I don't believe there's an existing mod which has transport aircraft. I agree it would be nice but as the only available models were incomplete IIRC, unless the animations were done it would look horrendous I think.
#501
I don't believe there's an existing mod which has transport aircraft. I agree it would be nice but as the only available models were incomplete IIRC, unless the animations were done it would look horrendous I think.
-It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
-Make something idiot proof and nature will create a better idiot.-
-Me fail English? That's unpossible!-
IIRC, there was/is an air units mod featuring a Valkyrie with weapons? It wasn't an air transport, but it had that "deepstrike Kasrkins" landing animation, which can be used as the animation for landing/takeoff (entrench/unentrench).
The mod also had other air units such as a weaponized Thunderhawk. But I mainly cared about the Valkyrie for possible air transport use.
Well, they currently have the deep striking Kasrkin in FoK, not sure about a THawk though.
I suppose it could be done, by having a toggle-able ability, which can set the Flyer on the ground, and it has a modifier making it's turning speed, movement rate etc as Zero, while functioning, then when it's untoggled, it could fly up again.
I'm going to attempt something like that with my mod, but I haven't yet tried out it's validity. Of course, pathing could be an issue, as could jumping out of a plane. I suppose, if it ever drops it's troops off, they could drop in, via grav chutes, but it might look ugly.
#504
Hey guys, trying to determine the cause of the AI crash with the Orks.
I tried playing the mod without the Tyranids mod integrated against the Orks and sure enough the AI error happened. I have no idea why it happens as watching the replay back proved to be inconclusive. I do know that it happens sometime after the AI upgrades to the Orky Fort. That's all I know so far.
#505
Ah.. thats a key but depends how your Orks in your project have their build/tech tree. In vanilla, having the Ork build their HQ Addon causes a new tier thus new researches, units, etc become available. If you have a script that has, say, a misnamed research OR unit then yep it can cause a CTD like your experiencing. Easy fix actually.
#506
I haven't really changed the way the Orks tech up. The only difference is the starting pop is changed. I have gone over the files and haven't noticed any misspelt units or researches.
Oh, and I'm not experiencing any CTD's btw, just the error mentioned by RetroInfinity:
MilitaryManager:Update() threw exception (lua runtime error)
EDIT: there seems to be a CTD playing against Tau however.
EDIT2:
I have removed an extraneous reinforce section for the Ork Deff Dread. I have also fixed a few mistakes with the Tau unit info. I don't know if it will solve the problem but we'll see.
Last edited by corncobman; 3rd Jul 09 at 4:49 AM.
I know zip about AI-modding so... no comment on that.
It can be done; I've tested it about 6 months ago or so.Well, they currently have the deep striking Kasrkin in FoK, not sure about a THawk though.
I suppose it could be done, by having a toggle-able ability, which can set the Flyer on the ground, and it has a modifier making it's turning speed, movement rate etc as Zero, while functioning, then when it's untoggled, it could fly up again.
I'm going to attempt something like that with my mod, but I haven't yet tried out it's validity. Of course, pathing could be an issue, as could jumping out of a plane. I suppose, if it ever drops it's troops off, they could drop in, via grav chutes, but it might look ugly.
Basically, the IG HWT has 2 ebps: 1 for entrenched mode and 1 for un-entrenched mode. The entrench button toggles between these 2 ebps entities, but always carries over the hitpoints (morale bar gets reset).
So, take an air unit and give it 2 modes...
Unentrench = Normal air unit functions.
Entrenched = Stationary entity on the ground, with troop-carrying capability, like an ork hut or an IG bunker.
Now, if you have takeoff/landing animations, you have yourself an air transport unit that flies over, then entrenches/lands, and then you manually deposit its troops. If it dies in flight, you lose your troops.
I've tested for bugs, and I remember there are no bugs such as building a 2nd hero while having 1 in flight.
#508
OK, download this file and see if it helps:
1.32 AI fixes
@mlai - I will have a fiddle about with this and see how it looks.
mlai, iloveu =) Didn't think to have a look at the HWT's for that. *stolen*
#510
Ah thats even easier to troubleshoot - check on the Ork AI player that caused the error what was the last thing researched or built. ie. a research may have been built that causes the error. Its ALOT easier to troubleshoot DoW1 issues when the game doesn't crash.MilitaryManager:Update() threw exception (lua runtime error)As for Tau, yeah again it comes down to when does the Tau AI crash during its teching -- that's critical.
#511
It does work but the animations are missing so it looks a bit disjointed.
EDIT: I missed Thudmeizer's post.
I probably need to observe the Ork and Tau AI's in action against another AI in order to get a better idea.
Last edited by corncobman; 6th Jul 09 at 5:05 AM.
#512
Update: I think I've tracked down the cause of the Ork AI error.
EDIT: The Tau crash cause appears to be the Crisis Battlesuits. As soon as they hit the field, crash.
EDIT2: Tau crash bug fixed! (I'm 90% sure)
Last edited by corncobman; 9th Jul 09 at 3:14 PM.
There seems to be a problem with the IG AI as well, last night I got a fatal scarr error. The Tau however doesn't crash, I've had one as my ally but the only thing is that it doesn't build much and was more a liability than a help
Inter arma enim silent leges
#514
Firewarrior, can you post a screenshot of the IG AI crash?
I'll play again against them tomorrow morning and see if I get the same error.
Strange, it now seems to be working fine![]()
Last edited by Firewarrior1705; 9th Jul 09 at 11:45 PM.
#516
I would try a few times just to make sure. Sometimes the AI will pick different strategies at random so it could be that only a certain unit will cause an error.
#517
Updates
1.33 Attrib Get it here or here
1.33 Art Get it here or here
Tyranids add-on 1.33 Get it here or here
(Requires the Tyranids mod version 0.45 to work)
Ork AI error should be fixed and the Tau AI crash bug should also be fixed.
Razorback for SM added
Eldar and Dark Eldar get less movement penalties in cover and heavy cover
Necrons get slight cover bonuses and penalties
Added a bunch of win conditions for costs and build times for units and buildings
Lots of miscellaneous other changes
Edit: noticed a crash with the AI playing against IG, fixed and re-uploading the attrib file. Done.
Last edited by corncobman; 14th Jul 09 at 3:30 AM.
Umm I'm having trouble getting the tyranid add-on to work says fail to load but other than that issue your mod is fun![]()
'How should we honour our fallen?''With every bullet and everyblade, with every moment of victory and pain.'
-Daenyathos,Catechisms Martial
W40K Armies: Space Marines & Tau WHF Army:Warriors of Chaos
Thanks for this wonderful mod corn you are amazing!!!!
keep the good work you are my hero![]()
![]()
#520
@Shas'oofFi'rios - did you install the Tyranids mod?
@Gatoche - thanks!![]()
well corn i have a problem with the cost win conditions every time i use one my game freezes fatal scar error something like that please help me !
#523
Which ones are you using and can you post a screenshot of your console?
Been a while since I last played this mod. Lots of new stuff to try out.
I just noticed a couple things playing as dark eldar, the Archon's shadow is too big on the "low" setting. Also, the warrior's voice has a different volume when being selected and acknowledging orders.
I really like the knockback from the jumping units although the knockback effect seems kinda delayed. Is it possible to shorten that time?
Edit: After telling the warrior to move/attack the acknowledgment is quieter. The selection voice seems normal volume
Last edited by boblaffly; 16th Jul 09 at 12:15 PM.
#525
As the knockback only seems to apply after the units are able to move after jumping, the only thing I could do is to reduce the delay after they land.
I'll try to check out the Archon shadow and the Warrior voices.
Are the Warrior voices too quiet or too loud?
Last edited by corncobman; 16th Jul 09 at 10:00 AM.
No problems with Ork Ai nice job.![]()
Other stuff-
Upgraded Flash Gitz does damage around 250-600. Mows down everything including termies in seconds. Is it suppose to be this strong?
Upgraded Chaos with heavy bolters do damage around 200-300, same thing as above.
Autarch UI listed Effective against building,vehicles,Aircraft.
Bad Stuff-
Game crash when IG/Chaos ai fights one another.
Edit stuff-
Sisters max infantry pop cap always seem to stick at 19/19 instead of 20/20 building something (dunno what sister unit/building) maxes it out to 20/20.
Last edited by RetroInfinity; 16th Jul 09 at 9:54 AM.
#527
Flash Gitz have actually been toned down and do less damage than in Soulstorm, and have less accuracy. However, they do high damage to heavy infantry and less damage to normal infantry.
Heavy Bolters do high damage because they don't have any extra members doing damage with normal guns unlike SM squads.
Autarch is supposed to be good against everything.
Can you give me any more information about the Chaos / IG crash? Does it give an error message or just crash to the desktop?
The SoB cap bug is a Soulstorm bug and it's unfixable. It happens when you build a Living Saint I believe.
The IG/Chaos ai crashes the game to the desktop. It happens when both ai build up its force then attacks.
