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Simple Mini-Mod: Fun with Debris

  1. #101
    ToxicFrog
    Guest
    @Miguel: unpack the zip to your Homeworld2 directory. The zip contains a folder, Data, with a bunch of other stuff inside; that folder thus merges with the existing HW2/Data folder.

    @Sumyun: Yeah, looks like it's down. It's only 107kb, I can mail it to you easily.
    I could also probably UUencode it and post it here, but I think the mods might object to a single 150kb+ post.

    Anyone have thoughts on the orbiting harvesters issue?

    [EDIT]
    On further reflection, I've realized that such a small file won't make a noticeable impact on my webspace, and I can keep it there until Bakuras' hosting comes back online.
    Bakuras' Debris MiniMod
    Last edited by ToxicFrog; 23rd Dec 03 at 4:45 PM.

  2. #102
    Slamoid
    Guest
    I don't think I ever gave my appreciation for this mod. It's simple, and yet so elegant. I love it, and thank you for giving it to the community!

    :tooth:

  3. #103
    Caydr
    Guest
    Just downloaded this for the first time, most impressive

    A couple suggestions though - some of the smaller debris seems to spin *really* fast. And, I've noticed that a lot of the debris can be worth more than the ships that spawned it. And as a final question... is it possible to make the debris drift a little? And maybe have a random decay so that it disappears after a while?

    Thanks for your great work!!
    Last edited by Caydr; 25th Dec 03 at 11:46 AM.

  4. #104
    Caydr
    Guest
    Hey, does this mod have a site with some general info I can look at?

    And, does this mod interfere with or counteract the effects of patch 1.1?
    Last edited by Caydr; 24th Dec 03 at 9:37 PM.

  5. #105
    minikin
    Guest
    Not sure if this problem is on my end or what, but after a certain amount of play time HW2 will CTD with this mod activated. Logs suggest there's an access violation of some sort. I also notice that these crashes occur only when I send my collectors out to salvage the remains of destroyed ships.

  6. #106
    Cyrogenic
    Guest
    I took a look into this, and found the problem. It isn't the angular velocity, per say, but rather the "friction" on the angular velocity (denoted by angular friction tag, I believe). I set the max angular velocity to 10 on some of the peices, and they go flying and spinning away, but the collectors cannot pick up the peices unless the angular velocity is 0, otherwise, they have to keep readjusting. But if you set the initial angular velocity to 0, it crashes, so you need a friction. I know it's space and their shouldn't be, but lets pretend. As long as you set the friction to an appropriate value, the peice will stop rotating, and the collectors will pick it up. I modified the files if anyone wants them (the .resource files). I play tested it, and the collectors ALWAYS picked it up, and no crashes.

    Cheers!

  7. #107
    X-File
    Guest
    Hey man, excellent mod. Tried it out today as I found it while at work (I teach, had some spare time and went looking for mods ). Certainly a must get mod.

  8. #108
    omiwan
    Guest
    this is nice i cant wait to see a ruined shipyard there thx for your work

  9. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #109
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada
    Has this been packed into a *big file yet?

  10. #110
    Lost in the code... Mikali's Avatar
    Join Date
    Jun 2003
    Location
    %HW2_ROOT%
    It would be better if this were a gamerule mod. I'll add it to the wiki as a tutorial, anyway (since it's more of a simple technique than a substantial modification).

    [edit] Added to the wiki:

    http://hw2.tproc.org/wiki/TutorialFunWithDebris
    Last edited by Mikali; 28th Jan 04 at 5:06 PM.
    Download my HW2 mods, maps & tools. link
    Username|SF on Gamespy/Xfire/Hamachi/Gameranger

  11. #111
    Sjeti scientist
    Guest
    how many times do you have to break a link and re create it. pm me a WORKING link to get this mod please.

  12. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #112
    Adios, amigos. Starblade's Avatar
    Join Date
    Feb 2004
    Location
    VA, USA
    I love this mod. Too bad it doesn't work with Homeworld Classic Gaming.

  13. #113
    sonic7
    Guest
    why dusent the link to dawnlode it work???

  14. #114
    SGT.ANDRUS
    Guest
    this mod's not working for me how i make it work ingame?

  15. #115
    derelict ship
    Guest
    could you put up a working link?

