In this patch the wehrmacht - american balance is probably better than ever. The strafe and m8 are being fixed so forget them, otherwise the balance is great. Pure riflespamming is harder with the new better mg, but rifles + wsc is just pure agony for wehr when properly executed. At the top the games are long and sweaty and I like it!
However the same cant be said about the brit-wehr balance at all. At the top of the top the brits have all the advantages.
There are several problems - units, maps and abilities.
Lets start with the british trucks. At the start of a 1v1 game the brit guy rushes his recon squad to whatever point he wants to cap and puts his truck there. This not only gives him additional resources but also a free uncuttable FHQ where he can resuply men and build more close to the key areas which guarantees that he can use all his troops to fight the wehrmact at all times.
On certain maps the problem is in the suplies. Capping a +16 point with the truck just gives too much resources to be fair. THis makes angoville for example completely unplayable vs equally skilled brit in 1v1.
On other maps the problem is more the free base in the key area of a map - usually overlooking 2 VPs. Add some emplacements and the wehrmacht is left to capping the sides and defending his own strat point for example in langres, while trying to seize the middle VP is nigh impossible due to mortar emplacements and the full british force just nearby the VP.
There is no chance to contest this since the wehrmact pio cant quite handle the recon squad by alone or by 2 and then the truck is there already. After this the brit can comfortably fortify the area of the vps and win the game.
FIX: Id like the brit truck to be able to high-up a point that is connected to the basescreen only. This way wehrmact could better contest the middle vps in several maps and not every game would en up looking WM 35k points 0 vps, Brit 20k points 400 vps game over. It would force the brit actually win the gameplay not just camp vps.
Also the brit truck should get less more ammu/fuel for capping a + 16 point. Problem is mainly in angoville and langres. Riflenades/bren carrier upgrade hit the game so early its not even funny.
New bren carrier: the upgraded bren carrier is way too deadly in skilled hands, it kills everyhting at tier 2 and is not counterable until tier 2, which is often too late. An upgrade in firepower should compromise armor, not add to it. It takes 3 fausts to kill an upped bren but only 2 to kill a stuart!
I understand the bren carrier can be used to defend brit truck vs early flamer rushes, but the skilled people use it more on the offensive to just ravage wehrmacht player early.
FIX. less health with the addon -- 2 fausts max -- slightly more received mg damage too (its not a very good offensive weapon so rushing brits would stil be deadly with a bren around, but at the moment brits can just rush the wehmr player and kill everyhting wth the bren and thats just silly
Riflenades:FIX less range/dmg pls. The riflenades just nullify wehrmacht mgs due to the long range and high damage and if the brit gets pinned, hey just retreat and get back in 10 secs. Shoot over hedges to buildings for free etc. also somehwat map-spesific, but on high ammu maps a too big bonus for brits. (the 5man tommy squad is pretty much unkillable so its not like youre gonna lose the upgrades like lets say a volks with mp40s that die in seconds after their initial engagament (half health 5man squad)
Mortar bunker: this is just a silly thing. Its not fair in any way in 1v1 that it cant be killed by normal weapons fire in practice. A well palced mortar bunker cant be attacked by the PAK -at gun and a good brit doesnt let flamers or shreks get close long enough to kill it. All the while the bunker kills wehrmacht units like knife cuts butter.. The additional range with RCA is jsut silly in 1v1s - its clearly intended for team games. FIX: more damage from light arms and mortar-fire, less longer range in 1v1s with the rca doctrine.
All brit emplacements and repairing: FIX less speed pls. Its WAY TOO FAST to repair the emplacements. Like a game I had today where i had 2 panzers shooting at a 17 punder while 1 sapper unit was fixing it the same speed as sappers were repairing. THe most problematic emplacement is of course the 17 punder, whcih is just hell to kill with tanks and the sappers repair it at a speed that clerly shows relic thinks one should kill it with shreks.
