Heys Guyz
I found alots of things on hw2 mapping when i worked on my converter...and i think its time to share those infos
i only added commands who are usefull in multplayer...for the single player youll have to wait until relic release the sdk..
Here the Doc version MapSpec.doc
First the map structure:
Map Descriptions and player infos
DetermChunk()
StartPosition, Asteroids, Neublae, Clouds, Dust Clouds and World Bounds
end
NonDetermChunk()
Asteroids, Neublae, Clouds, Dust Clouds, Pebbles and Misc parameters
end
ill guess DetermChunk is where resource can be harvested and NonDetermChunk where you cant because you can add asteroids nebulae and clouds in both of them else i have no idea whats its change...
for the map descriptions and the player infos i think an exemple is the best thing
levelDesc = "Map01"
maxPlayers = 2
player = {}
player[0] = {
id = 0,
name = "Vaygr",
resources = 1500,
raceID = 1,
startPos = 1,
}
player[1] = {
id = 1,
name = "Hiigaran",
resources = 1500,
raceID = 0,
startPos = 1,
}
as you can see its self explain for this part