  16. #116
    Arch_Phoenix
    Guest
    Oh yeah I merged Debris and Homeworld Classic Gaming together....Well I added debris myself so it isn't same as orginal mod. But it should keep couple ppl happy. I but link up as soon I get it zipped...I am too lazy to do ".big" packet out of it.

    I take no credit what so ever and thank those who made Homeworld Classic Gaming I hope this don't bother you guys for adding a little stuff for yer mod.

  17. #117
    Arch_Phoenix
    Guest
    OK I will but it up at my schools homepage so I don't really know how long it will be up.
    Someone with better host can keep this up little longer.

    http://www.tpu.fi/~t1asalom/Debris_w...ld_classic.zip

    Oh Yeah If someone could but working link for the orginal debris mod I could merge those together for even better results.

  18. #118
    That's 1_Alpha on Gameranger
    Join Date
    Nov 1999
    Location
    San Antonio, Texas
    I didn't have time to read all the posts so if this has been mentioned forgive me.

    I noticed that people were complaining about 64 hiig wings dying to 64 vay wings. This is as it should be. All things considered a vay fighter is less accurate than a hiig fighter, however this is only a problem in SMALL numbers. Remember a vay wing consists of 7 fighters to the hiig 5. In wing to wing fights a hiig wing wins because it is a lot more accurate. In large numbers vay wins because of overwhelming numbers.

    A compliment of 64 hiig wings contains 320 fighters, a compliment of 64 vay wings consists of 448 fighters. With 140% more fighters in the vay compliment you should expect the hiig to lose.

    Just wanted to point that out, in case it had not been.
    There is power in words.

  19. #119
    crazy_joe_noob
    Guest
    pls pls pls make this downloadable!

  20. #120
    ToxicFrog
    Guest
    Apologies; I haven't visited this forum in a long time.
    Due to a reconfiguration of fh.net, the ~s were no longer needed, and I didn't think to come back here and update the URL.
    You can find the mod here.
    Note that this does not include Caydr's frictional fix, nor do I have the merged version of the PDS Mod and the Debris Mod (I lost that when I purged my HW2 folder). I may reconstruct and upload that (after rolling in Caydr's fix), and perhaps recreate the 'lite' version I hacked up too - but not right now.
    Does anyone know what happened to Bakuras?

  21. #121
    crazy_joe_noob
    Guest
    ok thank u very very much for the assist!

    Double Post

    hey the thing wont let me override this target pls help me im so confused

  22. #122
    ToxicFrog
    Guest
    There's no need to PM me. I don't check the forum very frequently, so I won't be able to respond any quicker to that than I will to your post.
    I take it from your comment that you're having trouble altering the shortcut target, but I might as well cover the complete install process...
    -Note: the DebrisMod is based on the 1.0 code, not the 1.1. It's fully compatible with 1.1, but any changes made to the ships it alters in 1.1 will likely be undone as long as you're running the mod. Since the decompiled 1.1 LUAs have now been released, I'll probably port it to those sometime soon, unless someone else would care to.
    (1) Download and unpack the zipfile, with full paths. You should get a readme and a 'Data' folder, which should in turn contain 'resource', 'script', and 'ship' folders, of which 'resource' and 'ship' have large numbers of subfolders of their own, which contain the actual Lua scripts.
    (2) Move the unpacked files into your HW2 directory, overwriting as needed. Assuming you already have the Data folder, the one from the mod should merge with the existing one. If you have other mods installed or have made custom tweaks you want to keep, you should probably either make sure you have their installers someplace safe, or back up your Data folder.
    (3) Make a shortcut of the HW2 binary. This is easily accomplished by right-dragging /bin/release/homeworld2.exe and selecting 'create shortcut here' from the popup menu that appears.
    (4) Right-click on the shortcut and select 'properties'. Choose the 'Shortcut' tab if it isn't already selected. Feel free to fiddle with name and icon (and please don't fiddle with start-in), but Target is the interesting part here.
    First, quote it if it wasn't already. For example, if it reads:
    Target: F:\Games\Homeworld\2\bin\release\homeworld2.exe
    It should be changed to:
    Target: "F:\Games\Homeworld\2\bin\release\homeworld2.exe"
    Then, add -overridebigfile to the end:
    Target: "F:\Games\Homeworld\2\bin\release\homeworld2.exe" -overridebigfile
    Note that it needs to be added after the quotes.
    Assuming that everything has gone right, you should now be able to start HW2 with the Debris mod (or any other mods you have installed) using that shortcut.

