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Does anyone have gd tactics againsn't USA

  1. #1
    bfoggo01
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    Does anyone have gd tactics againsn't USA

    no matter what side on the germans, the USA just seems to powerfull in all directions

    playing a skirmish 1v1 on 4 player map, the usa just out powers the german side

    has anyone found a good combo to handle the us infrantry, especially the 6 man airborne ranger squads,

    you just seem to eventually get over run no matter what you do

  2. #2
    Member lordkosc's Avatar
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    knights cross , give them a try, they are the best infantry in the game imho... esp @ vet 3.

  3. #3
    bfoggo01
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    any ideas for Anti tank guns? they seem very hard to knock out so u can get tanks thru

  4. Company of Heroes Senior Member  #4
    Senior Member Q77's Avatar
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    If unprotected, send in gren's or KCH or something, if protected, a nebel or walking stuka's do miracles
    Now thát's a Knight's Cross.

  5. #5
    Or simply mortars.

  6. #6
    Member Cobra5's Avatar
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    Are you talking about against the computer? Or against people?

    Because people vs people, America is actually not that hard of a team to beat.

    Against the computer... what difficulty level are you playing?

  7. #7
    bfoggo01
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    umm mpeople and i find usa almost impossible to beat

  8. Child's Play Donor Company of Heroes Senior Member Dawn of War II Senior Member  #8
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    Moving to strategy.


  9. #9
    bfoggo01
    Guest
    especially 1v1 on high resources 4 player map. KCH are ok but tend to get cut down before they reach the Anti tank guns.

    The rocket tanks are also painfull as they have greater range than anything ive found on the Axis

    That special replace tanks that get destroyed tool is also annoying as i can wipe out tanks but that get instantly replaced and thus can not replace my tanks at the same place and thus loose eventually

    and don't get started about howi's, be great if axis had something that could reack far enuf into enemy land to knock them out

    Sorry i just think who ever programmed this game, really gave the USA a leg up

  10. #10
    Member bottenbreker's Avatar
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    are you kidding me? i think you simply got outplayed bfoggo. walking stucka's are (IMO) the best ARTi piece in the game. nebelwerfers are also great since they're cheaper.

    Grens with LMG's can take care of blobs and Pak 38's can use camo to get 3 shots of on a tank before it becomes visible for the enemy. shreks are also underestimated. they're still good for support roles.

    howitzers can be taken out by using storms or FSJ's or a simple goliath if it's unprotected.

    and then there are the Axis uber vehicles. Scout Car spam beats riflespam to a pulp in early game and Armored Cars can pretty much rape every infantry type in the game. and to top that all, the Axis get 2 "free" Uber tanks (Jagdpanther + KT) who can take quite some punishment and have an awesome main gun.

    and last: do you have a replay of your playing style? it could really help us to help you
    Gamers don't die, they go to the next level

  11. #11
    bfoggo01
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    stuckas are not as accurate, nor have the range or damage compared to the howis

    if the map is spearated by bridges, then it's very hard to get stuff across to counter and hit the arty, especially if there lots of buildings to slow movement of goliaths down

    anyway nevermind i just need to whinge about the us side and some of the in balances

  12. #12
    Member bottenbreker's Avatar
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    if the map is spearated by bridges, then it's very hard to get stuff across to counter and hit the arty, especially if there lots of buildings to slow movement of goliaths down
    don't play on bridge maps. they're kind of imbalanced. it's artispam ftw there =/

    stuckas are not as accurate, nor have the range or damage compared to the howis
    but Stucka's can move, howies cannot

  13. #13
    Banned Tseng_Fox's Avatar
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    My Light Veichle, PE strat works very well against american players so far. Start off with Panzer Grendier/Ketten spam, then use a Scout Car spam. Harass him with the scout cars while the Kettens cap all the points and the VP points as fast as possible.

    Then, once thats done get up only one other building that depends on what your opponet is doing. Best one to use is the Marder III building since you can get Armoured Cars (spam them to deal with infrantry) or Marder III's (build 1-3 to deal with any armour. Use at least one against brits).

    Researches have to be CAREFULLY chosen. It has to match your opponents playing style. Focus mainly on Incendery and anti-tank grenades. Try and save resources for more light Veichles.

    Ive found by doing this well, and winning the early game, the opponent rarely recovers. Its been tested against computer players and Human players. Im hoping to test it against higher ranked people soon enough.

