#1
Last edited by Finaldeath; 20th Sep 08 at 5:25 AM.
yyyyyyyyeeeeeeeeeeeeeeeeesssssssssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!
max exporter, cool![]()
...............................................................
Many thanks Buggo. My that was quick![]()
"No lesson is ever truly learned until it has been purchased with pain." ~ Mattew Stover
Holy cow!! That was fast!
Thanks Buggo!
cheers buggo, the lua's are out and my game has not arrived yet, (dispatched today)
#7
Very cool. *smiles* Too bad I won't have Soulstorm until next week... *sighs*
#8
i shall dedicate the souls i have harvested to you when i send them khornes way![]()
Tutorials_And_Helpful_Sites_Here <-link
Want a 3d model commissioned? I may do so. Pm me!
http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.
#9
Someone please test the exporter to see if the scripts work with Max2008!
New tools already sweet! Does this mean we can expect other goodies to?
'I am a Blood Raven, born into the sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers.'
Indeed thanks a lot, aint getting SS till either tommorow or monday grrr, best to get a head start then :P
Embrace the dark gods...in the might that is CHAOS!
Better crippled under the hands of chaos...than corrupt in the minds of others
Awesome! Just need to buy soulstorm now...
As do I.
-Ulti-
We Love You Buggo!!! Thanks for getting these out to us so fast!!!
I guess day 1 DLC was too casual for EA, so let's start doing 8-month-early DLC! - Shuma
Eagerly awaiting DoW3 with mod tools. You hear me Relic?!
#15
Props Buggo. Thankye kindly!
Edit: Fascinating, Brother Santos' RelicChunkLib script is included in the package...
Last edited by fneep; 7th Mar 08 at 5:10 PM.
#16
Awesome dude!LUAs on day of release (in UK at least)!
Thanks Buggo.
"Life is not full of successes, it is full of failures from which we learn" - Tony Benn
Octopus Blog (14.02.10) • DOW2 GridKeys
DOW1 Modding Tutorial List • DOW2 Tactical Primer
we at the Deathwing mod love you lots buggo, cheers
I confirm that the R9 exporter work fine and that under the very soulstorm folder.
How (for those who may wonder) :
1) copy the "Modtools" folder from DC to SS (delete all extra file you made yourself if you want)
2) copy the "Pipeline.ini" from DC to SS, open it with any text editor and change the "Wkdir" line to match soulstorm instead of DC.
3) give it a try in max 9.
Or you can get All-made stuff in RAR format and extract it directly in your SS Root folder, i even took the liberty to add the R9 Exporter, script, ui & DLL with it, even the SS lua all that is around 4.5mb
Note: i may have forget some detail, but hey, no one's perfect, if that does not work on your machine, wait for Official docu.
#19
hey, i was wondering if someone could tell me where to place these lua files so that they will work in AE, in simple mans terms.
@Thudmeizer
As for Max2008, that's a good question dude. lucky we're Friday nigh ( not anymore, it's 2am hehe ) i'll take look and tell you later about it ok ?
!! Warning DON'T TRY TO DO AS FOLLOW !!
Ok, now that the exporter, "temp" Modtools folder and other things are in place, i try to open OE and create a new Object with it (in SS indeed) and i get this:
[IMG][/IMG]
After that, the Bugreport went mad and created report one after another on my desktop, ( had to do crtl+alt+del to shut it down, it went to bugreport1174 i think ) .... so i suggest you wait for SS-OE or use the DC one. Oh and the Warning.log said nothing special except that:
02:02:02.16 *Unnamed* -- Failed load for step: ''
i hope it may prevent this from happening to other...
-=(Later that same night)=-
@Thudmeizer
As for Max2008, well.... it's kinda crash everytime i tried to export the same model i used in R9. But the MAXScript listener said:
Burner: Unable to find associated project
and crash after that line without tellimg more,
I may just have made a spelling misstake in the module/pipeline, but it's getting late and i'm kinda sleepy & not alert enough to see if it's a typo error, let's see that tomorrow guys ok ?
