Ok, cool, can't wait!
Ok, cool, can't wait!
Last edited by Cylarne_04; 28th Nov 10 at 11:20 AM.
have orks skin become teamcolourable in 1.54? Because I sure don't remember putting that myself
#1753
Umm, maybe...?
I'm really unsure about them though as the new Ork units don't have team colourable skins so they are inconsistent.
-It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
-Make something idiot proof and nature will create a better idiot.-
-Me fail English? That's unpossible!-
I feel the same way. It helps differentiating armies a lot but it feels weird when it's not working on all the infantry units. On the topic of TCable skins here's a couple of suggestions:
- TCable Horror Squads. There's a skin for that and while they don't look terrific in some color schemes I find it better than being pink all the time. On the other side the rest of the daemon units are nonTC except for Daemonettes.
- I wish Mark-specific Chaos Marines were fully TCable since they become an army's basic infantry if you don't go Undivided, but it's only been done for Nurgle for some reason. Sadly there are no further skins for those models
- Warp spiders, but we already went over that once
- FoK3.6 Techmarine skin with mostly TCable armour, although it's fine as it is.
#1755
I actually use team colourable horrors myself. I can add the skin to the mod.
Yeah the Chaos skins are a bit unfinished in that only some of the Chaos units are team colourable. Some don't have any like most of the daemons and some are only partially team colourable like Noise Marines or Rubric Marines.
I'll need to check out the TC Techmarine.
EDIT: Techmarine team colourable skin looks really nice. It will be in the next version
There are fully colourable Zerkers but they'd feel off without the proper skull champions
#1757
The file you are trying to access is temporarily unavailable.
I get this message when trying the Megaupload mirror....better be temporary :P
Profman96 (High Primary mod tester) - joined 12/24/10
Proudly apocalyptic
http://forums.relicnews.com/showthre...elease-2-15-11
NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.
http://warhammerfanfiction.blogspot.com/
NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME
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Hey corncobman, love the mod. Seems the Apocathery model is all screwd up, in that, the textures are all over the place on the unit, for example, the shoulder guard banner is on the chest, the hand texture is on th leg, half the apocothery is black,etc. It is on the blood ravens army. Only does that for that unit only in army painter and in game, seems strange. Any ideas what might be wrong? sorry I could not upload an image as it didn't work.
#1760
Do you have any texture replacement files in the DXP2/data/art/ebps/space_marines/texture_share folder?
If so they will interfere with the mod.
No, none in that file
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Ahah! I decided to try this folder: W40k\Data\art\ebps\races\space_marines\texture_share......and I removed the wtp file, and it worked. Also, will you be making the space marines all have green eyes on the helmets? or golden eagle options. I know, nit picking, but I thought i'd ask. Great job on the mod anyway. Look forward to the continuing incarnations.
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Oh, and one more thing, I noticed that in the campaign, while playing space marines, the experience leveling up works fine (shows up), but in the skirmish, even though the "heroes" box is ticked, the leveling up experience doesn't show for any units. Is that supposed to be like that?
#1762
cob...could u fix the Megaupload mirror? FileFactory isn't really helping :P the mirror for Megaupload doesn't work. Says the file couldn't be found or something like thatI really can't wait to try out this new version
#1764
Added some more mirrors. Dunno what is up with Megaupload at the moment.
THANK YOU!! Just another 30mins before I can play your mod....just curious though, what's new?
#1766
Megaupload links appear to be working now. Strange.
Let's see.
Chaos Cultists have the suicide blast ability
SM Scouts have Krak Grenades
More team colourable techmarine
Team colourable Chaos Horrors
Some minor fixes and tweaks and some AI tweaks
WOOHOO! DLin now! Thanks Corn. Oh and congratulations on 100,000 visits.![]()
Last edited by Cylarne_04; 28th Nov 10 at 11:21 AM.
#1768
Thanks. This thread has been going an awful long time and I'm glad people are still interested enough in the mod to visit.
