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[SS] CornCobMan's Fun Mod version 1.75 (07/05/2013)

  1. #801
    Just noticed a small issue playing as IG with just assassinate. When I select the IG commander, there's a beeping sound but the rest of the sounds files seem fine like when you tell him to move or attack. Can anyone else confirm this or is it just my installation?

  2. #802
    The flying one corncobman's Avatar
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    I think I've encountered this too.
    -It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
    -Make something idiot proof and nature will create a better idiot.-
    -Me fail English? That's unpossible!-

  3. #803
    Yeah, i love your mod... And i was thinking if you can add XV81 CRISIS BATTLESUIT (Fok Team) to your mod? This is my one and only wish. Also i noticed that Chapter Master Bodyguards are lacking some animations. Oh, i almost forgot, if it'll be needed i can help with some skins and models

  4. #804
    The flying one corncobman's Avatar
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    Am I right in saying that the XV81 Crisis Suits aren't that different from the XV8 Crisis Suits except for the fact that they have shoulder mounted missile launchers like the Tau Commander?

    Oh, i almost forgot, if it'll be needed i can help with some skins and models
    Have you modelled for Dawn of War before? If so, that'd be fantastic.

  5. #805
    Yes, something like that. But it looks cool And Tau army will look more complete. Oh and, i started working with xv-9 hazard suit if your interested.

    Yes, i'm working (with some friends) with my own Dark Crusade Mod. So we will glad to help

  6. #806
    Member Hopit's Avatar
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    oh CSM cost 95... when builded

  7. #807
    The flying one corncobman's Avatar
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    The CSM squad cost is 210 and the reinforce cost is 100. Where is 95 coming from?

  8. #808
    Member Hopit's Avatar
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    have you looked? they cost 95 in my game, but I will take a picture.
    EDIT:

    Spoiler

    Last edited by Hopit; 15th Nov 09 at 4:56 AM.

  9. #809
    Daemon Knight
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    Edit: Will you add more units to each marks of CSM rather than only one in future updates?

  10. #810
    Member Hopit's Avatar
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    and terminator sergeants would be nice (assault terminator sergeant could wear lightning claws)

  11. #811
    The flying one corncobman's Avatar
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    I have checked as a matter of fact, I took a screenshot to prove that I'm not going crazy



    Terminator Sergeants, I'm not sure about these. I don't really see the purpose as the whole point of adding a sergeant would be to restore morale and Terminators morale hardly ever get broken.


    @Daemon Knight - maybe but I'm not too fussed at the moment.

  12. #812
    Member Hopit's Avatar
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    why they then cost 95 in my game? have you checked your upload also?

  13. #813
    The flying one corncobman's Avatar
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    Yeah I've checked the files in the zip and the costs are as they should be. This is pretty strange.

    Are you running any other mods or win conditions?

  14. #814
    Member Hopit's Avatar
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    I checked win conditions and it weren't those, and I only have wargear mod.

  15. #815
    The flying one corncobman's Avatar
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    Hmmm. I can only suggest that you delete everything inside the CornCobMod folder and reinstall the mod from scratch. If symptoms persist, please consult your doctor.

  16. #816
    CSM cost 210 in my game, might be some funky residual stuff from the cost modifier win condition? I don't play with those so I'm not sure.. I like the new demons for each mark of chaos though.

  17. #817
    The flying one corncobman's Avatar
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    I shouldn't think so seeing as the win conditions aren't usually activated by default so unless he's ticked the win condition it won't happen.

  18. #818
    RetroInfinity
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    IG ai no longer crashes

    Lootas unit icon is pink.

  19. #819
    The flying one corncobman's Avatar
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    Yay!

    I haven't made icons for the Lootas yet.

  20. #820
    Hehe yeah was abouth to say. Sweet that the crash bug is fixed though.
    Keep them coming corn!

  21. #821
    I noticed another issue with the sound but this time with Chaos. Some of the Chaos lords make a beeping sound when they die, but not sure if it happens to all of them.

    I also noticed that the voices are different for each lord. There's one from SS, DoW, WA and DC? And hurray for squishing the IG AI bug!

  22. #822
    The flying one corncobman's Avatar
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    How does everyone feel about the balance, is there anything that is desperately too powerful/weak and in need of fixing?

    @boblaffy, yeah the Khorne Lord uses the DoW voice and the Nurgle Lord uses the WA voice.

  23. #823
    hmm balance is always hard without devoting lot of time to playing ALL factions. Im generally happy with it id say, but would need specific testing to say anything definately. No big issues id say, well the wraithlords are prob still abit to gimpy. Hehe.

  24. #824
    So far things seem balanced to me, although I only play with the AI. If anyone's interested in holding weekly multiplayer games maybe we could work something out?

  25. #825
    Member Hopit's Avatar
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    well, SoB are way to weak: they wear power armour and have bolters, they should have more damage and little healt, they're youst getting pawned.

  26. #826
    The flying one corncobman's Avatar
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    I haven't really used Sisters all that much but one of the changes I made was to increase the starting squad size by 1 so they start off stronger than they did before.