Furreto getting to bed now, cya
Note for the SS-LUA: Use Corsix mod Studio to directly tweak RGD cause you'll have to make the AE work from DC folder. It don't seem to be able to open/find them in SS even if FXTool & MaxR9 exporter work fine. seriously i can't see why... someone tell me please.
I have no idea about the Relic mod tools. Where do I put the .luas and do I use the DC mod tools to edit them?
Buggo, you are the hero!!!
Claymore
i can't get those *.luas to work with the dc-modtools.
Tasmanian Pain Coaster
Thank you so much Buggo you rock!!!!.
Outlaw guns and the only ones who will be armed are the outlaws,Criminals will be armed regardless of more silly gun laws.
That which does not kill me,Better run really really fast.
For Those who need to have the Lua Working do the following :
In DC, add new Poject to the Pipeline.ini ( check the "project:my_mod" exemple ) and create a corresponding Module for it ( again check My_mod.module exemple )
After that extract the Soulstorm Lua in Modtools\DataGeneric\xxModNamexx\Attrib\ inside your DC root folder, exemple mine is :
C:\Program Files\THQ\Dawn of War - Dark Crusade\ModTools\DataGeneric\My_mod\Attrib\-here-
When that is done, add That little file directly inside
.....DataGeneric\xxModNamexx\-here-
(...even if i seriously don't know if it is required or not...)
Once that's done, open the AE select you xxModNamexx you've just created and that's it.
Note: xxModNamexx is whatever name you give your Project/Mod, i assume that in the 3th Ex.-pack everyones know what the required Modtools Folder structure is.
And that Indeed you'll have to transfer the burned RGD's to SS folder.
EDIT : Sorry people if i've missguided you but...,
EDIT : After trying to open everysingle Lua i figured that it's
EDIT : Not 100% working as i said.... Sorry people my misstake
EDIT: Lua for the 2 new races seem to cause problem
Last edited by elfurreto; 8th Mar 08 at 9:13 AM.
#27
Thanks ElFurreto - keep testing with Max2008.. hope others will as well.
so its possible to edit the extracted rgds?
if i can do that then ill take over rying to fiddle with luas anyday.
also, is there a link for the corsix mod studio somewhere?
#29
Now that is what i call mod support.
If only CoH had been as mod-able as DoW from the beginning...![]()
#30
Yayz! Now I just need Soulstorm (which shouldn't be long in coming)![]()
I am an Iron Warrior! Iron Within, Iron Without!
yeah i know how you feelCroaxleigh - Very cool. *smiles* Too bad I won't have Soulstorm until next week... *sighs*not until next week cant wait !!
nice buggo could be very good for modding!![]()
Elfurreto, I couldn't get them to work either. The sisters and DE give me "Nil value" errors when trying to work with them.
Corsox's tool still works, it just doesn't identify all the new attributes correctly. I'm still working on playing through the campaign, so no rush.
Damn! Dark Eldar and Witch Hunter LUA's aren't working. AE says it can't load them.
@Saldrin
well to rush = greater possibilities of misstake like i did...
i just wanted to help, but i should have tested ALL lua file before posting my tweak,
News about the Exporter for Max 9
I'm proud to annonce that Thudmeizer and I have tested, 2 time, and had a third person ( thx to SUPER PROM ) to confirm result...
and...
the Exporter for Max9 work 100% with Max2008<-( or R10) !! BUT !! cause there is a !! BUT !!
You'll need to use DC folder to export you're model because it seem that Max2008 crash if you export directly in SS folder.
It's gonna be a nice Copy/Paste routine but it will work !!! cause Max2008 is much more stable, userfreindly, lightweight... it's just ! plain ! better than Max R8
ps : looking for something for Max ? check That Out !
#35
Good news all around -- The Max9 Exporter works perfectly in Max2008!
#36
#37
Wow, I wasn't expecting these for a whileNot that it was overly difficult, but I guess I was wasting my time a bit using Gniarf's AEP to edit the RGDs to get the Dark Eldar in the army painter. Now to wait for the game to arrive!
#38
The LUAs won't load in the DC 1.2 AE.
