Well the patch is going live in 1hr+. So Im asking wheres the new updated changelog? The old one has been unsticky and closed...
Well the patch is going live in 1hr+. So Im asking wheres the new updated changelog? The old one has been unsticky and closed...
Strength and Honor
Remeber! Defeat is momentarily
Unstickied? It was right at the top in the ussual thread ...
http://forums.relicnews.com/showthre...7&page=3&pp=15
Im not talking about the one aboved dude.
Dont think I ll noticed that? Everytime relic releasing a patch. They provided patch notes. Im sure they updated that QA testing since its been more long time. Before they updated it...
So im just asking. Is there a new updated changelog?
http://forums.relicnews.com/showthre...ight=changelog
Thats what Im talking about. Clearly it states v2.301 patch changelog. But its been closed, and UNSTICKIED....
=================================
Company of Heroes Release Notes
=================================
v2.301
Online
- Resolved a game arbitration issue when the game resulted in a sync error.
Fixes
- Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties.
- Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes.
- Fixed a bug that allowed the player to teleport garrisoned troops.
- -dev mode has been re-enabled.
Gameplay
- British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers.
- Strafing run has been tuned.
- US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9.
- US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8.
- Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35.
- Sniper detection radius reduced from 3m to 1m.
- Panzer Elite Defensive Veterancy Vehicle modifiers tuned at vet levels 2 and 3. Received accuracy and damage modifiers reduced, health maximum modifiers reduced.
- Panzer Elite 222 Armoured cars have their health bonus at Vet 1 reduced from 30 to 15.
Maps Changes
- Several map weather settings have been tuned.
- The Scheldt - Two bridges to centre island replaced with land bridges.
- Hochwald Gap - Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers.
- St. Mere Dumont - several buildings replaced so window facings are more equitable between north and south facing.
- St. Mere Dumont - moved some fuel points to prevent them from being captured on the wrong side of a wall.
- Wrecked Train - cleared some debris from the center of the map
- Wrecked Train - removed some tank traps blocking access to one of the fuel points
- Langres - Moved one of the strategic points slightly. Rebalanced VP locations slightly so that both have equal coverage from defensive buildings.
- Beaux Lowlands - Updated to 3 VPs
- Beaux Lowlands - replaced high munition point with strategic point.
- Sturzdorf - bottom player has one extra ramp up to the high fuel area.
- Minor pathing changes to Linden to enable Kettens to capture a point.
- Verriers Ridge - added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts).
Plus: Some console changes that we will provide more information about when the patch goes live.
Solja, calm down and look through the stickies.
http://forums.relicnews.com/showthread.php?t=137227
If you bothered to go to the last page, you would see the patch notes. I'm sure that any changes in Q&A testing would be minor, such as changing the reduction of the PE AC Vet1 health bonus to 20 instead of 15. They're not going to suddenly add in a massive overhaul of how suppression works during the Q&A.![]()
It's certainly not unstickied, and it's closed to prevent spam. Mods/Admins can still post, and I believe they unlock the topic whenever Relic has an update (unless Relic employees have a hack on that allows them to post in a closed topic).
haha I am calm.
I was just wondering if theres any updated changelog at all. Figured they would add at least something.
why do they need to add something?
this is what the patch will be like. i dont understand, you think there isnt enough changes and want more?
they said they will only add some console changes which arent present in this changelog. thats it....
if you want more balance changes and fixes wait for next patch. next patch is going to be beta aswell, meaning its going to be as huge as 2.300.
this patch was primaly just a map fix and as a bonus they fixed one of the most pressing balance issues, strafe run and m8s... and also fixed some big bugs
Well I guess the next patch will be a beta because it will have the map competition winner in it??
(do you have a link where they say next patch is a beta?)
Thank god for 3VPs on lowlands, the other night i had a game on it which seemed to go on forever (Brits vs PE), we were both like 'will you quit already!'. I eventually gave up after i lossed feeling in my legs lol
Why am I not seeing a fix for the overwatch arty???
#12
When the Patch auto updates on log in, and then asks if you want to READ the README, click Yes and Bada Bing Bada Boom, you will have the best there is to read in Patch notes, minus the unwritten ones, which you can't read anyways, as they are unwritten. LOL.
Well, if anyone can install the patch, the post those notes here if there are any significant changes, I would appreciate it. Like Solja, the patch notes that are stickied say there may be more changes, and until I can patch later, I would be interested in seeing what they are.
But we love CoH, it's by far the best RTS game I've ever played. Every rose has its thorns, except CoH's thorns are more like laser guided serrated switch blades. - Painmuffin
The console changes are to keep players from viewing details of who they are matched with when doing regular automatch and a fix to a console command that would allow a player to cause a sync error in the game. I will not reveal my source.
Europe In Ruins :: Persistent Online War for Company of Heroes and Opposing Fronts (MMORTS)
http://www.moddb.com/mods/8627/europe-in-ruins
* Voted Editor's Choice ModDB 2007
* 9.6 ModDB Rating
You cannot view who you are being matched with untill the game loads?Originally Posted by fldash
It's a fix to the console messages that appear when doing regular automatch that enabled players with quick eyes to essentially use it like team automatch.
#17
I think Solja's talking about this...
http://forums.relicnews.com/showthre...95#post2138595
Someone over at GR installed the patch and looked at the readme.
Everything is the same, apart from these:
Online
- Removed game matching information in the console.
Fixes
- Modified FOW related commands in the console to be single player only.
