Version 1.70 Changes:
General:
Added reduced unit cap and half unit cap win conditions
Fixed the volume of in combat, dying and charging sounds (thanks to Hollow)
Space Marines:
Added a new ability for Techmarine, Orbs of the Omnissiah which damages vehicles and buildings and stuns vehicles
Techmarine Frag Grenades damage increased slightly, stun duration increased slightly
Techmarine Frag Grenades recharge time increased from 75 to 90, shares a timer with Orbs of the Omnissiah
Techmarine Bolster Defenses ability range reduced from 25 to 15
Techmarine Bolster Defenses cover radius reduced from 10 to 7
Fixed Techmarine using Imperial Guard Techpriest speech sometimes
Chaos:
Fixed Chaos Predator Dirge Casters using Heretic build sounds instead of Dirge Casters sounds
Added more randomisation to the Chaos Marine visuals so some of the squad members of Nurgle, Slaanesh and Khorne Chaos Marines will have normal Chaos Marine parts.
Keeper of Secrets added (thanks to Catwell for model, GrOrc for animations, markers and OE work)
Necrons:
Power income bonus from fully upgraded Obelisks reduced from 50 to 25
Version 1.69.5 Changes:
Orks:
Fixed crash when using Bomb Squig ability
Bomb Squig ability changed to timed instead of targetted
Bomb Squig explosion damage to infantry reduced from 100% to 60%
Bomb Squig explosion minimun damage reduced from 500 to 350
Bomb Squig explosion now damages friendly units
Space Marines:
Techmarine uses the Black Templar mod Company Champion voice (Jones1979/Black Templar mod team)
Dark Eldar:
Archon Destructor accuracy increased from 60% to 75%, damage reduced to compensate
Haemonculus Destructor accuracy increased from 60% to 75%, morale damage reduced slightly
Incubus retinue researches increases the Archon ability duration, instead of the Incubus retinue themselves (hopefully should fix the Animus Vitae ability lasting forever)
Haemonculus can no longer harvest Souls, this is due to a bug which prevents him from firing
Version 1.69 Changes:
Tau:
Tetra sight radius increased from 35 to 45, keen sight radius increased from 5 to 20
Tetra cap cost reduced from 2 to 1
Fixed Ethereal Manta Strike ability disappearing
Added fake abilities that do no damage for Ethereal Clones
Necron:
Immortal ranged damage against vehicles increased slightly
Heavy Destroyer ranged weapon no longer does damage to friendly units
Flayed Ones now hard capped at 5 squads
Space Marines:
Added a research to upgrade the Force Commander to the Melta Gun
Chaos:
Added a research to upgrade Chaos Lords to Combi Melta Gun
Fixed Screamer pathing problems when attacking some buildings (most noticeable with the Dark Eldar HQ)
Orks:
Added Bomb Squig (Meloo/Purgation of Kaurava mod)
Replaced Tankbusta model with the one used by the PoK mod (Meloo/Purgation of Kaurava mod)
Fixed Da Big Boom and Even Bigga Boom researches not appearing
Fixed a creash bug (hopefully)
Imperial Guard:
Basilisk reload time increased from 7 to 9
Version 1.68 Changes:
All:
Some misc campaign changes:
Eldar and IG Stronghold missions should no longer cause errors
Fixed a potential crash in the Necron stronghold mission when going near the Relic
Made the IG stronghold slightly easier, timer is 90 seconds instead of 75 and each Convoy location destroyed increases the timer by 15 seconds
Changed some Honour Guard locations, e.g. the lower planet should no longer have 2 Crisis Suits and a Broadside
Chaos now has a Defiler instead of the Aspiring Champion squad
Tau Honour Guard Broadside model changed to Broadside Shas'vre
DE Stronghold Dais of Destruction should now use the Dark Lance Sweep ability *evil laugh*
Tau:
Fixed the XV22 Commander Jetpack not upgrading properly
Sniper Repair Drone actually repairs this time >:@
Sniper Drone Rail Rifle now uses the Pathfinder Rail Rifle sound effects
Piranha Skimmer squad size reduced from 3 to 1
Piranha Skimmer health increased from 800 to 1200
Piranha Skimmer build time increased from 30 to 35
