OK, Soulstorm is out. There are bound to be disagreeing opinions on balance, so hence, a new Balance Issues forum. The Dark Crusade balance issues was not deleted, it was archived here.
Now, the rules (work in progress, open to feedback).
1. Normal guidelines apply. That means no flaming. You are to post like a more-polite-than-average human being with great respect for the viewing pleasure of others (ie. put effort into keeping your posts readable, no walls of text, putting effort into punctuation etc.).
2. This is not an anger-vent. "OMFG Seraphim are bullshit! Die Relic die!"-posts will be nuked on the spot and will most likely earn you a timeout from the forums.
3. Redundancy is redundant. If you want to start a thread, please use the search function to see if there's already a thread on the topic. There's no use in saying the same things over and over again every week.
4. Don't post on a whim. If you lose a game, don't automatically assume that it is because the opponent's race is overpowered. You might have picked the wrong strategy, made some mistake or, as incredible as it sounds, your opponent just might have been better than you. You should always try to figure out ways to counter things before crying imbalance. A thread in Strategy might help here.
5. Problem and a solution. "Hai guys, how do you feel about Orks?" is not a balance issue. Neither is "Hai guys, someone in the lobby called me a grot abuser so are grots really overpowered?". "Big Shootas are OP :[" isn't a good thread either. You need a balance problem and preferably some sort of solution to go with it too. Otherwise it's just another case of venting and ranting. If something is bugging you enough to make a thread about it, the least you can do is to think about it long enough to come up with at least some kind of suggestion on how to fix it.
An example of a good balance thread would be for example:
Seraphim have full fire on the move and they can fire in a 360 degree arc. This means that no matter if they're moving or not, being chased or not, they will always do maximum damage. This is obviously devastating to CC units all by itself. Given the mobility of Serpahim however, they can always choose where they want to fight too, which means that even ranged units, which would otherwise be able to beat Seraphim in a shoot-out, aren't a real counter. In a situation where Seraphim are out-gunned, they can always opt to jump off and strike at an LP for example.
I would suggest at least reducing the firing arc so that they can't fire at full effect to close combat units right on their tail (no pun intended). Thoughts?