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is beast dead? (no flame plz)

  1. #1
    Beast
    Guest

    is beast dead? (no flame plz)

    Don't know why I bother to post, I really dont see the point in playing cata at all now really.
    Anyway, I stoped playing cata about a month after patch for quite simple reasons - my fave side, beast, was killed off.
    We all know the reason - the worker - the single reason why beast in my opinion suffered a servere heart trauma after the patch.
    Lets put it simple:
    Beast worker is Slower, more expensive, harvests slower and carried much much less.
    You can check the .big files if you want.
    But are there still viable strats? is the ebast doomed to getting killed early on by missilyte swarms?
    From a story point of view, i heard that "beast was new etc but taaw had been mining for centuries, hense they are more efficient." This is rubbish, as the beast assimilated the somtaww parts, and thus computer tech as well, so they should be able to do as well, not worse than taaw.
    This may just be my ranting, there may be strats for beast that work. but personally, i think that hw>cata by a factor of about 1000.
    So, what are your takes then?

  2. #2
    Rebmem
    Join Date
    Sep 2001
    Location
    Kelowna, BC
    No. It most certainly is not.

    If you are running out of RU it is not because of 30 RU per load - that's just 7% for christ's sake! You are running out of RU because you are either used to the BBB or you are not pacing your builds properly.

    The worker deficiency means you must build 11 workers for every 10 you did before ~ and you'll find you'll have a bit more RU than before. Beast workers actually collect at 60-70% the speed of taaws - meaning you'll need 20 for every 12-14 taaw has ~ that's actually not much of a difference.

    Don't queue up more than 2 support mods at a time until you have 8 or more workers. Don't use EPA if you have less than 1000 RU.

    What you are experiencing has more to do with the fact that taaw has more support units available sooner since the patch. This means taaw can have it's full-sized swarm by 10 minutes (unless it didn't go for linking tech, in which case it'll take longer).

    IAFs (cloaked) in the path of missilyte walls will destroy the entire wall, even if it contains 200 acos, when you scuttle it as they pass. My personal record in a real game is 140. The blast also makes an awesome mimic filter, destroying mimics over an incredible range.

    Beast makes fighters sooner, and can start off on the offensive. At first, all of its fighters own acos, so you get to use the same fighters for longer.

    Beast with vette and/or aco/ACV tech will create a swarm faster than taaw can.

    Beast with all frigate tech can out-frig-swarm taaw by 5x frigate pumping (10x w/EPA).

    Lastly, to really take advantage of beast, don't brute-force like taaw players do. Use your units with finesse, and in the roles they were intended (like cloaked fighters to sneak around enemy fighters to hit workers).

    If you see me online, which may not be for a bit because of @#$@# bugs cata causing it to crash and sync ALL THE @#$@#$ time, I'll show you some tricks that beast has up it's sleeve.

  3. #3
    F.A.
    Guest
    lol today was awful.....i think the only game that didnt sync out/crashed was the 1st playtest we had

  4. #4
    AntaresSITH
    Guest
    listen to eiden and be awestruck

    he's right. eiden convinced me, that beast is defenitly NOT dead. u can still win against EVERY skilled player, especially against taaw. good taaw players are so predictable. everything they know is swarming, so it is easy to react to this.

    like eiden said:
    -scuttle your IAFs
    -scuttle even procs if u need (even if it does only 25% of damage compared to a taaw scuttle).
    -use procs as shield if flying above a taaw
    -use flying backwards with corvs and any aco wall not which is lower than triple the times of the vettes will survive.
    -dont miss-use EPA

    in beast vs beast battle this is another thing, but here u really got equal powers.

    i feel good with playing beast more than ever...

  5. #5
    i'm part cowboy skibb's Avatar
    Join Date
    Sep 2001
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    hell
    is beast dead? (no flame plz)
    isnt this topic dead? i swear i have read about this at least 10 times in the last 4 months or so
    Last edited by skibb; 28th Jan 02 at 6:55 AM.

  6. #6
    Rebmem
    Join Date
    Sep 2001
    Location
    Kelowna, BC
    Ya frost... as is evident from my other posts I eventually got annoyed with trying to play this weekend....

    I was doing so well (at least on my end) against Aco[TFC] today too until I desktopped about 15 minutes in :/ .

    Here's my final answer. Beast is dead. It's dead for the same reason taaw is dead, and HW:C itself is dead.

    Bugs. Fukin' bugs. Terrible netcode (omg the syncs :/ ). Oh and the bugs.

    Not that I'll stop playing... I always have hope for the occasional bug-free game. I'll just switch when something better comes out.

  7. #7
    Beast
    Guest
    try the original - HOMEWORLD
    I play that online, and i can say, its about 30 times better than cata. Worthwhile notes here though, And I have a little theory about HW2 and a future cata patch.
    I was just asking to see what the take on the situation is, seems like it's as bad as it has every been. 20 workers? don't be stupid. no way beast can afford that, in rus or sus. BD really messed up balancing in the patch, and it's still messed up.

  8. #8
    Rebmem
    Join Date
    Sep 2001
    Location
    Kelowna, BC
    20 workers? don't be stupid. no way beast can afford that, in rus or sus. BD really messed up balancing in the patch, and it's still messed up.
    LOL Wrong! Not a good step to avoid being flamed .

    Game balance is fine. Though it is harder to use beast than it is to use taaw, beast has a lot of very powerful tools to counter the one thing that's used against it: Swarming.

    BTW, ask anyone here. I'll have more than 20 workers going. I assure you, it's quite affordable. You realize of course, that with just the CS, you only need 11 (or fewer) workers to build up. So you won't have 20 going until later in the game. See, you have to remember that workers start paying for themselves ~ they actually bring more in. The more workers you have, the faster RUs come in. To say making them is unaffordable is rediculous, because I do it all the time! Depending on the map, I'll make as many as 30.

    Another thing to note is that Close Quarters in not the best map for beast, but I've won plenty of taaw vs. beast on it vs. skilled players. Stopping fighter swarms is quite easy once you have IAF tech - IAFs are the swarm balancer. Another very useful 1v1 strat on CQ is crystal rushing ~ most ppl agree crystal rushing beast is hard to beat (early fighters, tons of RU....).

  9. #9
    AntaresSITH
    Guest
    well i only build that much workers on maps like "brannigens schlacht a" and seldomly more than 14 on other maps. even on CQ i never build more than 10. i need the support for IAF and 10 workers are enough to feed my 3 production lines. (IAF,Support, MGV)
    usually people are already dead when i would finish my 15 worker. why build up if u could kill your enemy meanwhile

    but basicly it is right. on maps where u have to expect the first fight earliest after 15 min use the time for build up.

  10. #10
    Rebmem
    Join Date
    Sep 2001
    Location
    Kelowna, BC
    Actually, I just don't stop building workers. 20 minutes is all I need, and I have all the RU flow to keep me going - able to replace all my losses.

  11. #11
    TamedSheepFSI
    Guest
    I think the game is just a *little* unbalanced, but that's not HW:C's problem. HW:C's problem is debatable exploits like scorching, FS, LRS, etc. It's these bugs/exploits that INCREDIBLY unbalance the game. For if HW:C was almost 95% free of most of these bugs, HW:C would be an overall well balanced game.

  12. #12
    Demon Talons
    Guest
    Well have no fear all becuase by summer we will all be playing ORB and trying new strats and whining about how you cant rock kill .

  13. #13
    Rebmem
    Join Date
    Sep 2001
    Location
    Kelowna, BC

    got it

    Signed.

    Alpha_1, I've PMed you with contact info.

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