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Tank Turrents in the ground...?

  1. #1
    DorianGrayLLP
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    Tank Turrents in the ground...?

    I just played on a 1v1 map I haven't seen before.

    During the game, I noticed there were some weird things around... There was a Mortar Bunker that massacred my troops whenever I went to the centre and mid-game as I was spamming M8s There was this tank turrent (Panther's) that in the ground that started firing at me.. wtf?

    I thought these were world objects to find out they fire back?

    What are these things and why haven't I seen them on more maps? How do I get to use these wacked out things.

  2. #2
    TURRETS, DAMN IT! NO GOD DAMNED "N"

    In this map ( I forget the name) there are two bunkers. The mortar bunker on the top of the hill, which fires a barrage of mortar shells which all (more or less) will hit simultaenously on their target.

    The other bunker is the pantherturm. Basically a bunker with a panther turret on top.

    In both cases, you have to have the bunkers garrisoned in order to use them. At the beginning of the match, they're both busted, but they can be repaired and then garrisoned.

  3. #3
    theyre gonna take out the turrents and put this map in 1v1 at, i think

  4. #4

  5. #5
    DorianGrayLLP
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    Whats wrong with the Turrets? I mean as long as it balanced I don't see anything wrong with them.

    Why don't more maps have these things?

  6. #6
    a free mortar and a free panther turrets.. hmm i think a british player might want to dig in around the tank turret for a free AT emplacement and the opposing player will have harder time keeping brits campers in check.

  7. #7
    Member lordkosc's Avatar
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    I like the mortar bunker , though it is a bit too powerful , as for the Panther Turrents , it would be sorta cool to have a type of "siegfried line" where the Germans could defend.

  8. #8
    Member fallen soldier7's Avatar
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    it's on verrieres ridge, and on this map there are 2 bunkers, a panther and mortar bunker. when controlling the mortar bunker, it gives the player who has it a huge advantage over any fights that happen anywhere near that area. like the OP said, it can even reach the middle of the map. also, the spread is why enough to hit the base bunkers of the northern player's base. and it fires quick shots, very fast shooting compared to a regular mortar.

    i do think that the action is centered around controlling the bunkers rather than the vp's. plus, the brits are at a disadvantage since they don't have repairing units in the early game. it's nice to have a different version of the map to play without the bunkers.

  9. #9
    Banned Cyberbob's Avatar
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    Quote Originally Posted by DorianGrayLLP
    turrent
    I will consume your soul.

  10. #10
    DorianGrayLLP
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    So the question is why aren't there more of these things on other maps?

    Btw did anyone notice those wooden bunkers on this map? They look fit for Tarzan.

  11. #11
    casue theyre stupid. whoever gets the mortar turrent wins the game pretty much

  12. #12
    What the christ, where is this mortar bunker? I've never seen it.

  13. #13
    the big thing middle east on the map.
    I will use Google before I ask dumb questions!

  14. #14
    pitermaster
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    TURRET TURRET TURRET TURRET TURRET TURRET, no f@#@$ N
    Btw. what map u talkin about?

  15. #15
    Banned Cyberbob's Avatar
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    I believe it was on the beta. I don't know what it's called, though.

  16. Company of Heroes Senior Member  #16
    Senior Member Q77's Avatar
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    Verriers Ridge I think, it is converted from Singleplayer, where you have to hold the hill/mortarpit.
    Now thát's a Knight's Cross.

  17. #17
    draje175
    Guest
    that map is really biased to the north. the top side is rediculously close to the mortar, and that thing vocers 2 vp's out of 3

  18. #18
    that map certainly has some interesting features to it. i do like the idea of the mortar bunker and the pantherthing, but i do feel the map needs a little rework to make it more balanced. basically, right now, if u let the brits trench the mortar bunker, ur pretty much screwed unless some miracle comes along or god himself comes to turn the game around. and yes, it does seem to favour that of the northern player very much. nonetheless, i still think this map possesses much potential.

  19. #19
    DorianGrayLLP
    Guest
    Anyone notice that the Panther turrent thing actually is a paper elehepant. It is actually knocked out much Easier than a Real Panther. I have no idea if the gun is the same.

    Why isn't this map in 1v1? automatch?

  20. #20
    Because it's horribly imbalanced. In most cases the first person to get the mortar emplacement (i.e. the northern player) wins.

  21. #21
    Ghostly_Gecko
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    Anyone notice that the Panther turrent thing
    Please, it's 'turret,' no 'n.' You're all hurting me.