Removed cap limits for Piranha Skimmer
Tetra Skimmer added (thanks to Purgation of Kaurava mod)
Stealth Suit health reduced from 480 to 250 (I meant to do this a lot sooner but completely forgot about it)
Stealth Suit Burst Cannon research weapon damage modifier reduced from 300% to 150%
Imperial Guard:
Guardsmen Melta Gun damage increased from 70/85 to 105/125
Kasrkin Melta Gun damage increased from 80/95 to 125/155
Guardsmen Plasma Gun damage against Heavy Infantry increased slightly
Kasrkin Plasma Gun damage against Heavy Infantry increased
Inquisitor Teleport research requires 2nd HQ addon instead of Mars Pattern Command
Eldar:
Replaced the Wraithlord skin with that from the Purgation of Kaurava mod
Version 1.67 Changes:
All:
Some general AI tweaks
Imperial Guard:
Fixed turret upgrades being available when Vanquisher Battle Cannon has already been selected
Weapon Specialisation modifiers to Guardsmen Grenade Launchers reduced from 200% to 125%
Weapon Specialisation modifiers to Kasrkin Grenade Launchers reduced from 200% to 140%
Weapon Specialisation modifiers to Guardsmen Plasma Guns reduced from 150% to 125%
Dark Eldar:
Mandrake damage against heavy high infantry increased
Tau:
Drone Turrets no longer take up support cap
Fixed Drone Turret limits
Sniper Drones can now reinforce Repair Drones as leaders
Sniper Drone speed reduced from 24 to 18
Crisis Suit Fusion Blaster damage reduced from 140/180 to 90/120
Crisis Suit Missile Pod damage reduced from 420/480 to 220/280
Crisis Suit Plasma Rifle damage reduced from 270/340 to 170/240
Broadside Smart Missile damage increased from 190/239 to 215/265
Broadside Shas'vre Smart Missile damage increased from 190/239 to 235/285
Space Marines:
Fixed some SCAR errors and added another Land Raider in campaign Stronghold mission
Version 1.66.5 Changes:
Necrons:
Obelisk cost increased from 25 to 40
Starting Power increased from 400 to 425
Summoning Core cost increased from 120 to 150
Wraith reinforce time reduced from 30 to 20
Fixed Wraith upgrade effects
Fixed corpses blocking units
Imperial Guard:
Stormblade Plasma Cannon damage against infantry reduced, damage against vehicles increased
Chaos:
Fixed Predator Lascannon effects happening when they shouldn't
Tyranids:
Spore Cluster damage against Commanders reduced
Spore Cluster cost increased from 80 to 120
Spore Cluster damage increased
Termagant cost increased from 15 to 20
Spore Chimney Heavily Fortified Add-on requires Perfect Link (2nd HQ add-on)
Version 1.66 Changes:
Chaos:
Blood Syphon ability no longer affects commanders
Added effects for the Chaos Sorcerer when Blood Syphon is used
Updated Chaos Rhino, Predator and Land Raider to Purgation of Kaurava model (thanks to Melooo)
Added new sound effect for Rubric Marine Inferno Bolts
Khorne, Nurgle, Slaanesh and Tzeentch Chaos Marines max upgrades increased to 2, weapon upgrades made weaker than Undivided
Dark Eldar:
Slave Chamber souls build time reduced from 45 to 35
Space Marines:
Fixed campaign Force Commander unupgraded melee weapon changing to power sword in melee
Fixed Devastator Missile Launcher not firing
Changed campaign colour scheme to Aurora Chapter (green with black trim)
Imperial Guard:
Added team colourable Colonel and Inquisitor skins from Purgation of Kaurava mod (thanks to Melooo)
Added Stormblade (thanks to Steel Legion mod team)
Long Range Scan costs 25 power
Tyranids:
Spore Cluster build time reduced from 50 to 9
Added an ability for Spore Mines to explode the whole cluster after 5 seconds
Version 1.65 Changes:
Chaos:
Plague Marine and Chosen Plague Marine Melta Gun accuracy increased from 85% to 95%, accuracy while moving increased from 15% to 25%
Plague Marine and Chosen Plague Marine Melta Gun damage increased from 220/250 to 260/320
Fixed a potential AI crash with Rubric Marines
Khorne Berserker health increased from 500 to 550
Noise Marine health increased from 480 to 520
