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crushable mortars and mgs once decrewed.

  1. #1

    crushable mortars and mgs once decrewed.

    I dont know if this is a bug or intentional or what, but if an mg or mortar gets decrewed on a bridge tanks cant crush the remaining weapon. I have seen 2 decrewed mgs block a bridge entirely, the only way to remove the weapon is to attack ground on it until its dead, or crew it yourself and then move the men.

    I even tried to run over them with my kingtiger.....still no crush. I can see how this would happen with the weapon needing to remian to be recrewed, but they should be crushable by tanks.

    Any thoughts?

    Ps for the admins: I dont know what section this should be in, as i dont know if its a bug or not. Thanks.

  2. #2
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    If they make de-crewed MGs and mortars crushable you could as well ask yourself why they can't crush them when they still have a crew.

    I think the better solution would be to allow vehicles to just drive through them (only if de-crewed), without any interaction (no damage to weapon). So you also eliminate the possibility that you accidently crush a team weapon that you wanted to capture. However, it could turn out to be exploited, e.g. by deliberately blocking weapons with light vehicles so the enemy can't recrew them ... Well, you see, it's a difficult problem.
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  3. #3
    It is really annoying sometimes and I kinda like the idea of simply getting rid of the collision detection between those types of weapons and tanks, but personally I don't mind attacking ground. At least this way your tank will earn points when it destroys the weapon.

  4. #4
    Seriously, tanks should be able to kill weapon teams by crushing

  5. #5
    As long they still can't crush AT guns with just only their treads, I'm fine with it.

  6. #6
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    Quote Originally Posted by mattcheung3411
    Seriously, tanks should be able to kill weapon teams by crushing
    Never.

    The distances in this game are scaled down to 5 - 10% of real combat range. Crushing infantry (especially weapon teams) would be waaay too effective.

  7. #7
    Member Lunar100's Avatar
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    What is especially irritating are decrewed AT guns. Especially if a player has been spamming them, your tanks can easily get caught up on a stray AT gun giving the enemy precious moments to either sticky or shoot your tank. Made even worse by the fact it takes a number of shots to even destory the decrewed AT gun. It's ridiculous and I agree that de-crewed mortars and MGs should be crushable (even if they are easy to destory with 1-2 shots) dunno about AT guns though. Kinda learned to live with that.
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  8. #8
    Best solution is to allow tanks to drive over them but not crush them, IMO. A requirement might be to have sufficient crush to do so. And yes this IS an odditiy that has annoyed me for some time, glad someone finally put word to it.
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  9. #9
    For my mind decrewed weapons should be crushable buy those vehicles with heavy crush. Crewed weapons, no, as m10's will just run around like mad running over mortars and mgs everywhere, but if the crew is dead, think of it as a punishment for loosing the weapon that it can be run over by a tank. AT guns should be crushable too if decrewed. If a tank can run over the hulk of a dead pershing, then it should be able to run over a "dead" AT gun.

    So my idea is with a crew, no crush, without a crew, crush.

    I wouldnt like to see them just clip through tanks, as that would just look odd and be another removal from the "realisim" of the game. And its a cheap copout fix.

  10. #10
    cant u just attack ground where the weapon is and kill it? I know when I set a mine on a decrewed weapon as a trap the weapon goes when the mine goes off.

  11. Modding Senior Member Dawn of War II Senior Member  #11
    Dominatrix Buguba's Avatar
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    Attacking ground is always a viable option. It works best with anti-tank weaponry infantry, as focusing a tank on the weapon does just as much damage with about two thirds of the firing rate.

    Personally, I would actually just be for making MGs crushable (by heavy crush units). Honestly, any vehicle that already can run over infantry (heavy crush units) wouldn't exactly be blowing the game out of porportion by likewise running over heavy weapons.

    The best way to do this I think would be to make MGs crushable, but AT weapons not. Team weapons all have actual armour types that they utilize, and the AT gun armour type is easy enough to hit by weaponry already. Machine Gun weapons are more difficult to hit (due to accuracy penalties against their armour type) so they should be crushable.

    The unfortunate aspect of this, as I said before, would be that once made crushable, they would pretty much ALWAYS be crushable. This means that a tank with heavy crush could potentially run over an entire MG team, and kill the MG as well.

    Considering that, as is, you'd lose all the guys anyway if the heavy crush tank tried to run you over, I don't consider this too much of a penalty.
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  12. Company of Heroes Senior Member  #12
    Attacking ground on a bridge can have some rather negative and often undesired side effects.

    Why waste a perfectly good and FREE unmanned enemy weapon? Capture the darn thing for yourself. I have yet to find any unmanned enemy gear so useless that destroying it is the best solution.