  14. #14
    Member Flip_Lx's Avatar
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    MP44s destroy 57mm. PE get the "better" (imho) option of triple def vet grens, but cloaked storms are always fun to have around. depending on the support around his guns you could even use a bundled nade around if the targets present themselves.

    or if you have the space and sight a sniper can pick one or 2 crew members off and then while hes busy chasing your sniper or trying to coutner snipe you can mop it up.

    lsat one as wher is rush with flame pios. unless it got changed the crews are counted as in heavy cover and as such they just get roasted

    as for howies, if you play as PE the hummel is very fun to use and mobile. also howies can be recrewed if your opponent makes a bad mistake of placing one out in "open"
    I'm back because i used to be here but then got turned into a guest?

  15. #15
    While I agree that the Americans can be a tough nut to crack, each of the Axis factions have excellent tools to get the job done.

    Wehrmacht: the Americans only hope vs Wehr is win early. If they allow for a stalemate or fail to keep the pressure high enough the Wehrmacht will either tech up and smash them superior armour and firepower or they'll buy Vet and seriously outperform US.


    Panzer Elite: highly specialised an extremely mobile the Panzer Elite are pretty much designed for "hit-and-fade" attacks, take a small versatile force (mortar + AI + AT) and hit the enemy hard and get out before they can cause any real damage in return. Your opponent will either A: squander resources replacing his losses while you build up to raid his base or B: keep his forces back where you can't get to them as easily leaving you the map, either way your chances of victory are looking a lot better than his.
    "The object of war is not to die for your country but to make the other bastard die for his." General George S Patton.

  16. #16
    bfoggo01
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    i found that a Us anti tanks guns are more than enuf to counter the wehrmacht tanks, i've seen 1 anti tank gun take 1 1/2 panthers out before the panther kills it.

    Panzer elite is too slow to build up and then re[;ace units when destroyed. If the Us go's airborne the 6 man ranger squad easily beats any 4 man german squad and then backed up with howi's, very hard to beat.

    Have you guyd played decent players at all? i cna win using usa, but axis seems very hard to do the samething with

  17. #17
    Member AverageJoe's Avatar
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    I'm sorry but you don't fight anit-tank guns with tanks nor do you sit your tanks in their range when you see them (I'm just guessing since you lost a panther to ONE at gun). When your tanks come under anti-tank fire, It's in your best interest to either A)Drive right past them and keep circling them while it desperatly tries to face you (This will NOT work vs. handheld AT), or B)Keep your tanks back and arty the damn things. Option A is very risky however due to a second AT gun possibly covering the first.

    Also, Walking Stukas are amazingly accurate if you are close enough. You do not use them at the edge of their range while firing into the fog of war. It's much deadlier if you have line of sight and are closer.

  18. #18
    Wehr-US strategies.
    Teir 2 Start-
    starter Pioneer capture furthest resource
    Pioneer capture furthest resource
    Pioneer capture inbetween connector (larger maps. possible to do start with only 4 pioneers)
    Pioneer Capture connector
    Pioneer build KampfKraftcenter
    Research Teir 2 (fuel willing)
    Kriegs Barracks
    Grenadier squad
    Greandier squad
    Vet 1 Infintry
    Grenadier squad
    Vet 2 infintry
    Research teir 3
    Grenadier Squad
    Research Teir 4
    Build Panzer Command
    build Panzer IV.
    Build Panzer IV
    vet 1 Tank
    Vet 2 Tank
    Vet 3 Tank
    win.

    Panzer Elite:
    Logistiks start-
    Panzer Grenadier (upgrade G43)
    build Logistiks kompany
    Scout Car
    Scout Car
    Vampire (optional)
    Panzer Grenadier
    - (capture items contest map)
    Build Panzer Jager kommand
    Panzer Grenadier (upgrade all PG with MP44)
    Research Marder III
    Marder III
    Marder III
    win.

    Kampfgruppen (Only)-
    Panzer Grenadiers (upgrade G43)
    Build Kampfgruppen Kompanie
    Panzer Grenadiers
    Infintry half track
    Mortar Half track
    Infintry half track
    Research Tank buster
    Panzer Grenadier
    Panzer Grenadier
    upgrade all panzer grenadiers with Pshrecks.
    -- load PGs into infintry half tracks rush into enemy base.
    win.

    Kampfgruppen start-
    Panzer Grenadiers (upgrade G43)
    Kampfgruppen Kompanie
    Panzer Grenadiers
    Mortar Half track
    Infintry half track
    Panzer Support Kommand
    Panzer IV upgrade
    Panzer IV
    Panzer IV
    Tank buster upgrade
    Panzer Grenadier (upgrade Pshreck.)
    Panzer Grenadier (upgrade Pshreck.)
    win.

