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[SS] CornCobMan's Fun Mod version 1.75 (07/05/2013)

  1. #1651
    The flying one corncobman's Avatar
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    My initial plan was to release the next version quickly but that didn't really happen because I got side tracked messing around with trying to get badges on the Tau units without big black patches.

    Now I have a question to pose the Tau guys. Would you mind if I changed the Tau XV89 Commander to have primary and trim colours swapped so that the colours are consistent with other Battle Suit squads?
    Last edited by corncobman; 15th Oct 10 at 12:23 PM. Reason: grammar of mine doth suck
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  2. #1652
    I don't mind. In fact, I would prefer it done that way.

  3. #1653
    Member Rotlung's Avatar
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    I prefer the colour scheme in its current incarnation, really helps the commanders stand out a lot. That said, I don't really mind if their colours are made consistent with the other battlesuit squads.
    Quote Originally Posted by chelovek_veliki
    Three FW squads plus Pathfinders plus snares and your base will be as unapproachable as I was by girls in high school.

  4. #1654
    What Riotlung said. Swapped colour scheme helps finding your commanders.

  5. #1655
    I like the same colour for all. /shrugs

  6. #1656
    Member Avatar 720's Avatar
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    My Tau scheme is based off my actual TT army's scheme, which has turquoise base and red trim, the reversing of this that DoW does on the commander is horrible, the guy looks like he's been dipped in a vat of red paint and been deemed combat ready.

    I'd prefer the commander to have the same colour as all the other suits please.
    Chaos Scores:
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  7. #1657
    The flying one corncobman's Avatar
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    I guess that's that then.

    Consistent colours it is.

    It's not much of an issue finding your commander since you can use the hero UI icon anyway. Finding the enemy commander would be a bit trickier but the XV89 Commander should still be quite easy to spot, unlike an attached Force Commander amongst 5 squads of Space Marines for example.
    Last edited by corncobman; 15th Oct 10 at 12:25 PM.

  8. #1658
    Member Rotlung's Avatar
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    I'll have to try it out on the new release, I agree the issue is not with finding your own commander, but finding the enemy's. I'm not very sure why you'd think it easy to spot.

  9. #1659
    The flying one corncobman's Avatar
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    The XV89 Commander's shape is different to the XV8 or XV81 Crisis Battlesuits, which are boxier as opposed to more curved round the torso and shoulder areas. The only unit that is of a similar shape is theXV88 Broadside Shas'vre which is easy to differentiate.

    Also the antenna is on the middle of the head whereas with the other Battlesuits, the antenna is on the side of the head.
    Last edited by corncobman; 15th Oct 10 at 7:22 PM.

  10. #1660
    Member Avatar 720's Avatar
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    I've tried to play a bit more, but every play-through yields a crash about 10mins in, no matter what armies I use. I can't find any crash reports etc. so i don't know the details, and it happens at random points. The latest one was just as a large army of Orks were attacking my base, I moused over the ork horde to check their numbers, the game went jumpy, sound stuttered and it crashed 2 seconds later.

    Before that was when I was using Guard against Tau, and I was just waiting for a guard unit to cap a critical point, though there was a fight going on between one of my allies (Marines) and one of the Tau CPUs.

    All crashes thus far have been on either Jungle Walls or Kaysr Luiten if that's of any further help.

  11. #1661
    The flying one corncobman's Avatar
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    Can you select the same race for all players and tell me if it crashes?

  12. #1662
    Member Avatar 720's Avatar
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    Just tried all SM on kaysr luiten and got hammered, but no crashes.

  13. #1663
    The flying one corncobman's Avatar
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    What about the other races, do they work as well?

  14. #1664
    Member Avatar 720's Avatar
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    Just in the middle of testing IG, no crashes thus far.

  15. #1665
    The flying one corncobman's Avatar
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    Ok let me know which race if any causes a crash. Thanks.

  16. #1666
    Just wanted to say i like the new pictures you made of the new honour guard squads. Good work. The emperor approves.

