-- Intelligence gathered --
Forwarded to high command, reference Zulu Theta 12.
Servitors: Hideous corruptions of man and machine, these produce the tasks deemed worthless by the Iron Warriors. Base building and other meaningless things such as unit repair.
Infilitrators: Basic Iron Warrior squad, armed with bolters, they are fast moving and can gain territory early on. However, they are arrogant cowards and will rarely fight, as they are only tasked with scouting duties.
Iron Warriors: The average Iron Warrior is a brutal, well trained and focused killing machine, with a ferocity in close combat equal to a World Eaters berserker. However, they are hard to train and pretty damn expensive.
Siegemasters: Trained to operate heavy weaponary, these Iron Warriors are built to destroy fortifications. Come in small numbers, and really are not useful against infantry. When against buildings, they come into a world of their own.
Birthed: Weak Iron Warriors, good for quick units for when supplies are low. Bad morale and stats, really only good for a quick to build unit.
Unborn: Disgusting piles of flesh, used as Cannon Fodder by the egotastical Iron Warriors.
Obliterators: Walking battleships, with a deadly amount of weaponary and the ability to teleport, they are brilliant for when you want to deal the most damage.
Terminators: These act as bodyguards for Iron Warriors commanding units, and are a good all round unit, although can only be built once.
Increases friendly morale and has a range of unit support abilities.
Warsmith: Tough, a combat monster, and can easily outmatch most units in combat. Has the ability to repair friendly structures and vehicles.
Rhino: Good troop transport, can bring Iron Warriors to the middle of the fight and give them light support.
Predator: Medium tank, able to give squads a larger range of firepower in combat missions.
Vindicator: Short ranged cannon, good for close sieges and as a breaching vehicle.
Basilisk: Long range, can bombard enemy positions from afar to soften them before the squads move in.
Dreadclaw: Used to surprise the enemies, these can drop units in fast for support and reinforcements, but offer no fire support.
Leviathan: One of the largest vehicles available, this can carry units and provide devasting firepower, however is very slow.
Bastion: Upgradable with weapons and emplacements, this is the base of operations for the Iron Warriors.
Barracks: Produces the basic Iron Warrior units.
Forge: Allows for upgradable weaponary, unit research and later, the production of Obliterators.
Foundry: Produces power and lowers cost of upgrades and vehicles.
Incinerator. Power structure.
Strongpoint: The Iron Warriors equivalant to a listening post, this heavily armoured bunker can garrison units inside to provide a field of fire around the location.
Bolter Emplacement: This low cost building can provide weak defence. Can be upgraded to house an autocannon, and later a missile battery.
Mortar Pit: Houses a mortar for unmoveable bombardment, this is best used when build out of reach.
Birthing Pit: Produces cheap units, and lowers the cost of infantry.
Vehicle factory: Produces vehicles and research.
Blastwalls: Enhances cover and blocks paths.
Tank traps: Blocking terrain.
Minefields: Base defence.