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Dark Crusade bugs fixed in Soulstorm

  1. Child's Play Donor Dawn of War Senior Member  #1
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    Dark Crusade bugs fixed in Soulstorm

    I'm sure there are more people than me wondering what bugs from the nobrainer fix list have been addressed in Soulstorm. I'm glad to say that Buggo was correct, nearly every bug has been fixed. A rundown on what got fixed, with the same order as the main list but with abbreviated descriptions to conserve space. It's worth pointing that this information is from the demo, not the final game. Anything not fixed may yet be addressed, particularly among the newest entries, and of course anything fixed may end up broken, although I sincerely doubt the latter. Updated with the final game, list should be complete now.

    I'm not looking at Wargear since the expansion has new wargear anyways. I've also bolded all of the entries that have not yet been addressed.

    Tau/IG generator explosions: fixed
    ranged_attackrange: fixed (all units checked)
    IG/Tau/Necron vehicle explosion: not addressed, probably due to balance considerations, although some DE and SoB vehicles have death explosions

    CSM frags morale damage: fixed
    Obliterator shoot and teleport: fixed (worth noting that Warp Spiders are NOT fixed)
    Auspex icon: fixed
    Cultist PtW effect: fixed
    Sorcerer Bloodthirster summon: fixed
    Daemon Pit capacity: fixed (now 2)
    Chaos Lord morale boost: not changed, must be intentional
    Bloodthirster/Daemon Prince research hotkeys: fixed

    Harlequin Shrieker Cannon: fixed
    Harlequin Riveblade: morale damage, monster_high damage fixed, still 300 piercing for commanders
    Grav Platform repairability: fixed
    Exarch bonuses from Optics: they went the other way, DR exarch bonuses removed (rather odd)
    Banshee morale regroup: fixed
    Aspect Portal/Soulshrine resource return: fixed
    Fire Prism friendly morale damage: fixed
    Grav Platform cover bonuses: fixed (hovering vehicle type bonuses)
    Farseer Witchblade building damage: fixed
    Reaper Launcher vs monster_high: fixed
    Death Spinner vs vehicle_high: fixed
    Fire Dragon exarch morale death penalty: not addressed
    Warp Spider targeting priorities: not addressed
    Plasma Grenade vs monster: not addressed
    Harlequin's Kiss vs commanders: not addressed, although the original bug may have been fixed

    thermo gen and tactica armor: fixed
    sergeant sword min damage value: fixed
    strafing run: armor piercing not touched, initial shot corrected
    Leman Russ bolter disparity: fixed
    Baneblade lascannon disparity: fixed
    Techpriest morale: now has 50% morale armor like other units
    HWT melee: fixed
    Lightning Arc: not addressed, has no gameplay effect
    CS Priest morale bonus: fixed
    Weapon Specialization damage bonuses: now 2x for Kasrkin GLs and 1.5x for Kasrkin Plasma
    melee morale damage: hit and miss, GM and Kasrkin fixed, Ogryn and Psyker are not fixed
    GM plasma range: fixed, now 25
    GM sergeant range: dropped to 27, boosted by Sat. Targeting
    LP3 health bonus: fixed
    infiltrate research hotkey: fixed
    turret size: tweaked, but doesn't actually result in a real change, so apparently their size is intentional
    Leman Russ bolter focusing: fixed
    HWT autocannon reversal: fixed
    Assassin and Techpriest morale melee: fixed
    Sergeant sword damage vs ***_high: fixed
    Let it Burn morale: not addressed
    Strip Soul morale damage: fixed (now 25)
    LP3 range: fixed (but ultimate problem of weapon not upgrading not yet fixed due to addon issues)
    Mine Field vs monster and unusual damage values: fixed
    Morale damage: all seem to have been fixed, haven't checked every single one though
    HWT autocannon vs monster reversal: fixed (aw nuts, I liked that bug )
    Baneblade Heavy Bolter disparities: fixed
    Inferno Cannon accuracy: boosted to 80%, damage reduced to match old DPS, FotM accuracy is an amazing 65% (there you go Jaimas)
    Psyker melee vs building_high: not addressed
    Priest melee: fixed for both
    Assassin melee vs ***_high: not addressed
    Techpriest stance: not addressed

