Here's an alternative for Imperial Guard melee
Spoiler
A single squad of these would fit in like a glove, but you know...we still need the model. I'm sure you know what I mean.
Here's an alternative for Imperial Guard melee
Spoiler
A single squad of these would fit in like a glove, but you know...we still need the model. I'm sure you know what I mean.
That lovely thing can be done in matter of days by RT2... unless the model is finished by someone else... but if you guys want it I can gladly ship it early (depending on if we make it or not).
Well, this is not RMX's Fun Mod so I have no real say in this. We haven't even heard CCM's thoughts or lack of thereof on all of this.
I was wondering, is there any way I could get the heroes modifier in campaign, I love my units gaining power as I use them because my favorite way to play is to use small high tech groups of units on precision strikes. And in games like company of heroes or supreme commander FA(with the lovely totalvet mod, which makes there be infinite levels of veterancy) this strategy can pay off massively, and I wish to use it in the campaign to greater effect. If it can be done, then would someone be so kind as to inform me how?
EDIT: Titanium wars fixed your heroes mod problem by the way, have an excerpt from the latest fixes
Change log
==========
Version 003
- Heroes System (scar-script) was updated by GrOrc. Attached squad problem (no XP for attached units) and garrisoned attached squad problem (XP and level loss for attached squad in garrisoned state) problem were fixed. Now with new Heroes system, attached units gain XP and levels correctly.
Last edited by Norseloki; 28th Jul 12 at 8:14 AM.
#2505
Well to get heroes in single player, it's a matter of extracting the campaign .ter files for each map and adding a line referring to the heroes scar win condition.
I'll take a look at the Heroes mod and make improvements to it soon.
-It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
-Make something idiot proof and nature will create a better idiot.-
-Me fail English? That's unpossible!-
Would you please give me a short explanation of what tools I need to extract them and how to add the condition? I only have experience with LUA, and I am not even sure was soulstorm uses.
#2507
You just need Corsix's Mod Studio and Notepad.
Extract the files in data/scenarios/sp/, look for
SkirmishWinConditions =
{
...
...
}
and add
"Heroes"
to the list
EDIT:
I'll just do it here and upload it quickly, hang on.
Here: http://www.mediafire.com/?4p87v2kpgvf3ucc
Last edited by corncobman; 29th Jul 12 at 7:57 AM.
Many thanks. This will make the campaign even better![]()
yo yo yo mo foe...
are there ANY public Dark Eldar models based off of the new codex to be had? DE needs new models, Archon especially could look waaaaay cooler, with full helmet like Farseer!
Destroy to create. All for the hunt to dominate.
![]()
#2510
As of this moment, there aren't any publicly available models that I know of unfortunately so it's kinda hard to improve the race as a whole with my modelling skills, (or lack thereof).
DE, SoB and to a similar extent Necrons could all do with some new units and weapon upgrades to make them keep up with the other races in terms of tactical variety and flexibility.
In an ideal world I really would love DE to have Grotesques so that they have a melee tanking unit, SoB to have Retributors as a sort of counterpart to SM Devastators and Necrons to have some new unit choices sort of like a mix between old and new Necrons minus the ugly troop carriers and stuff like that.
Unfortunately, it seems the skilled modellers have either disappeared or are working in the shadows on their own projects.
Last edited by corncobman; 31st Jul 12 at 11:04 PM.
Hey Corncobdude, long time no interact!
SoB - as you may or may not be aware have the Fok / Pok Inquisition thrown in for good measure via the Inquisitorial Landing Pad. Certainly buffs them out a bunchI don't know if you have much Inq stuff in there already though so I could be waffling. Also, There is a massive amount of Chaos stuff available from a chap called Andreii of which I have come into possession. Some of it unfortunately is kitbashed from reserved stuff, but a bunch of it like Nurgle termies, Rubric termies looks good to go
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PM me!
Soul Storm Legions Mod, 0.95, 05 April, 2013
http://forums.relicnews.com/showthread.php?267803
I think Retributors can be implemented as being a separate squad full of heavy bolters, similar to Devastators and Havocs, but using the same SoB model?
Originally Posted by chelovek_veliki
#2513
True, but I'd also like them to be able to upgrade to Multi-Meltas which the SoB model isn't capable of doing.
@gerberman - Different varieties of Terminators would actually fit with the way Chaos are currently with the marks but more Chaos stuff isn't on the "I MUST HAVE IT!!!!!" list. I'm also not sure about merging the SoB with the Inquistion to create a hybrid race as my plan is to support the IDH race (if it ever gets released in my lifetime) to have the two complete races separate from each other.
