This really is getting past a joke. Yet another unscheduled outage from Relic Online. The server overload issues have been known about since late December. They shouldn't have happended in the first place if there was any kind of capacity management system in place but regardless, they absolutely warrant a hot fix.
It's all well and good including this in the beta patch but that hasn't even gone in to QA yet (which will take another 2 weeks). The server related fixes should be released ASAP as a hot fix ... NOT held back in the beta. I really don't follow the logic in this. By all means, beta the automatch and balance changes, but not fundamental stability fixes.
I really am stupified how Relic and THQ think this is the best approach. I've given up promoting this game to my online buddies because most of them haven't got the patience to put up with all of the stability and connection issues. After more than a year and yet there are STILL fundamental NAT traversal issues that have not been addressed. I hear talk of these being looked at in the beta but the change logs show little or nothing about NAT traversal issues. Just AutoMatch connectivity.
On top of that there are load freezes, sync errors, drop outs. This has to be the most unstable game I have ever played. If it wasn't such a good game I would have given up on it a long time ago. Shame Relic can't provide the same quality of support as the game content and production values. And before the fanboys jump in, lots of patches does not equal quality support. Lots of patches that don't work first time, break new things or undo previous fixes does not equal good quality.