    Scarab flag raising invulnerability: fixed
    repairability of squads: fixed (Wraith is still repairable since it actually works for him)
    LP3 morale damage: fixed
    Tier 2 monolith addon incorrectly boosting monolith health instead of Necron Lord: fixed (both addons now boost the Necron Lord's health by 450, and can stack with multiples of the same addon type)
    Necron time bonus incorrectly displayed: fixed
    Pariah sounds: fixed
    Pariah reinforced: fixed (now 20 s)
    Flayed Ones resurrect chance: fixed
    LP3 requirements: fixed

    Stormboyz speed boost not affecting Nob Leader: fixed
    Stikk Bombz morale damage: fixed
    Dok Bomb morale damage: fixed (now 60)
    Squiggoth Big Shoota missing AP values: not addressed
    Burna/More Sluggas hotkey overlap: fixed
    MANZ morale death penalty: not addressed

    Chaplain loses Crozius w/ Power Weapons research: fixed (now starts and sticks with Crozius)
    Land Rainder lascannon discrepancies: fixed
    Predator sponson lascannon vs building_high: fixed
    Orbital Bombardment vs ***_high: fixed
    Terminator firing while teleporting: fixed
    Chaplain's power sword: irrelevant, never used
    tacbolter MLs knockback: not added (balance issue, not bug)
    Weaken Resolve, Word of the Emperor hotkey overlap: fixed

    Shield Drone armor type: fixed (now inf_heavy_med)
    Kroot heavies regen: fixed (all have regen of 1)
    Shas'Ui range: fixed, starts at 35 and upgrades damage and range just like squad, same goes for Shas'Vre
    Firewarrior leader abilities: fixed
    Vehicle Beacon size: fixed
    Greater Knarloc build time: fixed
    Firewarrior leader morale bonus: not added (balance issue, not bug)
    Ethereal bonus affecting everything: fixed, no longer boosts Snare Traps or Harbinger Drones
    Devilfish burst cannons and twin-linked pulse cannon: not addressed, no reason to
    Commander Missile Pod damage: fixed
    Commander flamer damage: fixed
    Crisis Suit Missile Pod excess AP values: not addressed (no gameplay effect)
    Hammerhead Rail Gun excess AP values: not addressed (no gameplay effect)
    Drone Squad death explosion morale: fixed
    Drone Squad cost: fixed (now 40/70 each to build and reinforce)
    Broadside morale: fixed (normal morale armor, 600 max, 10 regen/sec, 5 s min broken, 50 morale to restore)
    Kroot Shaping Center resource return: fixed
    clone health regen: fixed (all set to 1 HP/sec)
    Gnarloc special attacks: fixed (just given default piercing values fo 10, so 7.5-15 damage on first attack, 1-60 on second)
    Vespids have Kroot Barracks as optional requirement: fixed
    Broadside Rail Gun aoe: fixed
    Target Lock overboosting Stealth Suit accuracy: fixed (now boost just 20%, not 200%)
    Firewarrior squad leader costs: fixed
    Commander Flamer aoe type: fixed (pie type, aoe 5, 30 degree left and right arc, damage values unchanged)
    Sonic Pulse double hit: fixed
    Tau Skyray FotM: not addressed
    Missile Barrage invisible missile: fixed (made a real missile)
    Missile Barrage inconsistent on friendly fire: fixed (all do FF now)
    Holograph bugs: almost fixed (both base health and upgrading health), but Hammerhead clone is still vehicle_high
    Broadside Rail Gun vs inf_low: not addressed
    Crisis Suit flamer aoe angles: not addressed
    Shield Drone sight radius: fixed
    Snare Trap lacks armor type: fixed (now building_low)
    Kroot Carnivore morale death penalty: not addressed

    None of the new ones not yet added to the list have been addressed either (get crackin' Slow_Runner!). And it's getting to be sunrise outside, so I'm going to bed.
    Last edited by Maktaka; 28th Mar 08 at 10:19 PM. Reason: updates 2

  2. #2
    Squiggoth Big Shoota missing AP values: not addressed
    ARRRRGH~!! Squiggy-chan~!!!!!1
    I've been eyeing that bug since DOW 1.2!!! Squiggy can't walk, he MUST shoot! Fix his shootaz~!!!

  3. #3
    Member Makenshi's Avatar
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    Inferno Cannon accuracy: boosted to 80%, damage reduced to match old DPS (there you go Jaimas)
    Fair enough; I've been playing the Community patch 1.21 and the Hellhound with 100% accuracy is almost imba*. Not that I didn't like it

    But for the sake of balance - and people crying over IG - I rather stick with the 80%, to prevent future overnerfs.