    Another thing: i dont understand why terminator assault squads are called assault terminator veteran while the other termies are just terminator squad. I suggest changing the name of assault termies to "assault terminator squad", seeing that they are just termies with different weapons, and all termies are veterans so that goes without saying. Having them called veteran termies implies they are something more than the shooty termies -which they are not.
    Just my take on it, dont know what you think.
    Also i approve that termies cost 4 points now, although i dont know if theyr worth it, but good seeing you go over the normal 3 max per unit that pretty muvch none has ever upped before.

    edit: some other stuff: make striking scorp honour guard into striking scorpion exarch council to mirror the rest of the aspect warrior honour guard units.
    xv88 broadsides shas vre still has some brown parts, noticed it when i played campaign, hes backpack and some weapon part are brown when i guess they should be red like the rest?
    xv81 battlesuits has some strange white striped colour pattern on them, same with the bodyguards of the xv89 commander (big tau commander)
    Also maybe change broadsides back to 2 cap, they are kinda squishy for costing 3 cap. :P lol, i know i know.
    Someone please edit the barracude to be a tigershark so corn can use it as tau alternate relic unit, i hate the stupid dinosaurs! this is the 40 century, not the flintstones. ahrrrrrr.
    Last edited by Pedro; 16th Oct 10 at 3:47 PM.

  17. #1667
    The flying one corncobman's Avatar
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    I must have messed up one of the tooltip entries somehow.

    I could make Striking Scorpions use the Exarch model but that means changing the icons and stuff. *Grumble grumble*.

    I am not going to change the Broadside cap cost any more. You're going to have to live with it. .


    I think the stripey thing with the XV81 and XV89 was done intentionally by the FoK team.
    Last edited by corncobman; 16th Oct 10 at 5:21 PM.

  18. #1668

  19. #1669
    Member Avatar 720's Avatar
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    Well, i've played through all the races, and no crashes (though a lot of death and losing was experienced). Is anyone else having any issues with inter-faction battles? Same faction fights seem to be fine (and thoroughly enjoyable, even if you do get smushed)

  20. #1670
    Member Rotlung's Avatar
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    It could be inter-race linked, like how previous versions had AIs getting stumped because of a Chaos player around, if memory serves me well.

    Some units that have the benefit of having duplicated attribs aren't correspondingly represented by the AI, I think. Necron Warriors from Summoning Core are an example:


    (Note: This game ended properly, did not crash. AI players included Orks, Necrons, Sisters of Battle and Tau)
    Last edited by Rotlung; 17th Oct 10 at 3:56 AM.

  21. #1671
    Indeed the mod crashes sometimes but I can't see any common factor. Last time it was IG(me)+SM+Nec vs. SL+Nids+Orks

  22. #1672
    Member Avatar 720's Avatar
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    I didn't experience any crashes on the Nids version of the mod, just the regular version, it might just be bad luck with regular games, or good luck with nid games, unless something is different about the races in the nids mod and the regular mod.

  23. #1673
    The flying one corncobman's Avatar
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    I think I might have identified one possible source of a crash, Ork Bad Doks. I removed one of the abilities for the unit but not for the AI. I don't know if it's the cause but it's a possibility.

  24. #1674
    Found some more colour related stuff for tau: (playing campaign) sniper drones are brown in campaign, dont know how they are in skirmish.
    Piranha skimmer are also brown in campaign.
    Pathfinder shas ui is brown aswell.
    The tau honour guard veteran pathfinder starts with 4 members and can immediatly recruit one more (regular char not the shas) which seems like a glitch, reckon they should start with 5.

  25. #1675
    Can I suggest giving the Drone's primary color set to secondary color, or maybe the weapon trim look for primary set? I also don't ever play Possessed squads for Chaos now because of those Chosen Terminators. What can you do about that?

  26. #1676
    Hi... great job Master Corcobman... Can im sugest you give eldars the Solitaire unit and implement the medic individual unit for IG... im dont know wich team have the rights for this models but im sure you can ask for his permission...

    Higtly apreciated if you do this... some players love medics attached to our squads and solitaire is very beutifull unit. Legions MOD is a good example, im love what that team are dued whit solitaire... Im love this mod so im think maybe yuo can implement solitaire in your mod.

    Cheers....
    Sry for my bad English.

  27. #1677
    The flying one corncobman's Avatar
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    Quote Originally Posted by Cylarne_04
    I also don't ever play Possessed squads for Chaos now because of those Chosen Terminators. What can you do about that?
    Make Possessed Marines fall over at random intervals or drop their trousers? I have no idea.

  28. #1678
    Member ProfMan96's Avatar
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    I love the way u think LIZARDMANZ, solitaire, mimes, jetbikes would be a great addition for the Eldar. I love fast thingies ^_^
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  29. #1679
    The flying one corncobman's Avatar
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    You know I've tried to avoid adding Harlequin units as Eldar have enough infantry options already.