Plague Marine health increased from 500 to 580
Rubric Marine health increased from 550 to 580
Unholy Accuracy and Ruinous Powers split into 2 researches each, 1st in tier 1 and the 2nd in tier 3
Chaos Predator power cost reduced from 330 to 300, Chaos Energies research increases the cost back
Chosen Berserker health increased from 815 to 915
Chosen Noise Marine health increased from 780 to 825
Chosen Plague Marine health increased from 900 to 975
Chosen Rubric Marine health increased from 950 to 985
Chosen Noise, Plague, Aspiring and Berserker Champion health increased from 950 to 1050
Chosen Noise, Plague, Rubric, Chaos Marine and Berserker health scales with Ruinous Powers researches
Furious Charge research increases melee damage of Bloodletters, Plaguebearers, Daemonettes, Screamers and Horrors
Bloodletters, Plaguebearers, Daemonettes, Screamers power cost reduced from 60 to 30
Eldar:
Dark Reaper Exarch Shuriken Cannon damage increased from 10/12 to 14/18
Dark Reaper Exarch Tempest Missile damage to vehicles increased
Dark Reaper damage against vehicles and buildings reduced
Fire Dragon Exarch Dragon's Breath Flamer damage against infantry increased, damage against vehicles and buildings reduced
Fire Dragon Exarch Dragon's Breath Flamer morale damage increased from 45 to 60
Superior Optics research increases damage of Fire Dragon Exarch, Dark Reaper Exarch, Swooping Hawk Exarch and Warp Spider Exarch weapons
Falcon Missile range fixed
Falcon and Wave Serpent Missile now has a minimum range of 5
Fire Prism cost reduced from 160/325 to 150/285, Mobilize for War and Annihilate the Enemy researches increase the cost back
Dark Eldar:
Archon regeneration rate reduced from 3 to 2
Space Marines:
Vanguard Assault Marine health reduced from 750 to 695
Vanguard Assault Sergeant health increased from 900 to 950
Vanguard Assault Marine squad cost reduced from 95/10 to 85/10
Vanguard Assault Marine capped separately from Vanguard / Sternguard Veterans
Vanguard Assault Marine reinforce time reduced from 14 to 13
Sternguard Veteran health increased from 750 to 770
Sternguard Veteran Sergeant health increased from 950 to 1050
Vanguard Veteran Sergeant health increased from 950 to 1050
Sternguard and Vanguard Veteran health scales with Bionics researches
Version 1.64.5 Changes:
Chaos:
Cultist Deathblast radius increased from 4 to 6, recharge time increased from 10 to 15
Chaos Lord changed to the one from the Purgation of Kaurava mod (thanks to Meloo)
Bloodletter axe shininess reduced
Dark Eldar:
Edited infantry texture so that they have green eyes
Ravager starts with Disintegrators and upgrades to Dark Lances (icon thanks to DoWPro mod team)
Campaign colour scheme changed from Grief (green) to Emasculators (dark grey/purple)
Eldar:
Dark Reapers now have a short setup time
Dark Reaper Crack Shot range bonus increased from 5 to 10
Dark Reaper reinforce cost increased from 70/0 to 70/5 to match squad cost
Honour Guard Ranger damage and morale damage doubled
Commanders can now attach to Honour Guard Banshee Exarch Council
Honour Guard Ranger infiltration effects fixed
Honour Guard Striking Scorpion Exarch Council health increased from 750 to 895
Honour Guard Banshee Exarch Council health reduced from 895 to 750
Honour Guard Vyper now upgradeable like normal Vypers
Campaign Farseer Runes of Witnessing wargear detection fixed
Warp Spiders no longer get upgraded to infantry heavy high armour
Enhanced Optics weapon damage multiplier to Warp Spider Deathspinners increased from 25% to 35%
Wraithguard Wraithcannon damage increased from 185/220 to 245/320
Vyper Brightlance aim speed increased from 45 to 180
Scorpion Brightlance aim speed increased from 45 to 120
Added a new icon for vehicle Brightlance weapon upgrade
Grav Platforms speed boost modifer reduced from 40% to 20%
Grav Platforms speed boost made into a permanent ability
Seer Council starting squad size increased from 3 to 4
