Those would be nice! Sadly, I don't think we can manage them exactly. We might be able to do clever chicanery with the engine trails, but there's the trail transparency and some special cases that would make accuracy difficult, for example black color trails are colored red by the engine so you can see them.
Multiple units to preview would be a snap, if not for a quirk I ran into while fixing up the current picker with the interceptors. Namely, it only seems to support the color blending necessary to do the preview on the first two options. You can add more to the list if you want, but they don't change colors when you pick. So...
Sorry, barring breakthroughs, daydreaming yeah. We do have some long term plans to expand the picker window and display multiple ships at once, particularly once we have more than two factions to choose from, but that's all the hope I can hold out for now.





The reason I mentioned it is because the Cry2Engine allows more than 5 different types of textures for the same object. It's partially the reason why the game is such a huge resource hog.