That'll be in the warnings.log - if you go into the soulstorm directory, and scroll down to the end, there should be something along the lines of Error loading, and it'll then explain it.
If you can't find it, could you post (in spoilers, they get quite large) the warnings log? Really speeds it up!
Sorry, corncob,this is well and truely a fun mod, not as rigid as FoK, and more along the lines of good times like vanilla needed
![]()
warning
PHP Code:10:19:13.00 SOULSTORM started at 2009-07-16 10:19
10:19:13.00 OS NT 5.1, 2048MB Physical Memory
10:19:13.00 RUN-OPTIONS
10:19:13.00 WORKING-DIR C:\Program Files\THQ\Dawn of War - Soulstorm
10:19:13.00 USER Administrator
10:19:13.00
10:19:18.48 Validator type :
10:19:18.48 XTHREAD: Hyper-Threading Technology Processors are not detected.
10:19:18.48 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
10:19:18.48 XTHREAD: Main thread now used as XThread 0
10:19:18.48 XTHREAD: Spawned thread on processor 1
10:19:18.48 MATHBOX -- Version=5, Cpu=unknown:f=6,m=15, Mode=SSE
10:19:18.48 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
10:19:18.48 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
10:19:18.48 GAME -- Warhammer, 1.2.120, Build 120
10:19:18.48 GAME -- Available memory: 2047MB RAM, 3893MB Pagefile
10:19:18.48 State::State - set socket send buffer to 131072
10:19:18.48 State::State - set socket receive buffer to 131072
10:19:18.48 HostState - 192.168.1.15:6112 / 192.168.1.15:6112
10:19:18.48 PeerState - 192.168.1.15:6112 / 192.168.1.15:6112
10:19:18.48 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
10:19:18.48 GSTransport::Connect - GT2AddressError
10:19:18.48 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
10:19:18.48 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = Radeon X1950 Pro
10:19:18.48 SPDx9 -- Driver Vendor = 0x1002 Device = 0x7280 SubSys = 0x10021002 Rev = 0x0000
10:19:18.48 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1B0D (6925)
10:19:18.48 SPDx9 -- Driver GUID = {D7B71EE2-31C0-11CF-BF68-0830A1C2CB35}
10:19:18.48 SPOOGE -- 743.00MB available texture memory
10:19:18.48 SPOOGE -- 743.00MB available texture memory
10:19:18.48 GAME -- Beginning FE
10:19:18.76 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
10:19:21.09 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
10:19:21.09 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
10:19:21.34 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
10:19:21.34 MOVIE -- Opening movie 'movies:dow_intro.lua'
10:19:21.37 MOVIE -- Closing movie 'movies:dow_intro.lua'
10:19:21.37 FE -- Loading front end.
10:19:21.37 FE -- Cursor hidden.
10:19:34.14 MOD -- Initializing Mod corncobmod_nids, 1.33
10:19:34.14 LOCALIZER -- Failed to load file Tyranids\Locale\english\Heroes.ucs due to overlapping range with CornCobMod\Locale\english\Heroes.ucs
10:19:34.14 LOCALIZER -- Failed to load file DXP2\Locale\english\DXP2.ucs due to overlapping range with CornCobMod\Locale\english\DXP2.ucs
10:19:34.14 LOCALIZER -- Failed to load file DXP2\Locale\english\DXP2_VO.ucs due to overlapping range with CornCobMod\Locale\english\DXP2_VO.ucs
10:19:34.14 LOCALIZER -- Failed to load file W40k\Locale\english\W40k.ucs due to overlapping range with CornCobMod\Locale\english\W40k.ucs
10:19:34.14 MOD -- Warning: Failed to load archive 'Tyranids\Locale\english\DXP2DataLoc.sga'
10:19:34.14 MOD -- Warning: Failed to load archive 'Tyranids\Locale\english\DXP2DataKeys.sga'
10:19:34.14 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data.sga'
10:19:34.14 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data-SharedTextures-Full.sga'
10:19:34.14 MOD -- Warning: Failed to load archive 'Tyranids\Locale\english\DXP2Data-Sound-Speech.sga'
10:19:34.14 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data-Sound-Full.sga'
10:19:34.14 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data-Music.sga'
10:19:34.14 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data-Whm-High.sga'
10:19:34.14 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
10:19:34.14 MOD -- Warning: Failed to open folder 'Tyranids\Locale\english\Data'.
10:19:34.14 MOD -- Warning: Failed to open folder 'Tyranids\Data_Shared_Textures\Full'.
10:19:34.14 MOD -- Warning: Failed to open folder 'Tyranids\Data_Sound\Full'.
10:19:34.14 MOD -- Warning: Failed to open folder 'Tyranids\Data_Music'.
10:19:34.14 MOD -- Warning: Failed to open folder 'Tyranids\Data_Whm\High'.
10:19:34.14 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
10:19:34.14 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
10:19:34.14 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
10:19:34.14 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
10:19:34.14 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
10:19:34.14 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
10:19:34.14 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
10:19:34.14 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
10:19:34.14 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
10:19:34.14 LOCALIZER -- Requested string ID '15104206' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '15104207' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '18100090' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '18100060' does not fit in a valid key range!
10:19:34.14 MOD -- No 'title' for game rule 'HealthMod', skipping...
10:19:34.14 MOD -- No 'description' for game rule 'HealthMod', skipping...
10:19:34.14 MOD -- No 'win_message' for game rule 'HealthMod', skipping...
10:19:34.14 MOD -- No 'lose_message' for game rule 'HealthMod', skipping...
10:19:34.14 MOD -- No 'exclusive' flag for game rule 'IncreasedVisibility', skipping...
10:19:34.14 MOD -- No 'title' for game rule 'IncreasedVisibility', skipping...
10:19:34.14 MOD -- No 'description' for game rule 'IncreasedVisibility', skipping...
10:19:34.14 MOD -- No 'win_message' for game rule 'IncreasedVisibility', skipping...
10:19:34.14 MOD -- No 'lose_message' for game rule 'IncreasedVisibility', skipping...
10:19:34.14 LOCALIZER -- Requested string ID '15104208' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '15104209' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '15104210' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '15104211' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '15104212' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '15104213' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '15104214' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '15104215' does not fit in a valid key range!
10:19:34.14 MOD -- No 'title' for game rule 'MassiveBattles', skipping...
10:19:34.14 MOD -- No 'description' for game rule 'MassiveBattles', skipping...
10:19:34.14 MOD -- No 'win_message' for game rule 'MassiveBattles', skipping...
10:19:34.14 MOD -- No 'lose_message' for game rule 'MassiveBattles', skipping...
10:19:34.14 MOD -- No 'title' for game rule 'Tacs', skipping...
10:19:34.14 MOD -- No 'description' for game rule 'Tacs', skipping...
10:19:34.14 MOD -- No 'win_message' for game rule 'Tacs', skipping...
10:19:34.14 MOD -- No 'lose_message' for game rule 'Tacs', skipping...
10:19:34.14 LOCALIZER -- Requested string ID '6400001' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400101' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400300' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400301' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400000' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400100' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400300' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400301' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400002' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400102' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400300' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400301' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400003' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400103' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400300' does not fit in a valid key range!
10:19:34.14 LOCALIZER -- Requested string ID '6400301' does not fit in a valid key range!
10:19:44.48 GAME -- Using player profile Commander
10:19:44.48 AppRegistry::GetValue - Failed to read valueName CDKEY
10:19:54.37 GAME -- Restarting with mod 'corncobmod'...
10:19:54.37 GAME -- Ending FE
10:19:54.37 GAME -- Shutdown quit
10:19:54.37 MOD -- Shutting down Mod 'corncobmod_nids'...
10:19:58.92 SPOOGE -- 731.00MB available texture memory
10:19:58.92 SPOOGE -- 733.00MB available texture memory
10:19:58.92 GAME -- Available memory: 2047MB RAM, 3893MB Pagefile
10:19:58.92 HostState - 192.168.1.15:6112 / 192.168.1.15:6112
10:19:58.92 Session : Now Host
10:19:58.92 Session : We are now a Host
10:19:58.92 PeerState - 192.168.1.15:6112 / 192.168.1.15:6112
10:19:58.92 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
10:19:58.92 GSTransport::Connect - GT2AddressError
10:19:58.92 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
10:19:58.92 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = Radeon X1950 Pro
10:19:58.92 SPDx9 -- Driver Vendor = 0x1002 Device = 0x7280 SubSys = 0x10021002 Rev = 0x0000
10:19:58.92 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1B0D (6925)
10:19:58.92 SPDx9 -- Driver GUID = {D7B71EE2-31C0-11CF-BF68-0830A1C2CB35}
10:19:58.92 SPOOGE -- 743.00MB available texture memory
10:19:58.92 SPOOGE -- 743.00MB available texture memory
10:19:58.92 GAME -- Beginning FE
10:19:58.95 FE -- Loading front end.
10:19:58.95 FE -- Cursor hidden.