Guardian and Storm Guardian initial squad cost increased from 100 to 120
Sisters of Battle:
Campaign Honour Guard Immolator can use Conflagration ability straight away
Necrons:
Campaign colour scheme changed from Kaurava (black/blue) to Sevara (pale green/brown)
Version 1.64 Changes:
General:
Changed the Ork, Chaos, Space Marines and Eldar strongholds so some of the new units get produced
Changed the Dark Eldar and Imperial Guard strongholds so some of the new weapons get upgraded
Changed the Victory Points and Economic Victory win conditions to have visual and audio cues when a player is close to winning
Chaos:
Rubric Marine speed reduced from 14 to 12
Aspiring Sorcerer speed bonus to Rubric Marines reduced from 20% to 16%
Campaign Honour Guard Sorcerer is able to use spells from Chosen Mark
Eldar:
Farseer improved Psychic Storm damage increased from 19/25 to 28/35
Dark Eldar:
Grand Reaping research increases the rate Slave Chambers produce souls
Mandrake regeneration rate increased from 1 to 2
Daemonic Corruption and Greater Daemonic Corruption researches increase Mandrake regeneration by 1
Horrorfex Bomb effect duration increased
Honour Guard Reaver Jetbike Blaster upgrade fixed
Orks:
Loota Deff Guns reduce target accuracy slightly
Fighta Bomma sight radius reduced from 40 to 30
Necrons:
Lord ranged and melee researches increase damage of Lord Destroyer as well
Greater Summoning Core now has a build area around it
Imperial Guard:
Chimera Multi Laser damage to vehicles and buildings reduced
Leman Russ Heavy Bolter damage to building low reduced
Leman Russ Lascannon max range reduced from 50 to 40
Sentinel Lascannon damage against infantry reduced
Heavy Weapons Team Lascannon damage against infantry and commanders reduced
Hellhound Inferno Cannon damage against buildings reduced
Space Marines:
2nd Commander Hero Upgrade research increases Librarian Smite damage from 150/250 to 250/350
Land Raider Lascannon damage to aircraft fixed
Heavy Weapons Increase research cost increased from 75/75 to 75/100, time increased from 20 to 45
Tyranids:
Toxic Miasma speed reduction penalty reduced
Enhanced Toxic Miasma health drain increased
Toxic Miasma available immediately
Added 3rd Toxic Miasma research to Hive Spire HQ, 2nd research effectiveness reduced so that the radius is the same overall
Zoanthrope Warp Blast ability damage reduced from 575/655 to 375/535
Version 1.63 Changes:
General:
Added some new win conditions to change unit speed.
Chaos:
Fumigating Smoke ability slows enemy movement speed
Fumigating Smoke ability duration reduced from 15 to 10
Plague Marine regeneration increased from 1.5 to 2.5
Chosen Plague Marine Regeneration increased from 2.5 to 3.5
Noise Marine Sonic Blaster damage increased from 30/36 to 34/40
Chosen Noise Marine Sonic Blaster damage increased from 60/80 to 65/80
Noise Marine Doom Siren maximum damage reduced from 500 to 300
Chosen Chaos Space Marines given Krak Grenades
Berserker Krak Grenades recharge time reduced from 120 to 90
Krak Grenade ability removed from Berserkers and given to
Berserker Champions so that it can only be used once per squad
Berserker speed increased
Berserker melee damage increased from 48/65 to 78/88
Berserker Chainaxe upgrade damage increased from 125/150 to 145/175
Rubric Marines Inferno Bolts cause units to take increased damage from weapons
Plague Marine Bolter damage reduced, causes units hit to gradually lose health
Chaos Space Marines model updated (thanks to Meloo/Purgation of Kaurava mod team)
Raptor model updated (thanks to Meloo/Purgation of Kaurava mod team)
Bloodletter axe texture fixed (thanks to Cosmocrat)
Eldar:
Nightspinner pink texture bug fixed
Dark Eldar:
Incubus texture bug fixed
Listening Post Dark Lance texture fixed
Tyranids:
Added addons to enable Toxic Miasma for Spore Chimneys and to improve it
Added addon to enable Synapse for Spore Chimneys
Changed the colouring of Gaunts so they have more colour in some areas and appear less bright.