    * It would be really imba if it kept 100% and had no minimum range, or if it had the sponsor bolter like in DoWPro.


  4. The Studio Senior Member Dawn of War Senior Member  #4
    glad to see some changes for the better on the IG side
    i might actually pull the game out
    if i see further improvements

  5. #5
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    Sounds like the IG got a buff (through fixes). Yeah!
    "Never trust a computer you can't throw out a window."
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  6. #6
    Member RexOmniaLupus's Avatar
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    Hellhound also has ridiculous FotM now as well - 65%, which is more than 80% of its stationary accuracy. Before it had 70% of stationary accuracy on the move, so it should be better at chases now.

    The Weapon Specialization changes, while correct, puts Kasrkin Plasma in a bit of a hard place. GM Plasma outperforms it in just about everything, and by quite a bit in some places. Kasrkin Plasma doesn't even pull range on it anymore. And while Kasrkin Plasma does more per shot, it reloads in double the time making overall DPS lower. I would bet that Kasrkin Plasma was supposed to have the 0.5s reload the GM Plasma enjoys but someone forgot so it defaults to 1 and is thus weaker overall.

    Another thing that appears fixed, and not on the no-brainer list, is the Necron Lord Lightning Field overcharge, so things look promising as far as bug-fixes go. On the other hand, some things have not been fixed that are in the same files (such as the Kasrkin Armor research still not applying properly to Honor Guard Kasrkin Sergeants.) Hopefully the QA process will be more thorough for this expansion.

  7. #7
    Banned Sebi's Avatar
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    Hmmm, I wonder if they've been saving up the balance fixes for the expansion...

    Would make a neat marketing plot imo.

  8. #8
    Member Kalimac's Avatar
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    I don't know if this counts, but at least I am happy to see that the water is back on Fallen City.
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  9. #9
    Pariah sounds: fixed
    Pariahs are meant to have sounds? :0

  10. Gamers Lounge Senior Member Boardwars Senior Member  #10
    Moe~ money, moe~ problems Mokino's Avatar
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    Not voices AFAIK but they were supposed to have weapon sounds at least. The sound files are even in DC.

  11. #11
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    and why not? pariah's are a basicly new necron's and are not mindnumb like the warriors after all... not just bits of life essence in a metalbody, they have retained alot more "abillitys" from their living life and are a meat/metal hybrid of sort.

  12. #12
    Sir_Suckalot
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    So they aren’t going to fix deifler’s melee attack? 70% accuracy, 2 sec refire rate, and craptastic special attacks triggering all the time… I’ve seen my defilers doing nearly no damage in cc for 10 full seconds…

  13. #13
    Member The_Guardman's Avatar
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    Huzza! Go on Relic Iron boyz!
    All heil Gygax.

    "Cry the Paladin for his mentor, cry the Succubus for her father."
    Thanks again for all of the hours of fun you have give me.

  14. #14
    Well, this should have already been in DC....and it is still INCOMPLETE.

    Really no need to say "Good job Relic".
    Expecially considering that you are going to PAY to get these fixes

    Im sorry to have such negative attitude, but someone has to say this.

  15. Company of Heroes Senior Member  #15
    Minister of Propaganda Imperial Dane's Avatar
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    Romanov, you seem to be forgetting something, this is from november, and we are now in january, things have most likely changed.

  16. #16
    Lets hope they changed them in better....

    Having stuff like "Downgrading upgrades" (A DoW exclusive, never seen such sloppery in other RTS) or weapons doing no damage and such would totally suck after 3 expansions....

  17. #17
    Indeed, there's still lots of things not fixed, although hopefully the stuff listed as not addressed will be, there's also things not even in slow runners list, tau shield drones do not regen health like the squad members, meaning if they are damaged they stay that way, if there changing the armour type then they should also have added a 1hp/sec regen rate which is the same as a earthcaste builder and also nicely matches the rate of the FW in the shield drones squad at the same time.

    Also kaskin plasma if boosted by only 50% is now going to be the new kaskin GL, totally outperformed by the GM varient, why did'nt they just leave plasma alone an fix what was broken, the GL, rather than fix one an break the other.

    I agree that these things should have been fixed already, i supposed we should be thankfull there being addressed now, but seeing as were having to buy a new EXP to get things fixed that really should have addressed in 1.2 i don;t think it's being to demanding expecting that all things should be properly fixed.

