
Not the best shot but it shows the missiles no longer launching form the center, if we can ever work out how to add new mesh's i'd most likely model an actual missile launcher there (maybe i will make it a module that sits there or something so you have to build it *shrugs)), anyway here is how you do it. for the interceptor
1. Take the .hod file from the straight .big file, move it some place easy to find and put Pip's tool in there (hgn_interceptor.hod)
2. open your command prompt window and move to the directory where the file's are.
3. type hmanager -w hng_interceptor.hod hgn_interceptor.heir
4. Open the hgn_interceptor.heir file in a notepad, you will notice that it has a bunch of info at the top you will notice is has 8 change this to 10.
5. Now if you have a 3d program this becomes easy otherwise you will need to guess (which isn't easy) basically open the compleate .hod objs into your 3d program do NOT rotate the file!!!! now using points (in lightwave) or verts (in 3dmax) or what ever allows you to make a single point in your 3d app, work out where you want the object, remember that the x,y,z does not work exactly like that when you put it into the heir file, instead you have to refure to the info on the first page... got where you want the object in? in this case we'll use the wings..
6. Ok back to the Heir file, we need to add in those new launching points so what we do is first go to the end of the file. on a new line add this
what is this? it's the Name for weapons this MUST be position (as you might have worked out i found out the hard way
)
next you want to tell it what object it's referancing from in this case it's the ROOT object. so on the next line we add
Ok now we have to tell the object where abouts from that one it's sitting, it's the first lot of numbers you see in all the others, in this case on the next line add this
Code:
-3.666000 -1.174600 -3.666000
the next line is what direction it's facing i'm still playing with this once I have some hard info i'll let you know but we want it facing forward so we just put
Code:
0.000000 0.000000 0.000000
The next line is easy again it's just
Code:
1.000000 1.000000 1.000000
this seems fairly universal in most of the hods.
the next line is
Code:
0.000000 0.000000 0.000000
and finally that garbage line of
Please remember you need 6 VALUES in each line wiht out it it crashes. ok so you should now have
Code:
Weapon_M1_Position
Root
-3.666000 -1.174600 -3.666000
0.000000 0.000000 0.000000
1.000000 1.000000 1.000000
0.000000 0.000000 0.000000
-872349439
for the other sides launcher we just have to change one value and the name so it should now look like this
Code:
Weapon_M2_Position
Root
3.666000 -1.174600 -3.666000
0.000000 0.000000 0.000000
1.000000 1.000000 1.000000
0.000000 0.000000 0.000000
-872349439
now save that file.. done? Good. Go back to the command prompt this time you type this
hmanager -w h
gn_interceptor.hod hgn_interceptor.heir hgn_interceptor1.hod
you should now have a new .hod file called surprisingly hgn_interceptor1.hod move this file to your ships/hgn_interceptor/ directory rename it to hgn_interceptor.hod
now we have to change the main file in my case i have missile launchers on my ship and the supporting files there but you could add machine guns etc etc to the wings, what you need to do is add the hardpoints in just like normal ie.
Code:
StartShipWeaponConfig(NewShipType,"Ftr_IntMissileLauncher","Weapon_M1","FireM")
StartShipWeaponConfig(NewShipType,"Ftr_IntMissileLauncher","Weapon_M2","FireM")
StartShipWeaponConfig(NewShipType,"Hgn_KineticAutoGun","Weapon_FrontGun","Fire")
As you can see the missiles launch from the new hardpoints.. have fun.