Space Marines:
Dreadnought Multi Melta range increased from 20 to 25
Version 1.62.7 Changes:
Chaos:
Undivided Chaos Lord model changed to Undivided Lord from FoK mod (Firestorm over Kronus mod team)
Added new sounds for Noise Marine Sonic Blasters
Added new effects and sounds for Noise Marine Noise Grenades
Added new effects and sounds for Plague Marine Blight Grenades
Removed stun effect from Noise Grenades
Dark Eldar:
Slave Chamber weapon damage to heavy infantry and commanders reduced
Tau:
Fixed sound beep when Tau Commander spots Tau
Version 1.62.5 Changes:
Chaos:
Tzeentch Chaos Marine squad size fixed
Chosen Plague Champion armour type fixed
Chosen Aspiring Champion armour type fixed
Nurgle, Slaanesh and Khorne Chaos Marine health fixed
Normal Aspiring Champions, Plague and Noise Champions use the CSM voice
Skull Champion uses Berserker voice
Chosen Champions still use the Aspiring Champion voice
Fixed Unholy Accuracy and Ruinous Powers researches not appearing when selecting a Mark other than Undivided
Improved Noise Marine Sonic Blaster weapon effects
Orks:
Created new icon for the Killa Kan
Space Marines:
Tactical Flamer effect fixed
Dark Eldar:
Campaign colour scheme changed from Black Heart Kabal (dark purple/red) to Grief (green)
Version 1.62 Changes:
Space Marines:
Predator Assault Cannon turn rate increased from 45 to 90
Fixed being able to build 4 commander units in campaign
Campaign Techmarine Honour Guard health increased from 1000 to 1500
Campaign Techmarine Honour Guard repair rate increased from 20 to 40
Campaign Techmarine Honour Guard repair cost decreased from 85% to 75%
Librarian Weaken Resolve fire rate reduction increased from 15% to 25%
Scout armour type changed from medium to high
Tactical, Devastator, Assault and Scout Sergeant armour type changed from heavy high to heavy medium
Sergeants armour type upgrades from heavy medium to heavy high with Furious Charge research
Chaos:
Chaos Marine Flamer range increased from 18 to 25
Chaos Marine, Cultist, Raptor and Havoc Aspiring Champion armour type upgrades removed from Purge the Weak research
Chaos Marine, Cultist, Raptor and Havoc Aspiring Champion armour type upgrades with Warp Corruption research instead
Noise, Plague, Skull Champion and Aspiring Sorcerer armour type upgrades with Warp Corruption research
Eldar:
Campaign colour scheme changed from Ulthwe (black) to Iyanden (yellow and blue)
Sisters of Battle:
Campaign colour scheme changed from Sacred Rose (white and grey) to Our Martyred Lady (dark navy and red)
Changed team colour files for most infantry so that they look less pale and have more colour
Battle Sisters initial max weapon upgrades reduced from 3 to 2, Flamer damage and cost increased
Battle Sister Imagifer health bonus no longer affects Missionaries or Commanders
Battle Sister Imagifer health bonus reduced from 17.5% to 15%
Campaign Honour Guard Battle Sister Emperor's Touch damage increased
Campaign Honour Guard Missionary abilities cost less Faith
Imperial Guard:
Sentinel Multi Laser damage against vehicles and buildings reduced