It's the troops EBPS from the new races that are causing the problem (structures are fine), all the others are working fine. I'm trying to find out exactly which extensions are causing it. I'll report back when I know.
Edit - it's not just that. I've fixed those and it still breaks. Working on a full fix right now chaps, will post when done.
Last edited by Octopus Rex; 9th Mar 08 at 4:41 AM.
so now we can not use Attribute Editor to load SS LUAS?
No biggie, I was having problems too, and at first I though it was the beer, so I waited until I sobered up. Then, the next day I saw that you were also having problems. It happens.Originally Posted by elfurreto
We appreciate the time you took posting the info!!
#41
Well, the new LUAs are easy to fix themselves. You need to add 5 more slots to the weapon table. They have up to 10 weapons per hardpoint (the DE raider being most guilty) and the weapon_table has not been updated. Add the entires and you'll be able to load those files.
HOWEVER - still having problems. All files loads fine, I just can't get them all to load at the same time. The problem area are the ebps files. I can load them all, one race at a time or all troops together, or all structures together, however, I can't load them all at once. I can load all the troops with some of the structures, but often I'll try the same load twice and it won't work the second time. No idea what's going on.
Which folder contains this weapon_table?
*EDIT*
Nevermind, found it.
Damn! AE crashes when loading.
Last edited by hellhunter; 9th Mar 08 at 7:24 AM.
#43
Don't forget the metadata lines too, and please post if you manage to get working or if you're having the same trouble.
Edit: I'm thinking it's a memory issue as I have trouble loading any of the files individually and there's no specific combinations that don't work. The EBPS are the largest group by far, the next biggest are the weapons at half the size, that's why the problem centres around them I guess.
Last edited by Octopus Rex; 9th Mar 08 at 7:50 AM.
i just use CDMS_054 to modifice the unit of sisterofbattle successful
#45
Oh sure, you can use the AE to mod SS, that's not a problem at all, just be careful not to load all of them at once as that will crash it. Carefully choose which you want to edit at this point.
With the weapon_table fix ALL the files are loadable, just not at the same time (at least that's what it is for me). Use the menu at the beginning of the AE to choose which ones you want to edit. Don't choose all the SBPS at once as that will crash it, just choose the race or two you want to edit at this point.
There's also an issue with the AE recognising brand new mods. It doesn't detect any luas when you select the new mod at AE startup. In order to get one to work I had to copy the luas from the w40k and dxp2 folders in datageneric. even then you can only do one race at a time due to the epbs issue.
edit:
It seems to have an issue importing the luas from dxp2 & w40k with any mod unless you directly put all the luas that you haven't edited, in the folder??
BTW, if I'm talking out of my arse because i have made a stupid school-boy error, or whatever, just tell me to shut up. It's been a long night...
edit 2:
Ok I have identified a problem with the necron structures that crashes AE...it freezes on loading. Will check back if I can see anything more specific.
Last edited by SmEg; 9th Mar 08 at 10:51 AM.
Humm... I did Octo's fix, and the AE now chucks an absolute fucksie & crashes half way through loading, no error log, nothing! Extremely Annoying, and setting the Deathwing mod back![]()
#48
Smeg - yeah, that necron structure error got me too, but that's not a problem. It won't load because it's parent is the webway gate (or something like that) which is Eldar. So when you only load Necron structures you're not loading it's parent. Load Eldar and Crons together and it will work. The crash error is not caused by this, all that happens is that the necron_tunnel won't load. Remove the LUA and you get back to crashing with no error log.
Promythus - you may have to copy an LUA from each race over into the Deathwing LUA folder. This will give you the option to load them or not (you need to have edited some before it ask you), otherwise it will try and load them all, which will crash the AE as previously mentioned.
Last edited by Octopus Rex; 10th Mar 08 at 3:27 AM.
ah, I see.. Ok, thanks Octo! This'll be annoying, but I guess it'll have to do
researches now have space for 50 modifiers (up from 25). i had tried that with dc before and 50 always crashed my ae when saving, 40 worked though. so that's another source for crashes.
There are currently 1 users browsing this thread. (0 members and 1 guests)