    For multiplayer games, maybe we can sort something out for weekends or something like that.
    Last edited by corncobman; 19th Nov 09 at 9:15 AM. Reason: Yeeeaaarrrrr!!!!!!!

  27. #827
    Sisters don't wear power armours (sob armor have only few Servomechanism, so they can hold heavy weapons). They are not Space Marines. They are ordinary (Fanatical) humans, with some suberb fighting skills (for human).
    Last edited by Yuuzhek; 19th Nov 09 at 3:17 PM.

  28. #828
    Sisters of battle use power armor, although its hard to say if its exactly the same as space marine, they dont have the black carapace for one so its prob safe to say it must be a different power armor type/interfacing with them in a different way atleast.
    Cant really compare them to space marines though as they are faster and stronger and have hellove better training. :O

  29. #829
    battle sisters wear power armour, the exact same power armour as space marines (hence the 3+ save) but they are physically less tough. They also shoot JUST AS WELL as space marines

    should do anyway :P

  30. #830
    The flying one corncobman's Avatar
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    It's not the way they were balanced by Relic, and I feel it's not the way I should be balancing them either. Squads of Battle Sisters which are just as tough as Marines and shoot as well as them with more members I just don't think is right. I just see them as in between Imperial Guard and Space Marines in terms of combat capability and toughness.

  31. #831
    Nooo noo no! Sob don't have any bonics etc. they aren't plug-inned to their armors.

  32. #832
    Warhammer has its tabletop rules which dictates that sisters are almost as tough as marines and shoot just as well etc, and warhammer has its fluff -novels, other material that go a totally different direction. tabletop is just crap when it comes to realism or logic, a space marine is way tougher than a sister, take a look at their implants, their size, their strenght, speed, their training. Logic dictates they are way stronger than a meazly 1 difference in toughness according to tt rules. GW said themselves that if space marine were made according to fluff and history it would totally screw up tabletop game. If someone wants their game to be totally like tt, in that a guardsman can kill a space marine in power armor with a single last shot then fine, good for them, but i dont like that at all, i want realism as i said, and because i want that i prefer my space marines way stronger than sisters. Fluff over TT rules every day imo. :O

  33. #833
    Space Marine = guy that survived through a 5% selection rate, augmented with bionics, given power armor and fought hundreds of years' worth of battles.

    Sister of Battle = female commissar/stormtrooper (they all come from the Schola Progenium) given power armor.

    I think the difference is clear enough

  34. #834
    By the way corn, ive tried out the titanium mod and it has a warhound titan and titan like units for every faction. So after playing it there i have to say its totally balanced and dont have pathing issues, well unless on mini-mini map. So what im saying is, givf IG warhound titan. :O
    I mean they allready have the baneblade which in tabletop cost the same as a titan and are almost as big. Test out the mod and try out the warhound for yourself and see what you think. The reason why people say no to titans are usually 1: pathing issues 2: so damm powerfull. Well pathing issue is a no issue or at worst a tiny issue, and their not to powerfull so there you have it :O

  35. #835
    How's that mod performing, Pedro ? (I don't have a DC copy so can't try) Quite curious about how they can put in a Warhound with Plasma Blastgun and Vulcan Megabolter without creating imba

    So in that mod we have Titans for IG, Chaos Titans for Chaos, Gargantz for Orks ? How about the other races ?

  36. #836
    @CCM:
    I agree that SoB should be somewhere in between IG and SM, it just wouldn't seem right having a SoB squad being able to fight toe to toe with SM... they aren't even wearing helmets lol.

    In terms of gameplay, I noticed that the squad cap maxes out a 19 as opposed to 20. One fix could be to make the Shrine of the Living Saint a hard cap of 1 and have it provide that last bit of squad cap? Maybe have that building count as a holy icon as well since it seems sorta obsolete after you get the relic unit out...

  37. #837
    Member Richter's Avatar
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    Id keep the discussion about the Titanium mod, AWAY from this thread.
    There we were, ready to charge the loyalist scum, and then suddenly we were under fire from our west flank. Batshit mental. We turn to return fire, and somehow they sneaked a bunker in, right next to us! We didn't have any meltas so we got the hell out of there. CREEEEED!

  38. #838
    Yeah not going to talk abouth it here, zz47 just download it and check it out. I was merely reffering to where i had my info from with the intent of convincing corn to add a titan hehe.

  39. #839
    The flying one corncobman's Avatar
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    I've seen the Warhound Titan before in the TTRU mod (Winterdyne's model if I'm not mistaken) and I am reluctant to add it.

    @boblaffy - good find with the squad cap. I'll make the shrine increase the Faith production slightly, maybe even increase the max a small amount too.

  40. #840
    Reluctant dont cut it corn! you gotta jump in with both feet first. :O
    Offcource as for how to implement it.. well.. could just make it an alternate relic unit, problem is its a tad more powerfull than the baneblade so.. minimum weapon range helps offcource, makes it rather useless vs those in close proximity. But hey up to you offcource if you dont want it, you dont want it. hehe.