  18. #18
    Banned {OGS}Sirius's Avatar
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    I hope they add ig bunker flamer, and lass cannon bunker for ig this time. it willl really help in t2 due to high cost in getting mech command and research of sentis out. That way, we have a defence against fast land speeder and other vechical attacks.

  19. #19
    Fbzn
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    Any information about a fix for black straight lines (linked to shadow buildings) graphic bug ?


  20. #20
    Wargo
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    are you geting all this info from the DOW soul storm demo readme?

  21. #21
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    No, Wargo, Maktaka is actually insane and checked the numbers out for himself from the game's data files.

  22. #22
    Member Imperial Honour's Avatar
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    Guess that makes myself insane as well since I've been scrouging through the gamedata files as well. Great work there Maktaka, shame that some bugs haven't been fixed, at time of release of the demo, but December 26th through to the current 7th of March release figure still allows time to fix the unfixed bugs.

    Regards,
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  23. #23
    Respect to all the data miners for passing this on.

    And Romanov? There are other RTS's. You go play them now- leave us to our damaged, inferior product, that we inexplicably love.

  24. #24
    Member Zenoth's Avatar
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    Is a position or point in physical space that something occupies.
    I wonder if there'll be any Necrons encounter voice overs now.

    You know, when a faction's units first meet any opposing faction's units during a match, they speak about that faction, such as "Okrs ... *spit* where there's one there's a hundred of 'em". Well in DC no factions ever say anything when they see the Necrons on the field, it's complete and utter silence, even though they should either scream in terror or at least praise them, but either way say something.

  25. Child's Play Donor Dawn of War Senior Member  #25
    Calculating Maktaka's Avatar
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    No, Wargo, Maktaka is actually insane and checked the numbers out for himself from the game's data files.
    Hey, I'm not completely insane, just slightly disturbed. Now if you'll excuse me, I need to go prove that 2 plus 2 still equals 4, because what if it DOESN'T ANYMORE?!

  26. #26
    ^
    ^..... well... in some math case... 2+2 <> 4 .... ( some math theory... whatever that name was )

    Anyway... really looking forward for more bug fixes at the full release.
    Hopefully, the tooltip will give the correct info too at the full release.

  27. #27
    Member Kane935's Avatar
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    You know, when a faction's units first meet any opposing faction's units during a match, they speak about that faction, such as "Okrs ... *spit* where there's one there's a hundred of 'em". Well in DC no factions ever say anything when they see the Necrons on the field, it's complete and utter silence, even though they should either scream in terror or at least praise them, but either way say something.
    Yeah, when there meant to be so terrifying, they should provoke a terrified response.

  28. #28
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    2 + 2 = 5 for exceptionally large values of 2, the POTUS, or certain Radiohead songs.

    I'm personally very impressed by the # of things fixed. Certainly not all of the things described by the community as bugs actually were, and not all of the bugs actually affected gameplay in an appreciable manner. For the developers to go out of their way and squash out the clear majority of them because of a thread on an unofficial forum means a lot to me.

    Can somebody confirm my pet bug, Lightning Field overcharge, as being fixed?
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  29. #29
    Member dtitov's Avatar
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    2+2 = 11...in base 2 (or 10 in base 3)


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  30. #30
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    Oh, I forgot to ask...Maktaka, which demo are you examining? Early Internode, late Internode, Fileplanet...?

  31. #31
    I wonder if there'll be any Necrons encounter voice overs now.

    You know, when a faction's units first meet any opposing faction's units during a match, they speak about that faction, such as "Okrs ... *spit* where there's one there's a hundred of 'em". Well in DC no factions ever say anything when they see the Necrons on the field, it's complete and utter silence, even though they should either scream in terror or at least praise them, but either way say something.
    The Tau acknowledge their presence, but I would like to see this fixed as well.


  32. Child's Play Donor Dawn of War Senior Member  #32
    Calculating Maktaka's Avatar
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    Can somebody confirm my pet bug, Lightning Field overcharge, as being fixed?
    Yep, it's fixed.
    Oh, I forgot to ask...Maktaka, which demo are you examining? Early Internode, late Internode, Fileplanet...?
    The new Internode demo, which is supposed to be the same as the Fileplanet demo.

  33. #33
    Pariah reinforced: fixed (now 20 s)
    So what is the reinforce time with 100% bonus?