Found a bug. Ai when playing as IG wont do anything. I had to face a full double Necron onslaught alone! Dont know what went wrong. Played a skirmish on a 4 player map, me (SM) teamed with IG against 2 Allied Necs...on standardonly win condition was annihilate, nothing else selected
Last edited by ProfMan96; 15th Nov 10 at 9:56 PM.
#1770
Me make bug.
If you want to fix it yourself, open
data/ai/races/guard_race/tactics/guardhqtactic.ai
and replace
elseif if
with
elseif
Stupidly added an extra "if" there.
Compatible version of gridkeys at http://www.megaupload.com/?d=5R372DIJ
Added supported for Medic, Cultist Death Blast and Devilfish Infiltration Research.
Originally Posted by chelovek_veliki
#1773
Okay thanks Riotlung. I'll put that on the fist post now.
I had a pretty strange idea. We don't have much of an idea on how Terminator heroes are coming along, but since you aren't using Terminator Sergeants for Terminator squads, perhaps you could use the Terminator Sergeant model as a Force Commander in Terminator armour, either upgradeable through a build menu or sharing a soft cap with the Force Commander.
Not sure on the Chaos side of things, I don't recall Terminator Champions in FoK using a different model, but I could be wrong on this. They do have the Daemon Prince though so it sort of evens out.
I don't remember if the Terminator Sergeant in FoK had wargear options, but the default is a power sword and a storm bolter if I remember correctly. The banner typical of sergeants (if I remember correctly) would be an issue though.
#1775
Sounds interesting, although I can see a possible problem with the model not having animations for the FC's abilities.
I was just going to wait for the next version of FoK and then see if the FC had the jetpack/ terminator armour in the model so I could add wargear for them.
Same goes for the Chaos Lord.
Oh yeah I didn't think about that.
I think jetpack (at least for FC) is already in, though the Chapter Master already has it?
#1777
I plan to release the next version soon. There won't be too many changes, just some new effects and stuff.
Possible small graphical bug:
Marked Plague Marines Champions constantly have the Red Ring Of Despair (a.ka. the broken morale ring) despite being unbreakable. Consistent on my machine, wasn't able to test in on another, though.
Also: Rubric Marines are Awesome in a can. A big, man-shaped, spike-adorned can.
"Here I am, brain the size of a planet...."
#1779
Are you talking about all Rubric Marines or just Chosen Rubric Marines, that they are too good?
Oh, sorry - wasn't trying to imply balance problems (way too casual a player to be a judge of that); merely trying to convey joy, as Rubric Marines are my favourite marked CSM and I really like how they feel&play in the mod![]()
Nice mod but I have a problem with Imperial Guard.When I want to build tank Leman Russ, game crash to the desktop![]()
Can I suggest adding the FoK Eversor Assassin to the Sisters of Battle? Looking a bit through the races I realize it's difficult to find toys to add to the DE and the SoB (specially with the WH-AS mod being out of our reach). It kinda occurred to me you could put that one since it's actually something that doesn't rape the fluff, but I don't really know what to do with it other than perhaps sharing a cap with Death Cultist
#1783
Hmmm strange I can't seem to replicate the Leman Russ crash.
Eversor Assassin is an interesting idea, though I'm not sure if it should go to SoB or IG. I guess SoB needs some new units most, and it would be interesting to see it work in conjunction with repentia squads.
SoB seriously needs new units :P y dont u add GKs as well? Make 'em more like an inquisitorial faction. Why not just make the Eversor as another commander? I think they only have 3 units as 'Heroes'...
#1786
Interesting ideas. Eversor Assassin sounds like an interesting choice for SoB. I'm not sure about adding Grey Knights though.
Anyway the latest mini-version is available
Mainly small changes with a few fixes. Some new graphical effects and updated icons. Should hopefully fix the IG Leman Russ crash as well.
Last edited by corncobman; 1st Dec 10 at 7:32 AM.