Sentinel Multi Laser damage against heavy infantry reduced
Orks:
Replaced Big Mek model with the one from the DoWPro mod (thanks to DoWPro mod team)
Tankbusta Rokkit Launcha damage reduced from 295/335 to 265/305
Wartrakk Rokkit Launcha damage reduced from 450/550 to 405/495
Re-added Da Big Boom and Even Bigga Boom researches
Tier 4 research upgrades the Warboss to Mega Blasta and Mega Klaw
Tau:
Fixed crash when on the Tau Stronghold mission (hopefully)
Tyranids:
Ravener starting squad size reduced from 3 to 2
Ravener reinforce cost increased from 55 to 100
Ravener max morale decreased from 500 to 400
Ravener melee damage no longer increases with Warrior Adrenal Glands research
Added a blank sound so that there's no beep when spotting enemy units
Version 1.61 Changes:
Chaos:
Fixed Chaos AI
SM:
Fixed mistake which caused a player to start with more units than they should
Version 1.60 Changes:
Chaos:
AI tweaked to make it build relic units
Chaos Marine max morale increased from 200 to 250
Berserk max morale reduced from 600 to 300
Chaos campaign colour scheme changed from Alpha Legion (blue) to Flame Grilled Whoppers (orange and red)
Space Marines:
AI tweaked to make it build relic units
Improved campaign Pointy Sticks colour scheme (added more red areas to marines and changed Land Raider colours)
Made the Land Raider Redeemer Flamestorm Cannon effects longer to match the range of the weapon
Orks:
Fixed a crash to desktop bug with a specific strategy
Version 1.59 Changes:
Chaos:
Berserker pink icon fixed
Eldar:
Ranger ranged damage bonuses from Targetting Optics research increased
Ranger ranged morale damage bonuses from Targetting Optics research increased
Tyranids:
LP toxic miasma movement speed penalty to infantry reduced from 50% to 30%.
LP toxic miasma movement speed penalty to commanders and vehicles reduced from 25% to 20%.
Version 1.58.5 Changes:
All:
All ranged weapons except flame type weapons and artillery now able to attack aircraft again
Chaos:
Added impact explosion effects for Sorcerer Warp Fire and Acid Vomit abilities
Noise Marine Blastmaster damage increased from 70/90 to 90/120
Noise Marine Heavy Blastmaster damage increased from 220/280 to 250/340
Chosen Noise Marine Blastmaster damage increased from 80/100 to 110/140
Chosen Noise Marine Heavy Blastmaster damage increased from 240/300 to 280/360
Fixed Vindicator campaign colours
Removed team-colourable Aspiring Sorcerer
Plague Marine Melta Gun damage increased from 140/175 to 220/250
Plague Marine Melta Gun cost increased from 60/20 to 70/20
Chosen Plague Marine Melta Gun damage increased from 155/190 to 245/275
Chosen Plague Marine Melta Gun cost increased from 60/20 to 70/20
Chaos Space Marines squad size changed from 2/4 to 3/6, available to all marks, different marks give different bonuses
Berserkers, Plague, Noise and Rubric Marines available to all marks
Mark of Khorne increases Berserker maximum health and reduces Noise Marine maximum health, etc.
Chosen Chaos Marines added
Space Marines:
Campaign colour scheme changed from Blood Ravens to the Emperor's Pointy Sticks.
