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Underwater mod

  1. #401
    thesamonthemoon
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    We still need a few more though. Maybe another fighter and corvette for the fishies and a kind of generic frigate for the humans?

    My suggestion for a generic frigate (I'll add this to my previous post): Torpedo Frigtate (human) - Frigate armed with torpedoes. Can upgrade to fire anti-strike-craft torps. Alternate: Can't upgrade to fire anti-strike-craft torps. Instead, it has a few anti-strikecraft point defense guns.
    Last edited by thesamonthemoon; 28th Nov 03 at 3:11 PM.

  2. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #402
    Gimme your lunch Moeney! Moe's Avatar
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    We could add a few more specialized units or a couple of unspecialized units, maybe something to fill the gap between destroyer and frigates. Or maybe a few more fighters, maybe have inties, heavy inties, bombers, stealth fighters, and defense fighters (like in HW1).
    There could be something like the gravwell generator, a stealth field generator, a defense field frig (didnt we discuss a def field frig for humans in IRC?), a tractor frig (something like a ramming frig, only it doesnt ram but tow enemy ships away from the battle), a sniper frig for the fishies (long-range slow-firing high-accuracy high-dmg beam against bombers perhaps?). Anti-frigate corvettes that outmaneuver most frigs weapons. Multibeam frig like in Cataclysm for fishies. And hey, why not a drone or swarm frig?

    I just wrote down everything that came to mind, some of these are surely crap but maybe a few are useful suggestions.

    AF should have a fairly large rate of fire - how about something like an MLRS? Or build two versions - one with a slower ROF, accurate and big torpedoes, and one MLRS-like: lots of small torps, MIRVing, doing splash dmg but a little inaccurate. Good vs a parked fighter group or a res op, not so great vs big ships. And I read a thread somewhere this guy wanted to make an arty frig that had to unpack in order to attack... that might be cool. Also I think the arty should have a greater range than its own visual range, so itll need someone to scout for it (to keep you from just hammering away at the enemy res ops or base from great distances).
    Last edited by Moe; 28th Nov 03 at 4:14 PM.

  3. #403
    Atmospheric Entry Elephant The5thElephant's Avatar
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    I believe this mod needs a new thread, this one is getting rather long.


  4. #404
    werst spella evar Bonnet's Avatar
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    What about some type of perma cloaker frigate? Also i just got my hw2 computer back so i can begin modeling again. What is the current model for the escort frigate? [edit] oh yeah, and do you want me to email you the faascf model? I can send it to you in .obj if you want. [/edit]

  5. #405
    thesamonthemoon
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    Current model for Escort is the assault frigate.

    Lots of good sugestions Moe.

    I think your right 5thElephant, this is my 87'th post on this thread... But then again, that may be a record on this forum (most posts by one person on a given thread).


    Your mistletoe is no match for my TOW-missile!


    Escort Frigate: Ok, so it has three anti-missile turetts. What other weapons does it have?
    Last edited by thesamonthemoon; 28th Nov 03 at 8:33 PM.

  6. #406
    Creator of PDS&NGCS Tel'Quessir's Avatar
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    RE: Supercavitation

    There is this Russian rocket torpedo that uses this technology to propel it at over 200kph underwater.

    Some of the gas generated by its engine is routed to ports around the fore part of the weapon, in effect creating a "bubble" of gas where it "flies" in, attaining its speed by doing away with water resistance virtually.

    Trying to propel a vessel without using such a system to attain that speed would take inordinate amounts of energy - its impossible.

    The downside is that it is technically, blind. No sonar would function for the noise it generates. Uses an autopilot for guidance, and there is this probe that sticks out of the supercav bubble when "flying", I presume this is its sensor package.

  7. #407
    thesamonthemoon
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    We know. It would take lots of energy, but it wouldn't be impossible.

  8. #408
    werst spella evar Bonnet's Avatar
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    I am thinking, so some sort of anti bomber weapons. Or maybe a antibeam weapon. As in a def field frigate. also this guys model looks good for the fishie advanced desty.
    Last edited by Bonnet; 29th Nov 03 at 11:02 AM.

  9. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #409
    Gimme your lunch Moeney! Moe's Avatar
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    Sam: That quote is from futurama, the first christmas episode. Fry and Leela are about to kiss under a mistletow when Santa launches his missile with those words. I laughed so hard I actually fell from my chair...
    That model looks good, zbobet, but as you posted in his thread that would be a cap ship, like the advanced DD and not a frig.
    BTW I dont think our website is completely up to date...
    Oh another thing, in Cata you could combine two inties to form a corvette and split it into 2 inties again, I thought that was pretty cool. This might also be the solution for the human ref prob: At first you build refs and they are like plats - move once. Later on you can research tow-ships and build them, dock them with the refs and haul them wherever you want to, then disengage the towship. Maybe you could do that to def plats as well, so you can relocate a misplaced defensive plat group instead of having to scuttle them...

