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How many refineries do you make, and when do you make them?

  1. #1
    Sephlock
    Guest

    How many refineries do you make, and when do you make them?

    What is your preferred ratio of refineries to harvesters?

  2. #2
    BluehairOMO
    Guest
    1 refinery per patch being worked, and usually 4-6 collectors per patch.

    I keep 4 collectors as repair drones and use the rest for resourcing.

  3. #3
    Chopper415
    Guest
    1 refinery and 7 resourcers per patch unless you're really milking it, like in Hostilities End, and you have 14 collectors, 2 refineries and your MS on the starting patch.

  4. #4
    shadow51689
    Guest
    Originally posted by Chopper415
    1 refinery and 7 resourcers per patch unless you're really milking it, like in Hostilities End, and you have 14 collectors, 2 refineries and your MS on the starting patch.
    :wowsers: 7 on one refinery? whenever I put just 4, the refinery simply cant keep up two workers are docked, while the other two are waiting their turn... hell sometimes the workers go and fly off to a carrier or the momship if its close enough....

  5. #5
    The Casualty
    Guest
    Speaking of refineries, remember the refinery rush from the demo? What ever happened to that one? I guess Relic downgraded the firepower or something...

    *note: not a very big fan of the refinery rush :P

  6. #6
    AntaresSITH
    Guest
    also one ref / patch here, and 1.5 the workers that asteroids docking points are available

    but if i use refs for attacking always 4 of them

  7. #7
    Forum punned-it Retroboy's Avatar
    Join Date
    Aug 2002
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    Hopefully at the lake. Miss that place terribly in the winter.
    No, it's still there. But players have learned to counter it - or get distracted by turret rushes instead.

    -- Retro

  8. #8
    Sephlock
    Guest
    Originally posted by Chopper415
    1 refinery and 7 resourcers per patch unless you're really milking it, like in Hostilities End, and you have 14 collectors, 2 refineries and your MS on the starting patch.
    What about your carrier? And what if you have ten workers? Do you make 2 refineries or just 1, along with your ms and carrier?

  9. #9
    Rampage1
    Guest
    Do you ever look at the statistics at the end of a CPU game? I have somewhat been using that as a guide as what I need to improve on in my game. For the most part, 8 out of 10 games I out resource 3 others in the game. (Play 2vs2 or FFA) I usually out research as well.

    Depending on resource patch size. I usually have 4-5 collectors and either a ref, MS, Carrier, or SY. I have never built more than 1 ref, and have only once built an extra carrier. Initally, I build 1 ref, 5 collectors on MS and 5 collectors on Carrier. That gives me 16 collectors. I'll build 2 more when I get the SY.

    Its real funny that I out resource with less collectors, carriers and ref than the CPU.
    I see the CPU with 4 carriers and usually 2 ref.

    Note: attacking res. ops is not part of my strat. I like strong fights. :kami:
    And I play HARD or EXPERT.

    P.S. The key to a successful resourcing op is the placement of dropoff points.

  10. #10
    Chopper415
    Guest
    I never have less than 14 resourcers total, usually split between two patches. However, if I have 14 together then usually the MS and 2 MR's are enough for them to work at about 90% efficiency. You can bring the carrier in if you want but if it starts producing units then things get very cramped.

    That lost 10% efficiency is a trade-off. It usually works out because it gives you great security and lets you concentrate on other things, when all your resourcers are covered by lots of base defenses, FCT's and platforms. And usually the damage that your DD raids can do to your opponent's more strung-out resource ops more than compensates for the cash flow disparity by the mid-game.

  11. #11
    shadow51689
    Guest
    These refineries are starting to annoy me... I placed 4 workers and a refinery in the center of it all, to mine these 4 rocks... I had 2 other ru areas, all bringing in the RU's. So im just doing the usual, harrasing the nearest enemy with an early AC rush, and suddenly im at 0 Ru's. I check my refineries... I had the 4 workers all trying to dock at the same time, not gettinganywhere... at two different resource zones.. No wonder I was at 0. Two ships would attemp to dock with the 2 ru dropoff points, but then the other two would try to go in, cancelling the others dock, and so on... so they just hovered there in space with full loads doing nothing. I had to move the refinery quite a ways before I got them to actully dock and work properly...

  12. #12
    Mandorallen
    Guest
    ahh dont park inside roidfields it just gets messy , park outside and think close but not to close . Also for better roiding park allign harvest platforms on the same lvl as the middle of the field. And for the Xtra 1337 factor park the vessel with the ass towards the field .Vag.FS. can be parked above field (with docking platforms Right above the field)but care must be taken not to get to close rocks as it is very easy to get the harwesters stuck(I still do it myself from time to time).

  13. #13
    One refinery per patch.