Eldar:
Fire Prism weapon switching abilities cost 45 power
Tau:
Kroot Shaper armour type changed from Commander to Heavy Infantry
2nd Kroot melee research changes Kroot Shaper armour type to Elite Heavy Infantry
Ethereal cost reduced from 175/200 to 175/150
Campaign colour scheme changed from Fal'shai (red) to Sa'sea (blue)
Version 1.58 Changes:
Chaos:
Unholy Accuracy research increases damage of Berserker, Noise, Plague and Rubric basic ranged weapons
Ruinous Powers research increases damage of Chosen Berserker, Noise, Plague and Rubric basic ranged weapons
Unholy Accuracy research increases damage of Havoc basic ranged weapons
Furious Charge research increases damage of Berserker, Noise, Plague, Rubric melee weapons
Furious Charge research increases damage of Chosen Berserker, Noise, Plague, Rubric melee weapons
Furious Charge research cost increased from 60/50 to 100/50
Added an area of effect for Great Unclean One melee weapon
Fixed campaign skin issues for Berserkers, Rubric, Plague, Noise Marines, Chaos Marines, Aspiring Champion, Chaos Terminator, Vindicator and Chaos Land Raider
Space Marines:
Target Finders researches increase damage of Devastator basic ranged weapons
Target Finders researches increase damage of Sternguard, Vanguard and Vanguard Assault basic ranged weapons
Orks:
Fixed a crash bug in the AI
Fixed Wartrakk pink icon when upgraded with Bomb Chucka
Tau:
Fixed campaign skin issues for XV88 Broadside, XV81 Crisis Suits, Pathfinder Shas'ui, Piranha, XV89 Commander and Sniper Drone
Missile Barrage ability disables Skyray weapons for a short time after the ability is finished
Improved Metallurgy health bonuses to vehicles reduced
Kroot Shaper health reduced from 850 to 750
Version 1.57.1 Changes:
Chaos:
Added Tzeentch Sorcerer, Nurgle Sorcerer and Slaanesh Sorcerer models (Firestorm over Kronus mod team)
Fixed Great Unclean One missing effects
Updated AI for GUO
Version 1.57 Changes:
Chaos:
Berserker Krak Grenade damage against vehicles increased
Added team colourable Khorne Berzerkers, Noise Marines and Rubric Marines (thanks to RMX)
Added Great Unclean One (thanks to Catwell and Grumbling Orc)
Imperial Guard:
Leman Russ Executioner Plasma Cannon requires Full Scale War
Leman Russ Plasma Cannons knockback increased
Updated Chimera model (Firestorm over Kronus mod team)
Full Scale War adds armour plates for Hellhound and Chimera
Heavy Weapons Team Lascannon damage against vehicles increased slightly
Heavy Weapons Team Lascannon damage against monster high increased from 10% to 50%
Heavy Weapons Team Lascannon accuracy increased from 50% to 70%
Tau:
Broadside morale reduced from 600 to 450
Kroot Carnivore cost increased from 160 to 180
Skyray health reduced from 2000 to 1500
Added 3rd squad cap research
1st squad cap research requires Path to Enlightenment
2nd squad cap research requires Shrine of Montka/Kauyon
3nd squad cap research requires Coalition Centre
1st support cap research requires Path to Enlightenment
2nd support cap research requires Shrine of Montka/Kauyon
3rd support cap research requires Teachings of Montka/Kauyon
4th support cap research requires Coalition Centre
Orks:
Fixed a potential crash causing bug in the AI
Deff Dred upgrades using addons
Space Marines:
Scout Krak Grenade damage against vehicles increased
Techmarine Krak Grenade damage increased from 450/600 to 750/900
Version 1.56.5 Changes:
Tau:
Path to Enlightenment cost increased from 225/225 to 250/250
Broadside starting squad size decresed from 3 to 1
XV8 and XV81 Crisis Suit starting squad size decresed from 3 to 1
XV8 reinforce cost increased from 75/30 to 150/60
XV81 reinforce cost increased from 75/30 to 155/65
XV8 and XV81 reinforce time increased from 10 to 30
Knarloc Rider reinforce cost changed from 60/90 to 150/60
Knarloc Rider reinforce time increased from 40 to 30
Tyranids:
Morale penalty on death for previously mentioned units increased from 1/3 to 1/2. This is due to the smaller area of effect.
Smaller morale penalty on death added to Warriors
Morale penalty on death added for buildings which provide Synapse (Magma Vent, Capillary Tower, Hive Spire, Spore Chimney)
Synapse damage reduction bonuses increased from 15% to 20%
Version 1.56 Changes:
All:
Commander morale penalty on death area of effect radius reduced from 300 to 100
Updated AI to be able to use addons for weapon upgrades
Chaos:
Defiler Missile Launcher upgrades by addon instead of ability
Eldar:
Wave Serpent upgrades by addons instead of abilities
Falcon upgrades by addons instead of abilities
Scorpion upgrades by addons instead of abilities
Space Marines:
Predator upgrades by addons instead of abilities
Dreadnought Twin Autocannon damage against heavy infantry increased
Imperial Guard:
Leman Russ upgrades by addons instead of abilities
Tau:
Fixed crash to desktop when researching for XV89 Commander
Fixed Krootox pink icon issue
Ethereal health bonus reduced from 200 to 50 for most units, for Fire Warriors and Pathfinders from 50 to 25
Ethereal morale bonus reduced from 200 to 50
Tyranids:
Increased Toxic Miasma ability refresh time to match duration of effects. Hopefully it should reduce the amout of lag later in the game.