    It's also getting pretty hard to find space to put all of the Eldar units as the Aspect Portal is completely full, the Soul Shrine is pretty much packed and the Webway Assembly is pretty tight for space as well.

  30. #1680
    Have you asked FoK if you can use their UI?

  31. #1681
    Member Rotlung's Avatar
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    Additional UI is gridkey nightmare.

    That aside, you could use the Webway Gates, if additional Harlequin units are necessary anyway.

  32. #1682
    The flying one corncobman's Avatar
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    Not to mention it's a hell of a lot of work to implement. It does open a lot of possibilities but until there's a pressing need for it I probably won't be using the FoK UI.

  33. #1683
    ProfMan96
    I love the way u think LIZARDMANZ, solitaire, mimes, jetbikes would be a great addition for the Eldar. I love fast thingies ^_^
    Very few games playable races include creating and attracting players to try them all, in fact these games are counted ... in this case my favorite are the Eldar race and every day I see more and more models and develop new models for chaos and space marines but other races such as Eldar are being left behind, and not to mention the orks, sisters of battle etc. etc. ....

    Corcobmans mod is a modification that I liked it because I saw that our friend Corcobman strives to implement fresh ideas into the game and new units in all races, the last modification which weakens the units when a hero falls in battle is excellent in my opinion.

    That aside, you could use the Webway Gates, if additional Harlequin units are necessary anyway.
    Totally agree, other teams have used the Webway Gates to deploy new units such as Harlequims, mimes, etc, etc ...

    Not to mention it's a hell of a lot of work to implement. It does open a lot of possibilities but until there's a pressing need for it I probably won't be using the FoK UI.
    Totally agree, besides that this interface has a bug that makes it impossible to be minimized correctly as the original interface design and some details need to be corrected because it shows at a glance that some bars are over onto others, this does not happen original interface, but clarified that it is not my intention Demerec the work of this great interface designers because it is a very good job and with many more configuration options than the original interface.

  34. #1684
    I go for anything that lets me use other full race mods along with CCM, so the FoK UI is not my thing.

    About Mimes and Solitaires...It's true there's quite a lot of infantry units already, as I barely use Swooping Hawks or the Autarch. Branching tech tress for Harlequin troupes is an elegant solution but I don't know how that could be done. I'm starting to think branching trees is my answer for everything

  35. #1685
    branching trees are good imo, like tau with their two paths. Makes for more diversity.

  36. #1686
    The flying one corncobman's Avatar
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    I kinda dislike the idea of being able to use the Webway Gates to produce squads that aren't available from any other building. From a background perspective it sorta makes sense in that the squad appearing from the Warp from a distant place but I dunno, I would prefer to keep the Webway Gate as a sort of support / transport only type building.

    I am in two minds on whether or not to add more Harlequin units. Although it would be kind of cool, I'm not sure if I want to spend the effort trying to get them and the various abilities, fx and stuff working.

  37. #1687
    I never liked branching trees because I like to have for example both the Krootox and Hammerheads. Not one or the other.

    For the Eldar, the Webway Assembly researches can be moved to the Webway Gates or the Soul Shrine in my opinion, leaving room for buildable units in the HQ. Perhaps even make the Soul Shrine like an armoury and have a tier research upgrade instead of the Soul Shrine building for tier I. That way, all upgradable researches are placed within a cheap building, and the Soul Shrine can be built early just like an armoury. Have maybe the Webway Assembly research tier I and wala! Doom de doom doom.

    Don't worry about changing up the Possessed Squads, I'm cool.

  38. #1688
    The flying one corncobman's Avatar
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    Well I've already increased Possessed Marines health by a bucket load so it's too late.

    If anyone is interested in playing online, I highly recommend using the Steam version of the Soulstorm game, as far as I'm aware you don't need to buy it on Steam as you can just enter the CD key that came inside the box. It means you don't have to fiddle around with the disc every time you play and it helps with keeping track of players of the same game. My steam id is corncobman http://steamcommunity.com/id/corncobman/ and I'm connected to Steam most of the time.
    Last edited by corncobman; 20th Oct 10 at 7:47 AM.

  39. #1689
    Oh you did, ok I'm cool even more now thanks. Uh I'd like to join, but I can't play today. Can you be online tomorrow too please.

  40. #1690
    The flying one corncobman's Avatar
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    I'll probably be later on in the evening 10pm -GMT onwards.

