actually have to contest the map in order to maintain mass income. And t1-t2-t3 was rebalanced so its not eco-rush to t3.
    Last edited by TheDeadlyShoe; 16th Jan 08 at 9:30 AM.

  27. #27
    well, i dont care how good an expansion is, if the original sucked i wont pay extra. I have heard people say that alot about the expansion shoe.

  28. Dawn of War II Senior Member Dawn of War Senior Member  #28
    Senior Member Hirmetrium's Avatar
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    What about Demigod? You have failed to mention that, and theres ANOTHER announced title?

    Seems like Supreme Commanders success has boosted GPG's development well. Looks like Relic isn't the only studio getting a lot of attention from THQ.
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  29. #29
    BETA Noir's Avatar
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    Demigod is self-published though.

  30. #30
    Member Kien's Avatar
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    Dungeon Siege had too slow battles. The relation between damage and HP was not good. Everyhting to way too long time to kill. Too simple skills, more damage, crit hit and not much else. But I loved the design with all the made up creatures. Not a single animal in the game was exactly like something in real life. Differece might be small some times.

    SupCom should not be played without the expansion.

  31. #31
    Well I am done with SC&FA.

    While I could somehow enjoy the "ok" campaigns, but the MP lacks of ... fun ? Yes god damn fun ! Maybe my retardisation has gone too far for this game, but its too "open", scales too far and has a learning curve that looks like a straight wall The game demands you to manage soooooo much things, its horrible. I cant overwatch so much in a close 1v1 game. I realy prefer sending harvesters close to tiberium fields , 2 for earch raff. , 1 raff supports one factory and I am done with eco. Or just capture a point and the fighting goes on.

    Most of the MP matches I played, are decided between under 5 minutes, no game shows harder how much you suck. It only gets intresting, when the players are nearly equal. That means they continously spam T1 tanks to each other and realise they just have some kind of "tie" and cant do any progress. Then the fun starts where everyone starts to bring in their dirty tricks, techs, raids, movements, hidden fire bases, snipes, artillery duels etc. But there are so less games that are doing that. Winning a siedge or win an already lost game with a lucky last afford ACU snipe are fun, but it isnt fun when this only happens in 1/100 games.

    When you watch it, most of the 1v1 are decided who gets out the UEF Mangoos bot first. That seems like the core essence of this game like "usa spam ranger" in CoH ~~

    Things I liked : well, after the mercy nerf this game is very well balanced. Specialy FA did a nice job with working T1 , T2 and T3. AA T1 works now against T1 air, ships arent useless anymore and cant be kicked off just by some hovertanks, useless units like the Wagner got buffed you hang longer in the tiers so you might see a higher varyiation of units (in theory) and scouting became more important. But there are still some "game decider", like the mangoose bot. Because you have to spam T1 to compare to your opponant but the mangoose perfectly counters T1 spam. So, it renders your army nearly useless by arriving on the field. And the Cybran T1 Gunships is a pain the arse too.

    Also, gpg.net is one of the best online platforms I know.

    Sadly, this game melts my pc so hard I fear it turns into liquid oil when I play it too long. A game that advertises with "HUGE BATTLEZ!!!2" should not lack in... rendering huge battles ?

    OK, maybe my problem was, that I could manage it with a lot of luck and mean ACU snipes to hang around in the Top100 Ladder for 2 months since release and thats the reasons the game did give me so much stress...

    But it is no fun-fun. I want icecream, hamburger and cake and no japanese fish that requires 5 hours to eat because I have to removed poisned parts all the time.
    Last edited by SeniorDingDong; 17th Jan 08 at 3:26 AM.
    1vs1 WM lvl 8 | 1vs1 PE lvl 8 | 1vs1 UK lvl 8 | 1vs1 US lvl 8
    2vs2 WM lvl 8 | 2vs2 PE lvl 8 | 2vs2 UK lvl 8 | 2vs2 US lvl 8

  32. #32
    Member Makille's Avatar
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    I agree with your multiplayer section DingDong. It does seem to be over with in the first ten minutes, it just takes 20 more to play it out. FA also seemed to mostly balance out the factions pretty well.

    But you must agree, when you get an even game, it is INCREDIBLY fun. For instance, in vanilla supcom, I had a 3 hour long automatch. I was playing UEF against an Aeon on a water map (it had 6 mini-triangles with waterways between them, crossfire canal?). I managed to take 3 of them at first, which was amazing since Aeon don't require transports to colonize/fight. Over the next hour, I lost one of my islands, so I had to bunker up. It eventually got into a stalemate between my two islands and his forces. He threw WAVES of experimentals at me, 3 Czar, multiple nukes etc. The entire time I was building a nuclear sub and its payload. Just when I was about to fall, he created a Tempest, their experimental battleship and sent 4 Czar after me, it finished. I sniped him with the nuke /snicker. That was a frustrating but incredibly fun game.

  33. #33
    Sure, like I said, I also had some awesome games too that used the hole air-, sea-, land- level with multiple tiers and well played strikes and counter strikes. When you are watching the tactical map and thinking about "What might he do next ? What should I do ?" playing SC&FA can be some kind of uber-chess, turning every other RTS into a clickfest kindergarten ...

    But the most time, everyone just copies the fastest tank spam BO thats out right now because you have to do so and the match goes to the one with the better adapted BO...

  34. #34
    I am a sun God Ammon Ra's Avatar
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    I'v been having so much fun with FA's MP actually. No, not with randoms, but with people i know. Nuking them with seraphim t4/x-nuke 10 minutes into the game is very much satisfying, and fun. Or sustaining the fire from a few Cybran scathis x-unit artilleries AND 3-4 mavors, and surviving, all while getting spammed by x units, nukes, and fleets, AND beating the crap out of them after your base is finally lost to the artillery.
    Missions are worse than TA's imo, and i haven't completed more than 20% of the missions in each game (SC&FA)

    Find someone you know, and play for fun.

    This Demigod, however, looks interesting.
    *mildly disgusted with negative price discrimination*

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