    [Edit] sorry zbobet, I just saw you already wanted it for the advanced DD... i must have overread that the first time. my bad. [/edit]

  10. #410
    thesamonthemoon
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    Yea... The first time I saw that episode, I missed a good chunk of it because I was laughing so hard. Shame that, with all the crap on FOX, they decide to cancel one of two good shows they have.

    I like the Tow ship idea. Adds life to platforms.

    As for that model, yea, I think it would work very well for a fishie DD. Actually, it might be a bit too large (just looking at the size of the barells on the turetts, it seems to me that if the ship were destroyer sized, the barells would be too small), but that's ok. If the barells are really small, we can ask Cs_Saj to resize it a bit.

  11. #411
    Sp3ctre
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    I'm back... O_o there's something that don't let me access to anything that begins with forums. relicnews.com
    For the ships working list: I've foreseen this, and created the ships section in the UDW PAGES POSTED IN THE FIRST POST.... but Lol, needs to be updated

    Nex time i'll come with my first announced fishies "turtle" cap ship and new problems about terrains

  12. #412
    Sp3ctre
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    Now about sam's ships: I expected the artillery should go to fishies (imagine a frig with a cannon longer about 2x than the ship ). They need this as a punch against the human's Destr and BCs. What will the humans do with this? it's oversized for the fishies ship masses.
    The unpacking and low ROF options for the arty MUST be implemented. :angel:

    And sam: I seen al these "Alredy implemented" comments could you send me something??

  13. #413
    Cs_Saj
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    As for that model, yea, I think it would work very well for a fishie DD. Actually, it might be a bit too large (just looking at the size of the barells on the turetts, it seems to me that if the ship were destroyer sized, the barells would be too small), but that's ok. If the barells are really small, we can ask Cs_Saj to resize it a bit

    I THOUGHT YOU mentioned me and the cannons are not finished

    anything else


    :::::EDIT:::

    can anyone post a picture of a cannon which right sized barrels
    Last edited by Cs_Saj; 30th Nov 03 at 4:26 AM.

  14. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #414
    Gimme your lunch Moeney! Moe's Avatar
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    Spectre, how about an MLRS-type arty for the humans vs the fish swarm?

  15. #415
    werst spella evar Bonnet's Avatar
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    Saj, thats mainly a perspective thing that will be worked out once we have all the ships. IF they need reszing later in the dev cycle, then it will be done. Right now they look fine.

  16. #416
    Sp3ctre
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    Originally posted by zbobet2012
    Saj, thats mainly a perspective thing that will be worked out once we have all the ships. IF they need reszing later in the dev cycle, then it will be done. Right now they look fine.
    Right.

    how about MLRS type arty for the humans vs the fish swarm?
    ...:tooth: explain better this MLRS :umm:


    A fishies ship:




    I know, pretty flat and square, but here's the idea

  17. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #417
    Gimme your lunch Moeney! Moe's Avatar
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    MLRS stands for multiple launch rocket system. You have probably seen one, it looks like this:


    It fires lots of rockets very rapidly, each one carries multiple submunitions so a wide area is covered with bomblets. They wont kill a tank, but anything unarmored is at risk. Same thing would go for our MLRS frig: deploys like arty, fires in salvoes with long reload times, each salvo fires lots of small torps that MIRV and do splash dmg but are a little inaccurate. Dangerous for fighters etc but it wont hurt capships that much.

    Another idea for a ship: AEGIS cruiser - anti-air cruiser with good sensors and something like a fire control tower, expensive and ineffective vs capships but will kill lots of fighters.

  18. #418
    TyrealMathias
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    fishie ship looks secksah....

  19. #419
    Deimos
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    Hi, guys, i can see you ne some concept art. You see, one day i was really bored, so i grabbed a pen and a sheet of paper and drawn this. Later i saw this mod, looked at my drawings, and guess what - they're aerodynamic, so they would fit here just perfectly. I know that drawings are crappy , but i thing they may be an inspiration you need. Also here is a sketch if an interceptor explaining why these ships look just like they do - these long tails and wings are for better manuverability. Use this concept and modify at will if you like it.

    Also i saw you making the surface. I don't know if you already have a plot (sorry, haven't read the entire thread ), but action can take place somewhere where there is no surface needed - like Jupiter's moon Europa or something like that - a vast ocean under a few kilometers of ice.

