Horrors & Possessed marines should definately have daemonic armour types. I'm not so sure about obliterators though. They should keep their current armour level, same with Chaos Terminators.
The 'codex' Vypers also are really wierd. The starcannon does basically no damage (AP inheritance problem), the scatter laser has penetration values but still fails to actually be useful.
The bright lance however has some strange AP values. It's amazing against building armour types, but comparatively weaker against vehicles. Likewise, the missile launcher still uses its old stats, making it less useful against building_med & _high armour types.
I recommend using AP values like these:
Code:
----------------------------------------
-- File: 'weapon\eldar_starcannon_vyper.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
GameData = Inherit([[weapon\eldar_starcannon.lua]])
MetaData = InheritMeta([[weapon\eldar_starcannon.lua]])
GameData["cost"]["cost"]["power"] = 30.00000
GameData["cost"]["cost"]["requisition"] = 30.00000
GameData["cost"]["time_seconds"] = 12.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 20.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 25.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 20.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 70.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 52.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 10.43000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 5.51000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 0.24100
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 30.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 10.58000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 5.50000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 31.86500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 0.56400
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 3.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_15"]["armour_piercing_value"] = 10.43000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 45.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 35.00000
GameData["max_traverse_down"] = -15.00000
GameData["max_traverse_left"] = -180.00000
GameData["max_traverse_right"] = 180.00000
GameData["max_traverse_up"] = 50.00000
GameData["reload_time"] = 0.40000
MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] =
{
}
Code:
----------------------------------------
-- File: 'weapon\eldar_brightlance_vyper.lua'
-- Created by: AttributeEditor v2.0
-- Note: Mirage Knight is gay
-- (c) 2001 Relic Entertainment Inc.
GameData = Inherit([[weapon\eldar_brightlance.lua]])
MetaData = InheritMeta([[weapon\eldar_brightlance.lua]])
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 80.20000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 70.10000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 30.30000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 35.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 24.20000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 7.30000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 32.50000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 22.20000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 8.50000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 470.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 413.00000
GameData["cost"]["cost"]["power"] = 35.00000
GameData["cost"]["cost"]["requisition"] = 25.00000
GameData["cost"]["time_seconds"] = 15.00000
GameData["horizontal_traverse_speed"] = 45.00000
GameData["max_traverse_down"] = -15.00000
GameData["max_traverse_left"] = -180.00000
GameData["max_traverse_right"] = 180.00000
MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] =
{
}
Code:
----------------------------------------
-- File: 'weapon\eldar_scatter_laser_vyper.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
GameData = Inherit([[weapon\eldar_scatter_laser.lua]])
MetaData = InheritMeta([[weapon\eldar_scatter_laser.lua]])
GameData["accuracy_reduction_when_moving"] = 0.60000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 60.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 80.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 70.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 25.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 15.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 30.50000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 13.90000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 25.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 4.50000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 11.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 20.00000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 8.90000
GameData["cost"]["cost"]["power"] = 30.00000
GameData["cost"]["cost"]["requisition"] = 60.00000
GameData["cost"]["time_seconds"] = 15.00000
GameData["max_traverse_down"] = -15.00000
GameData["max_traverse_left"] = -180.00000
GameData["max_traverse_right"] = 180.00000
GameData["max_traverse_up"] = 50.00000
GameData["setup_time"] = 0.00000
MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] =
{
}
You can get other goodies from the Skimmer Pack I released last november too. It's hiding in the adeptus modificatus section somewhere.