    Hell, I often I curse myself when I find dropped enemy weapons with teams, which I can't pick up, because I just spent my own bloody resources upgrading them just moments ago. LOL

  13. #13
    Destroying it is the best option when its blocking your tanks from advancing across a bridge. If ive just pushed my enemy back over the bridge i want to advance and push right then, while they are backpeddling, not wait for inf to capture a weapon that i dont want to then have to move it out of the way before i can dirve my tanks in.

    I would much prefer to accept loosing the enemy weapon for the advantage of speed in the assault. As for fully crushable Mgs and mortars, i guess so, would give tank traps something more to do to protect areas of the map for your mortars and Mgs.

  14. #14
    you cant crush them in coh, its been that way since ages, grab them and garrison the next nearby building/cover, free stuff ftw

  15. #15
    Seriously, tanks should be able to kill weapon teams by crushing
    and a tiger should be able to crush a jeep i mean come on its a jeep

  16. #16
    Member Zeek's Avatar
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    My only gripe is having some AT gun blocking the road in an urban area. (Like Lyon) Almost every game I lose two or three tanks, because they are under enemy fire, but get caught turning because of a dead MG or something.

  17. #17
    Member Cobra5's Avatar
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    Crewing an MG laying around isn't just free stuff. you have to sacrifice three men to do it. For america this isn't as bad, with 6-man squads, but for Axis its a pain (3-4 man average), and britian, it brings a full squad to less then half (and eats away at pop cap, which can be an issue for them).

    I think that Vehicles should roll over with no effect to the weapon or tank (just phase through), as others have suggested. They can roll over an LMG42, or Panzershreck. Why not MG42?

    AT guns, hm... I dunno. AT guns blocking places can be annoying, but I could understand why an AT gun would block the tank, and its also far more expensive then say an MG or mortar.

  18. #18
    American AT guns are about 280-290 from memory, and mortars and mgs are still 260-270ish manpower, not really much difference in unit price, just in tech price to get the particular unit. And id assume that lmg42 and shreks and zooks are able to be run over for the simple fact that they are lying flat on the ground, whereas the mgs and mortars magically stay standing upright.

  19. #19
    chenhua007very
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    I'm agree with OP,but there're still 2 sick problems which cast COH into the shade
    1.crews can't leave weapons.
    2.soldiers can't chuck that picked up weapons away.
    At least they should make the crews can leave the weapons by controllable handle .
    well they will say the cause of the conservative enactment is the population of unit.a flak 88mm takes 8 units,and it change to 3 when crew leave it so that somebody can make use of the "bug".
    Oh.how about 3 units weapon crews?for example mgs,mortars,Wirbelwind and any others?
    Last edited by chenhua007very; 14th Mar 08 at 11:53 PM.

  20. #20
    Member Thinking42Man's Avatar
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    Lots of really balance-ignorant posting going on here.

    Either destroy the weapon or crew it. Support weapons are already easy enough to deny, no need to make them any more a low-odds gamble.

  21. #21
    At least they should make the crews can leave the weapons
    Good idea in theory but then there is nothing stoping u crewing a weapon then leaving the weapon and getting a 3 man squad reinforcing that then crewing it again. Rinse and repeat enough time and u can see where I’m going cheep squads anyone

    Don’t get me wrong I have thought of this many times that it would be good and the only way I see around it is if u leave a weapon lets say a us AT gun then the men become a AT gun squad with out a gun (it can happen I have seen it at gun gets killed when dropping yet inf lived) any way they then can be reinforced to get there gun back. However a balance issue that comes with this is cheep weapon crews as ppl do this over and over in there base. The way I would possibly go about fixing this would be to make the gun cost a larger amount of MP at least twice that to get a new squad member hell even 3 time would probably not be to much to ask for. Along with a increased reinforcement time to get the gun back.

    Getting back on topic- just kill the gun or take it followed with the text what is mine is mine and what was yours is now mine

  22. #22
    neonblack88
    Guest
    I think you should be able to de-crew a weapon IF you re-manned it, the guys that come with the weapon should be stuck to it untill they die.

  23. #23
    Member Cobra5's Avatar
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    American AT guns are about 280-290 from memory, and mortars and mgs are still 260-270ish manpower, not really much difference in unit price, just in tech price to get the particular unit.
    Yeah, I was talking about teching price.

  24. #24
    Member Caesar's Avatar
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    I think HMGs, Mortars, and AT guns should be able to be crushed by tanks with heavy crush.

  25. #25
    when de-crewed, tanks should either be able to pass through them or crush them.

  26. #26
    Yep, just to make it clear, I wouldnt want mgs/mortars/at guns to be crushable when they are manned. I would only like to see the weapon crushable, when its crew gets killed and weapon changes from either side to a "world" object. Only then would it be good for it to be crushable.

  27. #27
    I agree with Frost and Falaris. Just allow vehicles to pass through unmanned weapons.

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