10:20:03.76 MOD -- Initializing Mod corncobmod, 1.33
10:20:03.76 LOCALIZER -- Failed to load file DXP2\Locale\english\DXP2.ucs due to overlapping range with CornCobMod\Locale\english\DXP2.ucs
10:20:03.76 LOCALIZER -- Failed to load file DXP2\Locale\english\DXP2_VO.ucs due to overlapping range with CornCobMod\Locale\english\DXP2_VO.ucs
10:20:03.76 LOCALIZER -- Failed to load file W40k\Locale\english\W40k.ucs due to overlapping range with CornCobMod\Locale\english\W40k.ucs
10:20:03.76 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
10:20:03.76 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
10:20:03.76 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
10:20:03.76 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
10:20:03.76 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
10:20:03.76 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
10:20:03.76 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
10:20:03.76 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
10:20:03.76 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
10:20:03.76 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
10:20:03.76 LOCALIZER -- Requested string ID '15104206' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '15104207' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '18100090' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '18100060' does not fit in a valid key range!
10:20:03.76 MOD -- No 'title' for game rule 'HealthMod', skipping...
10:20:03.76 MOD -- No 'description' for game rule 'HealthMod', skipping...
10:20:03.76 MOD -- No 'win_message' for game rule 'HealthMod', skipping...
10:20:03.76 MOD -- No 'lose_message' for game rule 'HealthMod', skipping...
10:20:03.76 MOD -- No 'exclusive' flag for game rule 'IncreasedVisibility', skipping...
10:20:03.76 MOD -- No 'title' for game rule 'IncreasedVisibility', skipping...
10:20:03.76 MOD -- No 'description' for game rule 'IncreasedVisibility', skipping...
10:20:03.76 MOD -- No 'win_message' for game rule 'IncreasedVisibility', skipping...
10:20:03.76 MOD -- No 'lose_message' for game rule 'IncreasedVisibility', skipping...
10:20:03.76 LOCALIZER -- Requested string ID '15104208' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '15104209' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '15104210' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '15104211' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '15104212' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '15104213' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '15104214' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '15104215' does not fit in a valid key range!
10:20:03.76 MOD -- No 'title' for game rule 'MassiveBattles', skipping...
10:20:03.76 MOD -- No 'description' for game rule 'MassiveBattles', skipping...
10:20:03.76 MOD -- No 'win_message' for game rule 'MassiveBattles', skipping...
10:20:03.76 MOD -- No 'lose_message' for game rule 'MassiveBattles', skipping...
10:20:03.76 MOD -- No 'title' for game rule 'Tacs', skipping...
10:20:03.76 MOD -- No 'description' for game rule 'Tacs', skipping...
10:20:03.76 MOD -- No 'win_message' for game rule 'Tacs', skipping...
10:20:03.76 MOD -- No 'lose_message' for game rule 'Tacs', skipping...
10:20:03.76 LOCALIZER -- Requested string ID '6400001' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '6400101' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '6400300' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '6400301' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '6400000' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '6400100' does not fit in a valid key range!
10:20:03.76 LOCALIZER -- Requested string ID '6400300' does not fit in a valid key range!
10:20:03.78 LOCALIZER -- Requested string ID '6400301' does not fit in a valid key range!
10:20:03.78 LOCALIZER -- Requested string ID '6400002' does not fit in a valid key range!
10:20:03.78 LOCALIZER -- Requested string ID '6400102' does not fit in a valid key range!
10:20:03.78 LOCALIZER -- Requested string ID '6400300' does not fit in a valid key range!
10:20:03.78 LOCALIZER -- Requested string ID '6400301' does not fit in a valid key range!
10:20:03.78 LOCALIZER -- Requested string ID '6400003' does not fit in a valid key range!
10:20:03.78 LOCALIZER -- Requested string ID '6400103' does not fit in a valid key range!
10:20:03.78 LOCALIZER -- Requested string ID '6400300' does not fit in a valid key range!
10:20:03.78 LOCALIZER -- Requested string ID '6400301' does not fit in a valid key range!
10:20:06.54 GAME -- Using player profile Commander
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\FontDecor.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\ToolTip.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\FontHead.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx
10:20:27.14 RENDER ANIM -- Dummy: Unable to open file!
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx
10:20:27.14 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx
10:20:29.82 APP -- Game Load
10:20:29.82 GAME -- Ending FE
10:20:29.82 GAME -- Shutdown play
10:20:29.82 GAME -- Beginning FE
10:20:30.01 APP -- Game Start
10:20:30.01 GAME -- Ending FE
10:20:30.01 GAME -- Shutdown play
10:20:30.01 GAME -- Beginning single player mission 'savegame1' (7 Computers)
10:20:30.01 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
10:20:30.01 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
10:20:30.01 GAME -- Initializing sync checking...
10:20:30.03 GAME -- Initializing FX Manager...
10:20:30.04 GAME -- Initializing Rendering Systems...
10:20:30.04 GAME -- Initializing NISLets...
10:20:30.14 GAME -- Initializing World Blueprints...
10:20:30.14 GAME -- Initializing Scene Graph...
10:20:30.14 GAME -- Initializing MOD systems...
10:20:41.50 GAME -- Initializing Session...
10:20:41.50 GAME -- Initializing Players...
10:20:41.57 GAME -- Initializing SCAR (Pre-Sim) systems...
10:20:41.67 GAME -- Initializing Team Colour Systems...
10:20:48.71 GAME -- Preloading all models...
10:20:48.71 Error: D3DERR_INVALIDCALL
Desc: Invalid call
Code: 2156, Facility: 2166, Severity: 1
Call: [m_pStdTexture->LockRect( mip_level, &lockRect, &rect, flags )]
10:20:53.00 GAME -- Applying Team Colours...
10:20:53.73 GAME -- Initializing UI...
10:20:53.73 GAME -- Initializing LUA...
10:20:53.73 GAME -- Initializing SCAR (Post SIM)...
10:21:14.26 GAME -- Precaching Events...
10:21:14.28 GAME -- Initializing Sim-Vis Handlers...
10:21:16.20 GAME -- Initializing AI...
10:21:16.21 GAME -- Initializing SCAR...
10:21:17.00 GAME -- Preparing Sim-Vis...
10:21:17.00 GAME -- Initializing Meta Map (Post Load)...
10:21:17.00 SIM -- Setting SyncErrorChecking level to Low
10:21:17.00 GAME -- Local player (Commander, 0) finished loading (77d7daaa) (47 seconds)
10:21:18.98 GAME -- Starting mission...
10:28:21.17 GAME -- SimulationController::Pause 0
10:28:22.06 GAME -- SimulationController::Pause 1
10:32:45.04 GAME -- SimulationController::Pause 0
10:33:05.70 GAME -- SimulationController::Pause 1
10:39:25.17 GAME -- SimulationController::Pause 0
10:39:34.70 GAME -- SimulationController::Pause 1
10:42:58.39 MOD -- Game Over at frame 26933
10:43:00.78 APP -- Game Stop
10:43:00.78 GAME -- Ending mission (Game over)
10:43:00.78 GAME -- Resetting SIM...
10:43:00.78 GAME -- Beginning FE
10:43:10.06 RENDER ANIM -- Dummy: Unable to open file!
10:43:10.06 MOVIE -- Opening movie 'movies:space_marine_race_nugget.lua'
10:43:10.09 DivXMovie -- Could not load movie description from 'movies:space_marine_race_nugget.lua'.
10:43:10.09 MOV -- Movie does not exist movies:space_marine_race_nugget.lua
10:43:29.31 SwfWidgetAdaptor: Unknown ScaleForm event 'OnScreenEnterEnd'.
10:44:08.51 SwfWidgetAdaptor: Unknown ScaleForm event 'OnSidebarEnterEnd'.
10:44:13.92 SwfWidgetAdaptor: Unknown ScaleForm event 'OnScreenEnterEnd'.
10:45:12.54 GAME -- Ending FE
10:45:12.54 GAME -- Shutdown quit
10:45:12.54 MOD -- Shutting down Mod 'corncobmod'...
10:45:13.46 SPOOGE -- 695.00MB available texture memory
10:45:13.46 SPOOGE -- 696.00MB available texture memory
10:45:13.85
Application closed without errors
#531
These AI crash errors don't appear in the warnings.log file.
After some testing I think I know what the cause is. It's trying to build the Assassin Infiltration research which no longer exists in this mod.
Here is a file which fixes the crash bugs (hopefully):
Download it here or here
EDIT: I am thinking of releasing an addon which adds compatibility to Argonaut's Survival mod as well as Fuggle's WinConditions.
Last edited by corncobman; 20th Jul 09 at 9:53 AM. Reason: links no longer needed
Sounds great, I think I'd try the survival mod if it was compatible with this one =)
The AI fix files only contain UCS files but I was able to make the changes to the IG AI manually. I can confirm that using IG vs. Chaos AI will cause a CTD but playing just against Chaos seems fine. So the problem must be from the IG side. It only crashes late game though so it might have something do to with IG tier 3...