  19. #19
    bfoggo01
    Guest
    research tier 4 / researcj marder III? what does this mean?. I've often found upgrading units to 1-3 levels doesnt have much effect on there killing power. sometimes it's better to spend the resources on more units

  20. #20
    I wish my name was Peter. Melonplant's Avatar
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    Apr 2007
    I can't imagine a tier2 start working at all pyropaul. Maybe with a hell of a lot more pioneers.
    Greyhounds are my favorite, still!

    Fast panzer4! Coming soon, to a motorpool near you!

  21. #21
    Member Flip_Lx's Avatar
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    i found that a Us anti tanks guns are more than enuf to counter the wehrmacht tanks, i've seen 1 anti tank gun take 1 1/2 panthers out before the panther kills it.
    You never ever have tanks just line up and shoot at AT guns. pull tanks back and use infantry (granted mass 57mm can kill some infantry if they spam the crap out of them) but lob some mortars at it and charge, gun will drop in seconds

  22. #22
    Quote Originally Posted by Melonplant
    I can't imagine a tier2 start working at all pyropaul. Maybe with a hell of a lot more pioneers.
    nope, that is how you do a teir 2 start tactic, it is acctually one of the most effective tactics against American forces as it gives you adecent AI and AT capability with Mortars AT guns and grenadiers which are better than rifles.

    throw vet 2 on your grens and they will be handing rifles their asses at ever engagement they run into.

    teir 2 has always been a 4-5 pioneer squad start with a priority in capping fuel first in order to get the 60 fuel required for a Kriegs rax and teir 2 research done. by the time you get a krieggs rax up you should have 600 mp which you can use to make 2 gren squads. shove them towards your enemy and everything will be peachy.

    Quote Originally Posted by bfoggo01
    research tier 4 / researcj marder III? what does this mean?. I've often found upgrading units to 1-3 levels doesnt have much effect on there killing power. sometimes it's better to spend the resources on more units
    the Marder III and Panzer IV for PE needs research done in their respective buildings in order to be built...

    Wehrmact has a teir system named 'Skirmish' 'assault' and 'Battle' these are numbered as teirs. Teir 2 being skirmish teir 3 being Assault and teir 4 being Battle. each teir unlocks a certian building for construction.


    Vetrency on Wehr doesn't increase the squads killing capability, but rather, it increases their survivability. Vet 2 on infintry gives them elite armor which allows grenadiers to go head to head against BAR rifles and win. Vet 3 Tanks halfs the damage recieved from Infintry based anti tank weapons making Panzer IVs highly effective against RR airborne or rangers.

  23. #23
    bfoggo01
    Guest
    once can you explain in english the research portion, do you mean upgrade the buildings. I get upgrading tanks and such to higher levels, but still confused re "research done in there respective buildings"

  24. #24
    Paul has a point, a T2 start may be risky, but if you're on a map with at least a medium fuel close to your base your initial pio spam should last long enough to get you into T2 so you can fight back vs the rifles. Besides, if you can pull it off you can always backtech to the MG42.


    Bfoggo01, you should never lose a panther to a single anything in a straight fight. If you come under AT get your tank back and send in a couple of squads or hit them with mortar fire. If you use a tank (or any unit for that matter) to try and fight it own counter then you deserve to lose not only the unit but also the game.

  25. #25
    I wish my name was Peter. Melonplant's Avatar
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    Apr 2007
    I dunno, sounds like it has a lot of pitfalls.

    However, I have seen it work on one of those tales of heroes. I think it was karatekid vs the biggest gren spammer of the century. No wehrmacht quarters is what made him lose in the end, since he had no real counters to 30 cals + mortars.

    Then US arty kicked it. Nasty stuff.

  26. #26
    ja sam idiot
    Guest
    My strategy...make repair bunkers close to base of your enemy...mortars,and tanks...halftruck with rockets.

  27. #27
    rifleman
    Guest
    amies are all about early game, if wehr survives to late game it gets the upper hand with tanks and Vet, just don't get pushed out of the map by riflespam, HMG42 is your friend, babysit mg A LOT and reposition them often, at T1 the safest way to go is Volks\MG42\Volks\MG42 (cause in most cases in 1v1 amies go barracks first, if they go wsc first after the 1st volk squad get a sniper, mg42s are useless against wsc units), at T2 first get a Halftruck to reinforce in the field so you don't have to retreat then a Gren Squad with a PzShreck to scare of early M8s, then get either a Mortar (if he has a lot of inf) or a Pak38 (if he has a lot of vehicles) and after that a 2nd squad of Grens (don't give it PzShcreck use them vs inf)

    that should get you to mid game whrere both armies should be kinda equal in power and with equal territories, wehr should always be on the offensive (not as much as PElite should be), especially from mid-game to late game

    ps : a med bunker helps in a lot of cases, give it a try

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