  41. #1691
    Seems like the tau fire warriors grenade abbility lacks animation and possibly an effect althogether, i just noticed that when i used it nothing happened visually. Tried several times.
    Also the HG veteran pathfinder lacks railrifles uppgrades.

    i would play online, but my internet has been down for a month, im using my wifes laptop to get online. grrr.

  42. #1692
    Member Rotlung's Avatar
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    In that case I'd say Harlequins can wait. Eldar already have quite a lot of variety, as is noted with the UI issues...
    I noticed that Pathfinders and Fire Warriors both have the same reinforce cost of 45 req, was this intended? (I hope I didn't see right)

  43. #1693
    CornCob, how 'bout adding in a Honour Guard Skirmish SCAR? Some starting units, you know? The Survival Maps has it. You gotta admit, it'd be pretty cool. I mean, who the hell sends in JUST a servitor to build a Fortress Monestary, with no guards or anything. Come on! Realism...

    BTW, mods awesome, specially Chaos. Tau is a bitch to kill, god damn super guns, way too good against vehicles, grumble grumble...
    Destroy to create. All for the hunt to dominate.

  44. #1694
    Some more tau stuff: sniper drones honour guards take up cap (2 cap) which i reckon they shoudent.
    chaos cultists can attack aircrafts, seeing they have laser pistols and can attack aircrafts while sm with bolters, ig guardsmen with laser rifles etc can not attack anything flying seems mightily strange. I suggest removing their abbility to attack aircrafts or allowing more other units also do so. Not like they do a huge deal of damage though.

  45. #1695
    Um I think not attacking aircraft with bolters and lasers is a bad idea. All weapons seem to be ignoring air units when there are ground units to face. Otherwise the Cultists and Space Marines Pedro mentioned would look stupid if they have a weapon but don't use it. "Sir, we're getting shot at by aircraft! Alright men, seize fire!!!" Screenshots would look bad close up seeing no units shooting up in an sort of cool position.

    What I think is make the aircraft float higher above since you have a new camera. Then Pedro's idea makes sense. Or make the units less accurate against aircraft because it's such a small target high up.

  46. #1696
    Its not my idea, hehe. Most units allready cant fire at aircrafts, the cultists were just the exception and i found that kinda silly, seeing that people with heavier weapons and better shooting skills could not target aircrafts. Also i have no problem with most units not beeing able to target aircrafts, the stand-still aircrafts in dow must be seen as a representation of fast moving air strikes, and trying to hit a fighter-bomber with your assault rifle is not something id recomend.

  47. #1697
    The flying one corncobman's Avatar
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    @Riotlung - the 45 reinforce cost is intended because of the number of squad members that Fire Warriors get and the fact that a Fire Warrior has less health than a Pathfinder. I've thought about increasing it slightly.

    Or make the units less accurate against aircraft because it's such a small target high up.
    Not possible with the code, all you can do is make weapons do less damage.
    Last edited by corncobman; 19th Oct 10 at 9:05 PM.

  48. #1698
    As I see the solution to add Harlequin mimes and the beatifull Solitaire is easy ....

    You may request permission from the team Titanium Wars Mod to use this beautiful design of the web gate

    http://cs9921.vkontakte.ru/u9606190/...x_f3d24f36.jpg
    http://picasaweb.google.es/lh/photo/...eat=directlink

    and turn it into an armory or a war shrine as someone suggested later, and for solitaire model you can request permission from Legion Mod Team for use his solitaire model and effects.

    Of course if you agree and if the development team of Titanium Wars mod and legion mod would kindly grant permission to use their designs.

    This is a community enhancing w40k.... im dont see any problem whit sharing models and designs with the respective credits to the authors of the designs and models ... and is good for all team modders...

  49. #1699
    The flying one corncobman's Avatar
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    @DoMiNaNt_HuNtEr - do you mean spawning with 1 squad or the full complement of honour guard? The full set might be a little bit overkill for a Survival scenario.

    @LIZARDMANZ - that model is from the Dark Crusade campaign, I think, so there isn't really an issue of permissions. The issue is whether or not I feel there's a need for me to put the Harlequins into the game.

  50. #1700
    I was thinking just one squad. Just like the Orks used to have, only this time they're elite units.

    Or I guess they could just be normal units. For Chaos, I guess they'd need to start with Undivided marines. Yeah, Chaos may be tricky. Speaking of which, in survival mode, I think you can only train the Undivided Chaos Lord. I tried the Mark of Khorne, and there was no Lord to train, no icon to click.

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