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[SS 1.0] The Greater Knarloc

  1. #201
    Now what would be imba...
    It'd be DC v1.00 all over again ^_^.

    Krootox spam...ugh...

  2. #202
    LOL that was an unexpected funny suggestion, bravo!
    Still how about a Roar or Rampage ability? Comments?

  3. #203
    Member D-coy's Avatar
    Join Date
    May 2005
    Location
    Budapest, Hungary
    Rampage and Roar would both overlap with the abilities of other units (DP and Squiggoth).

    I say speed up its turning rate a lil' and decrease its acceleration time.

    Its two functions are to tank like hell, so your uber FWs can pick targets at their own leisure and to kill relic units your standard units might have a bit of a problem against (since uber FWs have setup time).

    The chicken works fine, it just needs a bit more speed (changes suggested above), so it doesn't look as clumsy as it does currently.

    Cheers

    P.S.: I mainly live on others happiness, which I myself generate.
    GFWL gamertag/ LoL name: ReadInPeace

    Just call me Readin'

  4. #204
    StarMaverick
    Guest
    Seriously though, the Knarloc's horrible pathing is my main gripe with it. Fix it, and I'm definitely sure it'll be used more.

  5. #205
    I guess 50% increase in turn rate, 50% increase in acceleration, and maybe 25% reduction in collision box then?

  6. #206
    That, and maybe allow it to properly turn while walking, instead of having to stop to do so...

  7. #207
    Member D-coy's Avatar
    Join Date
    May 2005
    Location
    Budapest, Hungary
    Wouldn't that ability bork its animations, IC?

    I wonder.

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