Well that's wrong then. The code for the Improved metallurgy research has the Barracuda health buffs here, @ modifier 9:
Code:
----------------------------------------
-- File: 'research\tau_improved_metallurgy.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
GameData = Inherit([[research\tau_research.nil]])
MetaData = InheritMeta([[research\tau_research.nil]])
GameData["modifiers"]["modifier_01"] = Reference([[modifiers\enable_armour_2.lua]])
GameData["modifiers"]["modifier_01"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_01"]["target_type_name"] = "tau_fire_warrior"
GameData["modifiers"]["modifier_02"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_02"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_02"]["target_type_name"] = "tau_fire_warrior"
GameData["modifiers"]["modifier_02"]["value"] = 1.10000
GameData["modifiers"]["modifier_03"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_03"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_03"]["target_type_name"] = "tau_drone_harbinger"
GameData["modifiers"]["modifier_03"]["value"] = 1.35000
GameData["modifiers"]["modifier_04"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_04"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_04"]["target_type_name"] = "tau_drone_squad"
GameData["modifiers"]["modifier_04"]["value"] = 1.35000
GameData["modifiers"]["modifier_05"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_05"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_05"]["target_type_name"] = "tau_greater_knarloc"
GameData["modifiers"]["modifier_05"]["value"] = 1.35000
GameData["modifiers"]["modifier_06"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_06"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_06"]["target_type_name"] = "tau_krootox"
GameData["modifiers"]["modifier_06"]["value"] = 1.35000
GameData["modifiers"]["modifier_07"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_07"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_07"]["target_type_name"] = "tau_skyray"
GameData["modifiers"]["modifier_07"]["value"] = 1.35000
GameData["modifiers"]["modifier_08"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_08"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_08"]["target_type_name"] = "tau_commander"
GameData["modifiers"]["modifier_08"]["usage_type"] = Reference([[type_modifierusagetype\tp_mod_usage_addition.lua]])
GameData["modifiers"]["modifier_08"]["value"] = 200.00000
GameData["modifiers"]["modifier_09"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_09"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_09"]["target_type_name"] = "tau_barracuda"
GameData["modifiers"]["modifier_09"]["value"] = 1.35000
GameData["modifiers"]["modifier_11"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_11"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_11"]["target_type_name"] = "tau_fire_warrior_clone"
GameData["modifiers"]["modifier_11"]["value"] = 1.10000
GameData["modifiers"]["modifier_12"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_12"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_12"]["target_type_name"] = "tau_drone_harbinger_clone"
GameData["modifiers"]["modifier_12"]["value"] = 1.35000
GameData["modifiers"]["modifier_13"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_13"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_13"]["target_type_name"] = "tau_drone_squad_clone"
GameData["modifiers"]["modifier_13"]["value"] = 1.35000
GameData["modifiers"]["modifier_14"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_14"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_14"]["target_type_name"] = "tau_greater_knarloc_clone"
GameData["modifiers"]["modifier_14"]["value"] = 1.35000
GameData["modifiers"]["modifier_15"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_15"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_15"]["target_type_name"] = "tau_krootox_clone"
GameData["modifiers"]["modifier_15"]["value"] = 1.35000
GameData["modifiers"]["modifier_16"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_16"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_16"]["target_type_name"] = "tau_skyray_clone"
GameData["modifiers"]["modifier_16"]["value"] = 1.35000
GameData["modifiers"]["modifier_17"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_17"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_17"]["target_type_name"] = "tau_commander_clone"
GameData["modifiers"]["modifier_17"]["usage_type"] = Reference([[type_modifierusagetype\tp_mod_usage_addition.lua]])
GameData["modifiers"]["modifier_17"]["value"] = 200.00000
GameData["modifiers"]["modifier_18"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_18"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_18"]["target_type_name"] = "tau_barracuda_clone"
GameData["modifiers"]["modifier_18"]["value"] = 1.35000
GameData["requirements"]["required_1"] = Reference([[requirements\required_structure.lua]])
GameData["requirements"]["required_1"]["is_display_requirement"] = true
GameData["requirements"]["required_1"]["structure_name"] = "ebps\\races\\tau\\structures\\tau_research_building.lua"
GameData["requirements"]["required_10"] = Reference([[requirements\required_structure.lua]])
GameData["requirements"]["required_10"]["structure_name"] = "ebps\\races\\tau\\structures\\tau_shrine_of_kauyon.lua"
GameData["time_cost"]["cost"]["power"] = 150.00000
GameData["time_cost"]["cost"]["requisition"] = 150.00000
GameData["time_cost"]["time_seconds"] = 25.00000
GameData["ui_hotkey_name"] = "tau_improved_metallurgy"
GameData["ui_index_hint"] = 3.00000
GameData["ui_info"]["help_text_list"]["text_01"] = "$665801"
GameData["ui_info"]["help_text_list"]["text_02"] = "$4550025"
GameData["ui_info"]["icon_name"] = "tau_icons/tau_advanced_metallurgy_icon"
GameData["ui_info"]["screen_name_id"] = "$665800"
MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, rangeStart = 665800, rangeEnd = 665849, }
MetaData["$METACOLOURTAG"] =
{
}