Added morale penalties on death for Hive Tyrant, Zoanthrope, Broodlord and Carnifexes
Version 1.55.5 Changes:
Chaos:
Obliterator added to top-left hero UI
Terminator added to top-left hero UI
Possessed Marine added to top-left hero UI
Cultist Deathblast does friendly damage
Added glowing effects for most infantry when Ruinous Powers is researched
Added glowing effects for daemons when Warp Corruption is researched
Havoc Lascannon reload time reduced from 5 to 4
Dark Eldar:
Ravager added to top-left hero UI
Added glowing effects for most infantry when Soulseeker Ammunition researches are completed
Greater Daemonic Corruption increases health and morale of Warp Beasts
Eldar:
Warp Spider added to top-left hero UI
Added glowing effects for most infantry when Reinforced Armour researches are completed
Imperial Guard:
Grey Knights added to top-left hero UI
Leman Russ added to top-left hero UI
Necrons:
Pariah added to top-left hero UI
Orks:
Looted Leman Russ added to top-left hero UI
Flash Git damage bonuses from More Dakka and Even More Dakka moved to Blastier and More Blastier researches
More Blastier cost increased from 30/30 to 100/45
Added glow effects for most infantry when 'Eavy Boy Armour and Super 'Eavy Boy Armour researches are completed
Ork Pop counter increments twice as fast as before
Sisters of Battle:
Exorcist added to top-left hero UI
Penitent Engine added to top-left hero UI
Avenging Angel added to top-left hero UI
Space Marines:
Terminator added to top-left hero UI
Assault Terminator added to top-left hero UI
Terminators and Assault Terminator size reduced visually (they were fecking huge!)
Sternguard and Vanguard Veteran max upgrades reduced from 3 to 2
Scout Bolter cost increased from 40/5 to 45/15
Scout Sniper Rifle cost increased from 40/20 to 50/25
Tactical shoulder pad skull effects replaced with more subtle effects
Devastator Lascannon reload time reduced from 5 to 4
Tau:
Krootox added to top-left hero UI
Hammerhead Gunship added to top-left hero UI
Version 1.55 Changes:
All:
Campaign infiltrating honour guard units can infiltrate without the respective researches
Infantry keen sight radius reduced from 5 to 2, excluding leaders and detectors
Chaos:
Cultists given Deathblast ability which kills a member but the explosion causes damage to infantry with an area of effect
Chaos Marine and Aspiring Champion eyes made team colourable
Horrors with Heavy Daemon Fire no longer able to attack ground
Undivided Rubric Marine Aspiring Sorceror speed fixed
Undivided Rubric Marine health increased from 720 to 770
Fixed Warp Corruption health mistakenly applied to Undivided Noise Marines twice instead of Undivided Rubric Marines
Rubric Marines Melta Bombs damage reduced slightly
Undivided Rubric Marines no longer get Melta Bombs
Possessed Marine health bonus from Ruinous Powers reduced from 20% to 10% and from Daemonic Mutation from 30% to 25%
Horrors now team colourable
Eldar:
Farseer ranged weapon upgrades properly
Tooltips for Farseer Veteran researches added regarding weapon upgrades
Space Marines:
Scouts given Krak Grenades ability
Updated Techmarine skin, more team colourable areas (Firestorm over Kronus mod team)
Tau:
Fixed XV22 Commander Shield drone losing health
Added a research for Devilfish Infiltration
Shield Drone range damage reduction reduced from 20% to 15%
Tau Frag Projector reload time increased from 3 to 4, overall damage kept the same
Necrons:
Flayed One get back up time reduced from 5 to 1.5
Warrior and Immortal get back up time reduced from 6 to 2
For older changes, see readme
There may be more changes that I've forgotten.