I'm sure there are more people than me wondering what bugs from the nobrainer fix list have been addressed in Soulstorm. I'm glad to say that Buggo was correct, nearly every bug has been fixed. A rundown on what got fixed, with the same order as the main list but with abbreviated descriptions to conserve space.It's worth pointing that this information is from the demo, not the final game. Anything not fixed may yet be addressed, particularly among the newest entries, and of course anything fixed may end up broken, although I sincerely doubt the latter.Updated with the final game, list should be complete now.
I'm not looking at Wargear since the expansion has new wargear anyways. I've also bolded all of the entries that have not yet been addressed.
Tau/IG generator explosions: fixed
ranged_attackrange: fixed (all units checked)
IG/Tau/Necron vehicle explosion: not addressed, probably due to balance considerations, although some DE and SoB vehicles have death explosions
CSM frags morale damage: fixed
Obliterator shoot and teleport: fixed (worth noting that Warp Spiders are NOT fixed)
Auspex icon: fixed
Cultist PtW effect: fixed
Sorcerer Bloodthirster summon: fixed
Daemon Pit capacity: fixed (now 2)
Chaos Lord morale boost: not changed, must be intentional
Bloodthirster/Daemon Prince research hotkeys: fixed
Harlequin Shrieker Cannon: fixed
Harlequin Riveblade: morale damage, monster_high damage fixed, still 300 piercing for commanders
Grav Platform repairability: fixed
Exarch bonuses from Optics: they went the other way, DR exarch bonuses removed (rather odd)
Banshee morale regroup: fixed
Aspect Portal/Soulshrine resource return: fixed
Fire Prism friendly morale damage: fixed
Grav Platform cover bonuses: fixed (hovering vehicle type bonuses)
Farseer Witchblade building damage: fixed
Reaper Launcher vs monster_high: fixed
Death Spinner vs vehicle_high: fixed
Fire Dragon exarch morale death penalty: not addressed
Warp Spider targeting priorities: not addressed
Plasma Grenade vs monster: not addressed
Harlequin's Kiss vs commanders: not addressed, although the original bug may have been fixed
thermo gen and tactica armor: fixed
sergeant sword min damage value: fixed
strafing run: armor piercing not touched, initial shot corrected
Leman Russ bolter disparity: fixed
Baneblade lascannon disparity: fixed
Techpriest morale: now has 50% morale armor like other units
HWT melee: fixed
Lightning Arc: not addressed, has no gameplay effect
CS Priest morale bonus: fixed
Weapon Specialization damage bonuses: now 2x for Kasrkin GLs and 1.5x for Kasrkin Plasma
melee morale damage: hit and miss, GM and Kasrkin fixed, Ogryn and Psyker are not fixed
GM plasma range: fixed, now 25
GM sergeant range: dropped to 27, boosted by Sat. Targeting
LP3 health bonus: fixed
infiltrate research hotkey: fixed
turret size: tweaked, but doesn't actually result in a real change, so apparently their size is intentional
Leman Russ bolter focusing: fixed
HWT autocannon reversal: fixed
Assassin and Techpriest morale melee: fixed
Sergeant sword damage vs ***_high: fixed
Let it Burn morale: not addressed
Strip Soul morale damage: fixed (now 25)
LP3 range: fixed (but ultimate problem of weapon not upgrading not yet fixed due to addon issues)
Mine Field vs monster and unusual damage values: fixed
Morale damage: all seem to have been fixed, haven't checked every single one though
HWT autocannon vs monster reversal: fixed (aw nuts, I liked that bug)
Baneblade Heavy Bolter disparities: fixed
Inferno Cannon accuracy: boosted to 80%, damage reduced to match old DPS, FotM accuracy is an amazing 65% (there you go Jaimas)
Psyker melee vs building_high: not addressed
Priest melee: fixed for both
Assassin melee vs ***_high: not addressed
Techpriest stance: not addressed
Scarab flag raising invulnerability: fixed
repairability of squads: fixed (Wraith is still repairable since it actually works for him)
LP3 morale damage: fixed
Tier 2 monolith addon incorrectly boosting monolith health instead of Necron Lord: fixed (both addons now boost the Necron Lord's health by 450, and can stack with multiples of the same addon type)
Necron time bonus incorrectly displayed: fixed
Pariah sounds: fixed
Pariah reinforced: fixed (now 20 s)
Flayed Ones resurrect chance: fixed
LP3 requirements: fixed
Stormboyz speed boost not affecting Nob Leader: fixed
Stikk Bombz morale damage: fixed
Dok Bomb morale damage: fixed (now 60)
Squiggoth Big Shoota missing AP values: not addressed
Burna/More Sluggas hotkey overlap: fixed
MANZ morale death penalty: not addressed
Chaplain loses Crozius w/ Power Weapons research: fixed (now starts and sticks with Crozius)
Land Rainder lascannon discrepancies: fixed
Predator sponson lascannon vs building_high: fixed
Orbital Bombardment vs ***_high: fixed
Terminator firing while teleporting: fixed
Chaplain's power sword: irrelevant, never used
tacbolter MLs knockback: not added (balance issue, not bug)
Weaken Resolve, Word of the Emperor hotkey overlap: fixed
Shield Drone armor type: fixed (now inf_heavy_med)
Kroot heavies regen: fixed (all have regen of 1)
Shas'Ui range: fixed, starts at 35 and upgrades damage and range just like squad, same goes for Shas'Vre
Firewarrior leader abilities: fixed
Vehicle Beacon size: fixed
Greater Knarloc build time: fixed
Firewarrior leader morale bonus: not added (balance issue, not bug)
Ethereal bonus affecting everything: fixed, no longer boosts Snare Traps or Harbinger Drones
Devilfish burst cannons and twin-linked pulse cannon: not addressed, no reason to
Commander Missile Pod damage: fixed
Commander flamer damage: fixed
Crisis Suit Missile Pod excess AP values: not addressed (no gameplay effect)
Hammerhead Rail Gun excess AP values: not addressed (no gameplay effect)
Drone Squad death explosion morale: fixed
Drone Squad cost: fixed (now 40/70 each to build and reinforce)
Broadside morale: fixed (normal morale armor, 600 max, 10 regen/sec, 5 s min broken, 50 morale to restore)
Kroot Shaping Center resource return: fixed
clone health regen: fixed (all set to 1 HP/sec)
Gnarloc special attacks: fixed (just given default piercing values fo 10, so 7.5-15 damage on first attack, 1-60 on second)
Vespids have Kroot Barracks as optional requirement: fixed
Broadside Rail Gun aoe: fixed
Target Lock overboosting Stealth Suit accuracy: fixed (now boost just 20%, not 200%)
Firewarrior squad leader costs: fixed
Commander Flamer aoe type: fixed (pie type, aoe 5, 30 degree left and right arc, damage values unchanged)
Sonic Pulse double hit: fixed
Tau Skyray FotM: not addressed
Missile Barrage invisible missile: fixed (made a real missile)
Missile Barrage inconsistent on friendly fire: fixed (all do FF now)
Holograph bugs: almost fixed (both base health and upgrading health), but Hammerhead clone is still vehicle_high
Broadside Rail Gun vs inf_low: not addressed
Crisis Suit flamer aoe angles: not addressed
Shield Drone sight radius: fixed
Snare Trap lacks armor type: fixed (now building_low)
Kroot Carnivore morale death penalty: not addressed
None of the new ones not yet added to the list have been addressed either (get crackin' Slow_Runner!). And it's getting to be sunrise outside, so I'm going to bed.




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