You mean you want to put all things Grey Knighty on the Daemon Hunters race like the UA team does?
#2515
@CCM, have you seen the new win conditions update? It adds a fun dialogue mod!
#2516
Oh yes I have. I have downloaded it, although I haven't checked it out yet.
@RMX - I just plan to get the IDH race compatible first whenever it comes out. Additional Grey Knights stuff may follow but not until the stuff is working properly.
RPG system does not work on the Space Marine stronghold map. And most of all the remaining strongholds. If not hard, do fix.
#2518
I shall update the stronghold missions to have heroes. At some stage.
What's your opinion on the Grot Stompa that can be seen around lately? It looks very interesting with its ranged+melee+artillery combination, and it's not a Titan so it gets around the no-titans policy. And while I'm at it, I think fun things can be made with Zany's Grot Tanks.
#2520
As a heads-up I had to reinstall Windows 7 because it was freezing and running very poorly in general so I haven't been able to do any modding for a while. I also forgot my login password for these forums so I haven't been able to tell you about the situation.
On the plus side though is my work is intact, just need to reinstall steam and a bunch of other stuff and I'll be good to go.
:O
Corncobawesome, brotip: Faster than backing up your games in Steam with that awfully slow backup system (or dl'ing them again), is to simply manually back up the steamapps and userdata folders and restore them on the new install. Your Steam with all your apps and savegames restored in a few moments(rather than up to several hours, depending on how many games you got).
Sorry for non-directly-related-to-mod-somewhat-offtopic reply xP
It's been pretty quiet around lately. I was thinking all the modders were just on summer vacation
Only just decided to give this a go, glad I did. I really like it, still a couple of bugs but only minor ones, which is to be expected with something of this scale. I really like how tier 1 units are still useful late game, lots of Dow 1 mods fail to achieve this, bravo you have.
KHORNE - When life gives you lemons.......BLOOD FOR THE BLOOD GOD!!!!!!!
If you've found bugs you can name, post them so they can be fixed in future versions.
Big bug, though no idea why, every time time I play Necrons and get into late game, crashes to desktop with no warning.
I've yet to experience a crash on anything that gives any kind of warning :/
Still, the warning.log file (the last few lines to be accurate) on your Soulstorm directory should give grant valuable info to debug that crash. Other useful information to find the cause of the dreaded ctd's in DoW are AI difficulty & races, win conditions used, what were you doing/clicked a few moments and just before the crash and if you were using the game timer, how much time in game you spent.
Not all that information is 100% required, but the closer one is to report all of that, the easier it gets to find and fix the problem.
I often experience late game CTD as well, but they're more probably AI related. I play on Hard with Annihilate and Standard resources. Last time it happened it was
SoB(me)+SM+Eldar vs Tau+Chaos+DH. It could as well be the IDH mod screwing me over but maybe by just accumulating data we can narrow it down.
I was playing a 8 player map as Necrons, with all races besides Eldar. Win conditions were: Annihilation,Heroes, control area, and that win condition which improves AI path finding( forgot the name). But the weird thing is this crash only happens with Necrons, not any other race. And time doesn't seem to be the problem far as I can tell, but just when I achieve a high tier in the game. Ok, now this is weird, no warning log was created :/. I can only assume it was deleted somehow, next time I will make sure to check out the warning log.
#2530
Ok, sorry about the lack of input regarding IG melee schtuff. I have been thinking a bit about it and have come to some sort of a decision.
1. The IG Colonel will be made into a squad similar to the Command Squad. What leaders can be reinforced I have yet to decide. 1 is definitely the Vox Caster other units are undecided.
2. The lifting Sentinel thingy I am undecided about. If I do decide to put it in, it would most like be sort of similar to the Ork Killa Kan squad, with a repairing ability I guess.
3. I really, really dislike the two doctrine researches. Besides being able to cheat the unit limits with very little effort, they don't really work IMO. I am considering adding a bunch of doctrine researches which would provide benefits in some areas with penalties in others, e.g. boosting melee while reducing range damage, etc. However it would take quite a bit of time to flesh out and I'd need to add an additional building. What I am not going to do is limit unit variety this way i.e. tying certain units to doctrine researches, just overall unit effectiveness.
Regarding crashes I don't really have that much time to spend debugging problems any more so the more help I can get with this the better. If you can narrow down exactly when it happens and what units are involved it would help a great deal.
Corncobman, please your pm box is full. I got a Daemons mod to ship.
#2532
Sorry about that it's been cleaned up somewhat.