    Edit:
    Broadside Rail Gun aoe: fixed
    So BS has splash damage now? :o
    Last edited by killer-ra; 15th Jan 08 at 10:49 PM.
    "And no, I am not a Necron. You mistake the slave for the master." - Mephet'ran, The Deceiver

  34. Child's Play Donor Dawn of War Senior Member  #34
    Calculating Maktaka's Avatar
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    So what is the [Pariah] reinforce time with 100% bonus?

    Broadside Rail Gun aoe: fixed

    So BS has splash damage now? :o
    100% time bonus is -66.7%, so it will be a 6.66 s reinforce.

    The Broadside Rail Gun had an aoe size of 1 before (although because the aoe type was point, this had no effect in-game). It has been corrected to 0.

  35. #35
    lonenurgling
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    Yay fixes, hopefully the release a patch for these...


    I hope the Add in the encounter sounds to...

    For necrons...and i never heard any for Tau either...

    only thing i could ask for now...is that sentinels get the weapons they show in the WA manual! i want flamer and auto cannon!

  36. #36
    There is an exceptionally funny Dark Eldar warrior spots eldar voice file.

  37. #37
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    Are you referring to the "family reunion" one?

  38. #38
    You know, the Hellhound one's only been necessary for.... Oh, ABOUT TEN PATCHES NOW. The fact that we're only getting these fixes now is pretty sobering.

    Don't get me wrong, I love that things are starting to move the right way, but people, it's a journey's start. We're not to the destination yet. ¬_¬

  39. #39
    Yeah, it´s nice that the list has been looked at, and the majority of bugs smashed, but that´s something that should have happened in DC.
    Only The Emperor is all.

  40. #40
    Give me more, 64! hybris's Avatar
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    Warp Spider targeting priorities: not addressed
    GAH!
    This means all WS will have to be redirected every time even in DC. For no particular reason as well

  41. #41
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    Ten in what counting system, Jaimas? Base five? Including non-balance patches?

    I can scarcely believe you're saying this. You've gone from "waah Relic ignored my thread it doesn't matter what we say" to admonishing them for only going nine miles in a ten-mile journey invented by the community.

    Over a hundred bugfixes have been made to the game so far, in the demo. Most of the ones that are left are either probably balance issues (a great deal of unit and tech recosting has also been done) or simply have no effect on actual gameplay.

  42. #42
    Banned {OGS}Sirius's Avatar
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    Has Heavyweapon team sliding bug beeen fix?

  43. #43
    And the casting Ethereal gliding bug (I'm tired of watching him commit suicide by falling in his own bombardment) and the gliding knockbacked Commies (mostly evident on the Necron lord)?

  44. #44
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    I've never had the HWT slide bug happen to me. I'm pretty sure it goes away if you set them to Stand Ground (blue) stance.

    In fact, maybe Relic should set that as the default stance. Even though it wouldn't fix the underlying engine issue (which also seems to affect CoH:OF's British HQ trucks), it wouldn't show up in-game anymore.

  45. #45
    The only thing I personally would like to see being fixed is pathing, I don't care how they do it.

    For all I care they can make units clip through one another as long as the large masses of units stop stumbling into eachother like drunken louts whilst getting shot.
    Ve vill bury you.

  46. #46
    Quote Originally Posted by dreddnott
    Are you referring to the "family reunion" one?
    Hahahaha, sure am!

  47. #47
    Logga
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    I am mainly buying Soul Storm for the balances and fixes of existing races, and so far I am excited by what I have seen provided by Maktaka. This will make the IG seem like a new race! Now I might see the Lemun Russ Battle Tank kill a heavy infantry thanks to all its gun being able to focus fire. I am a little disappointed I have to pay for these fixes though.

  48. #48
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    Hey now, Logga, the two new races and multi-planet campaign mode gotta count for something.

    I know what you mean, though, I'll probably stick with one of my favourite DoW races (Chaos or Eldar) and just enjoy the fixes.

  49. #49
    tibermoon
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    Glad to see people finding (and appreciating) these fixes! We have high hopes that though most of these tweaks/fixes are individually quite small, the cumulative effect on the fun and balance of multiplayer games should be significant.

  50. #50
    Member Bloodspeaker's Avatar
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    Glad to see people finding (and appreciating) these fixes! We have high hopes that though most of these tweaks/fixes are individually quite small, the cumulative effect on the fun and balance of multiplayer games should be significant.
    And we are glad that you decided to fix all these things, very good work that i'm sure it will have a huge impact in the multiplayer games thanks again for listening and giving a damn for the online players.

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