Quiting was made in a metaphoric way of speaking , I have not have such intention, and I'm not willing to make anyones favor with it.
Alea iacta est
Quiting was made in a metaphoric way of speaking , I have not have such intention, and I'm not willing to make anyones favor with it.
Alea iacta est
yes,@geo I understand you,so since this is Widow's thread I will never write something about this again,his work is much appreciated.
R.I.P.(Requiescat in pacem) loran korn & MrScruff
Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)
#1253
Ok, GnigruG and georider you are both on your final warnings. I'm sick to death of reading threads and your bitchiness with each other ruins the thread for others. Next time you both post think of the community instead of renewing this petty feud you two seem to have. You have been warned.
A Lannister always pays his debtOriginally Posted by Pouk
hi.
i can wait for your halftrack skin....
juste a question:
is it possible ta add a mg gunner at the tiger ?
it's not possible cause the MG mount isn't on the tiger. It needs modeling and animating . You can add a normal commander like the TOV campaign but you need to check the 'How to' section of this forum and find it
ok thx for info.
so i suppose it is not possible to add at the tiger the same shield on turret like Pz IV?![]()
(sry for my english)
That would require some modeling
@Widow: what vehicles do you have planned for release?? besides the Puma of course![]()
Not sure really. I'll work on several different ones and those I feel to be cool enough I'll post.
Like Joker said....do I really look like a guy with a plan?![]()
Last edited by Widowmaker1; 19th Oct 09 at 1:42 PM.
hehehehe...rofl,I remember when u showed me the video hehe...shall I recommend a Hummel...![]()
HA ... i swear there on everythread... i bet theres people trying to ask questions or need technical support but these 3 take over... lets hope this will stop and the childish
behaviour will stop
but anyways... are we looking at vehicles or infantry at the moment?
Absence of proof doesn't mean proof of absence.
The Downloadlink for the Riflemen V2 doesn´t work..can you fix it please?
EDIT: Today the Link work...whatever the skin looks fantastic!
Last edited by PhoenixOne; 21st Oct 09 at 6:01 AM.
The knights do not look like in the screenshots. There seem to be some sort of bug as the knights seem to have multiple faces.
For me the knights cross holder on the king tiger has no torso, I can only see his legs and his neck/head. Also his cap looks like its fusing with his head, so i can see his hair through the cap. Maybe a problem with the headphones? IDK
Awesome skins, simply amazing! The US Infantry is simply the best I've found out there. Rangers and Engineers realistic and beautyful. So are all the german units. High definition and dirt look plays wonderfully together. Thank you for your work!
Unfortunately, I have a little problem maybe you/someone can help.
I would like the VOLKSGRENADIER skin for my normal PANZERGRENADIERE of the Axis. So mortar, pak and regular infantry looks like the skin of your helmed, non-camouflaged VOLKSGRENADIERs.
I do not manage to get this done. Any help?
Cheers,
Hans
I have some problems with your skins.I'm useing US infantry Pack 2, US Riflemen v2 and US infantry Pack 1.
Howitzer's crew have something on helmets
How delete this ?
helmet
![]()
hey Widow,have you released this ones yet:
http://i278.photobucket.com/albums/k...relic00406.jpg
http://i278.photobucket.com/albums/k...relic00409.jpg
Gamerisin@That skins was just a test for the trousers...never completed...
Strielok@ That's quite strange it seems to be mixing up the skins of the MG gunner with the normal infantry one...I don't really know why you've got that error....![]()
HansBlix@ You need to change the ABP and RGM/RGO/SUA files for WH to be identical to the Volks(make sure you keep the weapons lines though for LMG42 etc)
mmm...release it please,looks great...![]()
"HansBlix@ You need to change the ABP and RGM/RGO/SUA files for WH to be identical to the Volks(make sure you keep the weapons lines though for LMG42 "
Wuaahuu.... slow, please. I've found the ABP (called "volksgrenadier.abp") and when I open it with editor I found something I can assign to the term "weapon lines". But firstly, I do not know the grenadier weapon lines (could look it up though in other skins...), and secondly, I can't find any RGM/RGO or SUA files (only the one called "equip" in the panzergrenadier folder).. and wouldn't know what to do with them anyways.
Is there a tutorial for this kind of stuff somewhere? Or can you explain in more detail, in a few sentences?
thx so far,
cheers,
Hans
#1271
Hans, open up the Wehrmacht.abp file and copy the lines starting with "Weapons\\ over to the Volks one, then rename the Volksgrenadier.abp file to Wehrmacht.abp (note, this will effect the Mortar and MG teams as they also use the Wehrmacht.abp files).
If you want to extract them entirely from Geo's mod to your own, the .abp file will point you to where the model files are (make sure to copy all of the files of the same name), and look in the .rgm file with the Mod Studio to find where the skins are located (as full paths are in the .rgm file).
Widowmaker1 can you make US infantry Pack 1 already with new Rifleman skin?
When i use this two skins together i have this problems.
hi
any news about your halftrack ?
Edit: nvm, I got it to work.
Last edited by groundfire; 2nd Nov 09 at 8:30 PM.
great Stug mate,as always top work,looking forward the release!!!![]()
#1277
The StuG IV looks awesome indeed.
The skin is very good but the problem is with the alpha channel for the side skirts , The result leaves some part visible. I have try this before and I got the same results
I've not alpha'd out anything, that's just battle damage. If you change from tga to rgt it usually eliminates all the lines btw
#1280
@Widowmaker1: If you would alpha out the shield on the 88, can you also get rid of the leftovers?
I don't see why not if it works for the rest... but I haven't tried the 88 to know. Shield is too cool anyways![]()
those pioneers are marvelous notice how they not only carry welders on theyre backs, but 40 ton of sheet steel, demolitions, flamethrowers & wire cutters too :P
nice stug![]()
great,thx a lot for the Stug Widow!!!
http://farm3.static.flickr.com/2191/...dc842140_b.jpg
download link for the great tiger?
#1287
I think I have them on my HDD widow, shall I upload the Tiger?
Nice work as always, widow
RIP Loran Korn - a dear friend and as amazing a person as he was talented
RIP MrScruff - you were a true friend and a true talent
Normandy 44 : European Theater - Project Leader
N44 ModDB Site
N44 : ET Website - N44 XFire Community - N44 Guide
CoH Mods - Waffen Mod
Eastern Front - AI Coder/Asst Coder
Celectial@ Thanks, if you'd like to give the link to TheSphinx, that's be cool.
I'll be making a new one soon cause I'm trying new stuff for vehicle skinning...
#1291
No problem mate! By the way, would you also like me to upload some other skins of you? (your amazing pak 38 for example).
Celéstial@ Nah, I'll let them fade in the past don't worry about it ,but thanks for the offer
Halftrack
Last edited by Widowmaker1; 13th Nov 09 at 1:22 PM.
For the sniper- you can do what I have done, use his knights cross skin, which looks very much like it. Make sense as well, decorated sniper ace![]()
COD5 have very different skins approach and 3d construction than CoH . Nice combination on 251.
Soon...but not yet...
TigerE
Last edited by Widowmaker1; 13th Nov 09 at 1:21 PM.
very good "505" just PM me or x-fire me for this.
This Tiger belongs to abteilung "505" Ostfront ,October 1944 and I can provide you with proper decals![]()
#1299
That Tiger I looks awesome mate! The only thing I do not like is that i find the 300 too big.
I agree with @Celéstial,the Tiger is great but 300 is way too big,nice work Widow!!!
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