As American's those things eat me alive before motor pool is up. I've tried stikies but if there is also infantry hanging out with said car I'm not getting anywhere near it.
Any advice would be greatly appreciated.
As American's those things eat me alive before motor pool is up. I've tried stikies but if there is also infantry hanging out with said car I'm not getting anywhere near it.
Any advice would be greatly appreciated.
There is no hard counter besides an M8 (since TD is impossible) or some Rangers/Airborne. Note that Riflemen can beat them en masse in green cover; if they're in light cover or garrisoned, they'll die rather quickly.
Remember, the AC is not an M8 or Puman, it takes A LOT of damage from small arms. And as always, .30cal with AP rounds is the death of any light vehicle.
-Rifles in cover. Building or light works, heavy cover is best. They will win shootouts with ACs.
-BARs help, as does an HMG in the back, especially with AP rounds. STICKY BOMBS are incredibly useful. They can stop him from flanking, and allow you to nail an AC if you can pull off a good flank.
Rifles in anything short of heavy cover will not beat an AC in a slugfest. Moreover, the AC, if it's smart, will just drive around the cover.
There is no counter that you can feesibly have when ACs hit the field, which is backwards from all other CoH dynamics where counters come out before units. BARs are terrible, as are stickies because the AC can kite the rifles. MGs are terrible because they can get flanked or overrun with PG support. Try to get an M8 as fast as possible before you lose too much MP. But usually this is the auto-win pathway for PE.
GFWL = RoaringGiraffe
Sticky bombs and jeeps. If you manage to land one sticky on,the Jeep will be able to finish it off.
Honestly, I withdraw temporarily until I get an M8 or a weapons support center. .30cal with AP rounds is nice, but not a reliable way of killing AC cars.
Mass riffles in good cover can kill the un-attended AC car, but, most players will simple kite or withdraw the car. The best counters are M8’s or 57mm’s with riffle support.
The 57mm will lock down area’s… but, they need to be baby sat because AC cars will simply flank them. So an M8 is a much better choice, but it isn’t your only one.
I also wanted to add that a landmine in a road or high traffic area can somtimes be effective. Though, it is a gamble.![]()
lol was there a reason for my post being deleted?
Anyways like spoon said rifles in cover early game is ur best bet. 2 riflesquads will beat a ac if they are in cover either yellow or green. And u should have or be close to having enough cp for airborne or rangers by the time u see the first ac.
rifles in green cover. rifles with BARs in green cover will eat the AC alive. Of course if you go for bars you won't be getting that m8.
Don't even bother with stickies once you leave cover the AC just snipes your squad. If i go for bars i usually go for airborne and get them RR, now you are able to deal with infantry and vehicles.
Keep rushing for the M8, also i hear jeeps work well against them.
BARs is best if its a rush, ie AC asap. This works due to that there will be more Riflemen then PGs and ACs due to the tech costs and fuel of each AC. Use cover wisely. If needed back up Riflemen with Paratroopers or Rangers.
M-8 works best if the ACs shows up a bit later. Mostly as there will be more of them in short time and its less time to wait before you can get M-8. Paratroopers or Rangers can be used to hold the line while getting the M-8.
Just to clarify, a rifle in green cover will not beat an AC.
now 30 riflemen in green cover. That will beat an AC.
But if you only have 2 rifle squads out where his AC is and you're putting your rifles in green cover to hope for the imminent victory, don't waste your precious manz. Retreat those guys before they get embarassed.
The AC can quite easily park at long range and pick at the health of your squad fairly quickly. He'll take very little damage from your riflemen at long range.
You'll need an m8 against any competent player. And even then you'll just scare them off the field for a while.
Greyhounds are my favorite, still!
Fast panzer4! Coming soon, to a motorpool near you!
two rifle squads with bars in green cover can and frequently do beat an AC. I'm not sure about a single bar'd squad, but i'd bet it can do some damage too.
I beat more then enough "competent pe players" with rifles vs ac. Two rifles in cover will beat ac. And bar has the same range as the ac. So u want to be a meduim or long range. At close range rifles have a better chance of losing.Just to clarify, a rifle in green cover will not beat an AC.
now 30 riflemen in green cover. That will beat an AC.
