Can we clarify - is it literally myself, JL and Ira who are playing/testing this thing?
looks like...people can be lazy, they like doing the fun part of the job but obviously the painfull part is always left for the dedicated.....or idiot ...to do. i mean : us.
@Fuggles : cool that you found this error and corected it. good job man !
errHH...does that mean that you did it...i did it also so we now have two different versions of the map.
It would be good to send me ALL the definitive files if that so.
about testing: i spend a whole afternoon testing the map, the beacon trigering on the decal is a pain to work but i think we don't have another handy solution to work on ( what about the folowing scar functions could it have been a better choice :
Spoiler
Util_CreateBeaconMarker_Blue( String markerName )
Create an Objective Beacon FX at a marker
Source: [WXPScarUtil.scar (487)]
beaconID Util_CreateBeaconMarker_Red( String markerName )
Create an Objective Beacon FX at a marker
Source: [WXPScarUtil.scar (473)]
beaconID Util_CreateBeaconPosition_Blue( ScarPos position )
Create an Objective Beacon FX at a position
Source: [WXPScarUtil.scar (480)]
beaconID Util_CreateBeaconPosition_Red( ScarPos position )
Create an Objective Beacon FX at a position
Source: [WXPScarUtil.scar (466)]
if so i'm an idiot not to have though about it before, the FX created at the marker wouldn't have blocked movement and would have made the moves on the world map decal far more easy !! assuming these fucntions do not trigger a sync error in multiplayer games of course !!!
anyway i wont ask you to redo the scar (but if you feel like it be my guest
)
JL