  41. #841
    Member Hopit's Avatar
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    corn, haven't we saw how well relic balanced things in SS

  42. #842
    noticed a couple minor graphical issues but not sure if it's hardcoded into the models.

    The eldar scorpion tank fires a projectile which is a pink box, might be from the starcannon.


    The swooping hawk exarch goes invisible except for his wings when he goes into melee.

    Also, when the Orca dropship for Tau deepstrikes the ethereal? It leaves a shadow of the valkyrie for a couple seconds.

    That's about it for now!

  43. #843
    The flying one corncobman's Avatar
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    I think the first issue is a missing texture file.

    I'm not sure about how to fix the Swooping Hawk Exarch.

    I'll check the Orca shadow.

  44. #844
    I can't find the Heavy Stubber on the Leman Russ ?? It oughtta be there, since there's a black circle at where used to be the turret hatch.

    Some suggestions for next release:
    - More weapons for the IG Heavy Weapons Team. Maybe Missile Launcher at start (I think the Lascannon is kinda OP at the start of tier 2), Heavy Bolter/Mortar at tier 2 (OK, a mortar can be dubious, since IG armies are likely to spam guardsmen with GLs anyway) and then Autocannon/Lascanoon at tier 3.
    - Rocket Pod for IG Sentinel.
    - Shadowsword as alternative to Baneblade.
    - IG Infantry doctrine adds caps for junior leaders. (+1 cap to commissar/priest/psyker). Or maybe +1 cap to Ogryns.

    Some floating thoughts:
    - Does it make sense to give IG Atlas/Trojan repair vehicles ? Is an unit dedicated to fast repair that uses 2-3 vehicle cap really worth the cost compared to a Chimera stocked with Enginseers ?
    - How about the addition of vehicles like Thunderer (overlapping Basilisk) / Destroyer Tank Hunter (overlapping LR Vanquisher / Lascannon Sentinels) / Hydra (overlapping LR Exterminator / Autocannon Sentinels) ? Maybe as stuff that becomes available at the start of tier 3 (no waiting for Full Scale Warfare) and not restricted by caps ?
    Last edited by zzz47; 22nd Nov 09 at 5:35 AM.

  45. #845
    The flying one corncobman's Avatar
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    The reason the Lascannon was put as the starting weapon was because the Sentinel Lascannon is not the default weapon any more. Also the melta weapon is very short ranged and on a fragile platform so they needed something to offset that.

    Rocket Pod for Sentinel, I've been thinking about that but I can't think of why someone would use it instead of the Lascannon upgrade.

    New units I won't be adding unless models have been made freely available for public use since I have no modelling skills whatsoever.

    If I start messing with increasing caps for vehicles I'd have to make them much weaker. I'll most likely not increase the caps for mini-commanders since they make the main army from good to super-awesome.

    I'll check the Heavy Stubber weapon.

    EDIT: Damn the weapon hardpoint names, Guard_Heavy_Bolter instead of what would make more sense, Guard_Heavy_Stubber. GAH!

  46. #846
    I think the Sentinel rocket pod can be used for infantry disruption, similar to the SM Whirlwind / SOB Exorcist. This may make IG a force with too much disruption ability (plenty of GLs and Basilisks and maybe the HWT mortar) but that should make up for the pathetic melee and durability of most of their infantry anyway, so it's entirely up to you then.

    The HWT Missile Launcher should be different from the Lascannon in that it does less AV damage and has a slower/less accurate projectile but gives some disruption when firing at infantry, like the missile turret / SM missile launcher. So it's something that can do both jobs, just not very well at any.

    I'm not sure about the Thunderer but I've seen the rest of the models implemented somewhere else: Hydra in Tabletop mod, Tank Hunter and Trojan in Steel Legions mod. Haven't seen those guys working on their mods for quite a time, so I guess it's safe to ask them about borrowing their models. As about capping, maybe just give them a cap of 2-3.

  47. #847
    Member rev_draconis's Avatar
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    @CCM - just a quick comment. I seem to remember you saying something once about not worrying about balance issues and such as this mod was all about fun. Just kinda wondering when that changed, LOL
    Insanity is the exception in individuals. In groups, parties, people, and the times, it is the rule.

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  48. #848
    The flying one corncobman's Avatar
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    That's a very good point! I did say that balance was not my primary concern, but I do try to not make it into a complete shambles balance wise .

  49. #849
    Member Hopit's Avatar
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    happened to SoB

  50. #850
    Member rev_draconis's Avatar
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    ha ha, not a prob, just curious was all - I'm working on a mod myself, getting all the units I want in it is my first, balance will be my second. Have started with the SM's, but am quickly realizing that you have to worry about balance if you want it to be worth playing in the end. BTW it called Soulstorm: Rogue Trader - in honor of the original 40k rulebook and rocket-pod sentinels with upgraded armour would be a good addition, imo. just my 2 cents.

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