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Vaygr EMP vs Hiigy EMP... And WTF about Assault Frigs

  1. #1
    DrunkPSA
    Guest

    Vaygr EMP vs Hiigy EMP... And WTF about Assault Frigs

    Has anyone else noticed that Hiig EMP seems to miss much more often than Vaygr?

    With Vaygr, scouts seem to launch their EMP when they are right on top pf their target, which allows them to hit almost all the time.

    Hiigs seem to launch their EMP bombs from far away, meaning that by the time the bombs get there, their targets are gone.

    Also, has anyone noticed that Assault Frigates seem to have a huge difficulty hitting corvettes? They tear fighters to shreads, but their shots miss like 90% of the time when fighting vettes. Maybe they are calculating angles/flightpath wrong?

  2. #2
    Mandorallen
    Guest
    Ye they are (the frigs),doesnt make any sence

  3. #3
    The Casualty
    Guest
    Yep, same with flak frigs. I once had 2 groups of laser vettes making passes on concentrated flak fire from about 3 frigs and each only lost 2 vettes from the return fire by the time all the frigs were toast. The funny part was the flak was ALL OVER THE PLACE and nothing was getting damaged, its like corvette armor is too thick to be punctured by the bursts or something. However I just don't think its right. Flak frigs should have better tracking against the slower and bigger corvs but instead they get reamed by them. Ironically its the fast and agile fighters which are no good against them!

  4. #4
    DmD666
    Guest
    Just looked up the accuracy for the flag frigate's weap..it has a very small chanfe of hitting anything..
    it's accuracy vs. fighters is 0.005 out of 1..
    accuracy vs. corvettes is 0.15 out of 1..

  5. #5
    The Casualty
    Guest
    Yes but that is the % of getting a direct hit. Flaks have very large spheres of splash damage and huge volumes of fire which does considerable damage without direct hits. It must have some sort of damage multiplier against fighters because against corvettes they are useless except for the pretty lighshow.

  6. #6
    Entropius
    Guest
    They don't need a damage multiplier. Fighters have 30 hp each; vettes have 400. Note that it takes several flak bursts to kill even a fighter--think about how many it'll take against a corvette.

  7. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #7
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
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    South Surrey, BC Canada
    The Hiigaran counters to Corvettes are torpedo frigates and pulsar vettes. The Vaygr counters to corvettes are lance fighters and missle corvettes.

    In other words, Flak Frigates shouldn't be used against corvettes if there are torp frigates around.

  8. #8
    Chronologically challenged Timeless's Avatar
    Join Date
    Jun 2002
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    Yea, I hate when I see torp frigs in mass when using corvs--those things are the devil.

  9. #9
    Eidorian
    Guest
    Originally posted by Tempest
    Yea, I hate when I see torp frigs in mass when using corvs--those things are the devil.
    *shudders* I lost all of my laser & missile corvettes against a wall of torpedo frigates. I quickly learned to always reaserch "Fusion Bombs" after after that.

  10. #10
    Rebmem
    Join Date
    Sep 2001
    Location
    Kelowna, BC
    Originally posted by ÜberJumper
    The Hiigaran counters to Corvettes are torpedo frigates and pulsar vettes. The Vaygr counters to corvettes are lance fighters and missle corvettes.

    In other words, Flak Frigates shouldn't be used against corvettes if there are torp frigates around.
    There is a problem with Torpedo frigates in that they get owned by equal or even slightly greater numbers of laser vette groups. The reason for it is that torps do not choose another target after they split - instead the shot is wasted as it vanishes. Because of this, many torpedoes are wasted hitting nothing.

    I though hw2 was supposed to have "the bigger ship always wins" rule... it clearly doesn't apply to torps vs laser vettes. Interceptors, on the other hand, seem to have a major attack bonus against laser vettes ~ cutting them up almost faster than other fighters.

  11. #11
    DrunkPSA
    Guest
    This thread is getting sidetracked.

  12. #12
    dmaas
    Guest
    Bigger doesn't always win... e.g. bombers are an essential tool for stopping BCs!

  13. #13
    Sokaku
    Guest
    Originally posted by Eiden


    There is a problem with Torpedo frigates in that they get owned by equal or even slightly greater numbers of laser vette groups. The reason for it is that torps do not choose another target after they split - instead the shot is wasted as it vanishes. Because of this, many torpedoes are wasted hitting nothing.

    I though hw2 was supposed to have "the bigger ship always wins" rule... it clearly doesn't apply to torps vs laser vettes. Interceptors, on the other hand, seem to have a major attack bonus against laser vettes ~ cutting them up almost faster than other fighters.
    Think of it this way. A torpedo locks onto it's target before it's fired. It can substitute targets so long as it's still tracking. Once it 'splits', all of the many lighter, faster, and subsequently 'dumbed down' lil' baby missiles will live only to kill what the main torpedo told them to kill before they went their merry little way.

    I don't know about any such "bigger ship" rules. But I do know that "Primary Role" in the book, and Effective Vs. recommendations in the game are just what they literally mean. HW2 isn't about A kills B, but gets killed by C. very often at all. A is mean't to be able to kill B, but not necesarily every thing that can be considered B. Torp Frigates are designed to kill corvettes, and they can kill just about any corvette just as easily or effectively as any other corvette. The difference with laser corvettes is that they are designed to kill frigates. (unlike all other corvettes) The frigate's ability to kill corvettes is dependent on it's ROF, firing arc, and weapon damage. Laser corvettes are just as vulnerable as other 'vettes, the only difference is they can dish out far far more damage than other 'vettes. If they didn't, they wouldn't be anti-frigate corvettes, and anti-corvette frigates would dominate them just the same.

    Conversely, you pit laser corvettes against fighters and you'll soon realize that what lasers trade in for their "punch" against frigates & caps, they lose in firing arc coverage. Laser 'vettes become slower, less maneuverable, yet more highly armored versions of bombers. Pulsars, gunships, and missile 'vettes all offer quite extensive firing arcs to make up for their lack of maneuverability. Lasers are fighter-fodder and a pulsar's main course.

    Sok.
    Last edited by Sokaku; 15th Oct 03 at 12:18 AM.

  14. #14
    d3Lt4 psa
    Guest
    a large enough group of torp frigs will be able to hold its own against fighters as well .. i vote torps over flaks in general, unless i am facing like a huge swarm of fighters

    i think the vaygr scouts are slightly faster and that might be the reason they can get closer quicker (u can also upgrade fighter speed in general, which might also increase scout speed where as the hig cant increase scout speed) emp still works well with both races =]

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