    I've found that parking the refinery inside the field ruins my RU flow because one or both of the docking stations are blocked. Parking somewhere just outside the field is what you should do.

    I try to get no less than 17 workers, and I like to get 20 if I can, but often I find that I must start to defend something and get distracted from the worker buildup.

  14. #14
    d3Lt4 psa
    Guest
    yeah i like mobile refineries in combat .. they have a really fast fire rate i think and their coverage is nice also .. and they actually have decent firepower and with the upgrade they're pretty hard to kill

  15. #15
    Is their fire rate offset by their damage rate and accuracy? I find a single gun platform will take out quite a few fighters unless specifically targeted.

    Can the mobile refinery have the same kill rate during an attack on the workers?

  16. #16
    DrunkPSA
    Guest
    Originally posted by Chopper415
    1 refinery and 7 resourcers per patch unless you're really milking it, like in Hostilities End, and you have 14 collectors, 2 refineries and your MS on the starting patch.
    Wow... is that what you did? I was wondering why you had so many collectors...

    Refinerys in 1v1 are a nono on any 2p map. Unless it comes at the end. Any refinery you are building at the begining means fewer resources for a fast start, and it means you arent building units that actually fight. Speed is everything in a 1v1. Obviously, team games require multiple refineries. The more patches you have the better in a team game.

  17. #17
    Chopper415
    Guest
    Early refineries in a 1v1 are a better idea than combat units if your opponent is only going to hit you with some uninspired fighter rush that platforms can kill, or no rush at all. It gives you a big advantage pretty quickly.

    However, when playing against someone who knows how to rush properly then time is the most important factor, and MR's can wait until the game has stabilised.

  18. #18
    DrunkPSA
    Guest
    Originally posted by Chopper415
    Early refineries in a 1v1 are a better idea than combat units if your opponent is only going to hit you with some uninspired fighter rush that platforms can kill, or no rush at all. It gives you a big advantage pretty quickly.

    However, when playing against someone who knows how to rush properly then time is the most important factor, and MR's can wait until the game has stabilised.
    Sorry I'm making assumptions about opponent's skill level again. Yes, against a lesser skilled opponent, refinerys are great because you can have a quicker cash flow without the risk of being behind in the arms race.

  19. #19
    Sephlock
    Guest
    Originally posted by Chopper415
    However, when playing against someone who knows how to rush properly then time is the most important factor, and MR's can wait until the game has stabilised.
    Define 'properly' please. Go into detail .

  20. #20
    Chopper415
    Guest
    Sephlock, I am deeply hung over right now. The temptation to lead you astray is awful.

    Someone else help him to remove the temptation...

  21. #21
    Chronologically challenged Timeless's Avatar
    Join Date
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    Colorado
    Originally posted by Chopper415
    Early refineries in a 1v1 are a better idea than combat units if your opponent is only going to hit you with some uninspired fighter rush that platforms can kill, or no rush at all.
    Using fighters to kill quickly is uninspired but spamming platforms is inspired?

  22. #22
    Chopper415
    Guest
    I never said that 'spamming' platforms WAS inspired for that matter, but they can hold off a fighter/vette rush by most opponents up to and including what I think of as mid-level players.

    Rushes become more inspired when used by expert players, and an early platform defense not only won't hold them on on their own, but they also leave you vulnerable to other tactics, as I've said elsewhere.

  23. #23
    Chronologically challenged Timeless's Avatar
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    Colorado
    And we mustn't forget how MUCH you've said elsewhere.

  24. #24
    Sephlock
    Guest
    Originally posted by Chopper415
    Sephlock, I am deeply hung over right now. The temptation to lead you astray is awful.

    Someone else help him to remove the temptation...
    Hung over eh? Thats something I'd expect from Drunk...

    Or maybe I'm just reading too much into screen names .

    "I have a hangover, does anyone know what that means?"
    "Does it mean that you're drunk?"
    "No, it means I was drunk yesterday

  25. #25
    Sephlock
    Guest
    Originally posted by Tempest
    And we mustn't forget how MUCH you've said elsewhere.
    *is uncertain precisely what to make of this*

    Regardless, I choose to interpret that as 'you haven't given any details, poo on you'.

  26. #26
    DrunkPSA
    Guest
    [QUOTE]Originally posted by Tempest
    And we mustn't forget how MUCH you've said elsewhere. [/QUOTE


    :talk: :talk: :talk: :talk:

  27. #27
    Sephlock
    Guest
    [QUOTE]Originally posted by DrunkPSA
    Originally posted by Tempest
    And we mustn't forget how MUCH you've said elsewhere. [/QUOTE


    :talk: :talk: :talk: :talk:
    Now thats just not nice. Though I admit I laughed once I saw that the smiley icon you used was "talk" .
    :blah:

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