Every time I see someone post SoB should be like Inq., I always agree. The vanilla SoB are kinda whack, though your mod makes em better. Honestly though I rarely play as them, every time I play against them they lose.
Destroy to create. All for the hunt to dominate.
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Me too, i would like very much for that silly faction to get replaced by the inquisition entirely, seeing that the sisters of battle is just the glorifed guards of the priesthood and the special troops of ordo hereticus. The whole inqu would be much better, but seeing that aing happening, it would be nice to make them like the ordo hereticus instead of "we got no power and aint no real faction, sistahs of da small skirts and big boobs chairleaders"
well you get my meaning. :S
#1789
i started DoW last year it was quiet boring until your mod came up looking forward for the updates cheers^^ im excited to see the glowing parts
Interesting release, I'm a little ambivalent on the influx of units getting hero UI icons. I was afraid it would get a little cluttered (especially with the addition of 3 Warp Spider squads) but so far it seems pretty okay.
got the latest update not too sure about the glowing effect on infantry after completing the specific researches was it there or i just miss it? btw thank you Ironlung for the new hotkeys find it very helpful in gameplay, cheers
#1793
The effect is quite subtle. The chest area should have a little rotating halo and a slight glow effect. I didn't like the big bright yellow skulls on the SM Tactical Marine shoulder pads so I made some new ones. I also added a few for some of the other races.
@Riotlung - originally I was going to make the tanks (Predator, etc.) use the hero UI but I though that the elite infantry would be better seeing as most of them have abilities to use and/or teleport, and so on.
There are a couple things I'd like to request:
- FoK's skin for the Vindicare assassin. I think it looks much better
- I have this strange minor problem with my tweaked CCFM. As you might remember, I added IDH and SL to the Nids add-on and it works just fine. However for some strange reason, while the mod races' custom banner poles work just fine, the SoB and DE ones have become grey generic banners. Do you have any idea of what's causing that?
- I wouldn't mind having Grey Knights and the inquisitor moved to the SoB, but I kinda use them when playing IG for meleeing stuff in T2 and it's hard to think of something to take their place. I was thinking maybe putting the Eversor in their stead. It's tough finding infantry units for the IG...I remember a mod having some guardsmen upgraded with extra armor (some doctrine I think) but I forgot which one that was
#1795
The race mods you mention use the Objective Points mod for which the captured points model was based on the Dark Crusade version which doesn't have the DE or SoB flag models. There isn't really a way of fixing it without updating the Objective Points mod, redoing the models with the Soulstorm race flags added.
Haven't checked the new version, but the graphical effects for the Hell Talon's virus bomb affecting squads is very laggy, and lasts waaaaaaay to long.
Well my opinion is that the hero unit icon should be for special characters like commanders and relic units, otherwise it might get cluttered (and would also make the commander somewhat less significant).
I noticed that the Cultist Death Blast ability hotkey which I set (initially 'G') conflicted with attack ground when armed with grenade launchers. For this reason, I recommend that the hotkey for "chaos_doomblast" be changed to 'H'.
This applies to gridkey implementation only.
#1798
@DoMiNaNt_HuNtEr - the poison effect lasts as long as the health drain for the ability lasts which is 15 seconds. I'll try and do something about the lag.
Hmm could you please complete the tyranid hotkeys? I noticed there are some entries like Genestealer max squad size that have a unique hotkey, but aren't registered in keydefaults. Could you also provide unique hotkeys for the acclimatization upgrades for the various units?
Also, your defprofiles keydefaults.lua is missing chaos_khorne_berserker_undivided, and hormagaunt_adrenal_glands_research should have a capitalised 'H', ie Hormagaunt_adrenal_glands_research, as that's how it is in the attribs (and apparently it's case-sensitive?).
tyranids_biovore should be tyranids_biovores.
genestealer_implant_research should be genestealer_Implant_research.
Last edited by Rotlung; 4th Dec 10 at 10:27 AM.
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