DAWN OF WAR: DARKNESS WITHIN
Are you fed up with boring repetitive skirmish gameplay on the metamap? Do you yearn for a dow game that actually has a plot, but still has a knack of making you want to play the game again and again?
If so, we are currently working on something you could only dream was possible….
I am proud to announce the mod, Dawn of War: Darkness Within, a linear, story driven campaign mod for DC and Soulstorm. This is a conglomeration campaign, using and relying on both compiler’s Inquisition Daemonhunt and KRMZ’s Witch Hunters mods.
Features
Play as AS and ID forces!
A new seamless army-switch ability will be present, allowing you to control multiple armies at once…those being the AS and ID mod forces. Like large battles? You’re going to love this.
A thought provoking Plot
We have slaved away at creating an amazing plot spanning 7 missions that is both engrossing and is true to fluff. Unfortunately i wont be giving anything away about the plot; you will only find the details out when this is released and you're playing it! However, let me introduce some of our main characters:New Linear Campaign UIOriginally Posted by Bios courtesy of Andkat!
The mod features a new UI system capable of bypassing the metamap, and hence allowing you to play a linear campaign in DoW.
Commander Item and Ability Menus
Throughout the campaign you will gain various items that help you out on your quest. These items may have immense power, or may simply serve as a useful utility. These items will appear on a new item and ability menu, allowing you to field abilities quickly and easily at any point in the battle.
Retinue Units
Powerful retinue units can be gained throughout the campaign. Once gained, they will stay by your side, ready to fight in any battle. Some retinue units may only live once, others may return to your side… so use them wisely.
Experience
Similar to the Heroes Mod… commander units and retinue will gain experience throughout the campaign. If a unit dies however, its experience is lost.
Your effort will pay off!
All items, retinue and experience gained will be saved for future missions. Sub objectives can result in new objectives further down the line too…decisions matter.
Mega Replayability!
-all difficulties supported
-play in all gamespeeds
-alter resource rates
The facilities will be there to make this campaign so freaking hard that even seasoned veterans will have their work cut out!
New AI
The AI will be custom scar coded per mission to make maximum use of the terrain, as well as acting intelligently in the situation.
If you read all that and think; ‘WOW!’ then rightly so…we are excited as you are!.
So let me introduce...
The Team
Mod Leader, Scar, nis, Screen & Lua: Incarnate
Mapping Lead GUI textures: Jaguar_Lord
Fluff Grand Visier: Andkat
Mapper & Music: SickSick6
Ext.AppProgramming: Shonkaa
Not forgetting the teams behind:
Inquisition Daemonhunt (Mod Lead: Compiler)
Witch Hunters (Mod Lead:KRMZ)
Without their mods, we would not be doing this.
Mod Team Vacancies
If you are interested in joining our cause, we currently have need for:
A talented animator with some modelling skills.
We only have 1 initial project; to give compilers inquisitor lord model a speech animation.
Someone to design and create environmental models for the maps.
As this is a mapping project as a mod, if you have some environmental models you would like to donate to us, or create some for us, we would be very grateful!
Someone to get existing models ingame for us
We may use free models from sources such as turbosquid, and need someone with max to put them into game for us.
People who are interested in directing sound and voice acting. We will not have any sound lines to record for some time, but please put forward your interest and I will contact you in due time.
If you would like to join the team in the above positions, please PM me!
We do not need beta testers, so do not ask at this stage.
OK, if youve read this far i suppose you want some screenshots...
Progress
First off, the new linear campaign manager. This is a recode of the skirmish engine, and is recoded throughout. This will be publicly released once i get some code from shonkaa (2 months at a guess) as a way for other mod teams to put a linear campaign in dow. Note that these pics are entirely placeholders that i made at the time, the final pics are being made by Jaguar_Lord and can be seen later on.UI functions
So.. we have the intro screen. The buttons have been removed that have no value, meaning the menu has a lot more space and looks clean.
Clicking on the start campaign button will bring up the new campaign manager. This is the skirmish screen, just recoded. You can see custom maps in the list, because i havnt applied some special wizzard majicks to them yet, courtesy of shonkaa. Select the mission from the list, and click on view mission.
Selecting the mission will bring up some text for the map, and some images of the planet:
You can then bring up the options menu, which allows you to change the gamespeed, and some other options, like you can in standard skirmish. I have obviously removed some of the features that are not relevant, such as random starting locations.
Pressing the 'start mission' button will then bring up the loading screen, and load the mission. Notice that the bottom UI is consistent from the previous screens.
When it finishes loading, a button appears to start the mission:
And thats that. I have also coded the other respective menus (options, quit, mod screen), but these are the same as DC for all intents and purposes.
We Then come to the actual UI pics for the mod. These are WIP, by Jaguar Lord.WIP UI Pics
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So far we have no new objects in game, but have some new models made (help!) completely ready models that i couldnt import (help!) and some rextured ones.New Models
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These are models that i have made myself in Pro/D. I can export the models into max in various formats it supports (Iges, stl etc). I cannot use max so we would need someone to do everything from the import stage. Note the models have no texture, the render is made in Pro/D, you would just receive a mesh.New Pillar
New Pillar
Scanner Beacon
Scanner Beacon
Complete Model in OE
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This is a model i got off turbosquid, http://www.turbosquid.com/FullPrevie....cfm/ID/224438, by Gerzi 3D Art. Sadly my attempt at exporting it out of a max trail went wrong and it is HUGE and the objects clip into each other for some reason. HELP!
---Retextured Models
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OMG beautiful marblified objects!! Rextures by Jaguar-Lord
Last But not least, I bring you some of the pics of the maps.Map Pics
Map pics by jaguar_Lord and sicksick6:
Ok, thats all for now!
Thanks for the interest and wish us luck!





, courtesy of shonkaa. Select the mission from the list, and click on view mission.





















This looks simply amazing! I hope this rolls forward without a hitch so we can all play it as soon as possible! Good luck!







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curiosity is voluble, and JL you know how voluble I am.. ^^