Id like to see smt like all tommy squads having rudimentary repair like the PE, but sappers having a better repair, but still especially fixing the 17 pounder should take more time. Overrepair should take LOTS of more time.
Stuart tank: 2 fausts is a bit silly, it should take 3. FIX: slightly more health/less faust damage vs stuart.
Artillery: This stuff is really not balanced for 1v1 games. I mean its absolutely devastating, you get it pretty early and it reaches everywhere ina 1v1 map. It shoots too far, makes too much damage and the special abilities are too powerfull. Its really out of league in comparison to all the other arty in game. Its like a howi but you get it at tier 2 as opposed to several cps and spesific doctrine and lategame. It doesnt take much skill for example to force some part of axis army to retreat then shoiot down at his HQ and kill everyhting. In combination with other defenses it also makes VP-camping way too easy. It forces wehmacht forces to retreat to base, because in a small map the arty is so close the retreat is only way to get away quick enough and when you get back for a nother attack it has already reloaded! FIX: less speed! less range in 1v1? less damage. (doesnt have to nerf all them) overwatch is too powerful in this patch too. The priest shoots too fast too, though this is not so often a problem in 1v1 since it arrives late into game.
Cromwell: This tank is just awesomely OP in the right hands. Its not a tank killer, but who needs that vs the wehrmacht since the stug is a useless piece of shit and getting a panzer or panther takes so long brit player can have an army of these on the field already. The crom is just too good at killing infantry: it practically kills a guy/guys with every shot. In addition the shot fells the advancing suqad over hindering its movement. Its just that in the top 1v1s a bren - stuart - cromwell just is unbeatable. After shreknerf the superinfantrykill-ability is not called for anymore. FIX: less damage or accuracy vs infantry, especially moving infantry.
Churchill. For 600 mp and 3 cps!(no fuel!) you get a heavy tank that can insta-suppress all wehrmacht squads.. Jeez.. how about FIX: just suppress 1 squad.. The tank is good enough as it is for just 3 CPs.
Liutenant: heroic charge: jeez.. FIX: vet 2 for liutenant maybe first?
allthouhg its no so bad anymore, still its retarded in maps like angoville and langres where you can cut werhmacht with taking 1 point -so rush past mgs and kill everyhting ftw.
Retreat ability and unsuppress: Well I have never been a fan of the the free base in the middle of the map. I think its just silly then that if the brit player overextends and puts his HQ where i can get mgs to shoot at it, then his retreating units instantly disapper from the pin, shoot some riflnades at my mg, get pinned again - retreat and are unsuppressed again and shoot at my mg again and buum the mg is dead while the riflenadeguys jsut resupply. FIX: a modifer for retreat too often to slow the unsuppressing.
Trench: well enough said on the trench. FIX: undeletable, more damage from everyhting, damage to trench from tanks and heavy fire and damage to the guys inside from light arms fire.
Maybe i forgot something, but there are so many its so easy and i got a cold..
Id be superhappy to see even some of these OP units nerfed vs the wehrmacht faction to really make it at least winnable vs an equal skilled brit-player at top level of play.
I do understand the less skilled bruit players are annoyed by a tier 1 rush with flamers that ends the game in 10 minutes, but jeez the bren carrier upgrade was too much! The commandos were the only thing fixed, but its not nearly enough.
Personally I think if the brits were less OP, more skilled people would actually play them. Now its a commonly agreed fact in the top 100 player club that brits are OP and its a shame to even play them - just like its shameful to use the current SR.
Ok this all considering 1v1s and Im the top wher 1v1 player in this patch so I have a feeling I know what Im talking about and since you hopefully can read the TOPIC, keep the talk in TOP SKILL SUBJECT, lets say smt like lvl 10+. You can always make a new thread if you want to discuss lower level balancing. Personally I think though when everyhting is balanced at the top, it will settle nicely at the lower levels too.
jeez long rant, but hey 1v1 is broken!