I know campaign isn't your main focus, but atm I can't get pass Imperial Guard or witch hunters stronghold. For each of them, when I finish the level, it crashes to desktop. I don't know if their strongholds are incompleteable generally, of if it's because they are the second stronghold I am trying to take,(already beaten dark eldar). Playing as chaos if that has anything to do with it.
Just to make sure, at least Adratus SOMEHOW added "you know what" to the campaign replacing the Sisters of Battle, I'm quite sure he meant the Sisters of Battle.Originally Posted by Adratus
It'd be rather awkward to have a sudden pack of "Oh Corncobmod adds that-mod-that-no-one-can-touch?!" posts![]()
#2535
That is a known issue. I have no idea what causes it and it happens to me a lot too. I save regularly using different files during mission, particularly towards the end and if it crashes I try loading the most recent save and if that doesn't work, I try the next one etc.
Spoiler
Does anyone else have this transparency problem with the cloak? It's only for the initial cape and it goes away when the Lord gets upgraded
#2537
Can't say that I've noticed this. I'm pretty sure it's something to do with the alpha channels on the skin but I'm not entirely sure how to fix it.
That transparency problem occurs because the Nercon Lord has specular textures. I think the wargear texture doesn't use specularity which would explain why the upgraded cape doesn't suffer from that problem. From what I know, it can't be solved unless either a) the transparent area is textured with the rest of the cape or b) you edit the cape in 3ds max so its always torn up.
#2539
Would it be possible to put the cape in a separate texture rsh file with no specularity?
It's kind of a convoluted solution but it might solve the problem. The model would most likely have to be edited so that the cape area uses a different texture file which isn't my area.
Absolutely and yes it would solve the problem entirely. Yeah you'd need 3ds max to do that; best I can do at this stage is get models to export for the OE. :/
http://ge.tt/8Sbf5JO/v/0
this is my hazaphardly pieced together taskbar.lua file. It allows you to play Fun Mod, the new Tyranids release and Kaurava Crusade at the same time with a passable HUD experience...more or less passable
Pros:
+ Your clusterfuck combiner mod is playable
Cons:
- The new Tyranid UI is not used properly. To access the new builder (Hivefleet in Orbit), use the dot (.) key or press the cycle builder button
- You can't see the 'Spawn Ripper Swarm' ability button. You'll have to use its hotkey (S)
- You can't see the influence meter so you don't know your current max, but you can see the percentage
- non-vanilla races will have a WAAARGH meter floating around
- The Dreadnought's Left Arm upgrade menu shows a bunch of other stuff, but it works
Hey Corn, that modified module that FINALLY fixed my blank white banner bug file you posted a couple pages back is not available anymore. Could you re post it, and maybe add another link to the first page too?
Also, does the new Tyranid beta work for your mod?
Also, the Survival mod doesn't seem to be uploaded.
CMM+Nids is in all likeliness not compatible with the new version because of the new builder and economy system. I use regular CMM and my taskbar to get by for the moment.
#2544
Yes, as RMX said the new Tyranids mod beta modifies the taskbar file which overrides the one in the Fun Mod. Which means that it isn't compatibile with the new beta 0.5b (or 0.5a for that matter). I have yet to examine the differences so that I can make it fully compatible but I plan to do that soon. I also haven't tried the new Tyranids mod out yet so changes to the gameplay won't happen until I am familiar with the race and decide if changes are necessary. I will also upload the missing stuff as soon as I get a chance.
Kier Harrad when playing with the space marines are still missing a unit under bonus on the planetary map. Its probably not missing you just cant see it on the overland map, its missing an icon and a text i reckon.
Warsmith has made alot of good stuff for chaos in hes Dark Prophecy mod. (if the models im talking of are originally hes and not something hes gotten from somewhere else) And im pretty sure ive seen hes stuff elsewhere so perhaps its possibly to get some stuff from hes mod and add it here. Im especially thinking off the special chaos relic-type units:
Brass Scorpion or skull tower of khorne for khorne, plague reaper or plague tower of nurgle for nurgle, silver tower for tzeentch etc. There is in effect a potentially new relic unit for everychaos sub faction here. This could be instead of the landraider for the special sub factions perhaps -or in addition. In any case it would be nice to see some colourful units on the field.
Are the chapter master truly worth as much as having two land raiders on the field? He feels kinda subpar to having those. In essence not worth it.
How abouth adding some new voices and music? Ive noticed that some of the later mods that have arrived has lot of good music and some nice new voices.
Last time I asked Corncobman wasn't interested in making more alternative paths for Chaos like Night Lords or Iron Warriors, and he wasn't very comfortable with using Warsmith's models because there's a high risk of permissions problems. I think the Chaos race is full to the brim right now, with the notable exception of Chaos Dreadnoughts or more trivial things like marked Terminators or marked Daemon Princes, and there are plenty relic units as it is.
