what happened to having scout snipers in t3?
I dont understand the logic for moving it to t1. Af ull scout squad can be upgraded with snipers to take out infantry with 1 shot. Now times that by 6 or more scout squads. That's enough firepower to lay waste to a full squad on infantry in mere seconds.
In addition they can be cloaked, which leaves infantry units completely blind.
"Get a detector" you may suggest. Vespids are target practice for multiple sniper squads, De ability is temporary, lol at missionaries, guardion squads wont last long enough for the seer to be effective, etc....
Not even a firewarior squad can take out another infantry with 1 shot.
Iv'e seen scout snipers take out broadsides and just lol'ed.
Scouts having snipers is not the problem, the problem is that they have it in t1. or t1.5. which i find overpowered.
I know they may be some counters, but right now, I find myless useless againt them, especially when trying to gain map control.
To leave off, what happened to having scout snipers at t3?, they were still viable!.
Snipers are too advatagious a weapon to have in t1.0.