  23. #123
    crazy_joe_noob
    Guest
    it does not work it wont let me apply it says that specifide target does not exsits pls help me

    Double Post

    o and for the pm i was just being thuro i did not mean to anger u many opoligys

  24. #124
    ToxicFrog
    Guest
    Some things to check, then.
    -Ensure that you're using your HW2 path, not mine. I doubt you have it installed in f:\games\homeworld\2\. This is why I recommended creating a new shortcut off of homeworld2.exe. You could also make a copy of the one you habitually use to start the game.
    -There's a space before the -overridebigfile. Omit the space and it will fail.
    -The doublequotes should surround everything from the start of the line to the closing homeworld2.exe, but not the -overridebigfile.
    -you shouldn't actually need to change the path it starts with; just put it in quotes if it isn't already and then add the -overridebigfile flag to the end.

  25. #125
    Mazer Rackham
    Guest
    =( i cant see screeens and the links for dl are broken

    EDIT:
    I could add the code lines myself to the .ship if i only knew how to find the file
    Last edited by Mazer Rackham; 23rd Jun 04 at 8:15 AM.

  26. #126
    Sparks
    Guest
    None of the download links seem to work... maybe a problem there???

  27. #127
    sudsyman73
    Guest
    i got a solution to this problem... here's an installer i made and it's the latest version (that i could find) of this wonderful mod... AND it's hosted by me... so the link should always be good...

    get it here:
    *EDIT* Check My Sig for the Link

    or put this in your browser:
    *EDIT* Check My Sig for the Link

    pm me if you have problems or if you made hte mod and want me to shove-off :duck:
    Last edited by sudsyman73; 24th Feb 06 at 8:01 AM.

  28. #128
    Wrags
    Guest
    Quote Originally Posted by sudsyman73
    AND it's hosted by me... so the link should always be good...
    dont be so modest

  29. #129
    sudsyman73
    Guest
    Quote Originally Posted by Wrags
    dont be so modest
    sorry, i'm merely emphasizing that only one or so of the other links for this mod is still good and that if anybody else needs *little* files like this one hosted i can do that (to the best of my server's ability)... uhh... thanks for the tip? (i think) an dhope you enjoy the installer...
    Last edited by sudsyman73; 24th Feb 06 at 8:02 AM.

  30. #130
    sudsyman73
    Guest
    reworked the installer and packaged this wonderful mod into a *.big* file... uhh... hey mod creators! got any complaints? any guidance?
    Last edited by sudsyman73; 24th Feb 06 at 8:02 AM.

  31. Modding Senior Member Homeworld Senior Member  #131
    Lurking as a lifestyle? IcePirate's Avatar
    Join Date
    Dec 1999
    Location
    Atlanta
    Don't sweat it. Add in whatever you want. Script mods are considered similar to "open source" around here (with the exception of user-created original ships and graphics). We don't own the code anyway, under the RDN license. We just get to play with it.

    If the modder who made it originally is still around, it's considered good form to contact them and get their permission to use their work. But Bakuras has been gone so long his account has been deleted. ( A real shame - he did good work)

    In any case, give credit in the readme for whatever previous work you are building on, and get permission if at all possible.

    ---> going offline to try it out
    Last edited by IcePirate; 30th Jul 04 at 9:13 AM.

  32. #132
    sudsyman73
    Guest
    cool! tell me how it works... i used it to install the mod on my system... uhh... i've noticed no problems as yet... i've added nothing and changed nothing (except the installation thing at the bottom of the readme)... and the only credit to give is already given in the readme! hope it works!
    Last edited by sudsyman73; 24th Feb 06 at 8:02 AM.

  33. #133
    Omega26
    Guest
    1 question:

    I used sudsyman73's installer and when i start the campaign, the resource controller explodes. Is this suposed to happen?