    And no automatch map should have something as blatantly out-of-place as a Mortar Pit or a Panther turret (NO 'n'!!! ) on it. It has no place in what should be a fair and competitive selection.

    EDIT: Who's brilliant idea was it to create 'turrents', which only make it seem like everyone around you is misspelling 'turret.'
    Last edited by Ghostly_Gecko; 20th Apr 08 at 9:05 PM.

  22. #22
    Steakmancer
    Guest
    Turrent.

    I think the map might be a bit more balanced if they nerfed the actual emplacements. Turn the Panther turret into a Pak AT gun's or a Panzer IV's and turn the uber-mortar into a standard mortar pit would be an excellent idea.

  23. #23
    TURRET. NO N!

    Well, one of the problems with the mortar bunker is that it north player has such an advantage in getting to it. But, if he doesn't the mortar can shell his mg emplacements, which is just aggravating.

  24. #24
    Banned Cyberbob's Avatar
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    Quote Originally Posted by Ghostly_Gecko
    EDIT: Who's brilliant idea was it to create 'turrents', which only make it seem like everyone around you is misspelling 'turret.'
    My hypothesis is that it stems from a slightly abnormal speech pattern - I've met people who actually said it as "turrent".

  25. #25
    Member Border Patrol's Avatar
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    you have proof, therefore it is a theory.

  26. #26
    Banned Cyberbob's Avatar
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    In my vocabulary they are interchangeable terms.

  27. Company of Heroes Senior Member  #27
    Senior Member Q77's Avatar
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    Turret-Turrent-Turn_it

  28. #28
    Stupidity is just in never ending supply these days isn't.

    I think even my Japanese ESL students can spell "turret" correctly...
    Liberalism: death of logic

  29. Company of Heroes Senior Member  #29

    The map is Verrieres Ridge

    The map is called Verrieres Ridge and the tactical map looks like what I've attached.

    The panther tank turret is located just east of the western VP.

    The mortar bunker is located on the western edge of the +16mun point on the right.
    Attached Images

  30. #30
    Member
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    the panter TORRENT is near the bottom, the mortar bunker is situated near the vineyard thing up north.

    ImmortalBadger

  31. #31
    You all have to go to the silent stairway.

    I agree, that the guy who gets turrent and buker first wins. Would not work for AM.

  32. #32
    Member
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    Quote Originally Posted by thewickedgerman
    turrent ... buker
    it's been 2 minutes since i read these 2 words and im still chuckling like an idiot.



    Why isn't this map in 1v1? automatch?
    actually it was on automatch rotation when OF came out. Taken out because people just don't like it. That mortar bunker on the east there, it can fire every minute. In fact, if you are a panzer grenadier and you want to capture the +10 munition point near it you will have to close in, start capping, go away the instant you hear the thing fires, wait for it to fire all rounds, then start capping again, and..... the mortar can already fire back before the point is completely captured.

    Fortunately its range is just a little short of bombarding the bases.

    the panther antitank truaentt is not much complained about, honestly. It's the mortar that provides such huge early game advantage.

  33. #33
    "Buker", so that's where the n comes from...

  34. Company of Heroes Senior Member  #34
    It will be interesting to see if Relic makes any other changes to this map, other than removing the special bunkers. The eastern VPs will be more easily defended from the south, if the southern player can get a MG in the permanent trench just south of NE VP. Meanwhile, the western VP is completely in the open. This might mean the map will favor the southern player. Perhaps, if they swap the location of the western VP with the western strat point, they might make a little more balanced.

  35. #35
    Without the mortar bunker it looks like angoville 2... kinda. I am excited to see it played, hopefully in automatch.

  36. #36
    Shemwell
    Guest
    turrent and buker
    I think hes just messin with you.

  37. #37
    DorianGrayLLP
    Guest
    I for one think these unique world structure adds favour to the game. If they balance it I hope to see it on more maps.

  38. #38
    I really don't think there is anyway is anyway to balance those emplacements, best to just leave them out of the game.

    Also that map is imba as hell (well compared to CoH standards anyway). If the north player is PE on of their Flak 38 starting turrets completely covers the fuel just south of the base. Not even a greyhound can cap it.




    Also turrents.


    Hehehehehehe.

  39. #39
    If US or Brit is north their base mg covers it as well unless you cap it with a ketten from the other side of the stone wall!

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