Also for IG, the Sentinels won't come out of the squadhold when deepstriking. I think the problem is that they take up two slots in the squad hold like the Grey Knights did before. I like the addition of the valkyrie transports though, kinda reminds me of dropships from starcraft. I know it's an unfinished model but is there any way to make it fly straight? Right now it kinda floats around sideways.
O and the SM Dreadnaught doesn't show a shadow on "low" settings.
#533
Gaaaaaarrrggghhh!The AI fix files only contain UCS files
Fixed (for real this time) and updated above links.
You're right about the Sentinel taking two slots and that making their deep strike not work. I can't fix the Valkyrie moving sideways since I have absolutely no idea how to.
Last edited by corncobman; 17th Jul 09 at 4:48 AM.
Are they're minor daemons from all the gods now? Or is it still just the Horror?
Destroy to create. All for the hunt to dominate.
![]()
#535
Thanks corn sorry for not posting before i was busy with some workthanks corn you are the best
![]()
![]()
#537
Last edited by corncobman; 25th Jul 09 at 4:31 AM.
Sorry I have to say this man, but this version has a ton of problems. First of all, the tyranids addon doesn't work. Every time I want to play vs tyranids I get a fatal scar error.
The compatibility with the survival mod doesn't work either, it doesn't even activate.
And when I played Tau(me) vs IG(ai) half way into the game I get a nice crash to desktop.
Here's the error log:
error log
Soulstorm.exe caused an Access Violation in module WXPMod.dll at 001b:12f14890. Error occurred at 7/22/2009 21:52:24. Soulstorm.exe, run by Firewarrior1705. Microsoft Windows XP?. 1 processor(s), type 586. 1280 MBytes physical memory. Read from location 00000000 caused an access violation. MiniDump saved to file 'D:\games\soulstorm\7-22-2009_21_52_24_MiniDump.dmp' Registers: EAX=00000000 CS=001b EIP=12f14890 EFLGS=00210202 EBX=00000002 SS=0023 ESP=01d2f948 EBP=01d2fb3c ECX=00000000 DS=0023 ESI=00000000 FS=003b EDX=00000000 ES=0023 EDI=003b8f30 GS=0000 Bytes at CS:EIP: 8b 01 8b 00 c3 cc cc cc cc cc cc cc cc cc cc cc Call Stack: 0x12F14890: GetDllVersion (D:\games\soulstorm\WXPMod.dll) 0x003C3103: luaopen_base (D:\games\soulstorm\LuaConfig.dll) Stack dump: Exception encountered during stack dump. Module list: names, addresses, sizes, time stamps and file times: D:\games\soulstorm\Debug.dll , loaded at 0x00240000 - 49152 bytes - 4797f247 - file date is 1/23/2008 21:04:56 D:\games\soulstorm\STLPort.dll , loaded at 0x00280000 - 577536 bytes - 4797f25f - file date is 1/23/2008 21:05:22 D:\games\soulstorm\Memory.dll , loaded at 0x00320000 - 135168 bytes - 4797f24b - file date is 1/23/2008 21:05:02 D:\games\soulstorm\Platform.dll , loaded at 0x00360000 - 180224 bytes - 4797f26c - file date is 1/23/2008 21:05:34 D:\games\soulstorm\LuaConfig.dll , loaded at 0x003a0000 - 315392 bytes - 4797f271 - file date is 1/23/2008 21:05:38 D:\games\soulstorm\Soulstorm.exe , loaded at 0x00400000 - 20239730 bytes - 4797f3a0 - file date is 3/5/2008 19:43:30 D:\games\soulstorm\Util.dll , loaded at 0x01d30000 - 352256 bytes - 4797f27d - file date is 1/23/2008 21:05:52 D:\games\soulstorm\GSLobby.dll , loaded at 0x01da0000 - 532480 bytes - 4797f2c9 - file date is 1/23/2008 21:07:08 D:\games\soulstorm\Localizer.dll , loaded at 0x01e50000 - 90112 bytes - 4797f27c - file date is 1/23/2008 21:05:50 D:\games\soulstorm\seInterface.dll , loaded at 0x01e80000 - 446464 bytes - 4797f28b - file date is 1/23/2008 21:06:06 D:\games\soulstorm\DivxMediaLib.dll, loaded at 0x01f10000 - 86016 bytes - 40299282 - file date is 5/7/2007 20:58:40 D:\games\soulstorm\DivxDecoder.dll , loaded at 0x01f30000 - 413696 bytes - 40299280 - file date is 5/7/2007 20:58:40 D:\games\soulstorm\FileParser.dll , loaded at 0x01fa0000 - 86016 bytes - 40299281 - file date is 5/7/2007 20:58:40 D:\games\soulstorm\UserInterface.dll, loaded at 0x01fc0000 - 1736704 bytes - 4797f29f - file date is 1/23/2008 21:06:24 D:\games\soulstorm\MathBox.dll , loaded at 0x02180000 - 122880 bytes - 4797f27e - file date is 1/23/2008 21:05:52 D:\games\soulstorm\SimEngine.dll , loaded at 0x021c0000 - 1241088 bytes - 4797f2b2 - file date is 1/23/2008 21:06:48 D:\games\soulstorm\PlatHook.dll , loaded at 0x031d0000 - 5632 bytes - 4797f246 - file date is 1/23/2008 21:04:56 D:\games\soulstorm\luabind.dll , loaded at 0x05b30000 - 196608 bytes - 4797f28e - file date is 1/23/2008 21:06:08 D:\games\soulstorm\spDx9.dll , loaded at 0x0f000000 - 2387968 bytes - 4797f2d2 - file date is 1/23/2008 21:07:18 C:\WINDOWS\system32\rsaenh.dll , loaded at 0x0ffd0000 - 152576 bytes - 40eb5d28 - file date is 1/13/2006 02:13:56 D:\games\soulstorm\Filesystem.dll , loaded at 0x10000000 - 368640 bytes - 4797f26f - file date is 1/23/2008 21:05:38 D:\games\soulstorm\WXPMod.dll , loaded at 0x12e40000 - 4689920 bytes - 4797f376 - file date is 1/23/2008 21:10:38 C:\WINDOWS\system32\xpsp2res.dll , loaded at 0x20000000 - 2913792 bytes - 411096b9 - file date is 1/13/2006 02:35:44 D:\games\soulstorm\dbghelp.dll , loaded at 0x27d60000 - 894464 bytes - 4047b322 - file date is 5/7/2007 20:58:40 C:\WINDOWS\system32\WINHTTP.dll , loaded at 0x4d4f0000 - 351232 bytes - 411096d3 - file date is 1/13/2006 02:26:10 C:\WINDOWS\system32\d3d9.dll , loaded at 0x4fdd0000 - 1689088 bytes - 41109693 - file date is 1/13/2006 03:00:08 C:\WINDOWS\system32\uxtheme.dll , loaded at 0x5ad70000 - 218624 bytes - 4153050b - file date is 1/13/2006 02:33:54 C:\WINDOWS\system32\netapi32.dll , loaded at 0x5b860000 - 336896 bytes - 432105e7 - file date is 1/13/2006 02:35:44 C:\WINDOWS\system32\comctl32.dll , loaded at 0x5d090000 - 617472 bytes - 42558078 - file date is 1/13/2006 02:12:32 D:\games\soulstorm\ijl15.dll , loaded at 0x60000000 - 352256 bytes - 3b15682b - file date is 5/7/2007 20:58:40 C:\WINDOWS\system32\hnetcfg.dll , loaded at 0x662b0000 - 344064 bytes - 411096a0 - file date is 1/13/2006 02:55:28 C:\WINDOWS\system32\d3d8thk.dll , loaded at 0x6d990000 - 8192 bytes - 41109692 - file date is 1/13/2006 02:58:20 C:\WINDOWS\system32\mswsock.dll , loaded at 0x71a50000 - 245248 bytes - 41109758 - file date is 1/13/2006 02:32:48 C:\WINDOWS\System32\wshtcpip.dll , loaded at 0x71a90000 - 19968 bytes - 411096fd - file date is 1/13/2006 02:38:22 C:\WINDOWS\system32\WS2HELP.dll , loaded at 0x71aa0000 - 19968 bytes - 411096f3 - file date is 1/13/2006 02:47:36 C:\WINDOWS\system32\WS2_32.dll , loaded at 0x71ab0000 - 82944 bytes - 411096f2 - file date is 1/13/2006 02:47:36 C:\WINDOWS\system32\WSOCK32.dll , loaded at 0x71ad0000 - 22528 bytes - 411096ff - file date is 1/13/2006 02:38:08 C:\WINDOWS\system32\SensApi.dll , loaded at 0x722b0000 - 6656 bytes - 411096ac - file date is 1/13/2006 03:05:20 C:\WINDOWS\system32\msacm32.drv , loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 1/13/2006 02:21:04 C:\WINDOWS\system32\wdmaud.drv , loaded at 0x72d20000 - 23552 bytes - 411096c6 - file date is 1/6/2006 16:53:14 C:\WINDOWS\system32\KsUser.dll , loaded at 0x73ee0000 - 4096 bytes - 411096ad - file date is 1/6/2006 15:53:14 C:\WINDOWS\system32\dsound.dll , loaded at 0x73f10000 - 367616 bytes - 411096d4 - file date is 1/13/2006 02:28:24 C:\WINDOWS\system32\MSCTF.dll , loaded at 0x74720000 - 297472 bytes - 41b4e2fe - file date is 1/13/2006 02:42:34 C:\WINDOWS\system32\cryptnet.dll , loaded at 0x75e60000 - 63488 bytes - 41109694 - file date is 1/13/2006 02:27:28 C:\WINDOWS\system32\IMM32.dll , loaded at 0x76390000 - 110080 bytes - 411096ae - file date is 1/13/2006 02:21:42 C:\WINDOWS\system32\userenv.dll , loaded at 0x769c0000 - 723456 bytes - 411096b9 - file date is 1/13/2006 02:23:18 C:\WINDOWS\system32\WINMM.dll , loaded at 0x76b40000 - 176128 bytes - 411096d6 - file date is 1/13/2006 03:01:00 C:\WINDOWS\system32\WINTRUST.dll , loaded at 0x76c30000 - 176640 bytes - 411096b9 - file date is 1/13/2006 02:15:22 C:\WINDOWS\system32\IMAGEHLP.dll , loaded at 0x76c90000 - 144384 bytes - 411096a9 - file date is 1/13/2006 02:33:40 C:\WINDOWS\system32\iphlpapi.dll , loaded at 0x76d60000 - 94720 bytes - 4110969a - file date is 1/13/2006 03:05:44 C:\WINDOWS\system32\DNSAPI.dll , loaded at 0x76f20000 - 148480 bytes - 411096bd - file date is 1/13/2006 02:44:42 C:\WINDOWS\system32\WLDAP32.dll , loaded at 0x76f60000 - 172032 bytes - 411096bb - file date is 1/13/2006 02:14:52 C:\WINDOWS\System32\winrnr.dll , loaded at 0x76fb0000 - 16896 bytes - 411096b3 - file date is 1/13/2006 02:24:30 C:\WINDOWS\system32\rasadhlp.dll , loaded at 0x76fc0000 - 8192 bytes - 411096a8 - file date is 1/13/2006 02:48:02 C:\WINDOWS\system32\CLBCATQ.DLL , loaded at 0x76fd0000 - 498688 bytes - 42e5ba09 - file date is 1/13/2006 02:48:06 C:\WINDOWS\system32\COMRes.dll , loaded at 0x77050000 - 792064 bytes - 411096b4 - file date is 1/13/2006 02:38:40 C:\WINDOWS\system32\OLEAUT32.dll , loaded at 0x77120000 - 553472 bytes - 411096f3 - file date is 1/13/2006 03:05:50 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2649_x-ww_aac16c8b\comctl32.dll, loaded at 0x773d0000 - 1053696 bytes - 42558076 - file date is 1/13/2006 02:10:06 C:\WINDOWS\system32\ole32.dll , loaded at 0x774e0000 - 1285632 bytes - 42e5ba18 - file date is 1/13/2006 03:05:50 C:\WINDOWS\system32\CRYPT32.dll , loaded at 0x77a80000 - 597504 bytes - 41109691 - file date is 1/13/2006 02:34:24 C:\WINDOWS\system32\MSASN1.dll , loaded at 0x77b20000 - 57344 bytes - 411096e3 - file date is 1/13/2006 02:26:28 C:\WINDOWS\system32\midimap.dll , loaded at 0x77bd0000 - 18944 bytes - 411096a9 - file date is 1/13/2006 02:24:18 C:\WINDOWS\system32\MSACM32.dll , loaded at 0x77be0000 - 71680 bytes - 411096cf - file date is 1/13/2006 02:21:04 C:\WINDOWS\system32\VERSION.dll , loaded at 0x77c00000 - 18944 bytes - 411096b7 - file date is 1/13/2006 02:42:04 C:\WINDOWS\system32\msvcrt.dll , loaded at 0x77c10000 - 343040 bytes - 41109752 - file date is 1/13/2006 02:47:52 C:\WINDOWS\system32\USER32.dll , loaded at 0x77d40000 - 577024 bytes - 422603cc - file date is 1/13/2006 02:32:00 C:\WINDOWS\system32\ADVAPI32.dll , loaded at 0x77dd0000 - 616960 bytes - 411096a7 - file date is 1/13/2006 02:58:10 C:\WINDOWS\system32\RPCRT4.dll , loaded at 0x77e70000 - 582144 bytes - 43740e04 - file date is 1/13/2006 02:55:50 C:\WINDOWS\system32\GDI32.dll , loaded at 0x77f10000 - 280064 bytes - 43449784 - file date is 1/13/2006 02:34:52 C:\WINDOWS\system32\SHLWAPI.dll , loaded at 0x77f60000 - 474112 bytes - 4358629f - file date is 1/13/2006 02:39:48 C:\WINDOWS\system32\Secur32.dll , loaded at 0x77fe0000 - 55808 bytes - 411096c1 - file date is 1/13/2006 03:05:20 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCR80.dll, loaded at 0x78130000 - 626688 bytes - 45712238 - file date is 12/1/2006 23:54:32 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCP80.dll, loaded at 0x7c420000 - 548864 bytes - 457122c8 - file date is 12/1/2006 23:54:34 C:\WINDOWS\system32\kernel32.dll , loaded at 0x7c800000 - 983552 bytes - 411096b4 - file date is 1/13/2006 02:58:24 C:\WINDOWS\system32\ntdll.dll , loaded at 0x7c900000 - 708096 bytes - 411096b4 - file date is 1/13/2006 02:53:48 C:\WINDOWS\system32\SHELL32.dll , loaded at 0x7c9c0000 - 10302976 bytes - 43457bd0 - file date is 1/13/2006 02:53:32
You should also consider compresing some of the new win conditions. For example, those that have uinits, buildings, vehicles, relic units and heroes could be easily compressed into one. Just a thought
#539
Can you take a screenshot of that scar error?First of all, the tyranids addon doesn't work. Every time I want to play vs tyranids I get a fatal scar error.
I think I know why the survival mod doesn't work. (DOH!)
EDIT: Links above updated.
Hmmmmm.... I thought I eliminated all of those. The error log doesn't really provide any useful information to me at all so you're better off removing it.And when I played Tau(me) vs IG(ai) half way into the game I get a nice crash to desktop.
Yeah I did all the win conditions separate for the reason that you can choose what type of unit to change.
Last edited by corncobman; 22nd Jul 09 at 2:28 PM.
The survival mod can be activated now, but none of it's features work. No enemy attacks, no reinforcements, no bonus wargear, no nothing
And about the win conditions, I was saying you should compress some of them because if there are more than 8 or 9(not sure how many) you get a fatal scar error.
#541
Could you post screenshots of the console when each of these happen for you
When you play the survival mod
When you get the fatal scar error for the winconditions
When you get a fatal scar error against the tyranids
It would help me tremendously. Thanks.
Ok, I'll see if I can put them tomorrow as I am very busy atm.
Hi! I've also got a problem with the mod. When I tried to build SM's, 3 pink boxes got out of the building instead! I've searched the log and it seems the game was unable to open the troop files.
Can you help me how to fix it? I'm a total noob when it goes to these things :/
#544
"1.33 Art"?
Okay, I'll download it and see if everything's alright.
Edit: Thx for help! My opinion - great mod.
Good luck on fixing these bugs!![]()
Last edited by bsurma; 24th Jul 09 at 1:29 PM.
I've played an all-Tau game and didn't get any crashes. Playing an all IG game got me a ctd but it happens late into the game when the computers are past tier 3. Not sure if the problem is in the AI though because I went through the ai code and compared it with the Skirmish AI, and nothing seems to stand out...And when I played Tau(me) vs IG(ai) half way into the game I get a nice crash to desktop.