  20. #420
    Cs_Saj
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    http://forums.relicnews.com/showthre...717#post299717

    look at that

    i think the fidhies could have that type of movement

  21. #421
    thesamonthemoon
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    Sp3ctre- I'm finished with .1 of the interceptors. Just about done with .1 of the Escrot Frigate. I'll send you the new version as soon as I'm finished with the Escort. Hopefully later today.

    Nice looking fishie ship. I agree with TyrealMathias. Where do the weapons go?

    Nice ideas Moe. I would like to see a ship with a MLRS. Good pic too.

    Deimos - Nice! We already have a model for the bomber, and there won't be a scout, but those are very impresive!

    Cs_Saj - Those fighters are a bit too drunk.

    I think we should start an "Underwater Mod Thread II" once this thread hits page 30.

    Oh, and we should also think of a name for the mod. "The Underwater Mod" isn't very creative.
    Last edited by thesamonthemoon; 30th Nov 03 at 3:36 PM.

  22. #422
    FinalCat
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    "Subsurface" "Beneath the Blue"
    PS. Dont kill me.
    PPS. A/The Sky of Oceans

  23. #423
    thesamonthemoon
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    In respose to P.S. - Ok, I won't.

    Fine suggestions. All sugestions are welcome.

    Maybe we should start a new "Underwater Mod Name suggestions" thread in Tanis Shipyards.
    Last edited by thesamonthemoon; 30th Nov 03 at 8:00 PM.

  24. #424
    Bob McDob
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    Sub Space: The Great War
    Battle Beneath The Seas
    Sea Wars
    Troublesome Conflicts in Inner Space
    Das Flotte (The Fleet)
    Under the Sea
    When Gillbreathers Attack
    Last edited by Bob McDob; 30th Nov 03 at 10:24 PM.

  25. #425
    Cs_Saj
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    When the Ocen strikes back

    melting point

    waterworld

    Ancient sea“s

  26. #426
    Sp3ctre
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    yeah we should find a name, i'm not very cretive for names and don't know english so much./ PLease make a lot of suggestions (also about race names!!) then we'll choose and start a new thread :cook:

    About my turtle: I can go adding details, but it seems a heavily-armored transport or a kind of production ship, no specific weapons

    About MLRS: Understand. Just like the homeworld 1 missile destroyer? So humans have this platform-like MLRS (to be used against the enemy fighters) and fishies the bullet artillery (to be used against the enemy cruisers)

    Deimos: very nice concepts. They could be fishie's ships. Don't worry about the quality and make and post others if you want



    EDIT: Great changes to our SHIPS page, Enjoy
    Last edited by Sp3ctre; 1st Dec 03 at 3:48 AM.

  27. #427
    Belial
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    there can be only one.......Deadly Tide.................mwhahahaha!!!.

  28. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #428
    Gimme your lunch Moeney! Moe's Avatar
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    Bob, some good names there, but: Its "Die Flotte" not "Das Flotte", and i dont think that name would go well with the english ppl, because it sounds like you want your fleet to die.

    MLRS should be kinda like the missile destroyer but should have trouble hitting nearby targets (maybe make the torps fast so they cant turn that well?), because its supposed to be used as arty and not as some sort of anti.fighter point defense.

  29. #429
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    Saw this mod-idea quit a while ago, and decided to add a reply.

    A good idea, actually a great idea, but please don't spoil it with either "Atlantis" or U.S Navy stuff.

    I could help you with this mod, if you need more help. I couldn't work as much as your other teamembers though, because I'am part of the Nomad God modteam and have my own aswell, but could help you.

    If you need realistic content, search the web for German and Russian submarine/sea technologies. Both U-214 (German) and Gepard (Russian), currently the most modern submarines.

    You should take a look at Schleichfahrt, a old German game which is IMO the best underwater sim to date.

    I made a test render, HW2 could look something like this.



    Smoke can be easily modded into vapor, ie evaporating water by missile/rocket/torpedo thrusters. As for weapons, not only missile-technology is available, particle weapons and projectile weapons are working under-water aswell.

    The mod could take place on earth in far future. Using Schleichfart as template;

    you would have 4 factions.

    1. Atlantic Federation (consisting of ex-NATO states)
    2. Shogunate (Russia, China, Japan)
    3. Asian Union (Hindu-Arabic Aquatorium)
    4. The Bionts (Artificial Intelligence)

    As for the name, how about simply: Aqua ?

    [EDIT]

    Lol @ this guy with the MLRS.
    Last edited by Unicron; 1st Dec 03 at 11:57 AM.
    "its big... but.. nothing compares to the might of the foundry! ... zept maybe the Megastation... and, even that doesnt compare to the awe and greatness that is Unicron." - TyrealMathias
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    The TS30+ Networking Thread

  30. #430
    Sp3ctre
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    If HW could look like this..yayyyy...
    These appearance difficulties are getting a lot bigger than what we expected


    EDIT: :thumb: Pimpakin has updated HODed so i'm able to ADD CUSTOM TEXTURES!! (o_O)

    Last edited by Sp3ctre; 1st Dec 03 at 1:03 PM.