But if you only have 2 rifle squads out where his AC is and you're putting your rifles in green cover to hope for the imminent victory, don't waste your precious manz. Retreat those guys before they get embarassed.
The AC can quite easily park at long range and pick at the health of your squad fairly quickly. He'll take very little damage from your riflemen at long range.
You'll need an m8 against any competent player. And even then you'll just scare them off the field for a while.
I find WSC starts to work pretty well vs. PE, especially AC fast tech-ers. After you secure an area with an mg in a house, you can turn it into an FB to build rifles. The mg give protection from AC's and not building a barracks and a WSC helps with tech-ing to the quick m8. Just another idea for countering fast armored cars.
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1) If it drives around the cover, it gets stickied. Or, you can just run around the cover if it drives around.Rifles in anything short of heavy cover will not beat an AC in a slugfest. Moreover, the AC, if it's smart, will just drive around the cover.
There is no counter that you can feesibly have when ACs hit the field, which is backwards from all other CoH dynamics where counters come out before units. BARs are terrible, as are stickies because the AC can kite the rifles. MGs are terrible because they can get flanked or overrun with PG support. Try to get an M8 as fast as possible before you lose too much MP. But usually this is the auto-win pathway for PE.
2) A lot of light cover isn't complete, meaning you leave half the squad out in the open.
3) You don't use any single unit, you use them in conjunction. You can't flank an HMG if it has sticky rifles guarding it.
maybe it's an unbalanced game mechanic, but "Auto win mechanic" just shows you're unwilling to try and just want a reason to complain.
getting bars is a terrible idea. you should get M8 asap and possibly get bars later, but they are pretty much useless against PE due to 60% dmg penalty and 25% accuracy penalty. So 100 dmg essentially does around 30 in real life.
1 BAR squad in yellow cover wins too. 1 non-bar squad in heavy cover wins as well. BARs in the open or non-bar squad in yellow cover is fairly even wich is actualy a win as you will most likely have more Riflemen squads then there are ACs.Originally Posted by MethodSZ
Just pray to god the AC doesn't get all defensive vet. a 17 pounder can't even hit them with that.
From what I witnessed in a game a few days ago, 2 Jeeps can kill PE armored cars - as odd as it sounds. Without effective micro (to keep damage spread between them) you'll likley lose one of the Jeeps in the process - but they'll do the job.
BARs are awesome against PE. Tears up the infantry at a rate which makes a group of rifles a terror for their pgrens. A single BAR squad in green cover and win a long range shootout with an AC.getting bars is a terrible idea. you should get M8 asap and possibly get bars later, but they are pretty much useless against PE due to 60% dmg penalty and 25% accuracy penalty. So 100 dmg essentially does around 30 in real life.
Potentially not the best choice to go against a fast tier 3 mp44/AC move by your enemy, a M8 would be better. But definitely the very next thing I would get.
But we love CoH, it's by far the best RTS game I've ever played. Every rose has its thorns, except CoH's thorns are more like laser guided serrated switch blades. - Painmuffin
Where do people get this from? Perhaps it's true in an ideal situation.A single BAR squad in green cover and win a long range shootout with an AC.
Your BAR squad would have to be full health, ALL 6 men behind green cover (which can only happen near a wall), and the AC would have to just stand at range and have a shootout (which it may win).
What will actually happen is that your squad will be harassing (full health, I assume you have a Triage), and the AC will run up and kill a guy or two before you get into some PARTIAL green cover (haystack, well, etc.), and your men will get violently butchered as the AC moves around your cover.
Your rifles are never going to have so much cover that the AC can't go around it.
Who lets their ACs die without using overdrive and zipping away at the speed of light if the situation becomes too dangerous?
The only real way to dispose of ACs is to have an M8 chip-in a shot or two, add some rifle fire, and have an AT gun in the back. Even that depends on luck.
Could/Should/Would HAVE. A verb. Not an adposition.
Getting BARs is not worth it compared to an M8 because even if you play all your cards right and get extremely lucky with regards to cover and loosing rifles, you have no surefire way to actually kill the AC.
