I've gone ahead and made the SVN public, so now anyone can download the inprogress mod and have a look at it in game. Keep in mind there are problems that still need to be addressed in places and this is very much a work in progress but now you can atleast get a taste of what we've been doing.
So, how can I get at the mod?
1.) You need an SVN Client, I suggest you download and install TortoiseSVN (http://tortoisesvn.net/downloads)
2.) Create a folder in your HW2 Root folder, call it HW2Upgrade or whatever you'd like.
2a) Right click on the folder and select SVN Checkout. Enter http://svn2.assembla.com/svn/hw2u/ as the repository url.
2b) Hit ok, and away it'll go, downloading the mod.
3.) Finished, copy the contents of HW2Upgrade/Data folder in to your %HW2_Root%/Data/ folder.
4.) Sure you have -overrideBigFile attached to your shortcut, load up hw2 and enjoy.
5.) Turn on shadows, if you don't you won't see any changes.
Enjoy! We'll pack everything up in to a big file at some point, but for the time being the SVN is the only way we'll be releasing any of our work.
----------------End of Announcement---------------------
As some of you may have noticed, CnlPepper has made great strides in updating HW2s shaders. HW2 now has the potential to compete with the games of today in terms of graphics with full Per-Pixel Lighting, including: Specular, Gloss, and Parallax map support.
I and a few others are taking on the task of converting all of the Vanilla HW2 ships to the new shaders.
Current Team:
Supernova, Sky_Walker, Turambar, and Sastrei
This is currently ONLY a graphics update.
If anyone else wants to help send me a PM.
In response to our recent posting on Relicnews.com I'm updating the post a bit. (5/29)
Here are some of the images scattered throughout the thread:
7 Minutes of mindless explosions and showing off the per-pixel lighting. Remember its dark, but its designed to show off the new lighting:
http://www.youtube.com/watch?v=jz8BYwDnMDk
If you'd like to read more about the technical side of the mod, please go here




























