no this is only a test map used to demonstrate the potential of mixed space/ground battles and how it can be done.
no this is only a test map used to demonstrate the potential of mixed space/ground battles and how it can be done.
Mod leader on :DARKNESS WITHIN Inquisition Linear Campaign Mod
Maps:Crimsom Spire,Skull-Throne, Frozen Impact map_mod
Just...I...was...just...it's so...just...incredibly...it's...just...I...just...I...can't...quite......
Does it have animations? Wow.
All is dust...
The level of graphics and the detail of this game's environments is equal or superior to the level of graphics in the witchhunter and IDH models. You have set the standard for environmental graphics for DOW mods. I salute your work and your dedication. What blows my mind is that we have only seen bits and pieces of the work so far, I don't think any of us are really prepared for the magnificence of the completed mod.
So with all these new textures, decals, maps, scar coding, nis coding, new models and excluding the required IDH and WH mods, how big is this project now in terms of MB/GB?
Not that it will stop me from downloading.
for the moment : less than 30% of the project completed --> 1.1 Go .....and we do not have the voices recorded....yet !
add around 260Mo for IDH mod and another 160Mo (roughly) for AS mod
do not fear the finalt load, internet technology will be enough for you to dl the mod in an eyeblink when its released
unless you live in a remote bush..somewhere !
JL
#457
Re-opened by request.
I am an Iron Warrior! Iron Within, Iron Without!
I can't wait for this to be complete, AS has some of the best models i have seen and the ambient background sounds of ID is just a pleasure to play
i could tell you how our mod is cool and awesome but the beta testers who played the first missions would tell better than me what they think about it so far, without spoiling anyone surprise, off course![]()
Course, it's not just models and awesome textures that make a campaign. What about a thought provoking story?
@JL: They'd just say the same thing as you, since they can't spoil anything.
A lift? In DOW? Is that some kind of forge? So many questions?
JL this is incredible. How did you do a lift in DOW?
CAnt wait for thios MOd YEYEYEYEYEYE!!!!!![]()
Emperor on earth JL..those are breathtaking in quality.
There's three types of folks in this world, those who serve the Emperor willingly, those who serve the Emperor unknowingly, and those who stand in the way of the Emperor's armies..you better hope your the first two.
#466
Holy... I haven't even seen the Forge yet. It looks bloody awesome.
You sneaky person JL, how did you get the bridge to work? hm..
Change of subject: I am trying to export a WHE using santos tools and it won't generate a .sgm file, only the .ebp file. The object editor won't open the model without an .sgm. what's stopping the script from generating the .sgm file?
"Dad, I don't want to get married when I grow up."
"Why not son?"
"well... I think I'd rather run my own life."
O.o
"Thanks for that son."
-My son age 6.
@Argonaut: thought of using mudflaps tools III to do this as it has a whm -> sgm
Also a dummy sgm that allows you to work with just the ebp.
sgm through max is generated with warhammer model exporter.![]()
What have I been upto?
"I want to be your Jackhammer...
......Why don't you call my name...
.........You'd better call the Jackhammer."
#469
I tried Modflaps tools, but the OE delivers the bug "Newer chunk version" with the model I'm attempting to extrect So I figured it would be better for me to stop trying my own cowboy method of doing things and attempting to learn things properly.
I simply do not have words. You have done really enormous work and I think, that it will be one of the best mods (if not the best) which I when or saw!
Jaguar,does your team need something like this?
If this could be usefull to your mod,pm me so we can discuss it..Also I'm not sure,but I think you have blocked me here,so if you could undo that..it'd be nice![]()
sned me a pm with close-up pics at various angle of this and a detailed description of what is that thing and we'll talk about what is blocking you.
@ JL:
I sent you 2 pm-s,just tell me if you got them or not.
Last edited by Sataman; 23rd Mar 12 at 8:01 AM.
I think you guys will like this.
Like What????
New Teamcolourable Witch Hunters mod skins
Adeptus Arbites
Spoiler
NOTE: Will still fix the skin. Accidentally made weapons use the trim2 part.
Battle Sister, Seraphim, Retributor
Spoiler
NOTE: Trim2 controls hair color. Secondary is for cloth and helmet visor
Celestian, Veteran Superior
Spoiler
NOTE: Check the detail on the sword.
COMING SOON
PS Yes! you saw it right, they have the badge layer.