#2547
I wasn't aware that there was a problem with the Kier Harrad territory. Must have missed that one.
The Chapter Master damage wise isn't as powerful as two Land Raiders together but his mobility makes up for it as well as the fact that like the Force Commander he can improve the damage of units nearby and don't forget that the Chapter Master can reinforce to improve the survivability of the squad in the long run.
As for more Chaos units, pretty much what RMX said. I'm not really that interested in adding more Chaos units at this point unless something that really catches my eye is released to the public for general use such as Chaos Deadnoughts, different Daemon Princes for each mark and/or more lesser Daemons - stuff that would help diversify the different marks from one another. Chaos are already pretty spoilt for choice in terms of unit selection and eventually there's going to be a point where there's going to be nowhere for the new units to go.
EDIT: I was going to try out the new Tyranids beta over the weekend but I ... kinda ... got sidetracked with Borderlands 2 and its DLC.
Hehe yeah, i know chaos got lot of toys allready and i wasnt talking of adding paths like iron warrior, night lord etc. Just giving the allready existing paths even more uniqueness (undivided, khorne etc) good to hear that you want to add different chaos princes. It will make them stand out more. I think one mod allready has that. hmm, would that be the warsmith again maybe. In any case it would be nice if you added those.
What abouth the Grot Stompa for orcs as an alternate relic unit?
Also how abouth making sisters of battle into inquisition? Or at the very least adding grey knights and inquisitor to them. seeing they are the chamber militant of the ordo heretic it makes more sense for the chamber militant of the ordo malleus to fight on their own side than on the side of some guardsmen eh. Or maybe not, who knows.
How abouth adding more assasin types to the IG. Not just the vindicare but the calidus, eversor etc. Vanus assasin hihi. He could give great sight range and bonuses to troops. Hes just a pencil pusher but it would be original atleast. :P
A unit that you are missing are servitors. Either ranged or melee. They could be built by either the techmarine or enginseer. Either as a free standing unit or as a bodyguard.(free standing imo) This is fully in line with fluff/rules and imo it would also be a cool addition.
Dark Prophecy mod has enough Chaos in it to make a game purely made of Chaos races, but unfortunately many of the units in there, including those Daemon Princes, termies and dreads violate some rules from Dawn of War terms or other stuff, which goes against the rules of this board. That's troublesome for this mod.Hehe yeah, i know chaos got lot of toys allready and i wasnt talking of adding paths like iron warrior, night lord etc. Just giving the allready existing paths even more uniqueness (undivided, khorne etc) good to hear that you want to add different chaos princes. It will make them stand out more. I think one mod allready has that. hmm, would that be the warsmith again maybe. In any case it would be nice if you added those.
I already proposed this one so I'm going to second it again. I don't know who owns that, though. I think it's Andrei's. GrOrc must know for sure.What abouth the Grot Stompa for orcs as an alternate relic unit?
It's been discussed one or two pages back. Grey Knights would theoretically go away when IDH gets support from this mod, which won't happen until the official IDH SS version is out, so all GK things would fit there, like UA does (at least that's what I understood). That reminds me I saw that RT2 gave Celestians Storm Bolters and other stuff, so maybe you can get Retributor Squads out of those.Also how abouth making sisters of battle into inquisition? Or at the very least adding grey knights and inquisitor to them. seeing they are the chamber militant of the ordo heretic it makes more sense for the chamber militant of the ordo malleus to fight on their own side than on the side of some guardsmen eh. Or maybe not, who knows.
Hmm, a squad of Eversors could replace Grey Knights as T2 melee squad, but a squad might be a bit unfluffy. The only callidus model is off-limits and I've yet to see a finished Culexus.How abouth adding more assasin types to the IG. Not just the vindicare but the calidus, eversor etc. Vanus assasin hihi. He could give great sight range and bonuses to troops. Hes just a pencil pusher but it would be original atleast. :P
A bunch of mods do that. If IDH is going to fit into this mod you'd have your Servitors then (or right now if you combine them yourself)A unit that you are missing are servitors. Either ranged or melee. They could be built by either the techmarine or enginseer. Either as a free standing unit or as a bodyguard.(free standing imo) This is fully in line with fluff/rules and imo it would also be a cool addition.
Last edited by RMX; 22nd Oct 12 at 9:58 AM.
Aha, meh i cant stand those violate this or that rule but oh well.
Ill do some reading before i propose anything else i reckon so i dont just repeat stuff thats been said before.
Thanks.
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