Other interesting things:
* Cannot play offline - won't verify media
* New Beaux: http://img175.imageshack.us/img175/4...ic00175ov5.jpg
* New Dumont: http://img265.imageshack.us/img265/1...ic00178er4.jpg
* New Wrecked Train: http://img231.imageshack.us/img231/5...ic00180hr8.jpg
* "PE defensive vehicle vet now provides received accuracy x 0.95, received damage x 0.95 and maximum hp x 1.05 at levels two and three. Speed unaltered, level one still has 0.9/1.15 modifiers."
* "Strafing run is more balanced vs PE it doesn't insta gib everyone now and it does less damage vs halftracks. But vs Werhmacht it's still the same. But it supresses everything instantly now and still shoots in a line over whole map but the spread is less now."
* Strafe before: http://img329.imageshack.us/img329/2...ic00185if6.jpg
* Strafe after: http://img216.imageshack.us/img216/8...ic00187rg1.jpg
Could/Should/Would HAVE. A verb. Not an adposition.
#19
If all they fixed was this it will make CoH 1000x's better. Lately, the Synch error thing has ruined many a weekend afternoon of fighting."a fix to a console command that would allow a player to cause a sync error in the game. I will not reveal my source."
The truly shitty thing about the sync error thing is, you ALWAYS get a recorded loss. Why they keeps stats at all when this stuff can be done is beyond brutal.![]()
Not that I am at all fixated on Stats though.![]()
Pretty powerful jeepOriginally Posted by CroatNotBorat
![]()
That strafing run drove me nuts, thank god it's been fixed or atleast altered a bit. Losing squads of infantry, because however fast I clicked they couldn't move out the way of the spread fast enough drove me nuts.
Can't seem to log online to even get the option of downloading the patch atm. Perhaps the server is down?
ASAG
#24
Sweet, more over the top nerfs to PE vet. I believe this is the third nerf to PE vet. Maybe PE should just not be able to get vet anymore?* "PE defensive vehicle vet now provides received accuracy x 0.95, received damage x 0.95 and maximum hp x 1.05 at levels two and three. Speed unaltered, level one still has 0.9/1.15 modifiers."
The true mind can weather all the lies and illusions without being lost. The true heart can touch the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
#25
Does it fix the sound cache problem?
'All that is solid melts into air, all that is holy is profaned, and man is at last compelled with sober senses, his real conditions in life, and his relations with his kind.'
Once upon a time, Buggo said that "there will be sound changes"... hopefully that would be what you're after.
http://forums.relicnews.com/showthread.php?t=188804
So basically they made the strafe worthless vs the good ol MP44 blob once again.
Im so shocked that they only seem to find problems with allies.![]()
![]()
In case anyone was wondering about the teleport bug/exploit...
http://www.youtube.com/watch?v=jh1ey5PRDTQ
Sure there are annoying things on both sides of the road, no one denies that.
A call in ability for 150(?) munitions that can consistently take out hundreds if not thousands of manpower worth of units, with no worry of friendly fire and nearly no warning beforehand...
Compared to other issues, I'd say that's pretty close to priority one, and they thought so too apparently![]()
#30
Was that still active before the Patch today? That explains alot of things that I just assumed it was me. LOL
#32
They don't, PE gets an overnerf every patch. Wow allies lost the OP strafing run big deal. Atleast their veterancy still is amazing.Im so shocked that they only seem to find problems with allies.
AI Changes: Zero. Ill put my rabbits foot away and bring it out once more when the next patch comes out...
The AI we paid for is still buggy/broken
What about the overwatch bugs?
Wermacht needed vet 2 to survive strafing. So if PGrens survive Wermacht should too.
#36
I wish they would release new maps. After two years you would think there would be more maps then this. I get tired of the same maps in 3v3 AT.
Vire and Lyon are back in 2v2 AT, LOL.
And Linden is gone.Originally Posted by CroatNotBorat
Just AT, or auto match as well?
#40
WOW!!!! This is horrible. I wish this patch was never deployed rofl. These maps have no place in competitive 2v2 AT.Vire and Lyon are back in 2v2 AT, LOL.
both, Gilroy is also addedOriginally Posted by Jezsterz
I was utterly shocked when I saw tem in 2v2 ranked..i've never even played gilroys apart from just now and it's an utterly awful map..vire river is only played by the RTS noobs who came straight from C&C because it's an utter stalemate that lets you turtle and build your forces rather than use tactics and combined arms to defeat your opponent..well done relic. Well fucking done.
the automatch maps always get 'reset' to some old template of theirs every patch. Fortunately it's an easy fix that doesn't require a patch to correct.
I wouldn't be too worried.
vintage : there is an official mapmaking competition going on, you know.have you done your part in playtesting the maps? they need a lot of those to avoid st mere dumont window problems again in the future.
#44
*Drools*vintage : there is a mapping competition going on, you know.![]()
Gilroys...? Are you fucking kidding me? What the hell was wrong with Linden either? I thought it was a great map.
#46
Can someone confirm that the sound problem has NOT been fixed?
I don't seem to hear any improvements but I guess it may just be me.
Directly from the Release_Notes.txt:
v2.301 04/29/2008
Online
- Removed game matching information in the console.
- Resolved a game arbitration issue when the game resulted in a sync error.
Fixes
- Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties.
- Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes.
- Fixed a bug that allowed the player to teleport garrisoned troops.
- -dev mode has been re-enabled.
- Modified FOW related commands in the console to be single player only.
The barracks, triage center, and US HQ now have sounds, though they're kind of faint, especially the barracks'. I still don't hear the US music.
Still Broke
- Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes.
I can't view any 2.300 games either? Am I the only one?
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