Unless your opponent is sufficently cocky and/or stupid they'll activite the rocket booster and they'll begone by the time the AC hits 1/4 health.
And realistically rifles can't be in cover all the time, you still need some moving offensive capability to win a game, and when your moving your not in cover; que supermobile and fast ACs to exploit this. Even if you succeed in fending off ACs the PE player had likley gained a huge upper hand by forcing you into a defensive position.
Herin lies the necessity of the M8, to mobility and firepower (and not to mention armor) to chase down and destroy the ACs with impunity (not worrying anti-infantry PGs). It can even deal with solo Marders if microed properly. Now this might seem overpowered, and it maybe even is, but there is literally nothing a US player can do instead.
You dont need to be agressive as you should already be ahead in map controll. Its a side effect of any fast teching, it leaves you behind to later gain an advantage from the new tech. But this also means that the other player only has to hold onto what he has gained to stay ahead.
You dont need to actualy kill ACs as PE doesnt have easy access to fast repairs. The PE player realy doesnt have time for alot of repairs as by the time they are done so can hardcounters be up already.
Things arent quite as simple as that ACs always supprice Riflemen while they are moving about. Its quite common that the AC stumble into the Riflemen while they are in cover as well. Both players have alot to do so its equal chance they make mistakes or are looking at another unit at the crucial second when the units encounter eachother.
The main reason I recomend BARs against fast ACs are that while you can win against ACs with just basic Riflemen so does it require cover at all times and its not always possible as sometimes you need to move around. So facing ACs with vanilla Riflemen is not somethin you should do for a long time as the ACs are likely to win in the long run against vanilla Riflemen. So if you have too much left until you can get an M-8 so is it better to get BARs that you can get right away and thus limit the losses while you wait for M-8s. The wait will be longer, but the fight will be more even so the end result is better for you.
Note that if you can get an M-8 soon then that its ofcourse better then BARs. Only get BARs if you cant field an M-8 instead.
m8's/airborne/rangers are really the only way I've found, I can normally get rangers with at least 1 RR as the AC starts harrasing, so generally it's not too bad. However a good opponent microing his AC correctly can destroy my airborne squad, normally it's enough to scare them off. But if you've managed to upgrade with two RR he won't stand a chance.
Couldnt you at least hold some strategic locations with garrisoned .30 cals? The AC is just horrible against garrisoned units.
so you would advocate building a Barracks AND a WSC early doors? (before the first AC hits the field, thus delaying getting troops and M8's out?) FWD HQ cannot build grenades, or stickes, so you would need both to win. But its unlikely that you could get both Barracks + what 2-3 Rifles+WSC AND 2 0.30'cal + stickies before he can get something decent out?3) You don't use any single unit, you use them in conjunction. You can't flank an HMG if it has sticky rifles guarding it
im a bit dubious on that one!
the AC is great against garrisoned units, actually. just not machine guns.
if youre brit, bren carrier keeps AC back, as does the Bren machine gun with a little bit of support
you got that wrong Ac are in no way horrible vs garrison. in fact 2 ac can remove a garrisoned cal 30 with no real problemsCouldnt you at least hold some strategic locations with garrisoned .30 cals? The AC is just horrible against garrisoned units.
"You dont need to actualy kill ACs as PE doesnt have easy access to fast repairs. The PE player realy doesnt have time for alot of repairs as by the time they are done so can hardcounters be up already."
Enter 1 CP Luft ground forces
I've actually found that two stickies will take out an AC. It the AC is supported that won't happen. But it's a start.
This perhaps is a major weakness that needs to be addressed. .30 cals in garrison should be pretty bulletproof vs. AC's... instead, they get raped worse than an Ostwind could hope to do.you got that wrong Ac are in no way horrible vs garrison. in fact 2 ac can remove a garrisoned cal 30 with no real problems
I'd agree with that. If MGs are to be the counter they need some kind of staying power against them because their AP rounds don't deal their damage as a singular punch but rather a reasonably steady stream (with pauses to reload, of course).
#36
PE AC has same gun as Wehr Puma 20mm.
PE AC just comes sooner, costs less, can't be upgraded, and takes more damage from small arms fire.
But it has a better coax Mg42 and is considerably faster
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