Edit: I also noticed that the IG Sentinels shadows are the size for infantry while the SM skull probes are too big. Switching the two shadow sizes would make them look more ideal =D
Last edited by boblaffly; 24th Jul 09 at 10:09 PM.
this is the warning log that recorded all the 3 crashes I've mentioned earlier:crashes
20:37:23.78 SOULSTORM started at 2009-07-24 20:37 20:37:23.78 OS NT 5.1, 1280MB Physical Memory 20:37:23.78 RUN-OPTIONS 20:37:23.78 WORKING-DIR D:\games\soulstorm 20:37:23.78 USER Firewarrior1705 20:37:23.78 20:37:32.90 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE 20:37:32.90 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data' 20:37:32.90 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'. 20:37:32.90 GAME -- Warhammer, 1.0.9409, Build 9409 20:37:32.90 GAME -- Available memory: 1279MB RAM, 3003MB Pagefile 20:37:32.90 State::State - set socket send buffer to 131072 20:37:32.90 State::State - set socket receive buffer to 131072 20:37:32.90 HostState - 86.120.67.224:6112 / 86.120.67.224:6112 20:37:32.90 Session : Now Host 20:37:32.90 Session : We are now a Host 20:37:32.90 PeerState - 86.120.67.224:6112 / 86.120.67.224:6112 20:37:32.90 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112 20:37:32.90 GSTransport::Connect - GT2AddressError 20:37:32.90 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32] 20:37:32.90 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce FX 5200 20:37:32.90 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0322 SubSys = 0x93601462 Rev = 0x00A1 20:37:32.90 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2003 (8195) 20:37:32.90 SPDx9 -- Driver GUID = {D7B71E3E-4062-11CF-D157-6AB300C2CB35} 20:37:32.90 SPOOGE -- 174.00MB available texture memory 20:37:32.90 SPOOGE -- 174.00MB available texture memory 20:37:32.90 GAME -- Beginning FE 20:37:33.23 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua' 20:37:35.37 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua' 20:37:35.37 MOVIE -- Opening movie 'movies:nvidia_logo.lua' 20:37:35.78 MOVIE -- Closing movie 'movies:nvidia_logo.lua' 20:37:35.78 MOVIE -- Opening movie 'movies:dow_intro.lua' 20:37:36.49 MOVIE -- Closing movie 'movies:dow_intro.lua' 20:37:36.49 FE -- Loading front end. 20:37:36.49 FE -- Cursor hidden. 20:38:17.35 MOD -- Initializing Mod corncobmod, 1.33 20:38:17.35 LOCALIZER -- Failed to load file DXP2\Locale\english\DXP2.ucs due to overlapping range with CornCobMod\Locale\english\DXP2.ucs 20:38:17.35 LOCALIZER -- Failed to load file DXP2\Locale\english\DXP2_VO.ucs due to overlapping range with CornCobMod\Locale\english\DXP2_VO.ucs 20:38:17.35 LOCALIZER -- Failed to load file W40k\Locale\english\W40k.ucs due to overlapping range with CornCobMod\Locale\english\W40k.ucs 20:38:17.35 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga' 20:38:17.35 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'. 20:38:17.35 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'. 20:38:17.35 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Med'. 20:38:17.35 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'. 20:38:17.35 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'. 20:38:17.35 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'. 20:38:17.35 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'. 20:38:17.35 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Med'. 20:38:17.35 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'. 20:38:17.35 LOCALIZER -- Requested string ID '15104206' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '15104207' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '18100090' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '18100060' does not fit in a valid key range! 20:38:17.35 MOD -- No 'title' for game rule 'HealthMod', skipping... 20:38:17.35 MOD -- No 'description' for game rule 'HealthMod', skipping... 20:38:17.35 MOD -- No 'win_message' for game rule 'HealthMod', skipping... 20:38:17.35 MOD -- No 'lose_message' for game rule 'HealthMod', skipping... 20:38:17.35 MOD -- No 'exclusive' flag for game rule 'IncreasedVisibility', skipping... 20:38:17.35 MOD -- No 'title' for game rule 'IncreasedVisibility', skipping... 20:38:17.35 MOD -- No 'description' for game rule 'IncreasedVisibility', skipping... 20:38:17.35 MOD -- No 'win_message' for game rule 'IncreasedVisibility', skipping... 20:38:17.35 MOD -- No 'lose_message' for game rule 'IncreasedVisibility', skipping... 20:38:17.35 LOCALIZER -- Requested string ID '15104208' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '15104209' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '15104210' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '15104211' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '15104212' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '15104213' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '15104214' does not fit in a valid key range! 20:38:17.35 LOCALIZER -- Requested string ID '15104215' does not fit in a valid key range! 20:38:17.35 MOD -- No 'title' for game rule 'MassiveBattles', skipping... 20:38:17.35 MOD -- No 'description' for game rule 'MassiveBattles', skipping... 20:38:17.35 MOD -- No 'win_message' for game rule 'MassiveBattles', skipping... 20:38:17.35 MOD -- No 'lose_message' for game rule 'MassiveBattles', skipping... 20:38:17.35 MOD -- No 'title' for game rule 'Tacs', skipping... 20:38:17.35 MOD -- No 'description' for game rule 'Tacs', skipping... 20:38:17.35 MOD -- No 'win_message' for game rule 'Tacs', skipping... 20:38:17.35 MOD -- No 'lose_message' for game rule 'Tacs', skipping... 20:38:31.88 GAME -- Using player profile Firewarrior1705 20:38:31.88 AppRegistry::GetValue - Failed to read valueName CDKEY 20:38:32.04 AppRegistry::GetValue - Failed to read valueName CDKEY 20:38:40.34 GAME -- Restarting with mod 'survivalmaps'... 20:38:40.34 GAME -- Ending FE 20:38:40.34 GAME -- Shutdown quit 20:38:40.34 MOD -- Shutting down Mod 'corncobmod'... 20:38:46.26 SPOOGE -- 173.00MB available texture memory 20:38:46.26 SPOOGE -- 174.00MB available texture memory 20:38:46.26 GAME -- Available memory: 1279MB RAM, 3003MB Pagefile 20:38:46.26 HostState - 86.120.67.224:6112 / 86.120.67.224:6112 20:38:46.26 Session : Now Host 20:38:46.26 Session : We are now a Host 20:38:46.26 PeerState - 86.120.67.224:6112 / 86.120.67.224:6112 20:38:46.26 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112 20:38:46.26 GSTransport::Connect - GT2AddressError 20:38:46.26 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32] 20:38:46.26 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce FX 5200 20:38:46.26 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0322 SubSys = 0x93601462 Rev = 0x00A1 20:38:46.26 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2003 (8195) 20:38:46.26 SPDx9 -- Driver GUID = {D7B71E3E-4062-11CF-D157-6AB300C2CB35} 20:38:46.26 SPOOGE -- 174.00MB available texture memory 20:38:46.26 SPOOGE -- 174.00MB available texture memory 20:38:46.26 GAME -- Beginning FE 20:38:46.31 FE -- Loading front end. 20:38:46.31 FE -- Cursor hidden. 20:39:10.38 MOD -- Initializing Mod survivalmaps, 1.3 20:39:10.38 MOD -- Warning: Failed to load archive 'SurvivalMaps\.sga' 20:39:10.38 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga' 20:39:10.38 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'. 20:39:10.38 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'. 20:39:10.38 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Med'. 20:39:10.38 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'. 20:39:10.38 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'. 20:39:10.38 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'. 20:39:10.38 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'. 20:39:10.38 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Med'. 20:39:10.38 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'. 20:39:10.40 MOD -- No 'exclusive' flag for game rule 'CONTROLAREA', skipping... 20:39:10.40 MOD -- No 'title' for game rule 'CONTROLAREA', skipping... 20:39:10.40 MOD -- No 'description' for game rule 'CONTROLAREA', skipping... 