COMMUNITY MAP PROJECT
II
Welcome to the Community Map Project II official support and dev thread.
26 September 2008 :
CMPII RELEASE !!!
after monthes of intense battle the CMPII team is proud to release the second Community Map Project please gave any feed back via this thread :
WARNING
THERE WAS A SCAR ERROR IN THE DARK CRUSADE VERSION IT CAN BE CORRECTED BY DOWNLOADING THE NEW SCAR FILE HERE :
instruction to fix:
just overwrite the "cmp_2_map_project_DC.SCAR" located in
"Dawn of War - Dark Crusade\DXP2\Data\scenarios\mp" folder with the new one. (file properties should read:"created 30.09.2008 00:34:01, "last modified 30.09.2008 01:58:26 and size is 13,394 ko)
END OF WARNING/
enjoy !!!
JL
16-07-2008:
From now this thread will be the official update and support center for the CMPII; i'll update it with screenshot, dev news and link to any media related to the CMPII.
Here you will find all you need to enjoy the CMPII game.
A brief history :
This project was first initiated by Forlornhope in March 2008, some monthes later and after some monthes locked inside the adeptus modificatus think tank the CMPII is slowy heading toward completion.
The previous manager for this wasCageCrawler
CMPII team:
Mappers:
Jack051093
Forlornhope
Kendallv2000 0
Jono
Ira Aduro
Bloodthirster90
Ragnarok2504 : retired
NeCoHo
Nerdsturm
Fuggles
Jaguar-Lord
Scar code and Installer:
Fuggles
Promotional trailer :
Jono
Loading Screen :
--waiting for contest result--
Project management :
Jaguar-Lord
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CMPII spec:
Compatibility:
the CMPII will come in two versions, one for Dark Crusade and one for Soul Storm, because of the scar associated to the map.
type : 8 player map. tailored for online play.
size: 1024x1024. Nine different areas done by different mappers.
scripted map: yes (see special rules)
minimap : yes --do be done
Icone : yes--do be done
Map Satus: WIP the CMPII project is still in devellopement phase.
01.08.2008 : mapping work completed. alpha test phase in progress.
map sent to mappers
MAP FLUFF AND SCREENSHOTS:
COLONIST FATE by Fuggles :
COLONIST FATE by Fuggles
For this map I worked on a concept somewhere between stargate and the American pioneers. I imagine the imperium sending settlers through an ancient warp gate to emperor-knows-where as a common occurence. Unfortunately for the settlers, the gate stopped working and they didn't know how to activate it - which is understandable as it's forgotten technology that no humans knows how to work!
This was at first not a problem for the colony. They set to work creating buildings, trying to ignore the feeling that they were not alone.
Some feelings are best not to go ignored...
Little could the settlers know that they were trapped right in the middle of a three way crossroads of rival settlers - Xenos settlers. Plans for the base were scrapped by necessity as the settlers had to create fortifications. It was about this time that the gate convulsed into life spewing yet more enemies into their lives.
Hell had found the settlers. The park soon became a graveyard and there quickly formed an unspoken acknowledgment that no-one was going to get out of here alive.
screenshots:
--as soon as Fuggles send me WORKING links!!--
CONTAGION by Jaguar-lord
It's been since i wanted to take a shot at making spaceship and cruisers. This project was the opportunity to make some experiment about this.
I designed a lot of texture to give it a unique look and create the "illusion of the cruiser hull and after a three days fight with the heighmap editor i achieved what i wanted to do. A wrecked chaos batte cruiser dedicated to the allmighty lord of Blood : KHORNE!
i hope you'll enjoy the ride back to the Eye of Terror.
"Drived by Fury"
the Contagion daemon spirits bound to the powerfull warpdrive engines were raging and howling their bloodlust through the warp, their lust of fury and pain unsatiated. They were fighting the tight grip of the words of power submitting them to their master : Chibam Balam choosen of the Blood god, commander of the Contagion.
The wounds in the hull were deep and wide, their edges swarming with thousand of entities atracted by the radiance of the ship and the coruption trail it was letting behind.
"Push them to their limit, make them scream, the minions of the false emperor must not catch us before we reach the Gall system !! the voice of commander Chibam was cutting throught the slave master mind like hot iron, but the pain was just here as a reminder of the consequence of Failure.
"it will be done master".
Kirkan the slave master took a look at the engine bays pulsating with the mad enrgies of the warp, "They are not going to like that...oh no..They will ask more souls for sure" whispered Kirkan as he gesture the servitors to throw the next bunch of catives into the iron mouth of the engines furnace. The howl of satisfaction filled the engine bay like a roaring tide of pleasure "MORE....WE WANT MORE !!!!!"
Chibam was comtemplating the warp when the disincarnated voices of the alert system spring sudenly into live: "warpdrive disengaged...emergence in progress...."
The brutal transition between the warp and the reality tore out the soul of the weaker abord, killing hundreds of them in a eye blink, Chibam gazed through the bay to see a growing sphere of wirlhing clouds, obliterating the horizon.
The collision system was screming in anguish "Collision !!! Collisiiiiiiiiion !!! make us turn !!!!! please master !!!!!
A spear of fire tore the nigth sky and hit the planet surface like a blow dealt by a frustrated god. The shockwave shatered the planet crust to its melted core.
The Contagion had landed.
--Jaguar-Lord--
Screenshots: ---incoming--
--SPECIAL RULES --
This map is 1024x1024. To minimize the distance between players and to spice the game we decided to add teleporting gates to the map. For the fisrt time in the map history you'll be able to choose you destination (stargate inspired) from the gate control panel to another gate on the map.
--more explanations later---
how to use the teleporting gates around the map:
Spoiler
because a good drawing is worth a thousand speech let's take a look at the folowing pictures.
OK no for some theory, each teritory will have one teleporting gate similar to this one. Each one will slightly differ in design and ambiant depending on its geographical location (jungle, artic, desert...)
to activate a gate you must capture the critical point next to it.
To open the warpgate between two teleporting gates you must have captured and be in control of the critical at another gate (at least) AND have your commander present at the control console (the world map decal) at the entry gate.
Why the commander unit ?
because he decides where to send his troop (fluff side)and because we need to use a unique entity (code side).
What happen once you capture the critical ?:
each other potential exit point/gate is figured by a green star on the worldmap it matches the teleporting gates on the minimap.
each valid exit gate is identified by a blue beacon (the blue light column) valid means that you hold the critical at the exit gate.
If there is no beacon turned on at the teritory on the control panel decal it means that you do not control any critical point ence any gate in this area. If you want to control a gate over there you will have to go and capture the critical next to it.
how to choose the destination gate ?
let's take a look at the next picture,
By moving your commander on the control panel decal you'll trigger different scar scripted responses.
You have to move your commander on one of the blue beacon (a valid destination gate) and stay on it during 3 seconds, is the gate is still valid then the beacon will turn to red (as shown on the above picture). That means the two warp portals are locked one to each other and that the warp tunel is established.
You can now send your army into the gate. It'll be teleported after a short delay (warp travel can be tricky...random delay between 1 to 10 second ?).
If the exit gate critical is decaptured while your troops are traveling, no problem, they will arrive at destination nevertheless.
As you can see even a baneblade can be teleported....!!
If you want your commander to enjoy the ride just send it after your troops are gone, once the commander leaves the control console (the floor map) the tunnel will stay open during ten seconds. It will close after this delay.
(So you'd better send him along the troops for him to open the gate for the trip back...)
is that clear enough?
other special rules: --(coming later (if any...)




WARNING






No pictures you will have to wait...