  31. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #431
    Gimme your lunch Moeney! Moe's Avatar
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    Wasnt Schleichfahrt the prequel to Aquanox?

    I agree with the no-Atlantis thing.

    The render looks very cool, I really hope our mod will one day look like that.

    Its Spectres decision, but IMO help is always welcome.


    And last but not least, why lol @ my MLRS idea? Gameplay-wise it makes sense, because a "regular" arty is vs capships and the humans main problem wont be enemy capships, but the smaller vessels.

    Oh and I spawned a thread @ Tanis to collect suggestions on how to name the mod:
    http://forums.relicnews.com/showthre...threadid=21623

  32. #432
    Bob McDob
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    Originally posted by Moe
    Wasnt Schleichfahrt the prequel to Aquanox?
    I dunno what it was called in Europe, but it was Archimedian Dynasty here.

  33. #433
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    Originally posted by Moe
    And last but not least, why lol @ my MLRS idea? Gameplay-wise it makes sense, because a "regular" arty is vs capships and the humans main problem wont be enemy capships, but the smaller vessels.
    Nothing wrong with it. The thread is 150 pages big and I didn't read all pages. I just saw the pic of the MLRS lol.

    Should had expressed myself more clearly, but you get tired after 40 pages.

    A MLRS-vessel would be a good idea yes.

  34. #434
    ShinKenDo
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    great work bravo

    so how we detect other Subs
    1. Pasive Sonar
    mi idea if a ship is stopt it make no or minimal nois
    so it can“t be detect
    like cloaked

    if it movs u l see a ping point in the >>SONAR MANAGER <<


    2.Active Sonar

    onli Comandships and Careers ar able (cos thei had n sonar oficer on board or wat ever) to start an Sonar Active Ping ( SAP)

    the SAP wil show u all Big hips for 5 seconds on the entire Map (or in a larger radius then Pasive Sonar
    BUT the SAP will also allow your enemy to dethect you

  35. #435
    Atmospheric Entry Elephant The5thElephant's Avatar
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    Unicron, Sleichfart is called Archimedian Dynasty here, and there have been 2 sequels to it, Aquanox, and Aquanox 2. Both great games.


  36. #436
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    I played Aquanox, it isn't even coming close to Schleichfahrt. AN feels like a arcade game without realism.

    The reason why AN sucks is that it hasn't been developed by Blue Byte. Play Schleichfahrt and then AN, you'll see the difference.

  37. #437
    werst spella evar Bonnet's Avatar
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    Well, the only way i can see to improve the fog situation, is to move to somekind of blue dust cloud. I am sure it can be done. Infact i think i have see it somewhere. Let me dig that map up.

    [edit] Ok i found the pic. Now since he can color those nebs, i am sure he we can color some for ourselves.
    Yes it can be done a prett simple too. just set blue to one and everything else to 0
    Last edited by Bonnet; 1st Dec 03 at 6:33 PM.

  38. #438
    Bob McDob
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    hey, I just realized Spacebattles held a modeling contest some time back.

    http://kier.3dfrontier.com/forums/sh...ght=submarines




  39. #439
    Bob McDob
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    ... and a bunch of stuff I found on scifi-meshes.




  40. #440
    Fang
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    :haha: Yellow Submarine LOL

  41. #441
    thesamonthemoon
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    Bob - First model, not advanced enough. Third model... I like the second though. Maybe a bit too torpedo like though.

    The new version is taking a bit longer than expected, but should be finished soon (before friday). The good news is that starting next wednesday, I can devote my whole life to HW modding (for nearly a month) which means lots of new ships coming soon.

  42. #442
    Deimos
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    Okay, i finally found it. This article from Scientific American might interest you, guys. This is where i first found out about Russian "Shkval" torpedo.

  43. #443
    Sp3ctre
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    Originally posted by Deimos
    Okay, i finally found it. This article from Scientific American might interest you, guys. This is where i first found out about Russian "Shkval" torpedo.
    Thanks. The torpedo in my previous screenshots is just going to look like the Shkval. You can also see it on deepangel.com

  44. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #444
    Gimme your lunch Moeney! Moe's Avatar
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    OK, we hit page thirty, theres about 400 posts in this thread, its time to start a new one. I spawned underwater mod part 2 in this forum..
    Last edited by Moe; 2nd Dec 03 at 8:37 AM.

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