20:39:10.40 MOD -- No 'win_message' for game rule 'CONTROLAREA', skipping... 20:39:10.40 MOD -- No 'lose_message' for game rule 'CONTROLAREA', skipping... 20:39:10.40 MOD -- No 'exclusive' flag for game rule 'DESTROYHQ', skipping... 20:39:10.40 MOD -- No 'title' for game rule 'DESTROYHQ', skipping... 20:39:10.40 MOD -- No 'description' for game rule 'DESTROYHQ', skipping... 20:39:10.40 MOD -- No 'win_message' for game rule 'DESTROYHQ', skipping... 20:39:10.40 MOD -- No 'lose_message' for game rule 'DESTROYHQ', skipping... 20:39:10.40 MOD -- No 'exclusive' flag for game rule 'ECONOMICVICTORY', skipping... 20:39:10.40 MOD -- No 'title' for game rule 'ECONOMICVICTORY', skipping... 20:39:10.40 MOD -- No 'description' for game rule 'ECONOMICVICTORY', skipping... 20:39:10.40 MOD -- No 'win_message' for game rule 'ECONOMICVICTORY', skipping... 20:39:10.40 MOD -- No 'lose_message' for game rule 'ECONOMICVICTORY', skipping... 20:39:10.40 MOD -- No localization file for game rule 'Honour_Guard', skipping... 20:39:10.40 MOD -- No 'exclusive' flag for game rule 'SUDDENDEATH', skipping... 20:39:10.40 MOD -- No 'title' for game rule 'SUDDENDEATH', skipping... 20:39:10.40 MOD -- No 'description' for game rule 'SUDDENDEATH', skipping... 20:39:10.40 MOD -- No 'win_message' for game rule 'SUDDENDEATH', skipping... 20:39:10.40 MOD -- No 'lose_message' for game rule 'SUDDENDEATH', skipping... 20:39:18.78 GAME -- Using player profile Firewarrior1705 20:39:31.42 MOD -- Invalid default win condition 'ControlArea' 20:39:57.63 MOD -- Invalid default win condition 'ControlArea' 20:40:44.03 Skirmish - loading badge 'tau_race/Tau' for player (0) 20:40:44.03 Skirmish - loading banner 'tau_race/Tau' for player (0) 20:40:44.03 Skirmish - loading badge 'BADGES:IG_Mordian Iron Guard badge.tga' for player (1) 20:40:44.03 Skirmish - loading banner 'BANNERS:IG_Mordian Iron Guard banner.tga' for player (1) 20:40:45.04 APP -- Game Start 20:40:45.04 GAME -- Ending FE 20:40:45.04 GAME -- Shutdown play 20:40:45.04 GAME -- Beginning skirmish mission '2p_Sin_city' (1 Computers) 20:40:45.04 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx 20:40:45.04 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx 20:40:45.04 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx 20:40:45.04 GAME -- Recording game 20:40:45.04 GAME -- Initializing sync checking... 20:40:45.12 GAME -- Initializing FX Manager... 20:40:45.13 GAME -- Initializing Rendering Systems... 20:40:45.17 GAME -- Initializing NISLets... 20:40:45.38 GAME -- Initializing World Blueprints... 20:40:45.38 GAME -- Initializing Scene Graph... 20:40:45.38 GAME -- Initializing MOD systems... 20:40:50.73 GAME -- Initializing Session... 20:40:50.73 GAME -- Initializing Players... 20:40:50.95 GAME -- Initializing SCAR (Pre-Sim) systems... 20:40:51.90 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar) 20:40:51.90 MOD -- Loading Win Condition(DATA:Scar/WinConditions/destroy_buildings.scar) 20:40:51.90 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR) 20:40:51.90 MOD -- Loading Win Condition(DATA:Scar/WinConditions/strategicobjective.scar) 20:40:51.90 MOD -- Loading Win Condition(DATA:Scar/WinConditions/wargear.scar) 20:40:51.92 GAME -- Initializing Team Colour Systems... 20:41:05.38 GAME -- Preloading all models... 20:41:20.31 GAME -- Applying Team Colours... 20:41:22.12 GAME -- Initializing UI... 20:41:22.12 GAME -- Initializing LUA... 20:41:22.12 GAME -- Initializing SCAR (Post SIM)... 20:42:06.59 GAME -- Precaching Events... 20:42:06.59 GAME -- Initializing Sim-Vis Handlers... 20:42:07.06 GAME -- Initializing music... 20:42:08.31 GAME -- Initializing AI... 20:42:08.31 GAME -- Initializing SCAR... 20:42:08.46 GAME -- Preparing Sim-Vis... 20:42:08.48 SIM -- Setting SyncErrorChecking level to Low 20:42:08.48 GAME -- Local player (Firewarrior1705, 0) finished loading (e808942) (83 seconds) 20:42:10.31 GAME -- Starting mission... 20:45:56.87 GAME -- SimulationController::Pause 0 20:46:05.48 GAME -- SimulationController::Pause 1 20:46:38.57 GAME -- SimulationController::Pause 0 20:46:41.79 GAME -- SimulationController::Pause 1 20:49:14.67 GAME -- SimulationController::Pause 0 20:49:25.84 APP -- Game Stop 20:49:25.84 GAME -- SimulationController::Pause 1 20:49:25.84 GAME -- Ending mission (Abort) 20:49:25.84 GAME -- Resetting SIM... 20:49:25.84 GAME -- Beginning FE 20:49:30.34 MOD -- Invalid default win condition 'ControlArea' 20:49:41.46 MOD -- Invalid default win condition 'ControlArea' 20:49:54.46 Skirmish - loading badge 'tau_race/Tau' for player (0) 20:49:54.46 Skirmish - loading banner 'tau_race/Tau' for player (0) 20:49:54.46 Skirmish - loading badge 'Dark_Eldar_race/All-SeeingEye' for player (1) 20:49:54.46 Skirmish - loading banner 'Dark_Eldar_race/All-SeeingEye' for player (1) 20:49:55.37 APP -- Game Start 20:49:55.37 GAME -- Ending FE 20:49:55.37 GAME -- Shutdown play 20:49:55.37 GAME -- Beginning skirmish mission 'staghunt' (1 Computers) 20:49:55.37 GAME -- Recording game 20:49:55.37 GAME -- Initializing sync checking... 20:49:55.46 GAME -- Initializing FX Manager... 20:49:55.48 GAME -- Initializing Rendering Systems... 20:49:55.49 GAME -- Initializing NISLets... 20:49:55.59 GAME -- Initializing World Blueprints... 20:49:55.59 GAME -- Initializing Scene Graph... 20:49:55.59 GAME -- Initializing MOD systems... 20:49:59.73 GAME -- Initializing Session... 20:49:59.73 GAME -- Initializing Players... 20:49:59.84 GAME -- Initializing SCAR (Pre-Sim) systems... 20:50:00.38 MOD -- Loading Win Condition(DATA:Scar/WinConditions/destroy_buildings.scar) 20:50:00.38 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar) 20:50:00.38 MOD -- Loading Win Condition(DATA:Scar/WinConditions/strategicobjective.scar) 20:50:00.38 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR) 20:50:00.38 MOD -- Loading Win Condition(DATA:Scar/WinConditions/wargear.scar) 20:50:00.40 GAME -- Initializing Team Colour Systems... 20:50:11.48 GAME -- Preloading all models... 20:50:23.18 GAME -- Applying Team Colours... 20:50:24.65 GAME -- Initializing UI... 20:50:24.65 GAME -- Initializing LUA... 20:50:24.67 GAME -- Initializing SCAR (Post SIM)... 20:50:54.93 GAME -- Precaching Events... 20:50:54.93 GAME -- Initializing Sim-Vis Handlers... 20:50:55.18 GAME -- Initializing music... 20:50:55.73 GAME -- Initializing AI... 20:50:55.74 GAME -- Initializing SCAR... 20:50:55.84 GAME -- Preparing Sim-Vis... 20:50:55.85 SIM -- Setting SyncErrorChecking level to Low 20:50:55.85 GAME -- Local player (Firewarrior1705, 0) finished loading (d6a4f1f2) (60 seconds) 20:50:57.18 GAME -- Starting mission... 20:51:14.67 SPOOGE -- 174.00MB available texture memory 20:51:14.67 SPOOGE -- 174.00MB available texture memory 20:51:20.74 GAME -- SimulationController::Pause 0 20:51:33.82 GAME -- SimulationController::Pause 1 20:53:39.65 GAME -- SimulationController::Pause 0 20:53:43.70 GAME -- SimulationController::Pause 1 20:54:07.63 GAME -- SimulationController::Pause 0 20:54:26.63 GAME -- SimulationController::Pause 1 20:54:43.26 SPOOGE -- 174.00MB available texture memory 20:54:43.26 SPOOGE -- 174.00MB available texture memory 20:56:14.35 GAME -- SimulationController::Pause 0 20:56:18.26 GAME -- SimulationController::Pause 1 20:56:21.51 GAME -- SimulationController::Pause 0 20:56:38.15 GAME -- SimulationController::Pause 1 20:58:00.03 GAME -- SimulationController::Pause 0 20:58:04.40 GAME -- SimulationController::Pause 1 20:58:35.48 GAME -- SimulationController::Pause 0 20:58:54.28 GAME -- SimulationController::Pause 1 21:01:06.46 GAME -- SimulationController::Pause 0 21:01:13.45 GAME -- SimulationController::Pause 1 21:02:54.74 GAME -- SimulationController::Pause 0 21:03:15.09 GAME -- SimulationController::Pause 1 21:03:24.21 GAME -- SimulationController::Pause 0 21:03:33.60 GAME -- SimulationController::Pause 1 21:04:15.90 GAME -- SimulationController::Pause 0 21:04:25.46 GAME -- SimulationController::Pause 1 21:07:37.96 GAME -- SimulationController::Pause 0 21:07:41.87 GAME -- SimulationController::Pause 1 21:07:42.96 GAME -- SimulationController::Pause 0 21:07:53.34 GAME -- SimulationController::Pause 1 21:08:42.10 GAME -- SimulationController::Pause 0 21:08:54.93 GAME -- SimulationController::Pause 1 21:10:05.07 GAME -- SimulationController::Pause 0 21:10:06.93 GAME -- SimulationController::Pause 1 21:10:44.06 GAME -- SimulationController::Pause 0 21:11:03.95 GAME -- SimulationController::Pause 1 21:11:11.93 GAME -- SimulationController::Pause 0 21:11:25.60 GAME -- SimulationController::Pause 1 21:12:05.23 GAME -- SimulationController::Pause 0 21:12:09.54 GAME -- SimulationController::Pause 1 21:12:24.74 GAME -- SimulationController::Pause 0 21:12:46.03 GAME -- SimulationController::Pause 1 21:12:50.18 GAME -- SimulationController::Pause 0 21:12:50.76 GAME -- SimulationController::Pause 1 21:12:51.84 GAME -- SimulationController::Pause 0 21:13:06.46 GAME -- SimulationController::Pause 1 21:15:11.90 GAME -- SimulationController::Pause 0 21:15:25.37 GAME -- SimulationController::Pause 1 21:15:29.26 GAME -- SimulationController::Pause 0 21:15:44.10 GAME -- SimulationController::Pause 1 21:18:32.78 GAME -- SimulationController::Pause 0 21:18:52.95 GAME -- SimulationController::Pause 1 21:20:36.95 GAME -- SimulationController::Pause 0 21:20:53.43 GAME -- SimulationController::Pause 1 21:21:07.78 GAME -- SimulationController::Pause 0 21:21:17.12 GAME -- SimulationController::Pause 1 21:21:21.70 GAME -- SimulationController::Pause 0 21:21:35.73 GAME -- SimulationController::Pause 1 21:21:51.43 GAME -- SimulationController::Pause 0 21:21:58.28 GAME -- SimulationController::Pause 1 21:22:12.28 GAME -- SimulationController::Pause 0 21:22:19.04 GAME -- SimulationController::Pause 1 21:22:29.29 GAME -- SimulationController::Pause 0 21:22:39.17 GAME -- SimulationController::Pause 1 21:24:23.21 GAME -- SimulationController::Pause 0 21:24:28.81 GAME -- SimulationController::Pause 1 21:25:14.29 GAME -- SimulationController::Pause 0 21:25:20.32 GAME -- SimulationController::Pause 1 21:25:37.96 GAME -- SimulationController::Pause 0 21:25:50.07 GAME -- SimulationController::Pause 1 21:26:09.43 GAME -- SimulationController::Pause 0 21:26:17.28 GAME -- SimulationController::Pause 1 21:26:22.48 GAME -- SimulationController::Pause 0 21:26:37.42 GAME -- SimulationController::Pause 1 21:27:18.60 GAME -- SimulationController::Pause 0 21:27:32.59 GAME -- SimulationController::Pause 1 21:27:33.01 GAME -- SimulationController::Pause 0 21:27:36.23 GAME -- SimulationController::Pause 1 21:33:11.95 GAME -- SimulationController::Pause 0 21:33:17.74 GAME -- SimulationController::Pause 1 21:33:28.56 GAME -- SimulationController::Pause 0 21:33:39.85 GAME -- SimulationController::Pause 1 21:33:53.45 GAME -- SimulationController::Pause 0 21:34:04.01 GAME -- SimulationController::Pause 1 21:34:07.88 GAME -- SimulationController::Pause 0 21:34:09.18 GAME -- SimulationController::Pause 1 21:35:10.70 GAME -- SimulationController::Pause 0 21:35:19.40 GAME -- SimulationController::Pause 1 21:36:59.67 GAME -- SimulationController::Pause 0 21:37:09.28 GAME -- SimulationController::Pause 1 21:38:50.07 GAME -- SimulationController::Pause 0 21:39:05.73 GAME -- SimulationController::Pause 1 21:41:04.07 GAME -- SimulationController::Pause 0 21:41:23.26 GAME -- SimulationController::Pause 1 21:41:33.23 GAME -- SimulationController::Pause 0 21:42:05.79 GAME -- SimulationController::Pause 1 21:43:08.92 GAME -- SimulationController::Pause 0 21:43:28.98 GAME -- SimulationController::Pause 1 21:43:46.93 GAME -- SimulationController::Pause 0 21:44:07.10 GAME -- SimulationController::Pause 1 21:45:36.45 GAME -- SimulationController::Pause 0 21:45:47.62 GAME -- SimulationController::Pause 1 21:47:34.21 GAME -- SimulationController::Pause 0 21:47:51.67 GAME -- SimulationController::Pause 1 21:57:44.03 GAME -- SimulationController::Pause 0 21:57:51.65 GAME -- SimulationController::Pause 1 21:58:10.24 GAME -- SimulationController::Pause 0 21:58:21.10 GAME -- SimulationController::Pause 1 21:59:54.53 GAME -- SimulationController::Pause 0 22:00:09.54 GAME -- SimulationController::Pause 1 22:00:52.60 GAME -- SimulationController::Pause 0 22:01:17.09 GAME -- SimulationController::Pause 1 22:01:38.81 GAME -- SimulationController::Pause 0 22:01:44.37 GAME -- SimulationController::Pause 1 22:02:49.24 GAME -- SimulationController::Pause 0 22:03:00.76 GAME -- SimulationController::Pause 1 22:03:16.74 GAME -- SimulationController::Pause 0 22:03:21.54 GAME -- SimulationController::Pause 1 22:05:13.40 GAME -- SimulationController::Pause 0 22:05:33.79 GAME -- SimulationController::Pause 1 22:05:39.93 GAME -- SimulationController::Pause 0 22:06:01.85 GAME -- SimulationController::Pause 1 22:07:03.37 GAME -- SimulationController::Pause 0 22:07:19.17 GAME -- SimulationController::Pause 1 22:07:24.70 GAME -- SimulationController::Pause 0 22:07:52.93 GAME -- SimulationController::Pause 1 22:08:14.76 GAME -- SimulationController::Pause 0 22:08:29.95 GAME -- SimulationController::Pause 1 22:08:52.65 GAME -- SimulationController::Pause 0 22:09:07.76 GAME -- SimulationController::Pause 1 22:12:03.60 GAME -- SimulationController::Pause 0 22:12:08.26 GAME -- SimulationController::Pause 1 22:18:58.87 GAME -- SimulationController::Pause 0 22:19:03.84 GAME -- SimulationController::Pause 1 22:19:08.56 GAME -- SimulationController::Pause 0 22:19:12.96 GAME -- SimulationController::Pause 1 22:25:15.40 GAME -- SimulationController::Pause 0 22:26:09.67 GAME -- SimulationController::Pause 1 22:26:59.95 GAME -- SimulationController::Pause 0 22:27:07.40 GAME -- SimulationController::Pause 1 22:27:10.79 GAME -- SimulationController::Pause 0 22:27:24.23 GAME -- SimulationController::Pause 1 22:27:41.74 GAME -- SimulationController::Pause 0 22:28:05.88 GAME -- SimulationController::Pause 1 22:28:51.17 GAME -- SimulationController::Pause 0 22:29:48.17 GAME -- SimulationController::Pause 1 22:30:09.85 GAME -- SimulationController::Pause 0 22:30:45.60 GAME -- SimulationController::Pause 1 22:31:13.76 GAME -- SimulationController::Pause 0 22:31:23.28 GAME -- SimulationController::Pause 1 22:31:31.12 GAME -- SimulationController::Pause 0 22:32:07.93 GAME -- SimulationController::Pause 1 22:32:43.56 GAME -- SimulationController::Pause 0 22:33:00.60 GAME -- SimulationController::Pause 1 22:33:01.70 GAME -- SimulationController::Pause 0 22:33:22.15 GAME -- SimulationController::Pause 1 22:33:32.79 GAME -- SimulationController::Pause 0 22:33:40.07 GAME -- SimulationController::Pause 1 22:34:08.60 GAME -- SimulationController::Pause 0 22:34:45.40 GAME -- SimulationController::Pause 1 22:35:39.13 GAME -- SimulationController::Pause 0 22:36:02.49 GAME -- SimulationController::Pause 1 22:36:39.24 GAME -- SimulationController::Pause 0 22:36:59.35 GAME -- SimulationController::Pause 1 22:37:32.74 GAME -- SimulationController::Pause 0 22:37:42.12 GAME -- SimulationController::Pause 1 22:37:58.43 GAME -- SimulationController::Pause 0 22:38:32.04 GAME -- SimulationController::Pause 1 22:38:49.37 GAME -- SimulationController::Pause 0 22:38:57.54 GAME -- SimulationController::Pause 1 22:39:08.87 GAME -- SimulationController::Pause 0 22:39:16.95 GAME -- SimulationController::Pause 1 22:39:38.98 GAME -- SimulationController::Pause 0 22:40:00.46 GAME -- SimulationController::Pause 1 22:40:07.74 GAME -- SimulationController::Pause 1 22:40:07.74 GAME -- Ending mission (?) 22:40:07.76 GAME -- Resetting SIM... 22:40:07.76 MOD -- Shutting down Mod 'survivalmaps'... 22:40:09.09 SPOOGE -- 174.00MB available texture memory 22:40:09.09 SPOOGE -- 174.00MB available texture memory 22:40:09.32 Application closed without errors
Last edited by Bowkers; 25th Jul 09 at 7:06 AM.
#548
Try this:
Compatibility add-on for Argonaut's Survival Mod here or here
(Requires the Argonaut's Survival Mod, preferably Fuggle's unofficial Survival Mod mod to work)
Thanks to Argonaut and Fuggles
BTW, the reason I asked for console screenshots is that the warnings.log file doesn't record scar errors.
Last edited by corncobman; 25th Jul 09 at 7:11 AM.
the thing is I don't know how to bring up the console. The ~ key doesn't do it, which one is it?
The combination is Ctrl+Shift+~.
Hope that I helped![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)