    Omega26

  34. #134
    sudsyman73
    Guest
    does it? that's odd... i used my installer too and didn't have that problem... wait a sec, you said campaign?? hmm... i didn't make the mod and don't know how it's supposed to work with the single player mode soo... have you tried Player vs. CPU mode? that's mainly what i use it for and it works fine...

    heh... foot in mouth... my server is down temporarily while i confer with metrocast about whether i'm allowed to have it... soo by september 4th it WILL be up, and one of these links will work (i'm not sure what port i'll be using when i get the server back online sept 3rd).

    EDIT:
    server is up again, and there's no sign of it being down soon as i'm moving forward with an online business... soo... here's the link to the modfile!

    get it here:
    *EDIT* Check My Sig for the Link
    Last edited by sudsyman73; 24th Feb 06 at 8:03 AM.

  35. #135
    Colfrost
    Guest

    Debris mod

    Could someone please send me the Debris mod to baronfrost@charter.net, I can't find it or get any of the links to work. thanks

  36. #136
    sniperjbc
    Guest
    The link to the Ultra Debris Mini-MOD v3.0a doesn't work. I would appreciate it if someone that has the mod could poat a new link or send it to me at sniperjbc@yahoo.com. Thanks.

  37. #137
    Can someone e-mail me the Debris mod?

    The link is dead.

  38. #138
    Assassin X
    Guest
    Im a simple person and all this is really confusing to me. Like for instance i got teh Star Wars mod.

    I want this Debris Mod.

    So can someone just respond by posting a link to the files i need to download? Cause im like way beyond lost!

  39. #139
    sudsyman73
    Guest
    *EDIT* Check My Sig for the Link

    i dunno how long this link will be good for, but i'll try to keep it up
    Last edited by sudsyman73; 24th Feb 06 at 8:04 AM.

  40. #140
    Link is dead :Slap:

  41. #141
    sudsyman73
    Guest
    see latest post for mod
    Last edited by sudsyman73; 24th Feb 06 at 8:04 AM.

  42. #142
    Cobrajs12
    Guest
    www.oddsuds.com Doesnt seem to exist. I would really like this mod but i can't find it anywhere else.

  43. #143
    sudsyman73
    Guest
    heh, i'm sorry guys... 000k2.com was the host for oddsuds.com... and they went down... right now the file exists only on my other computer which i'm not allowed to turn on because it's a school night... tomorrow night i'll put the file up again... bleh, this is getting annoying... i'm not even the modder! i just found this thread about a year ago and then found the mod and then packaged it in a .big file and a windows installer... heh... you'll have the mod as soon as tomorrow!
    email me:
    [email removed]

    get the mod here: Http://forums.relicnews.com/showpost...&postcount=161
    Last edited by sudsyman73; 26th Jul 06 at 11:58 AM.

  44. #144
    daishi5
    Guest
    Edit: question was already asked, and I just overlooked it. Looking for copy of Mod.

  45. #145
    vanguardian1
    Guest
    If the mod is under 10 megabytes, I could probably host it with my ISP.

    Not much, I know, but at least it'd be a reliable place (AT&T's servers)

  46. #146
    sudsyman73
    Guest

    GET THIS MOD!!! *wewt*

    ok folks, seeing as i have no http host other than my unreliable basement server, and also seeing as the mod's creators have disappeared long ago, i guess i'll be the semi-official (this means i'll take responsiblity) distributor of this mod... i packaged it in a .big file and made an installer for it... so just email me [email removed] when you want it...

    EDIT: get the mod here http://forums.relicnews.com/showpost...&postcount=161
    Last edited by sudsyman73; 26th Jul 06 at 11:54 AM. Reason: subscribing to thread

  47. #147
    Have you tired hosting on Fileplanet.com ??

  48. #148
    sudsyman73
    Guest
    no, i dislike fileplanet with a passion
    Last edited by sudsyman73; 24th Feb 06 at 8:05 AM.

  49. #149
    Souls85
    Guest
    can someone please post it or email it to me at souls85(at)gmail.com and Ill host it somewhere

  50. #150
    Banned Silver_Wolf#'s Avatar
    Join Date
    Jul 2004
    Location
    Constanta, Romania
    i did something real wierd a while back with spawning debris,instead of spawning debris every ship u lost u got one BC for(and the funny part is i sent like 5 fighter squads and soon there were 25 BC spawned where the fighters used 2 be)

    a never ending game=ever ship u blow up u get one back

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