OUCHHHH !! please sister, drop down the armour of purple glory, we don't want noise marines to ...well you know....do things behind bushes ....
good job , very good job mister Witheshield.
oh and btw for this to have any real interest for us we need the .rtx sheme complete for the inquisition daemon hunt and for the adeptus sororitas because this is the only way we can set the race used with scar code in the campaign.
any other discussion related to this is to be conducted via pm. we need two very specific scheme for both armies, plus the fact that we got unique re texturing job to do.
#476
I quite like the purple lacy pants theme.
compiling a .rtx from the .wtp is mega easy now - great job whiteshield!
Last edited by Argonaut; 23rd Mar 12 at 3:28 PM.
No argo, the I made it purple to point out the detail. XD
Jaguar, can you upload the teamcolour schemes your mod uses so I can create the RTX textures? Thnx
Quite garish purple there.
Little confused. How does this all tie-in with the campaign? Is it for unique colour/textures or teamcolour schemes for seperate units or something?
to end the confusion :
Sataman and Witheshield are just displaying things that they think may interest us (dakness within ), but we got plenty of Fx already and we have no use of teamcolorable textures, we are in need of .rtx texture for units because this is the only way to set the default colour for the campaign with scar coding. So the screenshots displayed at post #471 and #474 are not related to the Darkness Within Campaign mod at all.
awesome. is this for a cinematic scene?
Looks pretty damn serious. Only gripe is the gore, which seems a tiny bit out of proportion in screenshot 2. I know it's dawn of war but there you go.
Death cult vs Callidus. Never mess with an assassin carrying a C'tan Phase blade.
yes the gore is out of proportions, we are not yet considering to change it, i think it would be too much work, but if the future why not.
Not a major problem anyway. Just making fun of it.
But on a more important note, how come a Death cult and Callidus assassin are clashing swords in the first place?
What secrets are there...
some death cult assassins have been known to fall to bloodlust and hence become servants of khorne.
Of course. I'd forgotten that.
I should re-read some inquisitor stuff again.
héhé.... indeed what could drive some sworn assassins to fight each other to the death ? DUTY !
Looks a tad too chaotic to the webway Imo.
Regardless, looks amazing. Does this map appear towards the end of the Campaign?
JL you seriously need an art show of your work my friend.
About the campaign, how many dynamic puzzles did/will (prefer will) you guys involve?
EDIT: Ignore my sig. I'm back.![]()
@Cylarne : we have already an art show :
https://plus.google.com/u/0/photos/1...36504137613233
quite messy but hey....thats how it is.
what do you mean exactly ?About the campaign, how many dynamic puzzles did/will (prefer will) you guys involve?
JL
Well thank you for making my day.
What I meant about the puzzles thing going on to be planned (if I make sense just now), I was asking because I was a bit curious on how many puzzles can be incorporated in DOW besides "destroy this and take away his invulnerability, then kill him" and pressing buttons.
how many puzzle ?? well...as many as we can think of in fact. we are telling several stories here, and it can be pretty twisted sometimes,
+ choose carefully who you are talking too.
+ Don't waste time hunting a pair of orks in the jungle
+ do not have faith in false Ideals
+always make sure you got LOADS of ammunition
+and do not look the Warp into the Eye for you'll see your own soul...burning.
there's a lot that can be achieve if you have the patience do deal with scar code, dialogs and cutscenes .
each one of the screenshot shown so far tell a tiny bit of this story, and a lot of them are not cutscenes.
JL
The play focuses on a small number of (named) characters moving about more or less covertly rather than full scale battles. This means that most enemy activity is going to be scripted to one degree or another, and using brute force to destroy everything in your way won't usually be an option. Also, there are places where you don't really want to kill the opposing force if you can help it, they being loyal servants of the Emperor that just would be better off not being told what you're doing.
So there will be things like disabling security systems and planting transmitters and "borrowing" essential equipment/information as well as a few full-on battles.
..and full scale battles...but not the kind you would play when fighting on-line neither apocalyptic onesThe play focuses on a small number of (named) characters moving about more or less covertly rather than full scale battles
Chiu....shhhhhh....don't frighten the kids here.....
Sorry, just being exited. But hopefully the environmental interactivity will be quite a bit above the level of ordinary DOW battles.
It is simply incredible! Never would think, that in DoW it is possible to realize something similar. It hardly probable not the best mod from all that I when or saw!
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